tactics you have to be flexable.
1. you move 4 inches an action
2. you have a strong hth attack but dont forget you can use your guns!
with a 4 inch move. you can move 8 inchs and shot out to 12" thats a 20 inch effect range per model.
3. the enforcer can shoot out to med range and its gun is killer in short to point blank range.
it also has AV rating at damage 10. this is what killed the deathegg!!
4. theres alot of agents on the army list sometimes it pays to swarm.
5. special agents can from fire team and have a extra wound with a much better AR. This can nearly double the amount of activations a turn. Special agents sometimes are used as a shielding unit when caught in the open field or as flaking unit sent out to kill certian enemy units I need to be taken out.
6. snipers do several things. one they take alot of in coming fire freeing up the rest of the army. If they can catch a enemy unit in med range they are truely killer. Dont get caught at a extreme range sniper match with enemy sniper, the sniper is good not his gun. Because they
are snipers, they are good plucking out models at range. they have "dead shot", if you can get the armys into HTH brawl sharpshooters will shine.
7. unless you reach the army into HTH dont charge into a firing line where the enemy has a clear line of sight. Low AR means you'll be dead dead dead.
8. oddly eviromental effects can be your friend. When fighting Cybertronic all shots was limited to 12' due to jungle effects, This work great for me and allow me to shot up the Deathegg!!
9. Nick micheals is used as a "initiative" machine.
10. Play aggressive but play smart, again due to low ar long term defensive actions will kill you.
11. Dont be afarid to move around, if on one side the enemy is proving too strong move. Attack another side. cause some losses to your enemy so can swarm him with your vast numbers.
12. when you get the chance use the agents KUNG FU. get into HTH no matter who it is.
these little buggers took out mirrior men like noones business.
13. try to keep the enforcers alive long enough so they can bring their guns to bear.
thats all I can think of now.
hope this gives a clearer picture how the agents play out.
and yes there are times you really wish they had a rifle