Excelsior Entertainment Forums

Talaminiatures => General Discussions => Topic started by: Gubs on January 28, 2006, 08:41:05 AM

Title: Single piece v. Multi-part models
Post by: Gubs on January 28, 2006, 08:41:05 AM
Do you prefer the versatility of multi-part figs or the simplicity of single piece figures?  Personally, as long as it's a resonble number of pieces (3-4 max) I don't mind.  It generally makes models more conversion friendly.  More than that and it starts getting annoying.  Drill, pin, repeat, ad nauseum.
Title: Re: Single piece v. Multi-part models
Post by: PFC joe on January 28, 2006, 08:43:24 AM
(http://home.swipnet.se/~w-57988/leeloomulti2.jpg)

multi-piece all the way.

For the same above mentioned reasons.  It's easier to mod as well as paint.

-PFC joe
Title: Re: Single piece v. Multi-part models
Post by: Gubs on January 28, 2006, 08:45:25 AM
It took me a second to get that.  Nice.  ;D
Title: Re: Single piece v. Multi-part models
Post by: PFC joe on January 28, 2006, 08:51:24 AM
it's a bit of a stretch, but it was the first thing that came to mind. 

I particularly like when things like arms or torsos are seperate pieces.  It just lends itself to a greater range of easy customizations.  The thread on playing with the Plastic Dukies and Regs illustrates that point perfectly.

-PFC joe
Title: Re: Single piece v. Multi-part models
Post by: Coil on January 28, 2006, 08:51:36 AM
I like multi-piece models. Easier to convert and they tend to have better more dynamic poses.
Title: Re: Single piece v. Multi-part models
Post by: Pietia on January 28, 2006, 12:28:25 PM
Definitely multi-part. Preferably several "variant" elements such as various heads etc.
Title: Re: Single piece v. Multi-part models
Post by: Alpha on January 28, 2006, 01:47:08 PM
Agreed - I like the ability to very my models a little. That way even if a squad only has one or two sculpts you can really create your own unique models for interest. I especially like variant heads...

The only drawback with multi-parters is they tend to be easier to break (and this can damage your paint job)...but all in all it's a price I'm willing to pay for a little more creativity and customizability.
Title: Re: Single piece v. Multi-part models
Post by: Pietia on January 28, 2006, 02:17:15 PM
With a little pinning the "easier to break" problem usually goes away...
Title: Re: Single piece v. Multi-part models
Post by: joshuaslater on January 30, 2006, 07:16:41 AM
I'd like the multi-part models for Individuals--pinning and gluing a whole unit/squad is labor intensive.  Different options for heroes (like the Heresy range) could be cool.  I seem to remember talking with Thom that one piece models are easier on the EE mold making experience, but I think a few multi-parts would rock for us playing the game and puttin' together armies.  Cheers.
Title: Re: Single piece v. Multi-part models
Post by: Shidoshi357 on January 30, 2006, 10:28:58 AM
I like the multi part models up to a point.  They are fun to mod, but when you have to glue a model that has 15 pieces over and over again, it gets old. Or maybe I just suck at glueing
Title: Re: Single piece v. Multi-part models
Post by: Gubs on January 30, 2006, 10:31:00 AM
Multi-part figs may be the way of the future for Chronopia.  Several bodies with multiple arm/weapons options for different troop types may be the most efficient way to do things.  This is not official of course.  I don't see normal figs being more than three pieces.
Title: Re: Single piece v. Multi-part models
Post by: Coil on January 30, 2006, 10:42:53 AM
I think grunt troopers could benefit a lot from being multi-part. You could have more action oriented poses and it would be easier to add more variety to big units if one or both arms are separate.
Title: Re: Single piece v. Multi-part models
Post by: joshuaslater on January 30, 2006, 10:53:34 AM
Considering I lopped off the heads of 8 Blood-bone Axemen and replaced'em with Rackham heads, I guess I'd be down with that after all.  Drill, pin, glue, Drill, pin, glue!
Title: Re: Single piece v. Multi-part models
Post by: Gubs on January 30, 2006, 10:55:01 AM
Drill, pin, glue, Drill, pin, glue!

The modeler's mantra.
Title: Re: Single piece v. Multi-part models
Post by: Pietia on January 30, 2006, 01:26:13 PM
I prefer multi-part grunts and single-part individuals than single-part grunts and multi-part individuals. Indies are fielded in small numbers (usually one or two models of the same type), so lack of variety is not a problem. Seeing 40 identical grunts is.
Title: Re: Single piece v. Multi-part models
Post by: semai99 on January 30, 2006, 02:42:32 PM
Also one advantage of muti-piece figures is if the arms are seperate EE can scuplt a couple of body variants and with the attached arms you can have all the squad weapon variants even more flexable would be seperate torso and legs so you could position the body at different angles.

One thing I would like with mounted figures would be to have the riders legs attached to the mount and the torso arms seperate this stops that  anoying gap between the rider and the saddle also they would be less prone to falling off. What does everyone think of that idea? 
Title: Re: Single piece v. Multi-part models
Post by: Gallagher_Standard_Barer on January 30, 2006, 03:03:52 PM
I agree with you about mounted troopers, and I think thats the general way we're going to see EE go with its sculpts, check out the on the workbench section for the chronopia catalog and you will see that at least the next mounted unit for Chrono has the riders lower body attached to the mount.

If I remember something that was said a while back the Inheritor cavelry will be one peice models so no need to worry about that problem there.
Title: Re: Single piece v. Multi-part models
Post by: Timthetekron on January 30, 2006, 06:19:36 PM
...Multi-piece all the way. (If their done right, that is the time is taken to make sure everything not only fits together nicely but also will all look good when those parts are all put together). It needs to happen with Warzone figs ...imagine muti-pose Karnophages, undead Legionnaires,ect. The Tekron Warmaster has alot of parts but it all pays off with the posability you can get and is a great example.

 If your interested in trying, (and don't be put off by thinking it's only something sculptors are capable of using), is getting hold of some Knead-a-tight (blue/green) and use that to secure all your multi-pieces. It may sound like a bad idea but I can tell you it works better than anything I've tried...the reason is after it's mixed it becomes very tacky and great for adhering pieces together. Also, once cured it is abit flexible so it takes any "shock" damage alot better than if the pieces were secured with crazyglue. Also you have a good hour or so before it sets so you can have plenty of time to tweak/ reposition  a pose. You can also use it to fill in any gaps or seams between parts after it's cured. This is a great way to eventually get into customising a mini by adding your own things to it. Then take it further and get some armitures and get to sculpting a piece from the ground up.