Author Topic: help with capitol force  (Read 15520 times)

Offline luckyone

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Re: help with capitol force
« Reply #15 on: March 30, 2009, 08:43:46 AM »
I'm not very happy with the ground forces.

Rangers: Good troopers, but why do they have assault rifles? If I infiltrate the enemy SMG's would be better.
Desert Scorps: SMG's and Move 3? How do they get to the enemy? Only usable in a defensive role with limited LOS.
And there the Assault Marines or Free Marines rocks.
Banshees: Maybe usable, but the Wailings I like more.
Sunsets: Bull****. No real ranged combat troop and no close combat troop. Real close combat troops have 2 wounds.

So play with Navy!

What I was trying to tell you in the first place.

I have all the Capital groung forces, but choose to play the Navy forces in most games.
I would play the ground forces in scenerio based games where they would do better than the naval forces.
I have always had beeter success with the naval forces or the regular (Hvy INf/Airborne Rangers)
Always look out for number one, but don't step in number two.
What do you mean Flash Gordon approaching? OPEN FIRE!
The entire Capitol Army.
Don't ever say anything but a 20 before rolling the dice.

Offline masherking

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Re: help with capitol force
« Reply #16 on: May 11, 2009, 05:16:59 AM »
I'm not very happy with the ground forces.

Rangers: Good troopers, but why do they have assault rifles? If I infiltrate the enemy SMG's would be better.

you try to make this work for you by inflitrating at range to a unit with poor range weapons and/or pick position that provides cover and target rich eniviroment.
If I remember right inflitrate allows you pick where to place after everyone else outside your deployment zone (with extra rules noted)
thats a awesome skilll in any unit.

Quote
Desert Scorps: SMG's and Move 3? How do they get to the enemy? Only usable in a defensive role with limited LOS.
Armor 20....take advantage of cover and run up to them.
god if only half the squad lives to short range it doenst matter they all have SMGS.....and goddamn SMGS are awesome.

Quote
And there the Assault Marines or Free Marines rocks.
Havent seen Free Marines used yet but have heard their pretty good.
Assault Marines are rock solid.

Quote
Banshees: Maybe usable, but the Wailings I like more.
Sunsets: Bull****. No real ranged combat troop and no close combat troop. Real close combat troops have 2 wounds.

I'm also not fan of either.


NOTE: damn I see archer has replyed already to this.....same/close answers too.
« Last Edit: May 11, 2009, 08:16:16 AM by masherking »
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Offline dmcgee1

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Re: help with capitol force
« Reply #17 on: May 11, 2009, 03:21:58 PM »
I'll be back to you on this, tonight.  Stay tuned, boys and girls.
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline Dr. Nick

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Re: help with capitol force
« Reply #18 on: May 12, 2009, 10:48:40 AM »
id like some ideas on a capitol ground forces 1200 point max force with good mobility and flexibility. something i could break down into smaller battle forces as well. i have every model and unit for the ground forces so go wild. thanks.

and i just saw this posting yet.... oh army building.

my proposal A+B

A = may tent to cheese a bit, but 2 flyers are a good thing. lacks a little in the gimmic-department, but lots of models, lots of heavy guns, range & some flexibility.

B = More points in Elites, less in Grunts/Support.


-----------------------------------------------------------------------------------------
A  -   Capitol: Navy Army

1* Blood and Guts Lt. Colonel @ 48 Pts
1* Major Maria Del Torres+Laser Sight @ 42 Pts
1* Sgt. Carter+Laser Sight @ 36 Pts

3* 4 Heavy Infantry @ 135 Pts
     1 Heavy Infantry Sgt. @ [24] Pts
     1 Heavy Infantry Sniper @ [35] Pts

3* 4 K-9 Unit - Dog @ 85 Pts
     1 K-9 Unit - Handler @ [17] Pts

1* 2 Orca MK III @ 279 Pts
         1 Orca MK IV @ [97] Pts
       3 Orca Heavy Infantry HMG @ [27] Pts
           
