Scenario:
- 4 Players
- Two players cooperate and their respective victory points are summed up for end- calculation
Objectives:
- investigate the remaining three parts as long as possible
- Scenario lasts for 7 rounds, at end of round 7 calculation for victory points is done
- the faction with ,most vioctory points wins the day
Army:
- 1000 Point, no OBA
- no other restrictions
Field:
- No terrain effects and Hazards
- Field has 72 x 48 inches
Deployment:
- Forces are fielded for combat on short range, deployment on the long border of the field
- apart from this standard deployment
- The parts of the asteroid are positioned as follows: One in the middle/middle of the field, the others 25 inches away to the left and right on the middle-line of the field
- Infiltrating units and unseen assailants can be positioned no more closely than 6 inches to the asteroid-parts, this meaning not only the deployment card, but the actually placed models! ( so no fishy using the Command Distance to come to the rock at once
)
Inspection oif asteroid-parts:
- Every model is allowed to do inspection of the parts, even vehicles (outer sensors and such)
- Model has to be in base-to-base contact with the asteroid-part and spend one action for inspection. On its next activation -if still in contact- victory points are gained. In rounds 2 - 4 you get 2 VP, on later rounds only 1, because the parts are disintegrating and information becomes more and more flawed
- A model may gain victory point multiple times
- a maximum of 2 models can get into base-contact to a asteroid part simultaneously and gather valuable information per turn
- Stalk and Stealth SA canīt be reactivated while inspecting
- asteroid parts canīt be transported
- afer the seventh round the parts have disintegrated and no information is availiable