Author Topic: LEADER EXPERIENCE ABILITIES  (Read 2533 times)

Offline warzoneD

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LEADER EXPERIENCE ABILITIES
« on: January 30, 2008, 04:10:53 PM »
As promised--

Giving Ldrs/Heroes Experience.  Since they don't benefit from pooling their exp. total, use the squad table x.5.

E.g. 10 = O Abilities
       11-25  = 1
       26-45 = 2
       46+    =3       


Leader/Hero/Individual Special Ability Rewards Table                  
1.   Cool Under Fire – 1x per game this model may ignore a failed panic test.
2.   Devout – This model adds +2 to LD tests when attacking a Dark opponents with Dire.
3.   Natural Leader – This model gains +1” Command Distance.
4.   Clear Headed – May ignore a single blown non-morale LD score 1x per battle.
5.   Jungle Training – This model does not suffer move penalties from forests/jungles or while crossing bodies of water.
6.   Dauntless – This model’s unit does not test morale until ½ +2 members of his squad are lost.
7.   Inspiring Bugle Charge – 1x per battle this leader may give his unit Enhanced Charge 2.
8.   Spider Climber – This model is a skilled climber and can scale even sheer surfaces at his normal move.
9.   Crack Shot – This model may add +1 to RC when firing at LR or ER.
10.   Keen Eyes – This model adds +2 to all spot rolls.
11.   Commando – This model gains the Stealth skill
12.   Tough - This model gain +1 to his Armor roll.
13.   Lucky Bastard – This model may ignore the first wound he takes.
14.   Night Fighter – This model may fight in darkness with no penalties.
15.   Triathelete -  This model can Swim, has Leap 2 and Enhanced Charge 1.
16.   Paratrooper – This model may para-deploy.
17.   Blessed – This model gain +2 to save vs. dark symmetry powers.
18.   Sprinter – This model gain +1” of movement per action he moves (1 = 1” 2+ 2” 3= 3”)
19.   Killer Rep – This model is renown for his battle prowess and has a Dire: 1 effect.
20.   Tactical Insight – 1x per battle this model may seize initiative and take its actions out of turn.
21.   Sneaky S.OB. – This model is good at using terrain to protect him and therefore is -1 to hit with RC.
22.   Melee Master(1-4) – May fight two foes without enemy gaining +1 bonus.  May be taken multiple times.
23.   Storm Trooper – This model may MOVE and FIRE (at -1 RC) and only use 1 Action.
24.   Killer Instinct - 1x Per game may automatically strike as if he rolled a 1 in CC
25.   Deadeye - 1x Per game may automatically hit with a ranged weapon (within his normal range)  as if he rolled 1.
26.   Duelist – This model receives no penalty for attacking with a second weapon in CC.
27.   Steady Hands –  This model may reroll any RC fumble.  If the second roll is a fumble then he must accept this result.
28.   Mark of Legend  - 1x per battle, for 1 turn, this model gains 1 extra Action.
29.   Gun Fighter – Model may fight in CC with 2 pistols and gain +1 attack per action (second attack is at -2 RC).
30.   Brilliant Surgeon – This model now has the Medic skill at level 8.
31.   Martyr – 1x turn this model may throw himself in front a shot meant for another and take the hit instead.
32.   Mad Dash – The model must use all actions to charge towards the nearest enemy/objective and is at +1 MV and is -1 RC to hit.  Model may not fire or enter CC until next turn.

NOTE: No model may choose the same ability more than once (their effects are not cumulative). 

Offline semai99

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Re: LEADER EXPERIENCE ABILITIES
« Reply #1 on: February 02, 2008, 09:30:42 AM »
Thanks for the List D,

I'll print it out and have  a go with them, K+ for all your current efforts
I came, I saw, I ran away

Offline warzoneD

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Re: LEADER EXPERIENCE ABILITIES
« Reply #2 on: February 02, 2008, 07:43:01 PM »
Enjoy!  Let me know how they work out.

BTW - Rezolution Outbreak has a load of great campaign ideas and scenarios.  Check it out.