2* Great Grey @ 65 Pts

Total Army Cost: 1195

-----------------------------------------------------------------------------------------

B - Capitol: Navy Army


1* Assault Marine Captain @ 45 Pts
1* Wailing Banshee Captain +Laser Sight @ 54 Pts
1* Major Maria Del Torres+Laser Sight @ 42 Pts
1* Blood and Guts Lt. Colonel @ 48 Pts

1*4 Assault Marines @ 166 Pts
     1 Assault Marine Sgt. @ [29] Pts
     1 Assault Marine Grenadier @ [33] Pts

1*4 Wailing Banshees @ 192 Pts
     1 Wailing Banshee Sgt. @ [29] Pts
     1 Wailing Banshee Grenadier Specialist @ [33] Pts

2*4 Heavy Infantry @ 135 Pts
     1 Heavy Infantry Sgt. @ [24] Pts
     1 Heavy Infantry Sniper @ [35] Pts

2*3 K-9 Unit - Dog @ 71 Pts
     1 K-9 Unit - Handler+Laser Sight @ [20] Pts

1* Great Grey @ 65 Pts
1* 2 Orca MK III @ 182 Pts
       2 Orca Heavy Infantry HMG @ [54] Pts

Total Army Cost: 1174
-----------------------------------------------------------------------------------------

any feedback?

« Last Edit: May 12, 2009, 11:02:33 AM by Dr. Nick »
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Offline luckyone

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Re: help with capitol force
« Reply #19 on: May 12, 2009, 11:00:43 AM »
id like some ideas on a capitol ground forces 1200 point max force with good mobility and flexibility. something i could break down into smaller battle forces as well. i have every model and unit for the ground forces so go wild. thanks.

and i just saw this posting yet.... oh army building.

my proposal A+B

A = may tent to cheese a bit, but 2 flyers are a good thing. lacks a little in the gimmic-department, but lots of models, lots of heavy guns, range & some flexibility.

B = More points in Elites, less in Grunts/Support.


-----------------------------------------------------------------------------------------
A  -   Capitol: Navy Army

1* Blood and Guts Lt. Colonel @ 48 Pts
1* Major Maria Del Torres+Laser Sight @ 42 Pts
1* Sgt. Carter+Laser Sight @ 36 Pts

3* 4 Heavy Infantry @ 135 Pts
     1 Heavy Infantry Sgt. @ [24] Pts
     1 Heavy Infantry Sniper @ [35] Pts

3* 4 K-9 Unit - Dog @ 85 Pts
     1 K-9 Unit - Handler @ [17] Pts

1* 2 Orca MK III @ 279 Pts
         1 Orca MK IV @ [97] Pts
       3 Orca Heavy Infantry HMG @ [27] Pts
           
2* Great Grey @ 65 Pts

Total Army Cost: 1195

-----------------------------------------------------------------------------------------

B - Capitol: Navy Army


1* Assault Marine Captain @ 45 Pts
1* Wailing Banshee Captain +Laser Sight @ 54 Pts
1* Major Maria Del Torres+Laser Sight @ 42 Pts
1* Blood and Guts Lt. Colonel @ 48 Pts

1*4 Assault Marines @ 166 Pts
     1 Assault Marine Sgt. @ [29] Pts
     1 Assault Marine Grenadier @ [33] Pts

1*5 Wailing Banshees @ 192 Pts
     1 Wailing Banshee Sgt. @ [29] Pts
     1 Wailing Banshee Grenadier Specialist @ [33] Pts

2*4 Heavy Infantry @ 135 Pts
     1 Heavy Infantry Sgt. @ [24] Pts
     1 Heavy Infantry Sniper @ [35] Pts

2*3 K-9 Unit - Dog @ 71 Pts
     1 K-9 Unit - Handler+Laser Sight @ [20] Pts

1* Great Grey @ 65 Pts
1* 2 Orca MK III @ 182 Pts
       2 Orca Heavy Infantry HMG @ [54] Pts

Total Army Cost: 1200
-----------------------------------------------------------------------------------------

any feedback?



