Author Topic: Last train  (Read 1772 times)

Offline micmellon

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Last train
« on: August 17, 2009, 12:57:55 AM »
If you try to use public transportation system for military porpuse the result is clear.

You have to fight for each single space in the train.  ;)

Deatails will be placed in future...
It's just a flesh wound - Black Night

Offline micmellon

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Re: Last train
« Reply #1 on: August 18, 2009, 12:10:37 AM »
Last Train – campaign Edition

„Move your asses! The train will be here in every moment! Wimps! Carry these boxes together! Put the boxes on the vehicles! Chop! Chop! And if somebody stops just for a second with the crossfire to give us cover we will end up like our dead comrade-in-arms!”

Task:
•   Carry as many boxes as possible to the train. The train will stop at the middle line of the field (red zone) at the end of the third and sixth round and will pick up the boxes from the loading zone.
•   In the beginning of the fourth round there will be additional boxes delivered by trucks.
•   After the sixth round ends the game.

Army:
•   Two teams of two players against each other. Each player has 600 points.

Environment:
•   Desert Level 5 (Weapon Malfunction, Move -1, LOS 24”)

Deployment:
•   Deployment zones blue areas.
•   Every corporation will get two boxes.
•   Every box will be placed into the deployment zone. The units have to pick up the boxes to move them.
•   At the beginning of round four there will be placed one box for each player into the deployment zone.
•   Two additional boxes (green) will be placed at the left and right edge of the middle of the table. These boxes are optional campaign boxes. Who delivers these boxes into the red area will gain specific advantages for the campaign.

Boxes
•   Every model can carry a box. A model that carries a box cannot attack (except vehicles), channeling, MP, or move in stealth.
•   Unit with strength of less than 8 will suffer a movement penalty of -1 as long they carry a box. It is allowed to take two models to lift a box together to avoid the penalty. In this case the strength will be added and they will be moved as a single unit.
•   To pick up and to put down a box takes an action.
•   In the case that a model dies which carries a box the model will be removed but the box stays in place. If the boxed got carried by two models the remaining model can carry on.
•   It is impossible to carry a box twice in a round (transport chain). If a box got dropped it is possible to lift up this box in the same round but it is impossible to move it if this happened already during this round.
•   Vehicles: Vehicles are always able to attack during the transportation of a box. They will never get a penalty to their movement caused by the box. But it takes two actions to lift or to drop a box for a vehicle.
•   Further is it possible to carry boxes from the opponent out of the loading zone to avoid victory points for the opponent.

Victory points
•   At the end of the third round and at the end of the game stops the train to pick up the boxes which are in the loading zone. The victory points are based on the boxes and the corporation who owns the box. It doesn’t matter who delivered the boxes.
•   Victory point conditions:
o   Three victory points for each box picked up by the train during the first stop.
o   Three victory points for each box picked up by the train during the second stop but only for the boxes which got delivered into the deployment zone at the beginning of round four.
o   One victory points for each box picked up by the train during the second stop. This applies for the original boxes which were already access able in round one.
•   In the case of a tie the team loses who delivered the last box into the train area. This condition applies for the optional campaign task (choose the environment), too.


It's just a flesh wound - Black Night

Offline Lopis

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Re: Last train
« Reply #2 on: August 18, 2009, 12:42:56 PM »
Thanks for doing the work Mic; couldn΄t get it done.... too much work.

But for you thats Karma-time!
Solus honor cladem avertat !

Offline dmcgee1

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Re: Last train
« Reply #3 on: August 18, 2009, 04:53:55 PM »
But for you thats Karma-time!

I concur!

Great scenario!
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline Lopis

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Re: Last train
« Reply #4 on: August 21, 2009, 12:26:52 PM »
Great scenario!

These laurels have to go to Enker.
Again he had a good Idea fo a scenario.

Here΄s the 5 player modification:

First party: Cybertronic, Mishima, Capitol :  400 points each, two boxes each
Second party: Bauhaus, Imperial : each 600 points , three boxes each

The second set of boxes is three for either side, the players of the second party can decide who of them gets two boxes
Solus honor cladem avertat !