Author Topic: Cartel- Direct Action Team and Operation Commander  (Read 12456 times)

Offline Archer

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Cartel- Direct Action Team and Operation Commander
« on: November 29, 2006, 05:59:21 AM »
  There comes a time when a Corporation refuses to adhere to the established rules of Warfare, an independant outfit causes trouble in a neutral portion of a city or a Criminal is hiding behind a large amount of minions where no corporation wishes to tread.

  When such events happen, the Local Cartel Magister has the option of declaring an Interdiction or Raid upon the offenders to bringthem in line or punish them.  When its for punishment or rescue, The Magister has the option of the DA Teams.  Specialists in Rapid Deployment, these brave men are experts in quickly getting to a target and enacting the judgements of the Cartel Magister and Council when reason, agents or negotiations fail.

Direct Action Strike Teams
elite squad, 4-10 models plus sergeant, up to three specialists

Model   CC   RC   PW   LD   AC   WD   STR   MV   AR   PC

Trooper   10   10   5   13   3   1   5   3   20   27
Sergeant   10   11   5   14   3   1   5   3   20   29
MG   10   10   5   13   3   1   5   3   20   31
                              

Abilities
All- Fast shot 2, Paradeploy, Climb
Sergeant- As troopers, Tactical Sense

Gear:
Troopers- Calix Carbine, Knife, Rebreathers, Commlinks
Sgt- As Trooper
HMG- M-90 Assault MG


M90 AMG

  A bigger punch than the usual LMG with paradeployed forces but not as bulky as the HMG of Corporate Armories, Calix Armaments developed this weapon exclusively for the Cartel as a middle-weight punch for their Interdiction forces.  A lower rate of fire ensures accuracy in extended egagements and entends the staying power of the unit as ammo expendature is lower.  A fine weapon for Paratroops as they only have what they can carry with them until reinforcements arrive.

Cc -4, PB +2 x2, SR +1 x2, MD -1x2  Dmg 12

Unit Restictions:
  May not have any Mercenaries in force



Direct Action Team Operations Officer

  DA Ops officers are some of the most talented tactical minded officers in the Cartel Security Forces.  Well-learned men and women of warfare, these commanders are very driven individuals and strive to conduct operations in the fastest, most effective and efficient manner possible as the Cartel does not institute Direct Action unless its necessary... and only as necessary to get the point accross and the job done.

Individual, Elite squad linked
Model                   CC   RC   PW   LD   AC   WD   STR   MV   AR   PC

Commander   10   11   5   14   3   2   5   3   20   30
Sr. Commander   11   11   5   15   3   3   5   3   20   40

Abilities
Commander:  divisional command, Paradeploy, Tactical Sense
Sr Commander:  Insperational Leadership, Div Commander, Paradeploy, Tactical Sense

Gear:
both- Calix Carbine, Knife command helmets

Restrictions:
No Mercenaries, No Agents in force.


(Recommended Figures- the PIGIRON infantry models (infantry booster and assault squad packs)
« Last Edit: November 29, 2006, 06:40:12 AM by Archer »
John "Archer" Tinney

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Offline Dr. Nick

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #1 on: November 29, 2006, 06:28:02 AM »
nice, but I have a negative feeling to cartel paradeployed troops..

paradeploy is really only for big land offensive actions. A rapid response force would more likely be shipped in with a helicopter and then deployed.
Also, you donīt risk a elite strike squad to paradeploy accidents (as they are deployed in very detailistic planned actions, like storming a specific known target).
assault (drop) troops in a warzone, its another thing.

I would rather use infiltration and consider that rapid helicopter deployment shortly before the fight.
« Last Edit: November 29, 2006, 06:29:35 AM by Aldrien »
"Donīt anticipate outcome. Await the unfolding of events. Remain in the moment."

Offline Archer

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #2 on: November 29, 2006, 06:39:17 AM »
nice, but I have a negative feeling to cartel paradeployed troops..

paradeploy is really only for big land offensive actions. A rapid response force would more likely be shipped in with a helicopter and then deployed.
Also, you donīt risk a elite strike squad to paradeploy accidents (as they are deployed in very detailistic planned actions, like storming a specific known target).
assault (drop) troops in a warzone, its another thing.

I would rather use infiltration and consider that rapid helicopter deployment shortly before the fight.

  Interesting points... and very good ones.  Thanks
John "Archer" Tinney

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"Tradition."

- Jeffrey Sinclair and Delenn, Babylon 5: "War Without End, Part One" y

Offline masherking

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #3 on: November 29, 2006, 07:20:27 AM »
Also, you donīt risk a elite strike squad to paradeploy accidents (as they are deployed in very detailistic planned actions, like storming a specific known target).
assault (drop) troops in a warzone, its another thing.


Arent most para-deploy troopers elites?


reading over it quickly I like this idea alot (fills a big hole in the cartel list).
dont understand the need for restrictions.

Aldrien brings up a good point.
Does cartel need paratroopers?
the cartel fan boy in me says..."oh god yes", but as a fan of the game I wonder if leaving out para-delpoy troopers off the cartel list makes it a neat restriction that cartel players have to work around and make the Cartel army list truely something different from the other armies. I find myself sitting on the fence on this one.
besides you can never have enough infiltration units  8)

though para deploy doomtroopers would be sweet. :P
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Offline Dr. Nick

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #4 on: November 29, 2006, 07:28:58 AM »
Quote
Arent most para-deploy troopers elites?