I like the second army. Looks like 4 officers which brings a lot more fun to the game. (Offboard).

I think you need to drop a Banshee or add 1 heavy inf to the list to make it legal. The list looks like something I would like to try.
Always look out for number one, but don't step in number two.
What do you mean Flash Gordon approaching? OPEN FIRE!
The entire Capitol Army.
Don't ever say anything but a 20 before rolling the dice.

Offline Dr. Nick

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Re: help with capitol force
« Reply #20 on: May 12, 2009, 11:08:37 AM »
Quote
to the list to make it legal
yeah, you are right.. (edited)




i, personally like the 1. better, esp. because the 2 GG.

i would perhaps try 3 GG (Heavy Guns: Army A: 5; B:3)
-> lesser firepower but  more flexibility

and convert one HI to AM


the dogs i donīt know.. for -1MV you get LI... and FB is even -1 P ....
"Donīt anticipate outcome. Await the unfolding of events. Remain in the moment."

Offline Dr. Nick

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Re: help with capitol force
« Reply #21 on: May 12, 2009, 11:55:54 AM »
i would perhaps try 3 GG (....)

Army - C

Even more units, even a elite! the Orcas (with extHMGGunner) are _EXPENSIVE_


1 Assault Marine Captain @ 45 Pts
1* Major Maria Del Torres + Laser Sight @ 42 Pts
1* Blood and Guts Lt. Colonel @ 48 Pts
1* Sgt. Carter @ 33 Pts  (No LS  :-[)

1*4 Assault Marines @ 166 Pts
     1 Assault Marine Sgt. @ [29] Pts
     1 Assault Marine Grenadier @ [33] Pts

3*4 Heavy Infantry @ 135 Pts
     1 Heavy Infantry Sgt. @ [24] Pts
     1 Heavy Infantry Sniper @ [35] Pts

3*4 Freedom Brigadier @ 88 Pts
         1 Freedom Brigadier Sgt.+ Havoc Supression Grenade @ [24] Pts

3* Great Grey @ 65 Pts

Total Army Cost: 1198

=> if i could get 1 support / 2 units not only grunts i could make a less repetitive army.. oh well..
(or 2 GG / slot  :o ::))
« Last Edit: May 12, 2009, 12:00:34 PM by Dr. Nick »
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Offline luckyone

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Re: help with capitol force
« Reply #22 on: May 12, 2009, 05:25:03 PM »
I like army C alot. GG can shoot and move very well. Lots of bullets down range. Off-board also.


P.S. Wasn't trying to bust you on the army B composition (legal) just an observation. Great forces BTW.
Always look out for number one, but don't step in number two.
What do you mean Flash Gordon approaching? OPEN FIRE!
The entire Capitol Army.
Don't ever say anything but a 20 before rolling the dice.

Offline Archer

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Re: help with capitol force
« Reply #23 on: May 12, 2009, 06:38:19 PM »
Fellas....

The M-50 cannot take load-outs.  So no laser sights.

Factor this in and re-compute; its at least some body armor for a unit.
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Offline luckyone

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Re: help with capitol force
« Reply #24 on: May 13, 2009, 09:56:32 AM »
Fellas....

The M-50 cannot take load-outs.  So no laser sights.

Factor this in and re-compute; its at least some body armor for a unit.

edited

You are correct no optional load-outs on the M-50.
« Last Edit: May 13, 2009, 10:03:49 AM by luckyone »
Always look out for number one, but don't step in number two.
What do you mean Flash Gordon approaching? OPEN FIRE!
The entire Capitol Army.
Don't ever say anything but a 20 before rolling the dice.