Author Topic: help with capitol force  (Read 15540 times)

Offline Moe

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help with capitol force
« on: June 27, 2008, 04:58:01 AM »
id like some ideas on a capitol ground forces 1200 point max force with good mobility and flexibility. something i could break down into smaller battle forces as well. i have every model and unit for the ground forces so go wild. thanks.
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Offline luckyone

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Re: help with capitol force
« Reply #1 on: June 27, 2008, 05:20:20 AM »
With 1200 I recommend a force with 3x grunt 3x elite and some support:

3x grunt I usually use the Heavy Inf for this (could sub in one squad of airborne rangers also) definately bring at least 2 rocket launchers with AP and regualr rounds.
3x elite I recommend 2x squad of Assault Marines - can't go wrong there with gunslinger and deadshot, the last squad could be Wailing Banshees or Free Marines (I like Free Marines with their abilities and the Free Marine Gunny Sgt for the leader of the army)
Support - definatelty 3x Orcas 2 regular and one flamer for close encounters.

A variation of this would be a force with enough officers to call in off board artillery and swap in a mortar crew fro support over the Orcas.

Use Army Builder to tweek the list and let us know how it does.
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What do you mean Flash Gordon approaching? OPEN FIRE!
The entire Capitol Army.
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Offline Moe

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Re: help with capitol force
« Reply #2 on: June 27, 2008, 07:59:31 AM »
i aprreciate the help lucky, but those arent ground forces, thats a navy force  ;)
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Offline luckyone

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Re: help with capitol force
« Reply #3 on: June 27, 2008, 08:40:19 AM »
Got something against the Navy do you?

Well OK. I guess I should have read the damn thread title thing anyways.

For Elites use Rangers, Sunset Strikers, Desert Scorpians - Martian Banshees are difficult to use IMHO. No specialists make you really use them in a very limited role. Playing across from a capital ground force the Sunset Strikers and Rangers were the better elite units.

Pop out and shoot with the Rangers, pull back when necessary and charge in with the strikers. The Hvy Inf covers the other side of the board and with the Orcas ensure you bring all 3 HMG's to dismount for three additional actions.
Always look out for number one, but don't step in number two.
What do you mean Flash Gordon approaching? OPEN FIRE!
The entire Capitol Army.
Don't ever say anything but a 20 before rolling the dice.

Offline Archer

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Re: help with capitol force
« Reply #4 on: June 29, 2008, 05:47:10 PM »
id like some ideas on a capitol ground forces 1200 point max force with good mobility and flexibility. something i could break down into smaller battle forces as well. i have every model and unit for the ground forces so go wild. thanks.

Ok....

  @ 1200 points, this is what I would do.

2x Squads of Light (5-7 models + LMG or GL SPec; use these as flanking units)
2x Squads of HI (5-7 models. Specialists to taste)
Rangers (5x, lmg or Gren, Sgt)
Rangers (5x, lmg or Gren, Sgt)
Scorpions (6x +Sgt)
Ranger Captain
Ranger Captain
HI Captain
Colonel

If Points allow, add Great Greys

Tactica (ie- How I'd use it):

  LI act as Flankers- there 4 move will allow them to get into decent positions early to support the Rangers who are busy being the tip of the spear.  The Scorpions are the Ranger Back Up, racing out to a point they can reinforce the infiltrators.  The HI's job is supporting Rifle fire to help keep the Rangers from being flanked or jumped via aimed or Wait fire.

The Ranger Captains are to help keep the Rangers from Beating Feet (which has happened to me), as is the job of the HI Captain for the HI's.  The Grey's hunt enemy squads, which they are awesome at.  The Colonel is there for the Leadership and Init Value (and his shotgun- which is handy against them horde armies)
John "Archer" Tinney

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Offline Moe

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Re: help with capitol force
« Reply #5 on: July 01, 2008, 08:03:56 AM »
thanks to both of you for the help. just one question, wouldnt it be impossible to field 3 orcas in lucky's force? dont you need 2 grunt squads for each support unit? so with only 3 grunt squads then i could only field 1 orca. correct me if im wrong please.
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Offline aoi cobalt

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Re: help with capitol force
« Reply #6 on: July 01, 2008, 08:52:43 AM »
thanks to both of you for the help. just one question, wouldnt it be impossible to field 3 orcas in lucky's force? dont you need 2 grunt squads for each support unit? so with only 3 grunt squads then i could only field 1 orca. correct me if im wrong please.

