Excelsior Entertainment Forums

Warzone => Events, Army Ideas, Battle Reports => Topic started by: masherking on December 18, 2005, 07:47:18 PM

Title: The maplewood warzone saga
Post by: masherking on December 18, 2005, 07:47:18 PM
So My dear readers the story continues....

The Director of Operations was not happy man tonight.
Capitols foolish attack could undo years of planning and endangered the whole solar system.
COBRA indeed !! the not so dirty little secret is that CORBA is just a capitol front organization for when capitol wants denial in any involvement. But without any hard proof no "formal" charges can be pressed.

They were careful, so very careful...the Director sighed.
But wait...the gears were turning. The Director had a plan to make everything right and make capitol pay without the Cartel having to bloody their own hands.
Its time for The Cartel to seize control of the situation before it spins out of control......

....few weeks later the Bauhaus Minster of information will open a folder left on his desk, His eyes wide open reading the secrets within....


...at the Mars 51 base, in briefing room 5. A group of agents watch the recorded message of The Director. The hologram image zooms in on his mouth so his last words can have greater impact.."its time to put out your feelers, spread the word, I want to known
           WHERE IN HELL IS AGENT NICK MICHEALS!!!



*************************************************************************
new scenario

The Cartel has known for some time that CORBA a Capitol sponsored group has a training base on the ice moon TITAN and decided its time to cash in that bit of info.

82 yrs ago a Misihma dreadnought crashed on the planet and thought lost. Since then CORBA has moved in.

Without hard info linking CORBA to Capitol, Cartel official hands are tied but unofficially....

though a series of almost impossible events Bauhaus learns of the location of CORBA base on TITAN the same CORBA that attack  the Bauhaus Luxury liner "The Steiner Star" 3 weeks earlier.
Damn payback is a B**th!

Scenraio Title : untill someone offers something better  TITAN BLEEDS RED.
                                                                                               or COLD BLOODED SNAKES
 
Terrain: it will be arctic terrain with one corner of the table having techno ruins (parts of the Mishma ship sticking though the ice).  full environment rules in effect.

Enviroment level: Suggested Level 7.

players: CORBA steve(jibba) defender
             BAUHAUS: serge attacker

POINTS: 1200pts for defender and attacker

TO WIN: attacker is to raid the CORBA base.
The attacker in 6 turns must have more units (points) in the defenders deployment zone in order to prevent CORBA escaping to their ships.
             
               defender is stop him at all cost!

           THE WAR GOES ON!!!









Title: Re: The maplewood warzone saga
Post by: Sylvas on December 19, 2005, 06:37:12 PM
you know that someone has to make a conversion of an officer with a silver head...

B.
hmmm...wonder how far NJ is from here...
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 19, 2005, 06:41:17 PM
ya damn right I'm gonna make Destro. :)

But i figure Stahler in human form with a Green Stuff hood should make a good Cobra Commander.  Other then that, I was mostly gonna use Void guys as Cobra troops (The VASA rifle looks like an AK-47... perfect for COBRA).  I'd mostly use these guys for home games, and conversion fun.  I figure using the Capitol army for them should work well enough. :)


COBRAAAA!!!!
Title: Re: The maplewood warzone saga
Post by: masherking on December 20, 2005, 05:52:09 AM
so are you going to paint all your grunts blue with the red snake on their chest.

p.s.
 if you happen to see serge let make sure he knows about the new scenraio.
I sent out a PM but I have no idea if checks at all.

-steve
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 20, 2005, 06:59:23 AM
Yep.

I figure I could use the Sunset Striker stats for Alley Vipers, and ACG for Sand-Vipers, Snow-Vipers, etc.
Title: Re: The maplewood warzone saga
Post by: masherking on December 20, 2005, 08:16:18 AM
 I always thought acolyte minis would make great looking CORBA agents.

On a side note. I'm looking forward to seeing who wins the next battle.
If you guys enjoy the scenraio I have idea or two for a follow up depending of the outcome.   ;)

P.s.
 Jibba do you like scenraio as is, is there anything you want to change?
I think you guys would like this one but what do I know  :-\

-steve
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 20, 2005, 08:28:22 AM
It sounds good to me.  Hopefully Serge goes for it too.
Title: Re: The maplewood warzone saga
Post by: masherking on December 20, 2005, 08:31:02 AM
there is the Serge factor.
Title: Re: The maplewood warzone saga
Post by: PwrSERGE on December 20, 2005, 01:24:36 PM
I'm fine with it. Having gotten home on Sunday and actualy checked my shelves, it turns out that I need to paint a significant portion of my army.  >:(
However, the gigantic charge acros an open field into the teeth of enemy guns sounds like a proper Russian tactic.

Anyway,
We'll see what happens.

SERGE
Title: Re: The maplewood warzone saga
Post by: masherking on December 20, 2005, 01:29:36 PM
dont worry about painting to play.
its not a big issue at all.
Like told Iron panda "play, have fun, paint along the way"

this should be a fun one. enviroment rules add a neat twist to play and army construction.
Title: Re: The maplewood warzone saga
Post by: PwrSERGE on December 20, 2005, 01:45:08 PM
I just have this paranoid delusion that until I paint a mini it will never perform well on the table.

SERGE
Title: Re: The maplewood warzone saga
Post by: Iron Panda on December 20, 2005, 07:04:19 PM
Quote
Like told Iron panda "play, have fun, paint along the way"

Masherking, Jibba, Serge, kudos on planning the upcoming game.  Great story line and with such a great hook, I'm sold on Warzone.   Next time I'm in Maplewood Hobbies, I'll plunk some coin on a small 500 pt. force and get in the fun. 

