Ok, I have a game that i am working on (not my minis game i have mentioned in the past-although i do intend on posting that here for you guys to rip apart)... but a card game. The basic premise is a martial arts/melee combat game with some supernatural (chi-based) powers akin to like the Dragon Ball or UFS (actually closer to the latter). Now i am using a color/type system... ie Rde=Aggression, Black=Pain, Brown=Grappling/wrestling, Blue=Defensive, Green=cycling (discard-draw), Yellow=Weapon-based, Purple=Acrobatic... now these are pretty generic, but they work while in alpha-stage testing. Oops and white=generic universal moves....
Anyway, I was curious if anyone has even done something like this, and if they have any advice... Should the colors have opposites ala MTG, or what? Hopefully i'm not too confusing, and someone has some thoughts or advice.
Melanie