Author Topic: Chronopia options in 3.5 gaming  (Read 4551 times)

Offline joshuaslater

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Chronopia options in 3.5 gaming
« on: September 22, 2005, 11:56:25 AM »
I've managed to shanghai most of my 3.5 gaming group into playing Chronopia, so much so that now we are using ideas from the table top game.   For starters, the game has gotten deadlier, with weapons now doing double the dice damage.  Magic is more dangerous at times to the caster and now we're using the Wait option as a variant of the readied action thing.  Complete with a roll off for initiative to see who swings first.  Any others out there try this?

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Offline Stygian Warrior

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Re: Chronopia options in 3.5 gaming
« Reply #1 on: September 22, 2005, 07:02:39 PM »
And the game is getting real sureal in a hurry I don;t think our mage has gone one fight with out landing on his back side. I think EE may actually get D&D more improved just by accident. SEE you sunday Josh.
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