There comes a time when a Corporation refuses to adhere to the established rules of Warfare, an independant outfit causes trouble in a neutral portion of a city or a Criminal is hiding behind a large amount of minions where no corporation wishes to tread.
When such events happen, the Local Cartel Magister has the option of declaring an Interdiction or Raid upon the offenders to bringthem in line or punish them. When its for punishment or rescue, The Magister has the option of the DA Teams. Specialists in Rapid Deployment, these brave men are experts in quickly getting to a target and enacting the judgements of the Cartel Magister and Council when reason, agents or negotiations fail.
Direct Action Strike Teams
elite squad, 4-10 models plus sergeant, up to three specialists
Model CC RC PW LD AC WD STR MV AR PC
Trooper 10 10 5 13 3 1 5 3 20 27
Sergeant 10 11 5 14 3 1 5 3 20 29
MG 10 10 5 13 3 1 5 3 20 31
Abilities
All- Fast shot 2, Paradeploy, Climb
Sergeant- As troopers, Tactical Sense
Gear:
Troopers- Calix Carbine, Knife, Rebreathers, Commlinks
Sgt- As Trooper
HMG- M-90 Assault MG
M90 AMG
A bigger punch than the usual LMG with paradeployed forces but not as bulky as the HMG of Corporate Armories, Calix Armaments developed this weapon exclusively for the Cartel as a middle-weight punch for their Interdiction forces. A lower rate of fire ensures accuracy in extended egagements and entends the staying power of the unit as ammo expendature is lower. A fine weapon for Paratroops as they only have what they can carry with them until reinforcements arrive.
Cc -4, PB +2 x2, SR +1 x2, MD -1x2 Dmg 12
Unit Restictions:
May not have any Mercenaries in force
Direct Action Team Operations Officer
DA Ops officers are some of the most talented tactical minded officers in the Cartel Security Forces. Well-learned men and women of warfare, these commanders are very driven individuals and strive to conduct operations in the fastest, most effective and efficient manner possible as the Cartel does not institute Direct Action unless its necessary... and only as necessary to get the point accross and the job done.
Individual, Elite squad linked
Model CC RC PW LD AC WD STR MV AR PC
Commander 10 11 5 14 3 2 5 3 20 30
Sr. Commander 11 11 5 15 3 3 5 3 20 40
Abilities
Commander: divisional command, Paradeploy, Tactical Sense
Sr Commander: Insperational Leadership, Div Commander, Paradeploy, Tactical Sense
Gear:
both- Calix Carbine, Knife command helmets
Restrictions:
No Mercenaries, No Agents in force.
(Recommended Figures- the PIGIRON infantry models (infantry booster and assault squad packs)