Somewhere down the jungle on Venus:
+++++ ORDERS FROM HQ:
The River Kwai-bridge is our only possibility to keep our enemy´s from joining. Falling would lead to an overpowering Offensive of our Enemies.
This can´t be allowed under any circumstances. Furthermor we need this bridge for resupplies from our own allies.
We sent reinforcements, but ´til then you´ll have to manage alone. Our prayers with you. Over and out!+++++
Szenario:
4 players, Teams of 2.
Mission objective is to get control over the Bridge (3 strategic points).
As sonn as a team manages to control the three points for a whole round, meanig until reroll of initiative, the team wins.
Army:
Prebuilding of some forces is allowed; After Table-set-up and determination of the side you have to choose one of the forces.
Terrain:
-Jungle lvl 4; (12" LOS, Combat Fatigue -2)
Terrain works over whole field, even in vegetationless spots through dense mist
-The river and the "representing canyon" (missing fieldpart) is either part of the river or swamp; however only passable with flyers or skimmers, naturally the bridge is passable...
-Middle field is prechosen (the one with the bridge)
the other four are randomly chosen and faced:
Deployment:
-Zones as in the sketch, the team-players on the same side of the long borders, but on different sides if the river.
-free deployment in these marked zones (no rule of 6" away from borders....)
-whole Template of the models has to be in the DZ
-Infiltrators no closer than 12" to next opponent AND no closer than 6" to Bridge-field green field B)
green: rstricted area for deployment
red: DZ of the players
blue: buildings of the Bridge-field
blue dots: control points
-> the points are on the little island, in first storey of the little building, and in the first storey sniper nest on the bridge-field.
-> the sniper nest gives hard cover and it is possible to shoot through the crenels
-> an "inhabitant" is set as a proxy for facing on the roof as marker
-> entering: one action to climb the ladder; if controlled by opponnent there is no charge bonus, if the opponent has a waqit action he gets a free
attack for the wait, no countercharge.
-> only one model inside, excluding an unresolved CC
Victory conditions:
Controlling the three control points for a whole round with one model on a control point spending 3 actions there. The model can act normally, but has to stay on the point.
Only one mini per control-point; if panicked or killed in the meantime after spending the actions, conditions are NOT fulfilled
-> altenative victory points: one point for controlling one point as written above, three points for fulfilling with two controlling-points.
LIMIT IS 8 WHOLE ROUNDS