Author Topic: Sidearms and other range weapons in CC  (Read 2369 times)

Offline micmellon

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Sidearms and other range weapons in CC
« on: January 29, 2009, 03:41:28 AM »
How does it work with sidearms in CC? Do I have to use the RC or the CC value of the figure?

The same with real RC-Weapons?
It's just a flesh wound - Black Night

Offline Archer

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Re: Sidearms and other range weapons in CC
« Reply #1 on: January 29, 2009, 05:16:39 AM »
It's In da rules...  but it is essentially the following:


SIDEARM class weapons may be used in CC and their normal damage value is allowed- for example, Joe Grunt of the Cap Light Infantry gets charged by a Karnophage  and lives through it.  On his turn he can choose to use his Pistol (using his CC score) to pistol-whip (dmg 4) or shoot (dmg 8 ).  The score to hit for shooting him is teh CC score.

That 'splain it? ;)
« Last Edit: January 29, 2009, 05:07:03 PM by Archer »
John "Archer" Tinney

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Offline Archer

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Re: Sidearms and other range weapons in CC
« Reply #2 on: January 29, 2009, 04:55:50 PM »
Relevant sections of the rules are section 8.7.5 (Close Combat and Ranged Combat), 19.1.3 (Weapon Damage)  and 21.1 (Sidearms)
John "Archer" Tinney

"Ready?"
"Why do your people always ask if someone is ready, just before you do something massively unwise?"
"Tradition."

- Jeffrey Sinclair and Delenn, Babylon 5: "War Without End, Part One" y

Offline micmellon

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Re: Sidearms and other range weapons in CC
« Reply #3 on: February 02, 2009, 03:16:51 AM »
Thx!
It's just a flesh wound - Black Night