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Events, Army Ideas, Battle Reports / Re: Meeteng Chronopia Italian Club
« Last post by FCM on November 08, 2018, 06:36:18 AM »
Fantastic terrain.  I love the swamp fiend!

 ;)
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Game Questions / Re: Engaging two models.
« Last post by Jaypeel on August 31, 2018, 05:37:43 AM »
M 2 cents.
I haven't played Chronopia in ages... Starting to get back into it again, dusting off the old models and breaking out the paints.
For what its worth, we have always played  1st and 2nd edition like Buzzu. Allowing models to engage multiple enemies. We found it doesn't hurt the game and seems to make the most sense, otherwise why take beserkers I my SoK army or any large monsters?
I guess we've been playing it wrong all these years..
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Game Questions / Re: Dwarf Totems in an army.
« Last post by DARNIZHAAN on August 30, 2018, 07:17:35 PM »
You are right about the alchemist.  I should have use a lotus eater as an example.   

I think you can only use keepers from main army clan, no second keeper based on the rules as written.

Of course if I was playing against you I would encourage you to play multiple keepers and different kinds 9f totems because they look awesome on the board.
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Game Questions / Re: Engaging two models.
« Last post by Buzzu on August 30, 2018, 12:25:44 AM »
It's no matter at all. I was not offended in any way, just felt the unpleasant sensation of being misunderstood. :)

I'll make the video more than gladly. Just give me the time to reach my minis (I'm away from home right now) and prepare/cut/fix it. ;)
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Game Questions / Re: Engaging two models.
« Last post by joshuaslater on August 29, 2018, 07:03:12 PM »
Sorry if I came across that way.  It was not my intention.  Iíve been thinking about it, and I think I should play it and test your idea to see how it goes.  Do you or anyone in your group have the ability to make a video demonstration of this idea? 
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Game Questions / Re: Dwarf Totems in an army.
« Last post by Buzzu on August 29, 2018, 10:09:15 AM »
Alchemists of the blackbloods have no limits. You can field as many of them as you want (with one wb each of course).
Apart from this, I appreciate your answer but I need the second answer too: can I place ANOTHER DIFFERENT keeper in my 40% secondary clans units if I placed one of the main clan into the army? (See page 195).

Thank you!
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Game Questions / Re: Engaging two models.
« Last post by Buzzu on August 29, 2018, 10:03:57 AM »
Well Josh, your answer let me with a taste of bitter. I was not trying to change the game or break some rule. I was just saying that the group of players I'm in ALREADY plays like this, and the problem arose when confronting with another group who told us our interpretation of the rules was wrong. Which seems to be what you're confirming. But I think it IS balanced like we are used to play. Otherwise I can't understand why I should play a large monster with multiple attacks instead of a humanoid sized hero with a multiplyer to his weapon. The first one is easier to be aimed by enemy shooters, can be surrounded by much more people, and has more chanches to make a fumble, considering it has to roll for each attack. The second one forces his opponent to make more armor rolls with a single good attack. So why a large monster usually costs more points?
How can you justify a price of 52 points for s.o.k. berserkers against a 51 for viridian lords? Viridian lords have more armor, two wounds, are steadfast, and can throw an axe when charging (no def of the opponent) with a damage of 15, before hitting him in close combat. Berserkers have one wound, are naked, and a basic damage of 7. But they have ferocity, berserker ability and... Secondary attack. They cost SO MUCH that they surely will be outnumbered. If they don't tear out the enemy warband they stay in fury losing 4 points of def, which is their only hope of saving themselves (having no armor). How could they get the task if they can't deliver their attacks against multiple foes??? Why do they cost so much if they do a significantly lower double damage to an opponent than their green viridian comrades??? This sounds a little nonsense to me. I was really convinced that this way of playing granted MORE balance to the game, as the units are intended to work.

Please consider this: the charge bonus will always be applied to ONE opponent only. This means that, unless you have those multiple attack abilities or stats, it will always be convenient to charge and ingage only one foe, so to maximizer the attack with the charge bonus.
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Game Questions / Re: Dwarf Totems in an army.
« Last post by DARNIZHAAN on August 28, 2018, 06:12:56 PM »
I don't see any limit to the number of keepers you can have, unlike blackblood alchemists or stygian priestesses.

I don't see any limit to the number of totems you can have, either, so it appears you only need 1 dwarf clan keeper and you can field as many totems of that type as you like.

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Events, Army Ideas, Battle Reports / Re: Meeteng Chronopia Italian Club
« Last post by DARNIZHAAN on August 28, 2018, 05:57:12 PM »
Fantastic terrain.  I love the swamp fiend!
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Game Questions / Re: Engaging two models.
« Last post by joshuaslater on August 28, 2018, 04:29:09 PM »
As the game stands , it is balanced reasonably well.  If you are going to let models with sweep, secondary attack, or large monsters attack with those special abilities, against more than one model, you will have to adjust the points, OR, play with the current points, and possibly adjust the army composition.

An example would be the Troll Deathseeker.  Assuming he doesnít fumble 20 out style, he could probably charge into a unit and base two models with each of his three actions, and take out six opponents.  Of course, a failure means heís ganged up on.  There is some risk attached to failure, but at the current points, he will usually take out three soldiers per activation, or a large monster. 

How does a special ability sound giving a model the ability to base multiple opponents?  This might be an easier fix than breaking the whole game apart?
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