id like some ideas on a capitol ground forces 1200 point max force with good mobility and flexibility. something i could break down into smaller battle forces as well. i have every model and unit for the ground forces so go wild. thanks.
Ok....
@ 1200 points, this is what I would do.
2x Squads of Light (5-7 models + LMG or GL SPec; use these as flanking units)
2x Squads of HI (5-7 models. Specialists to taste)
Rangers (5x, lmg or Gren, Sgt)
Rangers (5x, lmg or Gren, Sgt)
Scorpions (6x +Sgt)
Ranger Captain
Ranger Captain
HI Captain
Colonel
If Points allow, add Great Greys
Tactica (ie- How I'd use it):
LI act as Flankers- there 4 move will allow them to get into decent positions early to support the Rangers who are busy being the tip of the spear. The Scorpions are the Ranger Back Up, racing out to a point they can reinforce the infiltrators. The HI's job is supporting Rifle fire to help keep the Rangers from being flanked or jumped via aimed or Wait fire.
The Ranger Captains are to help keep the Rangers from Beating Feet (which has happened to me), as is the job of the HI Captain for the HI's. The Grey's hunt enemy squads, which they are awesome at. The Colonel is there for the Leadership and Init Value (and his shotgun- which is handy against them horde armies)