Author Topic: Cartel Individual  (Read 4467 times)

Offline Archer

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Cartel Individual
« on: October 24, 2006, 09:36:45 AM »
Cartel Specail Agent Mace

Individual trooper, limit one per army, mortal
      CC-10 RC-10 PW-4 LD-14 AC-3 WD-2 ST-5 MV-4 AR-20 SZ-2 PC-38
    Equipment: M11 Machine Pistol
    Special Abilities: Combat Reflexes, Divisional Commander (Agents and Peacekeepers) Inspiration 1, Natural Attack 13
 (natural attack is martial arts)


  Based on the adventurer Grant from Hasslefree Miniatures.
John "Archer" Tinney

"Ready?"
"Why do your people always ask if someone is ready, just before you do something massively unwise?"
"Tradition."

- Jeffrey Sinclair and Delenn, Babylon 5: "War Without End, Part One" y

Offline Dragon62

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Re: Cartel Individual
« Reply #1 on: October 24, 2006, 06:31:45 PM »
I like your idea. I was going to say i tought your point cost was low based on the regular SA but then I looked at Nick Micheals and it does'nt seen that way.
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Offline Archer

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Re: Cartel Individual
« Reply #2 on: October 25, 2006, 05:58:06 AM »
I like your idea. I was going to say i tought your point cost was low based on the regular SA but then I looked at Nick Micheals and it does'nt seen that way.

Yeah, I looked at Nick and thought about it.  Mace is stronger and has Div Commander versus the mighty Strategic Insight.  And he is 3 points more.

  I need to make more mercenaries and put the Merc Individual up there.  Should be cool.
John "Archer" Tinney

"Ready?"
"Why do your people always ask if someone is ready, just before you do something massively unwise?"
"Tradition."

- Jeffrey Sinclair and Delenn, Babylon 5: "War Without End, Part One" y