Title: Re: The maplewood warzone saga
Post by: masherking on December 21, 2005, 05:35:00 AM
ROCK ON!!!
glad to have you onboard.
I've got great little scenraio that 500pts would be prefect for.

-steve
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 21, 2005, 05:57:36 AM
John's got a couple boxes of Dark Legion troops on the shelf at Maplewood, I'm sure they're still there.
Title: Re: The maplewood warzone saga
Post by: PwrSERGE on December 21, 2005, 07:06:30 AM
If you want a real deal on the stuff call in on the Saturday before and get John to leave a note for me. I'll then give you whatever you two agreed on in terms of discount.

SERGE
Title: Re: The maplewood warzone saga
Post by: masherking on December 21, 2005, 07:36:32 AM
for that
good karma
Title: Re: The maplewood warzone saga
Post by: PwrSERGE on December 23, 2005, 11:17:41 AM
What level of Arctic conditions are we going to use?

Serge
Title: Re: The maplewood warzone saga
Post by: masherking on December 23, 2005, 11:30:25 AM
Good question.
its going to be pretty harsh on titan.
When get home and look in the rule book I'll throw out a number.
Title: Re: The maplewood warzone saga
Post by: masherking on December 26, 2005, 06:55:16 PM
What level of Arctic conditions are we going to use?

Serge

Sorry it took awhile to reply. Holidays kept me away.
To answer your question. In the rulebook it has level 7 as  "barran frozen moons" and thats what titan is.
So level 7 is what I suggest. It makes for some real ugly weather. As always check with Jibba to make sure you 2 are kool with that high a level of enviroment.

To be honest. This makes things a bit easier on you serge, you should see what level 7 artic is all about. I also think this should make for a interesting fight .

             in any event see you all in a week or two.
         
P.S. on a side not I offer a title or 2 for this scenraio. Unless you and jibba comeup with something better.      TITAN BLEEDS RED or COLD BLOODED SNAKES

Title: Re: The maplewood warzone saga
Post by: Iron Panda on December 27, 2005, 06:42:22 AM
Quote
If you want a real deal on the stuff call in on the Saturday before and get John to leave a note for me. I'll then give you whatever you two agreed on in terms of discount.


Thanks Serge,

I really appreciate the gesture!

I stopped by on Saturday anyway just to satisfy my mini jonesing and bought some DL stuff.  I still have to organize them as per army lists requirements.  Just by looking at the stuff,  I might have enough 600-700 pt cult and horde army combined.  In any case, I'm really making it a point to stop by on a Sunday for a Warzone game.  Is it on Jan. 1 or the 8th after the holidays?

Thanks again, Serge!

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 27, 2005, 07:09:22 AM
The 8th.  I don't think I'll be recovered on the 1st for a game... :)
Title: Re: The maplewood warzone saga
Post by: masherking on December 27, 2005, 08:00:33 AM
yeah it has to be 8th.
need the extra time to recover.
Title: Re: The maplewood warzone saga
Post by: masherking on December 27, 2005, 08:09:26 AM
Hey Iron Panda
let me know how many points your army adds up to.
I'll have something ready by the 8th to play against.

somewhere between 500pts to 700pts. would be ideal.
Title: Re: The maplewood warzone saga
Post by: PFC joe on December 27, 2005, 11:54:09 AM
Hey Panda, just be certain to not combine both the Horde and the Cults at the same time.  You can really only have one or the other (unless ya run it by the other guys first).

-PFC joe
Title: Re: The maplewood warzone saga
Post by: Iron Panda on December 27, 2005, 12:12:14 PM
Quote
Hey Iron Panda
let me know how many points your army adds up to.
I'll have something ready by the 8th to play against.

Masher,


Thanks!  I'm thinking about running a 500 point Horde army for starters.  I'm not so well versed with the rules so I might need a helping hand now and then.

[
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 28, 2005, 08:43:28 AM
That's ok dude, me and Steve are always willing to lend a hand... or a d20. :)
Title: Re: The maplewood warzone saga
Post by: PwrSERGE on January 01, 2006, 08:35:28 PM
Ok,
NOTE TO SELF...
Pack thermal underwear.

SERGE
Title: Re: The maplewood warzone saga
Post by: masherking on January 02, 2006, 07:48:34 PM
Ok Iron Panda heres your 500pt mission and also your setup to enter the campaign.

         Humanity has spread across the solar system. Its footprint on every planet, But there are still places.
Dark places.
That man holds no claim.
 
the Martian moon Phobos ...
 
          On the top of the citadel the naked body of the bleeding prophet sways back and forth. Blood pours freely from the stigmata across his chest, Chanting wildly he reaches out to the Dark soul in unholy communion.

              ...First the pain, always the pain.
                             the bleeding prophet screams from the agony of this foul union.
                 ...and in the minds eye of the prophet... the visions come.

    The Legion marches in victory across the planets of man. Corrupting the solar system in its own image. From Poison sky to diseased earth, the very soul of humanity lost as the children of Adam are forced to kneel before its new master. The Dark Soul.
   then the image pauses and in that quiet moment between seconds a blinding white light.
                Where the light hits necrorganic flesh is turned to dust
                Where the light hits legions of acolytes burn within, A inner blue fire                leaving nothing but a charred corpse behind.
                Where the light hits the foul beasts of dark symmetry of forever banished to the deepest void.

                   A new feeling overcomes him, greater then the pain. It is the feeling of un-easiness, of dread, dare he even think it..fear.
                 The vision changes to mars. Mind's eye of the prophet fly's though the Martian landscape stopping at a hidden base. There stands a long haired man surrounded by....Cartel agents.
                 
