I had a few scenarios written hoping to lead to an interesting campaign between the Philly area players and myself. I figured Id share them with you all and get some feedback as to how well they play. Theyve been played a couple of times but could use some other opinions as to how to improve them. I tried my hand at writing some fluff as well < I was bored>I hope you enjoy.
The Beginning
A Relaxing Day at “THE BEACH”
Ahh the infamous BEACH. The place where grunts go to train and/or die. You know the place. Extremely hot and humid. Sand everywhere. An absolutely inhospitable environment. It’s the perfect place to see what your units are made of. Being the desert, you never know who or WHAT you will stumble across.Terrain: The playing surface is of course desert <Level 3 or above. You can roll a 6-sider to decide>. It should be heavily populated with hills and cliffs. Vegetation should be at best sparse, ideally non-existent.
Forces: This scenario started out as Bauhaus vs. DL. However it can be modified to include any an all Corps. That being said.
One force <Bauhaus> fields 750pts. NO ELITES ARE ALLOWED <this is a GRUNT training mission>. 1 support option is allowed <normal force building criteria DO NOT apply>. 1 Max Steiner is mandatory < to make sure the training is done properly and in a timely fashion>.
Opponent <DL> fields 500pts. NO PARA DEPLOYING OR INFILTRATING OR OTHER “ADVANCE” UNITS ARE ALLOWED. Stalk, stealth and other special abilities are allowed.
OBJECTIVE:
Bauhaus: This is a “simple” cross-desert march. Using your deployment zone you must make it across the board <opposite side>. Sounds simple right? WRONG! The officer <fig> must deploy first. All other squads use deployment cards, the squad leader <center of card> must stay within 12” of the Officer. <This is after all a formation march>. Activation continues as normal until contact with the enemy. <Either through spotting or someone gets hit>. Figs are deployed < AHH FRAK WE'RE UNDER ATTACK> after contact in turn. Then normal UWZ rules apply.
Opponent: You are out on a simple recon/patrol mission. You know something is out there but you don’t know where or what. Deploying from the side of the board <no deployment cards>, the world is yours SEEK and Destroy! No template weapons can be used during the FIRST turn of spotting the enemy, after that, all bets are off!
VICTORY CONDITIONS:
Opponent: Kill everything that moves!!! With at least 50% of your force surviving.
Bauhaus: Kill everything that moves or escape <opposite side of board from where you started> with as much of your force being alive as possible. Keep Steiner alive at all costs!!! Remember, what forces survive DIRECTLY affect the next scenario.
Next scenario to follow