Author Topic: Siege of the Citadel, UWZ edition  (Read 21811 times)

Offline Gallagher_Standard_Barer

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Siege of the Citadel, UWZ edition
« on: January 04, 2006, 12:36:37 PM »
Hello everyone.  As I mentioned on the Terrain forum I'm in the process of recreating the boards of the original Mutant Chronicles Siege of the Citadel board game as a modular indoor terrain set.  This got me thinking that I should go through the old Siege of the Citadel rule book and find a way to translate the 10 board game missions into a series of scenarios for a Warzone campaign.  I'm posting here to share my ideas and get input from the community.

For right now I'm just curious what everyone thinks of the Idea.  I will post more details as I begin to write up the scenarios as well as pictures of the board as it nears completion.  So what does everyone think?

Offline Sylvas

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Re: Siege of the Citadel, UWZ edition
« Reply #1 on: January 04, 2006, 04:30:07 PM »
works for me...are you going to keep it as the game was as a special character-only game, or are you going to allow for a larger force (like say, for example, a squad)?...

B.
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Offline Gallagher_Standard_Barer

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Re: Siege of the Citadel, UWZ edition
« Reply #2 on: January 04, 2006, 04:51:09 PM »
Everything is still very fluid right now.  I only just had the idea yesterday and haven't had much time to dedicate it.  I just remember loving that game, it was after all what got me into the mutant chronicles world and eventually Warzone.  I ran through my rule book for a second and the missions break down to some very typical scenario objectives.

1. Kill a certain number of points of Dark Legion and exit the battle field through one of a few designated points.  4 Turn Limit.

2. Cross a large amount of board while being chased by an ezoghoul to exit through a designated point. 7 Turn limit

3. Kill all the Centurions. 5 round limit.

4. Eliminate all DL troops. 8 round limit.

5. Destroy an Objective. 6 Round limit

6. Prevent any DL models from exiting the board through a designated exit. 6 round limit.

7. Exit through a particular point point, designated the teleporter, which is only active on turns 3, 5, and 6.  6 round limit.

8. Destroy 2 objectives placed on opposite ends of the board. 5 round limit

9. Eliminate the Ezoghoul. 9 round limit.

10. Kill Alakhai. 8 Round limit.

These seem like pretty basic objectives and each one could easily be translated into a UWZ scenario.

The tricky part is keeping the feel of Siege, where the corporate players control vastly superior units but are incredibly outnumbered.  You could keep it at a character level game, but thats not really UWZ is it?  I think things need to be scaled up to at least a squad and an individual per corporate force, which means you also have to adjust the DL somehow.  Finding the right balance is going to be the hard part and will require a fair bit of playtesting.

Offline PFC joe

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Re: Siege of the Citadel, UWZ edition
« Reply #3 on: January 04, 2006, 10:09:26 PM »
.cough.  funny you should mention a UWZ Siege o t Citadel.

=)
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Offline Gallagher_Standard_Barer

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Re: Siege of the Citadel, UWZ edition
« Reply #4 on: January 04, 2006, 10:17:07 PM »
Why Joe, you have a mischevios gleam in your eye when you cough, you might want to get that looked at.

Seriously though, what do you mean?  Are you spreading rumors that EE is producing something, or that you're working on a similar project?  Or perhaps something else I've failed to anticipate?

Offline Coil

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Re: Siege of the Citadel, UWZ edition
« Reply #5 on: January 05, 2006, 01:08:55 AM »
I've been toying with the idea of making a SotC type scenario for demos for a while but never gotten around to actually doing it.

Let's see if we can come up with some more ideas together.

Offline Gallagher_Standard_Barer

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Re: Siege of the Citadel, UWZ edition
« Reply #6 on: January 05, 2006, 10:55:56 AM »
Ok I took a stab at translating the first mission from SotC into a warzone scenario.  I'm going to be using replicas of the original SotC boards built in 3d using Hirst arts blocks, so I will have 8 numbered sectors each with the number prominantly painted on the floor in the top left corner so I can judge oreintation using cardinal directions N being standard orientation, E rotated 90 degrees clockwise, S rotated 180 degrees clockwise and W rotated 270 degrees clockwise.  I hope that helps you understand the setup description, though without pictures of either the original SotC boards or my replicas (which aren't finished yet) I'm afraid the layout will be hard to understand.

Ok so here's my recreation of the first mission "Eagle Strike" as a UWZ scenario:

Mission 1 Eagle Strike.

::Static, Radio Chatter:: “This is Cartel Agent Coinsburg, Manager of Joint Operations on Mars, to Operation HQ, we are about to breach the wall”

“Rodger Agent Coinsburg, proceed at your discretion”

Agent Coinsburg turns to survey the men, all of them, regardless of corporate affiliation, have come here with one goal, blowing this Durand forsaken abomination back to hell.  The Demo specialist gives him the thumbs up, signaling that the charges are ready.  “Alpha and Bravo squads move into position!  When we breach this wall its your job to push as far into the citadel as you can!  We need you to clear a path to get this assault off on the right foot.  Listen to your officers, they’re smarter than you, and a dumb grunt is a dead grunt!”

Coinsburg turned once again to face the black affront against humanity, and gave the signal to blow the charges.


Setup: Sectors 1,2,4, and 5 are used with sectors 1,2,5 forming the top row and sector 4 beneath sector 1.  All sectors are in the standard N orientation.

Forces: Corporate players receive 150 points, which must be spent on a single elite squad and a non-personality individual.  The DL player receives 200 points per corporate player to construct his force, but must adhere to normal force composition criteria.  No models of greater than size 3 may be used by any player.

Deployment: Corporate forces begin off board and may enter through any entrance on boards 1 or 4.  DL forces begin in blind deploment anywhere in sectors 2, or 5.

