Author Topic: Warzone Mercenary Units  (Read 24456 times)

Offline PhillySniper

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Re: Warzone Mercenary Units
« Reply #30 on: February 06, 2008, 02:03:46 PM »
Hey Archer, What do you think of the above unit?

Interesting concept  but based on the description I think the following woud be better:

1-3 units/squad

CC10 RC8 PW3 LD11 AC3 WD2 ST4 MV4 AR18 SZ2 PC45

Gear: Lady Killer Machine Pistol < Use MP-105 stats>, Stiletto < Use bowie stats>

Abilities: Impersonation , Killing stroke

She is an assassin.  And one that hides among the common troops... waiting for her chance to strike and lop off that head thats needs lopping.

Hell... in most circumstances, she's more effective than the Hood's assassin.  And cheaper too.


I had impersonation to begin with but I wanted something to sort of represent the fact that they can take someone out without anyone knowing. Thus the carniverous birth type ability. I like the gun change. IMO you made them too easy to kill tho by lowering the AR and taking a wound away. But I like it. I cant wait to find someone to playtest them against.

Heres the fig I was considering for the unit.
http://www.aberrantgames.com/rez/products_detail.php?pID=2006f

Or this
http://www.aberrantgames.com/rez/products_detail.php?pID=5006a
« Last Edit: February 06, 2008, 02:09:01 PM by PhillySniper »
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Offline Dragon62

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Re: Warzone Mercenary Units
« Reply #31 on: February 06, 2008, 02:39:38 PM »
Philly with what you want it would have to be an individual not a squad. Try her like this:
CC 11 RC 9 PW 3 LD 13 AC 3 WD 3 ST 6 MV 4 AR 20 SZ 2 PC 58
Equipment: Mortis Sword, MP-210 Nemesis Machine Pistol
Special Abilities: Killing Stroke, Secondary Attack, Unseen Assailant

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Offline PhillySniper

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Re: Warzone Mercenary Units
« Reply #32 on: February 06, 2008, 03:49:07 PM »
You are right Phil. Trying to make it work wit a squad would be difficult if not game balance changing.

I played some scenarios out on a table and I like the way Archers mods work. My son doesnt like them at all  ;D
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Offline Archer

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Re: Warzone Mercenary Units
« Reply #33 on: February 06, 2008, 06:24:04 PM »
Philly with what you want it would have to be an individual not a squad. Try her like this:
CC 11 RC 9 PW 3 LD 13 AC 3 WD 3 ST 6 MV 4 AR 20 SZ 2 PC 58
Equipment: Mortis Sword, MP-210 Nemesis Machine Pistol
Special Abilities: Killing Stroke, Secondary Attack, Unseen Assailant

 Phil,  thats how the Hood's Assassin should look.
John "Archer" Tinney

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Offline Archer

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Re: Warzone Mercenary Units
« Reply #34 on: February 06, 2008, 06:26:09 PM »
You are right Phil. Trying to make it work wit a squad would be difficult if not game balance changing.

I played some scenarios out on a table and I like the way Archers mods work. My son doesnt like them at all  ;D

Thank you sir.  Good to know you like them.

  At some point we need to get a game in so I can see if tehy are as mean as I think they are yet balanced (which is key to me)...  Lemme see what sort of free time I have and perhaps if Casa McGee is available...
John "Archer" Tinney

"Ready?"
"Why do your people always ask if someone is ready, just before you do something massively unwise?"
"Tradition."

- Jeffrey Sinclair and Delenn, Babylon 5: "War Without End, Part One" y