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Events, Army Ideas, Battle Reports / Re: Meeteng Chronopia Italian Club
« Last post by DARNIZHAAN on August 28, 2018, 05:57:12 PM »
Fantastic terrain.  I love the swamp fiend!
Game Questions / Re: Engaging two models.
« Last post by joshuaslater on August 28, 2018, 04:29:09 PM »
As the game stands , it is balanced reasonably well.  If you are going to let models with sweep, secondary attack, or large monsters attack with those special abilities, against more than one model, you will have to adjust the points, OR, play with the current points, and possibly adjust the army composition.

An example would be the Troll Deathseeker.  Assuming he doesn’t fumble 20 out style, he could probably charge into a unit and base two models with each of his three actions, and take out six opponents.  Of course, a failure means he’s ganged up on.  There is some risk attached to failure, but at the current points, he will usually take out three soldiers per activation, or a large monster. 

How does a special ability sound giving a model the ability to base multiple opponents?  This might be an easier fix than breaking the whole game apart?
Events, Army Ideas, Battle Reports / Re: Meeteng Chronopia Italian Club
« Last post by FCM on August 28, 2018, 09:45:52 AM »

Events, Army Ideas, Battle Reports / Re: Meeteng Chronopia Italian Club
« Last post by FCM on August 28, 2018, 09:39:39 AM »

Events, Army Ideas, Battle Reports / Re: Meeteng Chronopia Italian Club
« Last post by FCM on August 28, 2018, 09:38:05 AM »

Events, Army Ideas, Battle Reports / Meeteng Chronopia Italian Club
« Last post by FCM on August 28, 2018, 09:36:39 AM »
Hello everyone!

Here are the photos of the new meeting of the Italian Club of Chronopia!

Game Questions / Engaging two models.
« Last post by Buzzu on August 25, 2018, 07:25:19 PM »
Here I come back with a theme already discussed in other threads but never fixed. It's something crucial and capital because depending on the answer the efficiency of many units will be completely reversed and the game tactics changed. The basic question is: am I allowed to engage two models with a single one? Here in Italy we have two different ways of playing it.

Version 1) (played by Kvaerne and his friends)
No. You are compelled to charge one and only one enemy, no matter what's your size or whatever special ability you've got.
You have to charge your closest enemy (apart from leaping and heroes trying LD tests) with the shortest movement of your model.
Version  2) (played by Buzzu and FCM and their friends)
Yes, admitted that you have to make a direct movement (rules say DIRECT, not shorter, which IMHO means you simply can't turn around your foe) and you'll apply your charging bonus on one of your enemies only.

I use to play version two. Here's why:
Consider those three cases:
- Sweep
- Secondary attack
- Monsters with a large size (and base).
If you have to engage just always one figure at time, the above cases are really lowered in efficiency. A Sweep attack will never be done. According to the sustainers of version 1), indeed, you can perform a sweep attack only when enemy models surround you in engaging you, you survive, and you can than try your sweep. So the idea is that your fearsome warrior with a two handed axe is a sort of Bud Spencer, slapping back a bunch of fool idiots who attacked you in mass waiting for your push. Ridiculous.
Same thing for a model with secondary attack. Is this ability really a second chance to kill the same foe I charged? Do I really suck my second attack if I'm lucky enough to kill with my first? Very sad and very poor. I imagine a whirling fighter who throws himself in the middle of enemy ranks dealing fast blows swinging his blades... otherwise I can't figure out why some champions (i.e. S.o.K. Warriors or Elven Axemen) have two small weapons with secondary attack while the rest of the warband hits stronger. If he's a champion, he should be more dangerous, not weaker than his comrades.
Same thing for large monsters: is it so strange to think that a two tons creature could slam two or three people by impacting against them? To me, it's perfectly legit, and I found a little absurd that he has to choose his victim in the middle. C'mon...

Fixing this point is really, really important. Units like cursed or berserkers or sister of Tiamat or many others could be re- or de- evaluated depending on this.
Rember that, even sustaining version  2), we always apply the charging bonus to ONE of the foes you get in contact with, making a normal attack on the other(s).
If you think it's too powerful playing this way, just try it. If you miss your target you'll be in SERIOUS troubles... It simply is more amazing, and gives more value to your units.

As always, I wrote too much. Now it's up to you.
Thanks for your answers about it.
Game Questions / Dwarf Totems in an army.
« Last post by Buzzu on August 25, 2018, 06:03:51 PM »
Hy. After an amazing match between some dwarves and Helios elves, some questions arose about how many totems and keepers could be played in an army. The main questions are: How many totems can a keeper hold? If I have a Dark Tusk keeper in play, can I field two Dark Tusk totems? Or do I have to place one Keeper for every totem I'm gonna play?

Here's more. According to the rules (p.195) a Keeper must belong to the main clan I'm playing. Let's suppose I already have a keeper and a Totem of the main clan, can I play another keeper of a different clan in my remaining 40% of the army? (Obviously respecting the rules of 1wb/individual and the full AP amount of the army).

Let's make it clear once and for all. Thank for your help.
Painting & Terrain / Re: Dwarf and Elf Painted Minis 2017-2018
« Last post by DARNIZHAAN on August 23, 2018, 04:48:48 AM »
Well I am painting up the SOK but went down last night to take a few pictures of these Obsidians.

First the Militia

Next the Retainers


Dragon Clan Slaves

Dragonskull Warriors

Obsidian Guard

Summoned Units


A few more shots and a sot of the whole army

Game Questions / Re: IMPALER and WAR TORKHA ecc...
« Last post by Buzzu on August 22, 2018, 04:55:51 AM »
I understand the idea, but a spear is damage six and it affects undeads as well. It's not a matter of amount of damage (a crossbow is damage 12 because it penetrates to vital organs, which is something an undead doesn't care about). To this level of the discussion, I think I will make a list of every missile, throwing weapon, and even direct spells, suggesting if the type of damage should or shouldn't affect undeads, to give you for an unofficial approval. Just give me time and I'll do it.
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