I ment elite not in sence of game-rule-names, but as a strike team is elite to a "normal" elite unit like XXX barets, blitzer or even stormtrenchers, who are still army units and not SWAT.
"Donīt anticipate outcome. Await the unfolding of events. Remain in the moment."

Offline Archer

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #5 on: November 29, 2006, 08:49:50 AM »
Also, you donīt risk a elite strike squad to paradeploy accidents (as they are deployed in very detailistic planned actions, like storming a specific known target).
assault (drop) troops in a warzone, its another thing.


Arent most para-deploy troopers elites?


reading over it quickly I like this idea alot (fills a big hole in the cartel list).
dont understand the need for restrictions.

Aldrien brings up a good point.
Does cartel need paratroopers?
the cartel fan boy in me says..."oh god yes", but as a fan of the game I wonder if leaving out para-delpoy troopers off the cartel list makes it a neat restriction that cartel players have to work around and make the Cartel army list truely something different from the other armies. I find myself sitting on the fence on this one.
besides you can never have enough infiltration units  8)

though para deploy doomtroopers would be sweet. :P


  Yeah...  the Restrictions are for Direct Action fights, where the Cartel does not want any Mercenaries involved in the action.

  I thought Para to be a bit different... then again, the SP's of the Cartel have infiltrate...  Be pretty mean to have a better shooting squad running as part of an All Infiltrating Cartel army (I have have debated an All Security Cops army one dayby the way...)

  Just has to be played with a few times to see if it works.  don't suppose you and Jibba can experiment with this?
John "Archer" Tinney

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"Why do your people always ask if someone is ready, just before you do something massively unwise?"
"Tradition."

- Jeffrey Sinclair and Delenn, Babylon 5: "War Without End, Part One" y

Offline masherking

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #6 on: November 29, 2006, 10:47:41 AM »
Jibba wants to start playing with Fan made stuff...I'm kool with it.
dont know when though as we are knee deep in Clan War right now ( damn his cheap archers to oni infested shadowlands for a 1000 yrs)
though we were talking of mixing in other games in the middle of our current Clan War grudge fest.
It has been awhile since our latest Warzone saga update and poor Iron Panda waiting for chronopia to start up.

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Offline Archer

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #7 on: November 29, 2006, 11:40:54 AM »
Jibba wants to start playing with Fan made stuff...I'm kool with it.
dont know when though as we are knee deep in Clan War right now ( damn his cheap archers to oni infested shadowlands for a 1000 yrs)
though we were talking of mixing in other games in the middle of our current Clan War grudge fest.
It has been awhile since our latest Warzone saga update and poor Iron Panda waiting for chronopia to start up.

  Well then... give it a go.

  You have got at least three to four Cartel units to test out.  I imagine you'll have a blast doing so.

  You, Jibba and Panda coming down to Between Books on the 2nd?
John "Archer" Tinney

"Ready?"
"Why do your people always ask if someone is ready, just before you do something massively unwise?"
"Tradition."

- Jeffrey Sinclair and Delenn, Babylon 5: "War Without End, Part One" y

Offline Jibbajabbawocky

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #8 on: November 29, 2006, 11:57:54 AM »
I will unfortunately be unable to make it. :(
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Offline Sylvas

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #9 on: November 29, 2006, 02:33:27 PM »
dont know when though as we are knee deep in Clan War right now ( damn his cheap archers to oni infested shadowlands for a 1000 yrs)

wow...I haven't played taht game in years...makes me want to dust off my Crab Clan army now....

probably not though, I think that I'm the only person in the city of Cleveland that even has an army for this game...

bummer...

B...
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Offline Topkick

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #10 on: November 29, 2006, 03:01:40 PM »
Rather than standard para-deploy think about Air Assault. This would explain the ability to deploy on buildings or other terrain if needed. The chopper flies over and bango the "Dopes on Ropes" are in action.  ;D
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Offline masherking

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #11 on: November 29, 2006, 07:17:07 PM »
Rather than standard para-deploy think about Air Assault. This would explain the ability to deploy on buildings or other terrain if needed. The chopper flies over and bango the "Dopes on Ropes" are in action.  ;D

this a good way at looking at it .
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Offline masherking

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #12 on: November 29, 2006, 07:23:22 PM »
dont know when though as we are knee deep in Clan War right now ( damn his cheap archers to oni infested shadowlands for a 1000 yrs)

wow...I haven't played taht game in years...makes me want to dust off my Crab Clan army now....

probably not though, I think that I'm the only person in the city of Cleveland that even has an army for this game...

bummer...

B...


sorry to hear that. This is the new game jibba and I are hooked on.
only got a few games in to learn the rules but were starting to catch on ( army creation is pretty with many ways to go you dont see the first time you open the book) so far Jibba is Scorpion, Crane???, shadowlands. I'm Toturi, mantis, naga, Phoenix????.
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Offline Topkick

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #13 on: November 29, 2006, 07:37:20 PM »
Crab Clan eh.............

What would the chances be that you have a spare Hida Kisada laying about?
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Offline masherking

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Re: Cartel- Direct Action Team and Operation Commander
« Reply #14 on: November 30, 2006, 05:22:14 AM »
Crab Clan eh.............

What would the chances be that you have a spare Hida Kisada laying about?

If I remember I'll look in the maplewood Clan war big box of minis.

I dont think theres alot of crab though.
is it one of the leaders in the box set.
If so then yes.
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