As promised--
Giving Ldrs/Heroes Experience. Since they don't benefit from pooling their exp. total, use the squad table x.5.
E.g. 10 = O Abilities
11-25 = 1
26-45 = 2
46+ =3
Leader/Hero/Individual Special Ability Rewards Table
1. Cool Under Fire 1x per game this model may ignore a failed panic test.
2. Devout This model adds +2 to LD tests when attacking a Dark opponents with Dire.
3. Natural Leader This model gains +1 Command Distance.
4. Clear Headed May ignore a single blown non-morale LD score 1x per battle.
5. Jungle Training This model does not suffer move penalties from forests/jungles or while crossing bodies of water.
6. Dauntless This models unit does not test morale until ½ +2 members of his squad are lost.
7. Inspiring Bugle Charge 1x per battle this leader may give his unit Enhanced Charge 2.
8. Spider Climber This model is a skilled climber and can scale even sheer surfaces at his normal move.
9. Crack Shot This model may add +1 to RC when firing at LR or ER.
10. Keen Eyes This model adds +2 to all spot rolls.
11. Commando This model gains the Stealth skill
12. Tough - This model gain +1 to his Armor roll.
13. Lucky Bastard This model may ignore the first wound he takes.
14. Night Fighter This model may fight in darkness with no penalties.
15. Triathelete - This model can Swim, has Leap 2 and Enhanced Charge 1.
16. Paratrooper This model may para-deploy.
17. Blessed This model gain +2 to save vs. dark symmetry powers.
18. Sprinter This model gain +1 of movement per action he moves (1 = 1 2+ 2 3= 3)
19. Killer Rep This model is renown for his battle prowess and has a Dire: 1 effect.
20. Tactical Insight 1x per battle this model may seize initiative and take its actions out of turn.
21. Sneaky S.OB. This model is good at using terrain to protect him and therefore is -1 to hit with RC.
22. Melee Master(1-4) May fight two foes without enemy gaining +1 bonus. May be taken multiple times.
23. Storm Trooper This model may MOVE and FIRE (at -1 RC) and only use 1 Action.
24. Killer Instinct - 1x Per game may automatically strike as if he rolled a 1 in CC
25. Deadeye - 1x Per game may automatically hit with a ranged weapon (within his normal range) as if he rolled 1.
26. Duelist This model receives no penalty for attacking with a second weapon in CC.
27. Steady Hands This model may reroll any RC fumble. If the second roll is a fumble then he must accept this result.
28. Mark of Legend - 1x per battle, for 1 turn, this model gains 1 extra Action.
29. Gun Fighter Model may fight in CC with 2 pistols and gain +1 attack per action (second attack is at -2 RC).
30. Brilliant Surgeon This model now has the Medic skill at level 8.
31. Martyr 1x turn this model may throw himself in front a shot meant for another and take the hit instead.
32. Mad Dash The model must use all actions to charge towards the nearest enemy/objective and is at +1 MV and is -1 RC to hit. Model may not fire or enter CC until next turn.
NOTE: No model may choose the same ability more than once (their effects are not cumulative).