Dug up this stuff while sorting out my Warzone stuff.
Made these up a few years ago for a special Warzone game we played. Basically it entailed a competition of various corporate factions on Dark Eden searching for one of the Skulls on an abandoned outpost. Turns out the outpost was overrun by giant mutant insects under the control of a dark cult of Crescentians called the Lords of the Flies.
What I did was convert some Starship Troopers bugs to Warzone rules. We tried it out and pretty much everyone found the bugs quite challenging and the stats seemed to emulate what you see in the movies (it took a lot of shooting from assault rifles to bring down a Warrior bug).
Warrior Bug
Grunt Trooper, required 4-10 models, beast
CC RC PW LD AC WD ST MV AR SZ PC
12 - - 12 3 2 6 4 22 4 35
Special Abilities: Tunnel, Swarm Assault, Predator Senses: 4
Weapons: Claws, Bite
Claws Natural Attack, Slashing
CC PB SR MR LR ER DAM SA
+2(x2) - - - - - STR+3
Bite Natural Attack, Rending
CC PB SR MR LR ER DAM SA
+1 - - - - - STR+5 AV-1
Special Rules: When model dies it makes 1 CC attack with it's claws at -2 to hit. Measure CC range as 2" from center of model. Claw attacks can be made within 360 degree arc, bite attacks in forward arc only.
Hopper Bug
Elite Trooper, required 3-6 models, beast
CC RC PW LD AC WD ST MV AR SZ PC
11 - - 14 3 2 5 3/6:8 20 4 35
Special Abilities: Enhanced Charge: 3, Ferocity, Leap
Weapons: Claws, Bite
Claws Natural Attack, Slashing
CC PB SR MR LR ER DAM SA
+2(x2) - - - - - STR+1
Bite Natural Attack, Rending
CC PB SR MR LR ER DAM SA
+1 - - - - - STR+5 AV-1
Special Rules: When model dies it makes 1 CC attack with it's claws at -2 to hit. Measure CC range as 2" from center of model. Claw attacks can be made within 360 degree arc, bite attacks in forward arc only.
Firefry Bug
Grunt Trooper, required 4-10 models, beast
CC RC PW LD AC WD ST MV AR SZ PC
10 - - 10 3 2 4 4 20 3 35
Special Abilities: Swarm Assault, Predator Senses: 4
Weapons: Claws, Bite, Stinger, Flame Burst
Claws Natural Attack, Slashing
CC PB SR MR LR ER DAM SA
+0(x2) - - - - - STR+1
Bite Natural Attack, Rending
CC PB SR MR LR ER DAM SA
-1 - - - - - STR+2 AV-2
Stinger Natural Attack, Rending
CC PB SR MR LR ER DAM SA
+1 - - - - - STR+4 AV-1 Residual
Flame Burst Radiant
CC PB SR MR LR ER DAM SA
+0 +2 -1 -3 - - 10
Special Rules: Measure CC range as 2" from center of model. Stinger Attacks may only be made once per turn.
Tanker Bug
Support Unit, required 1 model, beast
CC RC PW LD AC WD ST MV AR SZ PC
8 - - 12 3 8 10 3 24 6 120
Special Abilities: Tunnel, Impenetrable, Dire: 2, Thunderous Roar
Weapons: Claws, Bite, Corrosive Flame
Claws Natural Attack, Slashing
CC PB SR MR LR ER DAM SA
-1 - - - - - STR+2
Bite Natural Attack, Rending
CC PB SR MR LR ER DAM SA
-2 - - - - - STR+3 AV-1
Corrosive Flame Radiant
CC PB SR MR LR ER DAM SA
Large Flame Template 12 AV-2 Residual
Special Rules: When model dies it explodes in a Large Explosion Template (DAM 10 AV-1, Residual). Measure CC range as 2" from center of model. Claw attacks can be made within 360 degree arc, bite and flame attacks in forward arc only.
Special Abilities
Tunnel - Model may spend 1 AP to submerge itself below ground level (Level 0). Once underground it cannot be attacked in any way, and may use only Move actions. Indicate the position of the tunneling model with a Tunneling Counter.
At any time during its turn, it may spend one AP to emerge from the ground. Due to the inexact nature of this style of movement, the model cannot emege in base-to-base contact with another model.
Note: The PC values were a rough guess and we only played them in a scenario. They probably need some adjustment. I think we figured the explosion template for the Tanker Bug was not big enough (as the template is about the size of the model anyways) and might have to be increased by an inch or two. Tunneling movement might need to be reduced, I'm thinking maybe -1 MV when moving underground.