Ok I took a stab at translating the first mission from SotC into a warzone scenario. I'm going to be using replicas of the original SotC boards built in 3d using Hirst arts blocks, so I will have 8 numbered sectors each with the number prominantly painted on the floor in the top left corner so I can judge oreintation using cardinal directions N being standard orientation, E rotated 90 degrees clockwise, S rotated 180 degrees clockwise and W rotated 270 degrees clockwise. I hope that helps you understand the setup description, though without pictures of either the original SotC boards or my replicas (which aren't finished yet) I'm afraid the layout will be hard to understand.
Ok so here's my recreation of the first mission "Eagle Strike" as a UWZ scenario:
Mission 1 Eagle Strike.
::Static, Radio Chatter:: “This is Cartel Agent Coinsburg, Manager of Joint Operations on Mars, to Operation HQ, we are about to breach the wall”
“Rodger Agent Coinsburg, proceed at your discretion”
Agent Coinsburg turns to survey the men, all of them, regardless of corporate affiliation, have come here with one goal, blowing this Durand forsaken abomination back to hell. The Demo specialist gives him the thumbs up, signaling that the charges are ready. “Alpha and Bravo squads move into position! When we breach this wall its your job to push as far into the citadel as you can! We need you to clear a path to get this assault off on the right foot. Listen to your officers, they’re smarter than you, and a dumb grunt is a dead grunt!”
Coinsburg turned once again to face the black affront against humanity, and gave the signal to blow the charges.
Setup: Sectors 1,2,4, and 5 are used with sectors 1,2,5 forming the top row and sector 4 beneath sector 1. All sectors are in the standard N orientation.
Forces: Corporate players receive 150 points, which must be spent on a single elite squad and a non-personality individual. The DL player receives 200 points per corporate player to construct his force, but must adhere to normal force composition criteria. No models of greater than size 3 may be used by any player.
Deployment: Corporate forces begin off board and may enter through any entrance on boards 1 or 4. DL forces begin in blind deploment anywhere in sectors 2, or 5.
Special Rules: This scenario has a 4 turn limit. No indirect fire weapons may be used. DL has last initiative on the first turn, after which initiative is rolled normally.
VC: Whichever side has the most VP at the end of Turn 4 is declared the winner.
VP: Corporate players earn VPs equal to the value of all enemy units killed + double the value of all corporate units which exit the board through sectors 2 or 5. The DL player earns VP equal to all corporate units killed and double the value of all living corporate forces still on the board at the end of turn 4.
So there we go. I'm still not sure about how to give out VPs, in SotC in order for the mission to be declared a corporate victory they had to kill 20 "promotion points" worth of DL and have at least one
of a players 2 doomtroopers had to penetrate into the citadel through sectors 2 or 5. This means I need a VP award to motivate players to move through those sectors, rather than just attack the DL, but how much is enough to motivate and how much is too much, and on the flip side of the coin how do handle DL VPs. Also the point totals for the forces, allowing the corporate forces to ignore buying criterial is an attempt to capture the "few superior troops, against a horde of inferior troops" that SotC had going for it, but without playtesting I'm not sure what the right totals are, that and I wrote this without access to my books or Army builder so I have only a vague idea how much this will actually buy you. Anyways, what do you think of my attempt?