Author Topic: Need advice on scenario  (Read 3683 times)

Offline Anomander_Rake

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Need advice on scenario
« on: November 22, 2005, 06:38:41 AM »
Hi out there,

I have created a little scenario but think I need some more input before we play it.

Did anyone of you play something like this before? Share your insights with me on this one... ;)

THX,

Anomander Rake


The Slave Train
Basic Idea:
Devout troops were invading the Wildlands and attacking small villages and farms. Those that were dead, were reanimated by the Necromancers to serve the Dark Lord as Risen Warriors. Those still alive, women, children and the old ones were escorted by devout troops to make them work as slaves in the Dark Lords mines in the underrealms.

For some days and nights an army of the Tribe of Dawn was following the captives and is now in range to start an attack on the Devout to free their tribesmen.

Setup:
The table should consist of very ‘hilly’ terrain and some woods. At the northern side of the table should be some entry to the mines.

Devout forces should be 2.000 points and 20 models (only this number survived the trip north) of captives.

The attacking Sons of Kronos will have only 1.500 points of troops.

Deployment:
The Devout slave train (75% of the points) will start its game in the southern end of the table in a colum like formation. With armed forces at all sides of the prisoners.

The Mineguards (25% of the Devout points) will be stationed near the mine (no more than 5 inch from the gate)

The attacking troops will be deployed in the south-west and –east. Units with the SA Outmaneuver can only be deployed in the southern half of the table.

Freeing the Captives:
After having seen their beloved die by the hands of the Devout and return as Risen Warriors the Captives mind have been broken. As long as a Devout is within command distance the Captive will make no attempts to run away.

To free a captive a SOK-model has to be in LOS and command distance to a captive model with no Devout in command distance to the Captive. At this point the Captives will automatical rally and run for their lives (this means they will move as fast as they can towards the SOK nearest deployment zone). Any SOK can give orders (1 action) to a number of captives within command distance. He may order them to fight or to flee. If necessary they will fight with weapons they find on the battlefield (leave dead models were they fell).

Victory Conditions:
The Devout will get for every Captive taken into the mine through the gate 20 Points.
Kill Points (KP) and Survivor Points (SP) go by the rules.

The SOKs will as well get 20 points for every captive they free.

Captive stats
CC   8
RC   8
PW   -
LD   8 / after they are free LD: 10
AC   2
WD   1
ST   2
MV   3
AR   13
DEF   0
* Ice Warrior
* Forest Warrior
* Ferocity
* Hate (all Devouts in the slave train)
* Immune to fear or panic against models from the slave train
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Offline Morfdoggs

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Re: Need advice on scenario
« Reply #1 on: November 22, 2005, 06:50:47 AM »
that looks pretty damn good the way it is. Sounds real fun, the only thing I would change is the points for each capitive released. But other than that it looks good.
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Offline Anomander_Rake

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Re: Need advice on scenario
« Reply #2 on: November 22, 2005, 06:52:26 AM »
.... the only thing I would change is the points for each capitive released....

Do you mean to make it higher? What would you suggest? 30 points or more?
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Offline Dragon62

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Re: Need advice on scenario
« Reply #3 on: November 22, 2005, 09:54:39 AM »
Just for reference most attack/defend scenario's the defender has less points than the attacker.
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Offline Topkick

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Re: Need advice on scenario
« Reply #4 on: November 22, 2005, 04:45:32 PM »
Good scenario. I've run a similar scenario for Warzone and Coldthunder ran a convoy scenario for Chronopia. I offer the following suggestions:

  • Cut the mineguard deployment from 5 inches to no more than 3 inches from the mine entrance.
  • Make the Devout have to roll a leadership test to keep control of the prisoners if a SoK fig is closer to the prisoners than the Devout guard
  • Add a penalty for killing prisoners.

That's about it. Playtest the game a few times and the bugs will reveal themselves. Then you can adapt the scenario to fix them. Good luck

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Offline Firstborn

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Re: Need advice on scenario
« Reply #5 on: November 23, 2005, 08:52:22 AM »
This looks really fun.

One question: I am not clear on how many captives the Devout start with?

Has this been defined?
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Offline Anomander_Rake

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Re: Need advice on scenario
« Reply #6 on: November 23, 2005, 10:38:30 AM »
This looks really fun.

One question: I am not clear on how many captives the Devout start with?

Has this been defined?

20 Captives as stated under Setup....

greetz,

Anomander Rake
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Offline Anomander_Rake

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Re: Need advice on scenario
« Reply #7 on: November 23, 2005, 12:09:58 PM »
After having thought a while I decided to make turn limit. That makes sense, I hope... ;)

Depending on the table it is played on, it should have a turn limit equal to the number of turns the captives need to reach the mine entrance from the deployment zone.

The attacking SoKs are already outnumbered by the trains guards and the mine entrance guards. They won't wait that more units from within will come out to play. The mission is to free the ones outside the mine, not in it. That would be part two of the game... ;D

So far thanks for all your ideas...

Anomander Rake
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Offline Morfdoggs

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Re: Need advice on scenario
« Reply #8 on: November 23, 2005, 02:03:00 PM »
.... the only thing I would change is the points for each capitive released....

 
Good scenario. I've run a similar scenario for Warzone and Coldthunder ran a convoy scenario for Chronopia. I offer the following suggestions:

  • Cut the mineguard deployment from 5 inches to no more than 3 inches from the mine entrance.
  • Make the Devout have to roll a leadership test to keep control of the prisoners if a SoK fig is closer to the prisoners than the Devout guard
  • Add a penalty for killing prisoners.

That's about it. Playtest the game a few times and the bugs will reveal themselves. Then you can adapt the scenario to fix them. Good luck



Do you mean to make it higher? What would you suggest? 30 points or more?


Like 25 maybe,like topkick said once you play this a few times the bugs will work themselves out. I agree with topkick about the command distance and the Ld for the Devout.
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