Author Topic: Cybertronic Reavers  (Read 7116 times)

Offline Dragon62

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Cybertronic Reavers
« on: April 26, 2007, 04:11:58 PM »
Should'nt Reavers have 2 wounds like there Sgt? Reavers are 34 pts and the Sgt is 40 pts. difference of 6 points Sgt is +1LD, +1WD, and has a UBGL.
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Offline Dr. Nick

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Re: Cybertronic Reavers
« Reply #1 on: April 26, 2007, 09:20:19 PM »
more likely the sgt should have just 1 wound

they cost 34 points, while eg. BB 31.

they get a LMG instead of rifle (=) & blessed+climb vs. paraD & camo (=)
but also more armor, MV, and a very hard CC (where bb have nothing)

also, phönix samurai (33P) 2 wounds, HMG+noCC vs. LMG+hard CC (=). but PS only have (correctly!?) only 2 A!!

i think 34 P donīt allow for 2 W
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Offline Dragon62

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Re: Cybertronic Reavers
« Reply #2 on: April 27, 2007, 09:31:07 AM »
If you want a comparision try The Attila Vs. the Reaver Sgt Attila -1CC, +1RC, +1WD, +2ST. -1MV, +1AR, +1SZ and only 3 points more than the Reaver Sgt.
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Offline Dr. Nick

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Re: Cybertronic Reavers
« Reply #3 on: April 27, 2007, 09:39:35 AM »
but not that very good CC weapon and no special abilities for the attilas.
the LMG and the AC are very similar, perhaps the LMG even better..
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Offline Dragon62

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Re: Cybertronic Reavers
« Reply #4 on: April 27, 2007, 09:56:43 AM »
Attila's have SA: Resolve 3 and the AC is Dam (X2)
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Offline Dr. Nick

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Re: Cybertronic Reavers
« Reply #5 on: April 27, 2007, 11:45:00 AM »
ok, i forgot the resolve..

but damx2 is not better than lmg shooting x2 (and bigger to hit bonus)

the reavers make no real sense because they are both CC and shooting good.
but their shooting is not better than others guys this p rannge and they are too weak (1lp)
->their cc makes the good shooting useless again and drives their point cost up

-> a broken unit just like the pathfinders.
with 2 wounds they could be useful,
but then i see them more expensive

other example: callistonian intruder: 35 P
the RC is -2 & dam10 with very bad range vs. lmg
CC is equal but dam -3
mv equal
a-1
+1 W = 2 W!
the reavers cost 34 and have blessed+climb vs. infiltrate & secondary

infiltrage&secAttack will be more costly than blessed+climb, but not so much as to compensate the real better weapons..

-> the points must have come from the missing 2. LP..
(why this is constructed this way, i donīt know.. why give a ST8 to a LMG troop?? why not HMG or less S??)
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Offline Dragon62

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Re: Cybertronic Reavers
« Reply #6 on: April 27, 2007, 11:50:41 AM »
I'am really only looking for an offical answer not a debate. When you look at the model without 2 wounds it's not worth paying for 3 enhancments when it can be killed with 1 shot.
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Offline Dr. Nick

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Re: Cybertronic Reavers
« Reply #7 on: April 27, 2007, 11:57:30 AM »
all i wanted to point out is, that "officially" there should be no 2. wound.

i donīt know their answer, but based upon estimation, it canīt be..


of course i agree, a second wound is essential to justify such a huge investment..
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Offline Dragon62

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Re: Cybertronic Reavers
« Reply #8 on: April 27, 2007, 12:48:26 PM »
Also look at the Mirrormen +1cc, +2LD, -1AR, has Inflitrate and secondary attack Heatsword, Machine Pistol Chameleon armor and can take 2 enhancments  only has a PC of 39 and has 2 wounds. It's a killer model that can start at range for machine pistol.
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Offline Dr. Nick

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Re: Cybertronic Reavers
« Reply #9 on: April 27, 2007, 01:12:14 PM »
good call, but the pistol is really worse than the lmg..

i think the difference is again the lmg. the claw hits harder, but only 1 time

anyway, if they decide it is a 2 W model i will perhaps order some viridian schock mariens..


switch the shield for a gun and you have what you need!
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Offline Dragon62

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Re: Cybertronic Reavers
« Reply #10 on: April 29, 2007, 05:03:08 AM »
I'am still looking for an offical answer to my question.
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Offline Dragon62

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Re: Cybertronic Reavers
« Reply #11 on: May 10, 2007, 04:26:11 PM »
Still looking for an offical answer on this one.
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Offline dmcgee1

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Re: Cybertronic Reavers
« Reply #12 on: May 10, 2007, 05:07:14 PM »
My knee-jerk, impulsive, quick, off-the-cuff answer is...(wait for it)






...no. 


UBGL is zero PC.  It only gives the ability to launch munition - you have to buy those, and most cause no damage.

+1 LD and +1 WD @ 6 PC for a squad leader seems fair to me.  Guys?
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline Dragon62

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Re: Cybertronic Reavers
« Reply #13 on: May 11, 2007, 09:43:39 AM »
Dave is this your opinion or an offical team answer? Ending with Guys makes me thing your not sure. The issue isn't the PC of the sgt most squads the differance between the troopers and the Sgt is 5 or 6 pts thats why I was asking if the troopers should have 2 WD and for the fact they're more AI then mortal. IMHO without the second wound the squad is to costly to take and give 3 enhancements to. Your looking at 245 PTs for 5 troopers +1 Sgt with Havoc grenade plus all having 3 enhancements thats an expensive squad that has to cross the table to get in opt. range for LMG's and to continue across the table to get into CC.
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Offline dmcgee1

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Re: Cybertronic Reavers
« Reply #14 on: May 11, 2007, 12:23:24 PM »
It is my opinion, and not an "official" ruling.  That said, there is nothing more I can offer other than to debate tactics with you.  I'll save that for Talamania I.  ;D
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!