                   The dark soul withdraws from the prophet's mind and when the pain fades away he slowly awakens in pool of his own blood and urine. Knowing what must be done.He must make the Warlords gather their legions, sent them out in a new Black Crusade. What this great power is that gives even the dark soul pause must be stop and thanks to the visions he knows where to start.
                  The Bleeding prophet turns his eyes towards mars as it rise over Phobos horizon.   


Sorry its bit long but it sets up all kinds of scenarios.
*************************************************************************
  The Bleeding prophet has had vision. It shows The Legion winning its war over man but at the moment of victory a white event happens destorying everything that has been touch by the dark soul.
     He believes that man has discovered a new power that not even the dark soul can stop it. He also believes that this discovery happen at a remote location on mars. He most locate this power and stop man from ever having it.
**************************************************************************
TITLE: Between A Rock and Dark Place

PLAYERS: attacker Dark Legion (iron panda)
                defender Cartel (masherking) 

Scenario:  Phobo is surround by Listening stations that scans for space traffic around the Dark Legion controlled moon.
The mission is destroy the listening station called "The Rock" . Built into a asteroid well covered in brotherhood wards and having the means to change its own orbit. It has remain a well hidden thorn to legion forces on phobos. But thanks to the bleeding prophet and much use of dark symmetry a window to attack it has appeared.

The goal: Legion will use drop pods, cloak in dark symmetry, that will attach itself to the base. Your force is to destory all surveillance equipment allowing for a Dark legion fleet from Phobo to move out un-notice before mars can setup a replacement.

TERRIAN: rock pillars. somewhat open table.
  there is one  surveillance computer. It has 3 wounds and AR of 20.
  it should be about 13 "to 15"  from my table edge.

POINTS: 500pts *drop pods are part of the story and not really used in the scenraio.

**************************************************************************
so there is your intro game into warzone let me know what you think.


 
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 03, 2006, 06:43:22 AM
thankfully, I was able to find an old Stahler package that was open in the old Dark Legion box o' stuff at Maplewood, and I now have the Human Stahler.  All I need for it is a tiny dot of Green Stuff to make his hood and I will have COBRA Commander!!! (Using Nick Michaels' stats, that is so I can take him as Support for my COBRA army.)
Title: Re: The maplewood warzone saga
Post by: masherking on January 03, 2006, 06:49:31 AM
I knew they had that model somewhere I've seen it on the shelf.

You know now you must post picks when your done.

nicks stats will fit the commander nicely.
are you still giving him a squad hot lady bodyguards. 8)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 03, 2006, 07:02:47 AM
I figure the Hot Chick Bodyguards can count as Agents.  I'll just keep the Commander in the same squad.
Title: Re: The maplewood warzone saga
Post by: masherking on January 03, 2006, 07:06:27 AM
nice 8)
Title: Re: The maplewood warzone saga
Post by: Iron Panda on January 03, 2006, 07:40:07 AM
Thanks for the write up, Masher.  As for the length of the fluff, its great!  It certainly makes for a good and interesting read. 

I think the scenario's cool by the way.  I'm still reading the rules and this little scenario will be just right to wade into the Warzone setting.

Lets' do it!  I'm psyched!

See you guys on Sunday!
Title: Re: The maplewood warzone saga
Post by: masherking on January 03, 2006, 08:47:20 AM
Rock On !!
glad you liked it.
sunday is going to be kool. Theres now two tables of warzone gaming goodness going on at once. 8)
Title: Re: The maplewood warzone saga
Post by: masherking on January 08, 2006, 08:00:01 PM
Ok here are the results of tonights game.

Scenario: COLD BLOODIED SNAKES

   Konrad's radio came to life "....SIR...we found a CORBA Solider out on the field..barely alive been exposed to the cold...SIR it bears officer rankings on the uniform...what do you wish to do".
     Konrads reply.
         "I want that snake alive. Bring it to the shuttle. Its coming to venus with us."

**************************************************************************
Bahaus and CORBA had hard fought battle. they were really slugging it out. But Konrad really won the day. The guys were telling me he was taking squads out all by himself :o

results: Corba lost the titan base aka: the Snakes Den to bahaus and not only that but bahaus, do to the clear victory,  has also capture an ranking CORBA officer. Who is now being shipped to venus for interrogation and judgement.
       
**************************************************************************
Scenario:  BETWEEN A ROCK AND DARK PLACE.

           "They drilled though the rock wall sarge, THERE GETTING IN"
                    "Like hell they are. FORM UP AROUND ME 
                         ..HERE THEY COME ..FIRE FIRE FIREEEE"


*************************************************************************
    Iron panda and I had our 500pt game today
    his goal was to destory a computer and or kill everyone on orbtial station.
     
    today once again peacekeepers prove they are best grunts in the univeres.
    a total one sided victory for the cartel forces manning the station.
It was panda's first warzone game and a big learing experice on the use of his dark legion horde. He's a quick learner and I'm sure after few more battles he'll get feel for his army.
And my one-sided victories well turn into one-sided loses.

result:
           faliure at rock means the next "one on one" scenario would not  be a AMBUSH scenario where dark legion does the amushing. If they would have won they would have the pick of anyone to do a AMBUSH to.
**************************************************************************
                     
                  NEXT SCENARIO:
              DEAD SNAKE WALKING
                will be a 4 way battle
           Bahaus public excution of the CORBA officer.
           CORBA to rescue one of there own.
           Cartel wants the officer for intell.
           The Bleeding Prophet has seen the part this officer will play in the coming black crusade. Dark legion forces move in to capture the officer .

    details to be posted soon.   

