Author Topic: Deathmatch rules look awesome!  (Read 4528 times)

Offline canonball

  • Newbie
  • *
  • Posts: 3
  • Karma: +0/-0
Deathmatch rules look awesome!
« on: December 02, 2006, 01:53:03 PM »
I was reading the deathmatch rules that are posted and they sound great!  I like the ability to build solid dioramas on basically a 2ft x 2ft section.  How many people have played that way?  Are archery units more scary or less scary in that type of game?

Thanks!
When in doubt, attack!

Offline joshuaslater

  • Board Member
  • Administrator
  • Member Emeritus
  • *****
  • Posts: 3679
  • Karma: +115/-4
  • Homebase: Philadelphia, PA
Re: Deathmatch rules look awesome!
« Reply #1 on: December 04, 2006, 08:53:12 AM »
Are these the Deatmatch rules from Coki's site?  I haven't tried them yet, but I think that's gonna happen real soon.
May the Dark Lords of Lead-Free Pewter smile kindly upon you.

Homebase: Philadelphia, PA

Offline DogOWar

  • Member Emeritus
  • *****
  • Posts: 1156
  • Karma: +35/-0
Re: Deathmatch rules look awesome!
« Reply #2 on: December 04, 2006, 06:19:44 PM »
Are these the Deatmatch rules from Coki's site? I haven't tried them yet, but I think that's gonna happen real soon.
    Yes they are Josh.  I steered the boys to Coki's site because I 've been wanting to try them out for a while now.  We(S.W. MO and S.E.K. crew) don't get together as much as we would like and I wanted a way to squeeze in a couple of games at a time, and give us all a chance to try out all our different forces to see how they work.  We are by no means giving up "regular" games just trying to give ourselves a "crash course" in game mechanics and SA on a limited scale.  Look'n forward to it.
Its not the dog in the fight, its the fight in the dog!

ebay "handle": irishdog143

Offline Coki

  • Full Member
  • **
  • Posts: 128
  • Karma: +34/-1
    • Chronopia World
Re: Deathmatch rules look awesome!
« Reply #3 on: December 08, 2006, 04:47:56 AM »
I was reading the deathmatch rules that are posted and they sound great!  I like the ability to build solid dioramas on basically a 2ft x 2ft section.  How many people have played that way?  Are archery units more scary or less scary in that type of game?

Thanks!
In Germany played a group from us a Dungeongame with the modified Deathmatch rules. That make many fun because the fights are very fast.

See picture:

More: http://www.chronopia-deutschland.de/1/berichte/berichte_018.php

The archers not to scary. You must have more terrain to break the sightlines.

regards,

Coki
« Last Edit: December 08, 2006, 04:49:41 AM by Coki »

Offline Coil

  • Board Member- First Crusader
  • Administrator
  • Member Emeritus
  • *****
  • Posts: 1228
  • Karma: +88/-1
Re: Deathmatch rules look awesome!
« Reply #4 on: December 08, 2006, 11:59:17 AM »
Deathmatch is a fun way to vary your games of Chronopia.

Nice battle report Coki. The tables look really good too.

Your site is the number one site for Chronopia.

Offline DogOWar

  • Member Emeritus
  • *****
  • Posts: 1156
  • Karma: +35/-0
Re: Deathmatch rules look awesome!
« Reply #5 on: December 08, 2006, 02:16:25 PM »
     Coki that looks cool as all get out :D.  I like the dungeon idea, I may have to borrow that one( maybe a fight in a sewer below a city).  We were talking over a few changes to the rules for deathmatch.  What modifications did you guys make Coki?

Those Warboards are excellent, by the way. 
Its not the dog in the fight, its the fight in the dog!

ebay "handle": irishdog143

Offline Coki

  • Full Member
  • **
  • Posts: 128
  • Karma: +34/-1
    • Chronopia World
Re: Deathmatch rules look awesome!
« Reply #6 on: December 08, 2006, 06:02:57 PM »
thx. :)
The games on this tables maked many fun.

@DogOWar
This Dungeon Fight was a 200 point multipart Game. They have four forces (Devout, Sons of Kronos, Elven and Firstborns). In a Dungeonfight is the original initiative-rules from the deathmatch rule not good. They play with the originals Chronopia initiative-rules and the Ini-Winner have the first movement! He cannot order an another Player to activated a unit.

regards,

Coki

Offline DogOWar

  • Member Emeritus
  • *****
  • Posts: 1156
  • Karma: +35/-0
Re: Deathmatch rules look awesome!
« Reply #7 on: December 08, 2006, 06:11:46 PM »
thanks Coki, you rock.
Its not the dog in the fight, its the fight in the dog!

ebay "handle": irishdog143

Offline DogOWar

  • Member Emeritus
  • *****
  • Posts: 1156
  • Karma: +35/-0
Re: Deathmatch rules look awesome!
« Reply #8 on: December 29, 2006, 10:14:07 AM »
     Man, what a crazy holiday season its been.  Between working 60-70 hour weeks, traveling, getting the darn flu the afternoon of X-MAS eve, etc, I'll be happy when its over!  On a happier note, on Sat. the 4-state chapter will be celebrating the new year by playing "TOURNAMENT OF DEATH", a round robin of deathmatch games!!!  I'll try to remember the camera and take some notes to post a battle report. 

                HAPPY NEW YEAR!!!!!!! :D
Its not the dog in the fight, its the fight in the dog!

ebay "handle": irishdog143