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Warzone => Game Questions => Topic started by: warzoneD on March 14, 2013, 11:08:31 PM

Title: Night Fighting, Mines Mortars & Other Special Questions...
Post by: warzoneD on March 14, 2013, 11:08:31 PM
About to play a scenario trying out some rules we've never used-- but already some questions have arisen.

1) Once a mine counter is blown up (by being activated by an enemy model)-- Do you remove it, or do you assume the area is made of of multiple mines?

2) Do you use a trooper's LD or is it still modified by a nearby Leader or Commander

3) We are using the Night Fighting rules. PB/SR only (Plus muzzle flash and all that)-- Question is-- One force has a mortar with Starshell rounds (the ones that illuminate an area). Can he only fire the round at SR?  One buys the round to fire off into the darkness and see what it lights up...so wouldn't this permit the mortar to fire farther?
(Not to mention the Imperial Storm Trencher Mortar only works at MR and LR - so would it then be useless at night?)

4) Why doesn't the spotter for the Mortar have the "Forward Observer" SA?

5) We are 2 turns in and the -8 RC penalty to shoot at muzzle flash might as well read you only hit on the roll of a "1."
Dark units which don't have access to tracers or Starshell grenades seems terribly hapless-- when they should do well in the dark.

Thnx

D
Title: Re: Night Fighting, Mines Mortars & Other Special Questions...
Post by: dmcgee1 on March 16, 2013, 03:35:43 AM
1 - Leave the counter; it represents a mined area.
2 - Per the rules, you may use an Individual's LD if they are within the requisite distance of the affected model(s) and meet other necessary requirements (LOS, unit ype, etc.).
3 - The Starshell is an exception; it may fire without regard to the Night/Darkness rules.
4 - Simply put, it is not an F.O..  It is a team member, only.  It cannot call in off-board artillery, or use any other ability that would be afforded to an F.O.
5 - Night rules are, indeed, restrictive.  Try getting closer, using weapons with good SR/PB capabilities, CC, etc.  If one knows - ahead of time - that it is going to be a night fight, preparation becomes just as important as firepower.
Title: Re: Night Fighting, Mines Mortars & Other Special Questions...
Post by: warzoneD on March 16, 2013, 10:05:08 AM
Terrific!  Thanks for these!!!

One thought RE: Fire Missions, for ya--

Why the rule that the target "Can be no further away than the closest enemy models?" 

Isn't the idea of calling in an artillery strike to hit rear an enemy batteries, strongpoints, or a stronghold?

D
Title: Re: Night Fighting, Mines Mortars & Other Special Questions...
Post by: dmcgee1 on March 18, 2013, 03:22:02 AM
It is a skirmish game, not a game of duelling artilleries.

Calling in a strike in a skirmish usually involves taking out an immediate threat.  The softening-up of the target happened prior to the skirmish simulated in the game.

"FIREBASE! THIS IS BRAVO TWO!  I NEED AN IMMEDIATE STRIKE ON MY POSITION, NOW!"
Title: Re: Night Fighting, Mines Mortars & Other Special Questions...
Post by: warzoneD on March 18, 2013, 11:30:01 AM
Fair enough.  :)
Title: Re: Night Fighting, Mines Mortars & Other Special Questions...
Post by: Topkick on March 18, 2013, 04:34:15 PM
Watch We Were Soldiers. When you see the young Sgt call arty on his position or Mel Gibson call "Broken Arrow" you will see a strike in all it's glory
Title: Re: Night Fighting, Mines Mortars & Other Special Questions...
Post by: dmcgee1 on March 18, 2013, 05:19:13 PM
Terrific!  Thanks for these!!!

One thought RE: Fire Missions, for ya--

Why the rule that the target "Can be no further away than the closest enemy models?" 

Isn't the idea of calling in an artillery strike to hit rear an enemy batteries, strongpoints, or a stronghold?

D

Also, consider using it as an area-denial asset; in other words, drop a marker and watch the enemy find another, slightly more inviting route.