thats it for me I'm going to bed.   
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 09, 2006, 08:14:17 AM
This game was BRUTAL.  The Environmental conditions really worked against both me and Serge, the worst of it being the 12' maximum range, and the penalties to RC.  I did manage to take out 3 Vulkans, a handful of Dragoons, and about half his Jungle Kommandos.  His Ducal Militia came through unscathed.  Konrad's dice were ON FIRE.  He must have personally wiped out a squad and a half of Heavy Infantry.  The Vulkans weren't as deadly as I expected, but I blame that on bad dice rolls (Konrad made up for it though)  My dice were alternating really.  I should have also covered my right flank a little more heavily, which might have stopped his Ducal Militia advance.  Anyhoo, it was a fun battle, and I learned that DAM 14 guns do really well against Vulkans. :)
Title: Re: The maplewood warzone saga
Post by: Iron Panda on January 09, 2006, 09:29:36 AM
Finally got my baptism of fire (literally) in a game of Warzone.  I squared off with Masher and his dastardly shooty Cartel force with my sad, pathetic Horde army. All in all I fielded:

2 squad of 8 man necromutants with tormentors
2 Centurion Preceptors
1 squad of 2 Praetorian Stalkers

In the two games we've played, Masher's peacekeepers were absolutely brutal.  They mowed down my swarming necros at an alarming rate while I tried to close the distance and destroy the objective. The preceptors ( I guess I should have given them some dark symmetry spells to be more marginally effective) didn't even made it into hth.  As for the stalkers, they really rocked with paradeploy.  I got them in a good firing position and their high rate of fire wiped off some peacekeepers.  The most galling thing about this is Masher made some incredible armor rolls giving me grief and annoyance.  In the end though, they were wiped out, their sacrifice in vain.

All in all, it was a cool game and look forward for the next scenario.
 



Title: Re: The maplewood warzone saga
Post by: masherking on January 09, 2006, 10:09:24 AM
yes peacekeepers are pretty evil 8)

in the four way battle there should be lots of chances to get in good & close
just like dark legion likes it .

and for the record Praetorian stalkers are just pain nasty.  :o
you need more of them.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on January 11, 2006, 06:12:12 AM
Masher,

I tweaked my list a bit and would like to try it out.  It's still 500 points as I would like to familiarize with the game mechanics.  I'll come up with the fluff for a scenario tonight. 

Title: Re: The maplewood warzone saga
Post by: masherking on January 11, 2006, 06:19:07 AM
Kool
post the scenario
and if your at the con we can play it out there.

still want to face the peacekeepers or should I bring something else to play ;)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 11, 2006, 06:48:00 AM
I might try the Dogs of War again, or put together those Mishima, to see how they work out.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on January 11, 2006, 07:50:30 AM
Quote
still want to face the peacekeepers or should I bring something else to play


Whoa.  Just how many armies do you have?  I'm cool with cartel.  I have a scenario floating around that involves the veterans in the previous scenario. 

Jibba,

Its still iffy, but I might stop over this Saturday for a game.  I'd like to try out those dogs of yours.

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 11, 2006, 08:13:35 AM
I won't be there on Saturday, as I have a previous engagement in South Jersey, but I could be there Sunday.
Title: Re: The maplewood warzone saga
Post by: masherking on January 11, 2006, 09:46:34 AM
you should totally bring the Dogs of War army to the con.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 11, 2006, 10:26:09 AM
Hmmm.... I'll have to paint them, although a basecoat and some brown'll do it.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on January 11, 2006, 03:41:50 PM
Quote
I might try the Dogs of War again, or put together those Mishima, to see how they work out

Everytime I see, "Dogs of War", it reminds me of frilly dressed pikemen and their garishly dressed quartermasters.. ;)

Anyway, here's the fluff for the next scenario:

A Little Detour to Nowhere

"So Sarge, what do you think?", Captain Jarek said to the grizzled Peacekeeper next to him.  "It's just a little side trip from the main waypoint and with all these rocks floating about, its easy to get "lost" and no one will be the wiser."  Sergeant Reilly glanced at the screen and the apprehensive look of the Cartel frigate captain.  This was an opportunity of a lifetime.  Four days ago, they were at some Cardinal forsaken asteriod fighting the forces of the Dark Legion and now they were destined to die in another rock.  But still...
They have picked up a transponder from a crash-landed ship in a ring of asteriods on this side of Jupiter and upon cross referencing shipping records, it came up as a the Bountiful Venture, an infamous  slaver ship which disappeared over a hundred years ago.  It was never established if the ship was still intact of its riches but a little investigation was in order.  O'Reilly, after a long pensive stare, said, "Captain, it's time to get a raise. "

Ugh, fluff's not so epic as I might have though this would be.  But its basically a "smash and grab" scenario.  Squads have to search several superstructures to look for some loot while fending off marauding Dark Legion .  If they found some stuff (roll under a 10) they'll then carry it off the table's edge.

Let me know if this scenario is doable.  It might look cool on paper, but just unwieldy in practice

Title: Re: The maplewood warzone saga
Post by: Gallagher_Standard_Barer on January 11, 2006, 04:34:14 PM
If you want a random element to searching the buildings I would make it some sort of leadership check, since leadership is the statistic used for spotting and this also rewards the player who's willing to take a little risk and play more aggressively with his highier leadership individuals.
Title: Re: The maplewood warzone saga
Post by: masherking on January 11, 2006, 08:39:27 PM

I think its great
how many points
pick the terrain (how much, how little, what kind)
theres chronopia scenario in the main book thats somewhat  like this.

and for as fluff not all if it has to be epic , just fun to read  ;)
this reminds me of a old world war 2 movie where GI's come up with a plan to steal nazi gold from a german bank. 
Title: Re: The maplewood warzone saga
Post by: Iron Panda on January 12, 2006, 05:48:30 AM
Quote
this reminds me of a old world war 2 movie where GI's come up with a plan to steal nazi gold from a german bank.

Dude!!

That's exactly what I was thinking!!!

