I'm building a simple campaign system, using a hexagon map. Basically, each sector have two fixed scenarios, and you have to win both to conquer the sector fully. I'm playing with the thought of introducing "Strategic advantages" to make the campaign more interesting. Before each battle, the players roll a dice and add some modifiers such as the number of adjacent sectors they own, stretegy points spent etc. The winner get to choose a number (probably between one and five, depending on the score) of "Advantages" for the battle. I have come up with some advantages, but I would like you guys to voice your opinions on whether they are balanced or not. That is, is some way too good or way too bad? Will some of them never be chosen? Stuff like that.
Your deployment zone extends 1, while the enemys deployment zone shrinks by 1.
You get 5% extra points that can be spent on troops.
You get 5% extra points that can be spent on fortifications.
You automatically win the initiative roll for the first turn of the battle.
One of your units may use the rules for hidden deployment (you know, the unit card stuff. Normally this rule is not used).
The enemy must choose one of his units to deploy before the ordinary deployment commences. In other words, you get a better view of how his army is deploying before you start your own deployment.