Special Rules:  This scenario has a 4 turn limit.  No indirect fire weapons may be used.  DL has last initiative on the first turn, after which initiative is rolled normally.

VC: Whichever side has the most VP at the end of Turn 4 is declared the winner.

VP: Corporate players earn VPs equal to the value of all enemy units killed + double the value of all corporate units which exit the board through sectors 2 or 5.  The DL player earns VP equal to all corporate units killed and double the value of all living corporate forces still on the board at the end of turn 4.

So there we go.  I'm still not sure about how to give out VPs, in SotC in order for the mission to be declared a corporate victory they had to kill 20 "promotion points" worth of DL and have at least one
of a players 2 doomtroopers had to penetrate into the citadel through sectors 2 or 5.  This means I need a VP award to motivate players to move through those sectors, rather than just attack the DL, but how much is enough to motivate and how much is too much, and on the flip side of the coin how do handle DL VPs.  Also the point totals for the forces, allowing the corporate forces to ignore buying criterial is an attempt to capture the "few superior troops, against a horde of inferior troops" that SotC had going for it, but without playtesting I'm not sure what the right totals are, that and I wrote this without access to my books or Army builder so I have only a vague idea how much this will actually buy you.  Anyways, what do you think of my attempt?
« Last Edit: January 05, 2006, 10:58:24 AM by Gallagher_Standard_Barer »

Offline Stalker

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Re: Siege of the Citadel, UWZ edition
« Reply #7 on: January 06, 2006, 07:22:04 PM »
Why Joe, you have a mischevios gleam in your eye when you cough, you might want to get that looked at.

Seriously though, what do you mean?  Are you spreading rumors that EE is producing something, or that you're working on a similar project?  Or perhaps something else I've failed to anticipate?

Let's just say that the popularity and bridging value (bringing people that usually play click or board games over into minis) of SotC has not been overlooked.
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Offline Veez

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Re: Siege of the Citadel, UWZ edition
« Reply #8 on: January 07, 2006, 12:08:10 AM »
Is the talk of re-doing the plastics?  For one-piece molds they were actually pretty good for their time.  For the longest time a large portion of my DL force came from a set.  Now they honored as terran pieces. 
That said, plastics have come a long way since then.
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Offline PFC joe

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Re: Siege of the Citadel, UWZ edition
« Reply #9 on: January 07, 2006, 12:43:45 AM »
All I'm gonna say is that I reaaaaallly look forward to runnin con events in the not too terribly distant future =)

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Offline Gallagher_Standard_Barer

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Re: Siege of the Citadel, UWZ edition
« Reply #10 on: January 07, 2006, 11:59:20 AM »
Why Joe, you have a mischevios gleam in your eye when you cough, you might want to get that looked at.

Seriously though, what do you mean?  Are you spreading rumors that EE is producing something, or that you're working on a similar project?  Or perhaps something else I've failed to anticipate?

Let's just say that the popularity and bridging value (bringing people that usually play click or board games over into minis) of SotC has not been overlooked.

I've got to agree with you there, for me the journey to Warzone started with SotC which lead naturally to Fury of the Clansmen which was even more miniature game like in terms of its rules and from there I went on to 1st edition warzone.  I think if something like SotC could be put back into production it would sell well and be a great bridge to bring people into the hobby.  In the mean time I'll keep working on my conversions of SotC to Warzone scenarios and keep working on building the boards as terrain pieces.  I've finished assembling the first board and its just waiting for paint.  I'll post some pictures of it later.

Offline Gallagher_Standard_Barer

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Re: Siege of the Citadel, UWZ edition
« Reply #11 on: January 08, 2006, 07:00:44 PM »
I've finished the first 2 of the 8 original SotC boards using Hirst Arts blocks, they're assmebled and awaiting paint.  I'll be using an antiquing method to give kind of an old dingy brown look, but before I can do that I need to spray a basecoat on, which means I have to wait for a clear day, which we don't get a lot of in Seattle in January, so rather than wait to get them painted I thought I would give everyone a preview and get some feedback.  If the pictures don't work bare with me this is my first attempt at loading pictures to a web forum.

Offline PhillySniper

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Re: Siege of the Citadel, UWZ edition
« Reply #12 on: January 08, 2006, 09:22:20 PM »
I've finished the first 2 of the 8 original SotC boards using Hirst Arts blocks, they're assmebled and awaiting paint.  I'll be using an antiquing method to give kind of an old dingy brown look, but before I can do that I need to spray a basecoat on, which means I have to wait for a clear day, which we don't get a lot of in Seattle in January, so rather than wait to get them painted I thought I would give everyone a preview and get some feedback.  If the pictures don't work bare with me this is my first attempt at loading pictures to a web forum.

Dude That rocks!!! I cant wait to see them painted.

The memories of SoC between me and DMcgee1. I might have to do something similar here.

Keep up the great work!

Philly
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Offline Veez

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Re: Siege of the Citadel, UWZ edition
« Reply #13 on: January 09, 2006, 03:33:25 AM »
Musn't...drool...on...keyboard...


How heavy are those things anyway?
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Offline Gallagher_Standard_Barer

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Re: Siege of the Citadel, UWZ edition
« Reply #14 on: January 09, 2006, 10:13:36 AM »
Musn't...drool...on...keyboard...


How heavy are those things anyway?
Thanks for the compliments guys, I'm really looking forward to getting all 8 boards done and having an awsome modular set for indoor battles.

I haven't put them on the scale but I would geuss their probably weighing in at a little less than 2 pounds each.  I think I might tackle the stair section next.  I probably won't post pictures again until I get them all assembled, and then once again when I get them painted.  Again thanks for the kind words.