Kelly's Heroes! A funny war movie with a great cast of characters.  Gotta check out Donald Sutherland, he's blasted out of his skull in that one. 

Title: Re: The maplewood warzone saga
Post by: NinjaCat on January 12, 2006, 06:54:13 AM
Quote
this reminds me of a old world war 2 movie where GI's come up with a plan to steal nazi gold from a german bank.
Kelly's Heroes! A funny war movie with a great cast of characters.  Gotta check out Donald Sutherland, he's blasted out of his skull in that one. 

I love that movie, too!

Here is a "little" refresher for those that don't remember it.

http://www.classictrailers.co.uk/kelly.html

I don't think you could get a better cast for that film!

Also, I think that this scenario would be fun to try.  Even if it didn't work as well as one might hope, it would still be a fun time. 8)

Title: Re: The maplewood warzone saga
Post by: masherking on January 12, 2006, 08:51:42 AM
Kelly's Hero is seriously kool idea.

how about this for idea:
       we could use gold coins ( I got lots from a pirate game) scattered across the board. when you get to base to base with one you flip it ( one coin is marked gold).
        An evil version of this idea; you give the coins to some of the dark legion models to carry. For me to get it I have kill the model, get to base to base with gold coin (the one the model was carrying) then flip it to see ifs the loot I'm looking for. You can almost see it as looking though the dead bodies for the keys into the vault.
   

so what are you useing for the tiger tank at the end of the movie. The one guarding the bank...... a Bio-Giant maybe  hmmmmmmmm....

This is your baby Iron Panda set it up anyway you like. I'm game.

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 12, 2006, 06:07:45 PM
I look forward to watching this game and injecting much smacktalk. :)
Title: Re: The maplewood warzone saga
Post by: Iron Panda on January 12, 2006, 07:32:29 PM
Quote
I look forward to watching this game and injecting much smacktalk.


Yeah, baby!!! Jibba, bring in your Hello Kitty Sentai Team Super Go! figs and join in the fun!!

You know what, I'm not quite sure how to go about this.  Bringing another faction in say, Mishima (Hello Kitty Sentai Team Super Go!, Damn, I love that title!) Capitol or even Serge's Bauhaus (Bauhauser's might too proud to partake in looting, but hey, you never know) would make a great, epic storyline but it might get way too unwieldy. We'll play it by ear when the time comes, I guess.

As for refining the scenario:

500 points
Full table (or half, can't remember the dimensions)
Maze like terrain simulating the insides of a ship with ramparts, ladders, rooms, holds,corridors and what not.

I'd like to incorporate Gallagher's LD roll idea.  It's more logical and the coins are cool too.  Let's see...
Enter a room.  Make a LD test if  passed, use coin.  Get coin off table's edge.  As for the evil version, it's awesome! I'll have some coins on some of the DL figs and work it up in the fluff.

Alright, and now, the fluff:

Cartel Peacekeeper Gregor Hagopian did not not even give it a thought.  He's going inside the crashed ship and get the loot himself.  Forget protocol.  This was a slaver ship and its bound to have some shiny things.  Too bad, he caught the attention of several of his squad mates, which were now tagging along. This infuriated him to no end, but at least, they were of like mind and not wont to report to the Sarge about their covert venture. 

The ship was cavernous, its insulated wires snaking about like intestines.  Their footsteps reverberating across the corridor.  Hagopian wasn't enthused with his company but was now glad for their presence.  This place gave him the willies and then some!!  There wasn't much "shiny things" inside this part of the ship.  Just broken machines, dangling wires, all scrap really, and nothing worth scavenging.  Hagopian signalled his team to descend one more level and explore the ship further, afterwards, they'll just abandon this fruitless venture and be on their way back to the entrance. 

After several minutes exploring what appeared to be the ship's hold, an unexpected sight awaited them .  There were rows of cells across the corridor  and  inside were mummified remains which vaguely looked human.  What Hagopian found disturbing was some of them were misshapen in some way.  Calcinous growths studded their skeletal heads and their limbs twisted beyond normal human configurations.  But their faces....

One of his squadmates, Peacekeeper Jin, a veteran of many campaigns, yelled and started shooting at the darkening corridor ahead.  Shadows flew about engulfing what few illumination that the team could muster. Movements from different angles and low moaning sounds begin to flood them.  "Form up!", Hagopian yelled into his comm bead. "And let's get back topside!" As they ran, Hagopian could swore he saw the cells open up...

 
Title: Re: The maplewood warzone saga
Post by: Veez on January 12, 2006, 08:42:35 PM
An abandoned spaceship, dark passageways, enemies in the dark (maybe the undead don't show up on infrared!)...very Aliens. 

You guys gotta take pictures!
Title: Re: The maplewood warzone saga
Post by: masherking on January 13, 2006, 05:10:11 AM
its kelly's heros meets aliens.

So Panda you still wanna play it at the con.
If so I can bring some terrian.
I'll be there thurs, most of friday (took the day off from work) and whole weekend.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 13, 2006, 06:51:52 AM
I can make sure you guys have enough table space.

I've gone mad with my very limited amount of power!!
Title: Re: The maplewood warzone saga
Post by: Iron Panda on January 13, 2006, 07:24:51 AM
Hmmm,

Friday sounds cool.  There's a chance I can take a Friday off, but it's still iffy.    I can't make it on the weekend though, so, my sincerest apologies.
Also,  I haven't painted my figs yet, so are they usually frowned upon in the convention?
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 13, 2006, 07:59:03 AM
I won't give you a hassle.
Title: Re: The maplewood warzone saga
Post by: Davesaint on January 13, 2006, 08:25:14 AM
You should have Imperial show up instead of Capitol.  It would be just like those Brits to find a way to muck things up for Kelly's Heros.   ;)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 13, 2006, 09:15:42 AM
hmmmm... I do have 80 plastic Regulars...
Title: Re: The maplewood warzone saga
Post by: masherking on January 13, 2006, 10:09:36 AM
poor Kelly's Heros

Dark legion in the front of them Brits to the back.
          what can one say ?
                   TEA or DEATH!!!




