Thanks dmcgee1. A fee comments:
1. Which RC penalty would you give to fire the "Sun Burst" into the dark? none, -4 or -8?
Neither - only the range penalty of the weapon. Darkness is not, necessarily, blindness. You have a general idea of where you wish to place the round, as it does not need to be targeted at a model.
2. Isn't the "Sun Burst" then to expensive? It does the same as the Star Shell but cost 4 points more.
I think the cost for the benefit that it has a longer range is already included in the costs of the mortar / model
Incorrect. The mortar, itself, is free (PC-wise); it is the cost of the rounds (including the basic, explosive round) and the weapons ability to put said rounds on their target that account for the cost of the weapon.
3. Isn't the Night Vision Gear to cheap then? Because a SMG Holosight costs 4 points and does only reduce the RC penalty by 3.
The Night Vision Gear removes the RC penalty completly and the 12" LOS for just one point cost more. Are you sure on this?
I am sure on this. Holosights are extremely limited at upon which weapons they may be placed. Night-vision may only be purchased by elite units, officers and/or leaders. Granted, 25 points for a small elite squad is pretty cheap (
15 points for a smaller 3-model squad of Vulkans (WHO WOULD DO THAT???[/i]
)), but it is only that unit which will benefit from the equipment, whereas a Starshell or Sunburst will benefit any model which may draw LOS on the illuminated area.
I would like to assume that the holosight removes the LOS range penalty, as well (it makes sense when compared to Night Vision Gear). However, at this time, I am unsure on that point.
Hope that clears it up.