CASUALTIES
The tragic part of every battle is the toll in lives. Since you are playing a campaign, each trooper’s life becomes that much more precious for you since he will not be available for the next battle, and it will cost you valuable resources (VP) to replace him. The rules below detail how to handle campaign casualties.
After a battle has ended, both players must roll a D20 for each model killed and consult the table below to determine their Recovery Number. You must roll equal to or less than the Recovery Number to see if the model was killed in battle or merely wounded.
Recovery Table
Battle Outcome Recovery Number
Crushing Victory (Enemy lost 3x (or more) as many models.) Model lives on a 10 or less
Victory (Enemy lost 2x as many models.) Model lives on an 8 or less
Pyrrhic Victory (Enemy lost an equal number of models.) Model lives on a 6 or less
Noble Loss (You lost 2x as many models as the enemy.) Model lives on a 4 or less
Annihilated (You lost 3x as many model as the enemy.) Model lives on a 2 or less
Unrecoverable Casualties
Models that turned into zombies, killed by flame throwers, destroyed by a Soulshearer cannon, can obviously not be recovered. Use common sense in these situations and make a note during the battle if a model was killed in an unrecoverable way.
Undead Casualties
Since the dead can always be raised again, undead gain +2 to their Recover Numbers. They must still roll recovery since this represents just how mutilated (and therefore capable of physically containing their evil spirits) their bodies were during battle.
Wounds
Even if a model survives the battle, there is a chance he will be permanently disabled due to the severity of his wounds. This system is designed primarily for Leaders, Individuals, Heroes, and Specialists. We can assume troopers manage to somehow keep up with their brothers. However, if you don’t mind the bookkeeping…
Casualty Fate Table
D20 SEVERITY EXPLANATION
1-10 Full Recovery The injuries far less severe than it first seemed, and trooper makes a full recovery.
11-16 Wounded Roll once on the Wound Table (below).
17 Badly Wounded Roll 3x on Wound Table (below).
18 Bitter Enemy Although he makes a full physical recovery, the fighter has
been psychologically scarred by his experiences. He gains Hate: 2 for the force of
the enemy who hurt him.
19 Captured The fighter is captured. Captives may be exchanged, ransomed back or sold into
slavery. If both armies hold captives then they must be exchanged on a one-for-
one basis, starting with models of the highest value. Any remaining captives must
be "bought back” using his available VP. If does not have enough to buy back
the model, it is executed.
20 Miraculous Despite a seemingly deadly wound, this model recovers Recovery and gains +5 EP
Wound Table
D20 LOCATION PERMANENT EFFECT
1-5 Chest wound AR - 1
6-10 Leg wound MV -1
11-15 Arm wound ST -1
16 Blinded in one eye RC -1 & -1 to Spot tests*
17 Head Wound LD -1
18 Ear Wound (deafened) - 2 to Spot Tests**
19 Shell Shock AC -1
20 Hand Wound CC -1
*A model wounded twice in this location in blind and out of the game.
** If this model is attacked from the rear the enemy gain +4 CC.