Title: Re: The maplewood warzone saga
Post by: Iron Panda on January 18, 2006, 06:59:11 PM
Dark Legion will probably join them for some tea and crumpets and drink from their cups with their pinkies sticking out.   Afterwards, they'll invite everyone for some "Masterpiece Theatre". GASP
Title: Re: The maplewood warzone saga
Post by: masherking on January 23, 2006, 01:53:45 PM
The War Moves on....
                         
   Title: DEAD SNAKE WALKING
       
      When we last left off.
       Bahaus has hit direct blow to COBRA. Not only have they taken the Snakes den (a Misihma dreadnought buried under the ice moon titan) But capture a high ranking
CORBA officer, The Baroness.
 
       The Baroness, a one time Bahaus Noble, is wanted for many crimes. After her day in court she is found quilty and sentence to die by public exeuction. For Bahaus this kills two birds with one stone. They get to be rid of a Noble wanted for high crimes and sent a strong message to CORBA. "HANDS OFF ALL THINGS BAHAUS"

      The Baroness sits in her cell watching the clock tick by. Unknown to her the strange hand of fate is working behind scenes.


**********************************************************************************
BAUHAUS : Its the Baroness day in court and the verdict has been reached.
     "For crimes against The Bauhaus Corporate State you are found guilty.
       Your punishment is execution by beheading held at the public square.
       So all can see you Die Die Die."

   
Objective: make sure no one stops the execution.
                 Get the most points in kills then everyone. (yes this means there could be 2 winners in   
                 this scenario. Serge and someone else)

Prize: I will have to think of something worth while now that you have a true victory objective.
           ---------------------------------------------------------------------------------------------------------------
CORBA :  "THIS IS HORRIBLE DESTRO...in a few days time she'll be deader then DISCO!!!
                 if the Baroness dies now my plans will be in jeopardy"
               
               "Fear not Commander, I have a plan..."

           
Objective: grab the Baroness and return her to your deployment zone.
Prize: FLUFF!!! jibbed wants CORBA to be its own entity with no ties to Capitol. With the baroness rescued, it will rally CORBA forces to the point it will cut its Corporate ties and become its own power.
          ___________________________________________________________________
DARK LEGION:
          The Necromutant is kneeling before the Bleeding Prophet. Head to the ground wondering how long the Prophet would leave him like this before giving his message....a moment later The Bleeding Prophet mind clears after a brief vision and speaks.
        "Go to your master in Haste. Let no one stop you. Tell Her I had vision and if she wants a assured victory in coming Black Crusade...Go to Venus...bring me the baroness before she is killed...SHE MUST GO now before its to late!"


Objective: grab the Baroness and return her to your deployment zone.
   
Prize: This is a kool one. The Bleeding Prophet will show the Baroness the power of the Dark Soul (she's already half way there). Seduce by such power She'll be swayed to join the Dark legion. What this means is you get "Strategic insight" for your commander of all future battles due to the advice given by the baroness before the conflict. this stays in effect until someone attempts a assassination scenario against the baroness.
   _______________________________________________________________________

CARTEL : Director of Division 6 reads the report. All diplomatic attempts to get the Baroness declared as international Criminal has failed. The Cartel it seems must now use more direct means to get the Baroness and the information she has.

Objective: grab the Baroness and return her to your deployment zone.

prize: Due to Cartels unique brand of questioning The Baroness will give up details on NICK MICHEALS where about's.
This means Cartel will do a  STEALTH RAID (details given at a later date) scenario in cartels attempts to rescue Agent Nick Micheals.
**********************************************************************************

SCENARIO:  Its the Baroness's execution day. Its Held at old city town square. Cameras will be there to record the event. 20 Officials (civilian rules in effect) will be present.
               
     the baroness will be in the center (she cant be killed in the scenario) waiting for the axe to drop at the start of the game.

every ones deployment zone will be a table corner (including Bauhaus).

TERRIAN : open town square baroness model in the center
            around her 20 civilian models. evenly spaced.
             some old buildings surround the town square.

special rules: civilian rules in effect and
"What the hell are they doing here" rule: do to fact no one planned for everyone showing up at once to take her. Everyone is caught off guard.  No one can fire a weapon on the first turn.
It takes one action to take the Baroness. The baroness doesnt block LOS and in no way has any game effect on model carrying her. If the carrying model dies the Baroness stays where the model was killed untill someone else takes her.

POINTS: 850pts damn, with four people this is going to be a big one.
******************************************************************************

Elsewhere....Nick Micheals has been sitting in a CORBA cell for weeks in route to a Capitol Penal colony. When he gets there Old scarred tough as nails Capitol major awaits him.
"Prisoner 666 Its my job to let you know its my job to make your stay here a living HELL. and to help me with that task is Inquisitor Coins."
              just then a pale face brotherhood Inquisitor steps forward.
      "I'm told Brother Coins is very skilled in getting information from people like yourself.
       Men, Women, Children he doesn't care as long at the end they tell him everything he wants to hear, and from you Prisoner 666 he wants to hear a whole lot.   
            I truly hope you don't enjoy your stay".


someplace a little farther then elsewhere......."This is Konrad  von Juntz on Titan to BAUHAUS high command. The base is ours...I believe its a dreadnought still mostly intact, request more troops to hold it. Night raids by legion forces draining supply's. Bring more troops.. repeat Bring More Troops."

and someplace else entirely different....The Bleeding Prophet swaying back and forth. The whole system is in chaos so many possible threads, The now endless stream of visions threatens to overwhelm him. Yet he stands there swaying...back and forth...back and forth.