Orcas can be fielded in squads of 1 or 2 Mk III, and with 2 you can field a support Mk IV or MK V, for a total of 3 orcas.
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Offline Dragon62

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Re: help with capitol force
« Reply #7 on: July 01, 2008, 08:59:06 AM »
Here's a 1198 pt Ground Force

Grunt-Light Inf 1 Sgt+ 5 Troopers+ 1 LMG
Grunt-Light Inf 1 Sgt+ 5 Troopers+ 1 LMG
Grunt-Heavy Inf 1 Sgt+ 5 Troopers+ 1 Sniper
Grunt-Heavy Inf 1 Sgt+ 5 Troopers+ 1 Sniper
Elite-Rangers 1 Sgt+ 5 Troopers+ 1 Sniper
Elite-Rangers 1 Sgt+ 4 Troopers+ 1 Sniper
Support-Great Grey
Support-Great Grey
Ind-Infantry Colonal
Ind-Ranger Captain
Ind-Jake Kramer
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Offline Enker

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Re: help with capitol force
« Reply #8 on: March 17, 2009, 03:33:21 AM »
I'm not very happy with the ground forces.

Rangers: Good troopers, but why do they have assault rifles? If I infiltrate the enemy SMG's would be better.
Desert Scorps: SMG's and Move 3? How do they get to the enemy? Only usable in a defensive role with limited LOS.
And there the Assault Marines or Free Marines rocks.
Banshees: Maybe usable, but the Wailings I like more.
Sunsets: Bull****. No real ranged combat troop and no close combat troop. Real close combat troops have 2 wounds.

So play with Navy!
Marines! Lets kick some A S S!

Offline Melanieshaman

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Re: help with capitol force
« Reply #9 on: March 25, 2009, 03:00:55 PM »
I'll have to pass on these ideas to my brother who was planning on getting back into this VERY soon.

Offline Archer

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Re: help with capitol force
« Reply #10 on: March 27, 2009, 06:52:47 PM »
I'm not very happy with the ground forces.

Rangers: Good troopers, but why do they have assault rifles? If I infiltrate the enemy SMG's would be better.
Desert Scorps: SMG's and Move 3? How do they get to the enemy? Only usable in a defensive role with limited LOS.
And there the Assault Marines or Free Marines rocks.
Banshees: Maybe usable, but the Wailings I like more.
Sunsets: Bull****. No real ranged combat troop and no close combat troop. Real close combat troops have 2 wounds.

So play with Navy!

Funny thing....

Rangers.  Take a position and make them dig you out or take a flank and make them ignore the death in front of them for the death to the side of them.
Scoprions.  I agree... but with SMG's, they are great fighters in the canyons and Cities of Mars, the streets of the Capitol Sector of Luna or even the Jungls of Venus.  Just need a new name.
Banshees.  Designed to be Flankers, objective takers and bait.
Sunset Strikers.  Just plain crap.... though the Katana makes up for a bit.
John "Archer" Tinney

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"Why do your people always ask if someone is ready, just before you do something massively unwise?"
"Tradition."

- Jeffrey Sinclair and Delenn, Babylon 5: "War Without End, Part One" y

Offline Topkick

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Re: help with capitol force
« Reply #11 on: March 28, 2009, 10:37:28 AM »
Sunset Strikers are vital for the "Protect Col. Trang -- Form a Human Shield" defense  ;D
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Offline Melanieshaman

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Re: help with capitol force
« Reply #12 on: March 28, 2009, 12:52:45 PM »
good info i will send this info to my brother as this is goiing to be his army when we get going on our armies *looks at TK*

Offline Archer

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Re: help with capitol force
« Reply #13 on: March 28, 2009, 02:48:08 PM »
Glad I and the other could help.
John "Archer" Tinney

"Ready?"
"Why do your people always ask if someone is ready, just before you do something massively unwise?"
"Tradition."

- Jeffrey Sinclair and Delenn, Babylon 5: "War Without End, Part One" y

Offline Topkick

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Re: help with capitol force
« Reply #14 on: March 29, 2009, 04:50:25 PM »
good info i will send this info to my brother as this is goiing to be his army when we get going on our armies *looks at TK*

Uhm....errrr.....wweeelllllllllll.....yes Mistress  ;D
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