Oakwolf:
My interpretetion of troops given by you (you cannot parry handguns in close combat):
yes - increased efficiency in close combat
no - no increase in efficiency (in my opinion)
Troops below divide into two groups:
1) Troops that should never engage into close combat beacuse their ranged weapon is more effective and they rarely survive the charge to fight back:
Etoiles Mortant - yes
Valkyries - yes, they will survive the attack and fight back much more effecively
Vestals - yes, same as Valkyries
Shock Troopers - yes
Warhounds - yes
Acolytes, Initiates, Sacristans - yes
Kadavers - no, I canculated chances to deal a wound with Punisher Combo... suprisingly they seem the same (difference of 0.5% between handgun and blade depending on opponent's armor and CC)
Cartel agents - no, same as Cadavers (Punisher Combo)
2) Troops that have melee attack superior to the ranged one and their charge usually kill so secondary attack (one per turn) is not in close combat:
Mortificators - no, but they have nemesis of 10 dam
Shadow Walkers - no
Sacred Guard - no
Fury Elite guard - no
Mirrormen - no
Summary:
Only Valkyries and Vestals have significant power up and since I am the only Brotherhood player in our group I will not support the idea any longer.
I will stick to the idea of increased damage by Close Combat Training as you proposed.
One more thing:
Hand to Hand - Also known as Close Combat or Melee, describes combat in which there is physical contact between soldiers and their hand weapons.
DoW page 11
NOTE that you can parry all hand-to-hand close combat attacks; not only those that are made as a result of a charge.
Does it mean that shooting in close combat can be parried or not? What does it mean in american/english exactly?
Or maybe it can be interpreted both ways?