   ****Note I did give serge(Bahaus) an Objective. That means theres a prize for him. Need to think of one, maybe Jibba or iron panda can chip in an idea or two.
Title: Re: The maplewood warzone saga
Post by: masherking on January 24, 2006, 07:00:03 AM
Damn that was a long one.

Alright maplewood crew let me know what you think.
How many points you like to try.

I'm thinking of playing it in like 3 to 4 weeks from now.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 24, 2006, 07:23:25 AM
looks good to me.  I might need to pick up some Orcas. :)
Title: Re: The maplewood warzone saga
Post by: Iron Panda on January 24, 2006, 08:27:17 AM
Nice write-up, Masher!  As for the points,  if everyone's cool, let's make it 750-800 pts. As for the time frame, 3 to 4 weeks from now is good.  Gives us more time to prepare our lists.

This is like watching a Saturday morning cartoon!
Title: Re: The maplewood warzone saga
Post by: masherking on January 24, 2006, 08:37:40 AM
800pts it is
unless someone doesnt want to.

just re-read my post.
It is kinda like watching saturday morning cartoon.

Title: Re: The maplewood warzone saga
Post by: Archer on January 24, 2006, 11:04:21 AM
800pts it is
unless someone objects.

just re-read my post.
It is kinds like watching saturday morning cartoon.



  Oh indeed....

  And I so want to get in on this.  Should it still be going on, got room for a Brotherhood Heretic Hunter team?
Title: Re: The maplewood warzone saga
Post by: masherking on January 24, 2006, 11:37:50 AM
Maplewood is like Jello
 theres always room for one more.
Title: Re: The maplewood warzone saga
Post by: PwrSERGE on January 25, 2006, 10:11:26 AM
Right, keep all 3 armies busy by while staying alive myself.  :o Sure, no problem.

SERGE
Title: Re: The maplewood warzone saga
Post by: masherking on January 25, 2006, 10:23:01 AM
Right, keep all 3 armies busy by while staying alive myself. :o Sure, no problem.

SERGE
I believe you can do it

look at it as one of the joys of a 4 way battle
trust me everyone is in the same boat.
everyone is stopping everyone form taking her.
neat thing is you dont have worry about grabing her. All you you have to do is shot people in a target rich enviroment. ;)
Title: Re: The maplewood warzone saga
Post by: masherking on January 27, 2006, 08:27:37 AM
ok I had a brainstorm here at work.

Archer wants to play also. So to play out the saga a bit longer untill he gets back in May and just because its a kool idea I give you, drum roll please.
 
 "RIOT: Battle For C-Block"
with Nick Micheals in capitol detention center (prison mining outpost) every one plays a prison fraction who are paid off by the guards to make his day a hard one and others just looking to earn more for what goes for power in prison.
      It be kinda like necromunda but warzone style.

my ideas:
warzone rules
4 types of prisoners one can spent points on. ( something like: sneak, killer,Tough, warlord)
make shift weapons (missile weapons will be rare and cost points).
use the chronopia campaine rules.

I figure this could be kool for a few games and tie in neatly into the ongoing story.

I have a lot ideas in my head for this (points cost and other stuff), but I need to know what others think. Is good, its dumb lets get back to the saga etc. etc.

p.s. we could all proxy the minis with the ones in our armies of course.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 27, 2006, 01:14:39 PM
As long as I get to schiv some one, I'm in. :)
Title: Re: The maplewood warzone saga
Post by: masherking on January 27, 2006, 01:27:29 PM
bro its all about shiving someone
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 27, 2006, 01:29:10 PM
How much is a Soap-on-a-Rope Load Out?
Title: Re: The maplewood warzone saga
Post by: masherking on January 27, 2006, 01:38:15 PM
I was thinking this:
in chronopia campaine rules you can buy traits for your army with victory points (earn them in various ways)
  ex: one trait allows you re-role for failed morale checks.

In "RIOT: BATTLE FOR C-BLOCK" that trait is called "******"

good god this game can get so wrong so fast.
this will not be for the kiddies.

I'll keep the less PC elements of this game idea to personal e-mails I dont want to see the thread get locked
Title: Re: The maplewood warzone saga
Post by: Veez on January 27, 2006, 08:38:14 PM
I am reminded of "So I Married and Axe Murderer" while they are touring Alcatraz and Phil Hartman is describing the actions of Machinegun Kelly...
Title: Re: The maplewood warzone saga
Post by: masherking on January 30, 2006, 09:01:23 AM
now I have to see that scene hmmmm....I think my roommate has the movie.



I wrote down alot stuff over the weekend for RIOT: Battle for C-Block (love the title   :).
hoping to have a early draft to show the guys by the next time we play.

I like how some of the concepts look on paper so far.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on January 31, 2006, 07:57:28 AM
I'll bring the floortiles from the Doom game, I think it would make a good prison facility.
Title: Re: The maplewood warzone saga
Post by: masherking on January 31, 2006, 08:35:18 AM
I was also planning to bring necromundo terrain.

real quick look at making your prison fraction.
1. pick prisoner
ex: lifer, killer, 10 to 20, petty criminal  (each one has different stats, point cost and skill list). I already have therer stats and point cost written out also.

2. pick skill

3. pick Corp. Trait
ex: Misiham +2cc, Bauhas +2 ar, Capitol +2 ld, Cybertronic +2 str, Cartel +1 rc, Brotherhood +2 pow channel skill one spell, Dark legion +1 str channel skill one spell
(Brotherhood and Dark legion will cost more points to have then other corps.)

4. repeat till all your points are spent.

