Hi Josh,
Thanks for taking the time to do such an in-depth and complete comparison of the two systems over on the reaper forums.
http://www.reapermini.com/forum/index.php?showtopic=31840&hl=
That was indeed very nicely put. For some reason, it makes me proud. Best of all, it didn't really put down Warlord in any fashion, IMHO. However, the same can be said for Chronopia. Don't get me wrong, I love Chronopia and I have 3000pt to 5000pt in each of the army.
While I was waiting for the resurrection of Chronopia, I checked out a few other games. One in particular caught my eyes and their rules are very interesting. For example, leadership point is leveraged beyond determining initiatives. In this game, each figure counts as 1 LP and leader has their own LP points. What you do with the LP is you can take any number of LP points you have to your initiative roll in order to win the initiative. Or, you can issue 'order' like 'dive for cover' with LP points. In Chronopia, LP is quite useful and it is used for (if my memory serves me correctly) initiative, fear, target and wait action? Somehow, it just feels quite ignored, IMHO.
I liked this mechanism quite a lot and think this will balance out the game in situation when you longer have the powerful individual but you out number your opponent. Imagine you are down to a full squad of goblins and you are facing the dreaded Repulsar Knight, wouldn't that give you a better chance of getting a chance to hit the Repulsar Knight before you get decimated?