Author Topic: Pod Racer Rules  (Read 2142 times)

Offline Glenn M

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Pod Racer Rules
« on: September 28, 2008, 02:44:09 PM »
Alright, since I got myself some pod racers.  I have peeked around the various locations to try and find something, but so far my luck has been limited to either too complex, requiring a grid, or bad movement systems.  I want something that can work for Pod Racing, Wipeout, Extreme-G, F-Zero, etc.

So my criteria for the game are as follows:
Easy to play (learning curve should be 1 turn of the game, so no more than a couple minute explanation)
No Grid
Logical movement system that replicates fast paced racing
D6 only
Card-Based Specials (A Deck of 52 standard playing cards are the limit)
Customizable Racers

Therefore I turn to my favorite forum for ideas.  I figure I'll just spitball some stuff out there and get some initial reactions.  Overall Rush N' Crush is a lot like what I am looking for:
But it needs a grid to play with, for me this is a problem as making a grid for the pod racers is too much work, it is very hard to make the grid line up properly and such.  Therefore I have to do without a grid.

Well anyways, here are my initial thoughts
« Last Edit: September 28, 2008, 03:53:08 PM by Glenn M »

Offline Petru5

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Re: Pod Racer Rules
« Reply #1 on: September 28, 2008, 09:52:44 PM »
Fantasy Flight Games has a game from their Silver Line series that may fit the bill.  It's called Arena Maximus.  The game itself is fantasy-based, uses cards and very easily learned.  The course is easily laid out and changes every game.

Go to for the pdf of the rules.


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Offline Brother Jim

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Re: Pod Racer Rules
« Reply #2 on: September 30, 2008, 08:09:06 PM »
Have you checked out mj12 games Powersled Circuit yet ??

The rules are available as a free PDF on their website. I'm pretty sure that the "construction" rules will NOT be in the free version.

But  I haven't looked either.
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Offline Glenn M

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Re: Pod Racer Rules
« Reply #3 on: October 06, 2008, 01:15:46 PM »
I got my racers in the mail today, they are pretty decent sized, and are mounted on wheel bases (I am guessing for the Hot Wheels style tracks they had), I am going to removed them from those bases, but in such a way I can reattach them (My kids love 'em).  This should be very easy, I'll then mount them on some plastic card for the game. 

I am pretty happy with the rules, though they need playtested a bit and I need to get the cards and charts in order, I want the game to be very convention friendly.

I flipped through Power Sled Circuit, but it was not really what I wanted, a bit too much complexity.

Offline Guantanamo

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Re: Pod Racer Rules
« Reply #4 on: October 22, 2008, 01:02:03 PM »
extremely simple, but might be something for you the check out for ideas.  I remember playing a game based on these rules at a convention years ago.

Offline Kaile_Bloodhammer

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Re: Pod Racer Rules
« Reply #5 on: November 04, 2008, 02:04:10 PM »
I would have to find it, but GW (gasp!) had some good Star Wars-esk speeder bike game rules that could probably be converted fairly easily.