I pictured the Crimson Blades as an advance infiltrating force in which they hide in the sands and ambush incoming enemy units. That would be more appropriate for their fluff. Add the outmanuever skill and they would be perfect for their points.
But they dont currently have the out maneuver skill and for 132pt for 5 guys I can thing of better uses for the pts. When they arent hidden they MV4 but they are also a +1 to hit with only 16 AR. Id rather spend the points on 4 Orc swordsman with Ldr and Standard bearer for 133. Better AR a minus to hit MV3 but do better damage in CC.
I agree. I like the "idea" of the Crimson Blades alot. But with low CC, low AR, a +1 to Def, and small unit size, they just don't justify spending the points, IMHO. They can be useful in a defensive situation with hide, but that don't happen very often. I like the idea of giving them Outmanuever, it would make them more playable.
The Goblin Swordmasters, another unit that I love the "idea" of, but don't work to well on the board. Yeah, they are pretty cheap, but have lousy damage. They really need alittle something added to them, like ferocity of maybe up their CC a little. The Goblin Spearmen are a much better deal, or for a few more points you get Orc Swordsman with good dam and they don't panic!
Now, I'm not saying I won't play them every once in a while, because I do dig the models and they are just fun to play at times, I just don't have any faith that they will help me win a game. I started a thread on this topic back when I first came to the forum, and it pretty much worked out the same way as this one.