5. Pick who your leader is.

also...
 instead of "points" I'll be using the term "cigarettes" because in prison everyting is paid for in cigarettes.  ;)

Background traits that fractions can earn during game play.

"prison booty" ( the more PC term), Libary acess, Favor, Guards on the payroll
(I'm working on this next, might change)

I also have small weapon list written out also.

rule changes of note:
no coherncy to worry about, 1 auto wounds, 20 lose all actions. if you hit 4 or less below your CC score you just stun the guy, knock the model face down, he rolls LD to get up next turn.

this is some of the stuff I got down
Title: Re: The maplewood warzone saga
Post by: mchiao on January 31, 2006, 05:46:53 PM
In case anyone wonders why these guy having so much at Maplewood Hobby store, here is a few pictures.  However, we didn't get a chance to take a picture of the gaming tables.  Part of it, it was stacked with stuff and terrains...

There are tons of painted Chronopia figs and Warzone figs.  I was very impressed with the Chrome Mirrormen which the picture does not do any justice.  This is a very friendly and very nice place to play warzone and Chronopia.  Highly recommended.


Title: Re: The maplewood warzone saga
Post by: Veez on January 31, 2006, 11:25:52 PM
So many boxed sets...truly it is a verdant paradise!
Title: Re: The maplewood warzone saga
Post by: masherking on February 01, 2006, 04:43:57 AM
Ahhhhhhhh Maplewood sweet pewter heaven.

Does this mean mchiao we will be seeing you at the store
Title: Re: The maplewood warzone saga
Post by: mchiao on February 01, 2006, 06:16:47 AM
My friend and I plan to show up hopefully once a month due to work and stuff...

I think the main reason would be my wallet and credit cards love that place and dont wanna come back with me... 
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on February 01, 2006, 06:26:13 AM
I think I'm gonna be there this sunday... I'll have my stuff with me too. :)
Title: Re: The maplewood warzone saga
Post by: masherking on February 08, 2006, 08:40:12 AM
This post is for the Maplewood crew. 8)

     Just in case you havent read your personal messages, Making sure we are still on for Sunday(big 4 way battle).
      Cause.. you know...the war goes on...and all that. :)
Title: Re: The maplewood warzone saga
Post by: masherking on February 08, 2006, 11:08:18 AM
Ok Crew I just got word from serge theres a flames of war tournament going on this sunday.
Damn was hoping to get a game in >:(

    That leaves this Sat. or next Sunday for me. Let me know what you guys want to do.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on February 08, 2006, 11:45:26 AM
I can be there next sunday.

If you want to just have a one-off game, I'm sure we can clear the tables in the upstairs area off and play there.
Title: Re: The maplewood warzone saga
Post by: masherking on February 08, 2006, 11:50:50 AM
we could do that.
are you planning to be there on sunday I take it
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on February 09, 2006, 05:47:51 AM
I can be there this sunday. :)

I do want to try out those Mishima I got. :p
Title: Re: The maplewood warzone saga
Post by: masherking on February 09, 2006, 06:16:25 AM
I do have a ton of legion of steel robots that could make kool cybertronic proxies or if john has the stock get the rest of Dark legion army hmmmmmmmm.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on February 09, 2006, 06:44:36 AM
Oooooo.... Dar Legion...

makes me all tingly, and not in that cool medicated shampoo kind of way... :)
Title: Re: The maplewood warzone saga
Post by: masherking on February 09, 2006, 07:12:40 AM
I've been told I have that effect on people.

If I do Dark Legion it means a lot models I'll be buying.

drop pod (yes fear the drop pod)
4 carthie
3 packs of last rites men
spawn of dem. (if I cant find my the one I have)

if john has these plus the ones I have I'll have a 1000pts

Dark Legion list does sure sound nice....
       
Title: Re: The maplewood warzone saga
Post by: mchiao on February 09, 2006, 08:03:59 AM
Drop Pod?  you sure it is not Drop Pods?  Just 1 pod?

The school of magic taught me that if u can use 1 then 4 is even better... unfortunately, it would be difficult to field 4 drop pods in a 1000 pt game.  I would probably go with 3 and I cleaned out John's drop pods...  :P
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on February 09, 2006, 08:47:56 AM
I think Demnogonis would be a good army to beat on the maiden Mishima. :)
Title: Re: The maplewood warzone saga
Post by: masherking on February 09, 2006, 09:07:37 AM
I think Demnogonis would be a good army to beat on the maiden Mishima. :)

why are you so hip to Demnogonis?

Wait a tick....are you trying lure in me to a false sense of security?

maybe you have a secert anti-Demnogonis plan...Hmmm maybe I should shock you with cybertronic force....wait maybe this is what you had planned all along. You make it seem you have a anti-Demnogonis plan knowing I'll catch on so I'll bring cybertronic to surprise you only to really have a anti-cybertronic plan all this time. HA! I'm too quick for you jibba. You have to get up in early in mornging to get the jump on O' Masherking, yes sir indeed, mighty early.
Demnogonis it is! 8)

prepare for zombie, drop pod, dark legion death Misihma  boy!!!
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on February 09, 2006, 09:10:53 AM
*tries to hide his disinfectant and secret bleach launchers*

Yes, come into my beautiful web, filthy one!
Title: Re: The maplewood warzone saga
Post by: masherking on February 09, 2006, 09:20:14 AM
*tries to hide his disinfectant and secret bleach launchers*

Yes, come into my beautiful web, filthy one!

LOL!!!

Drop Pod? you sure it is not Drop Pods? Just 1 pod?

The school of magic taught me that if u can use 1 then 4 is even better... unfortunately, it would be difficult to field 4 drop pods in a 1000 pt game. I would probably go with 3 and I cleaned out John's drop pods... :P

Mchiao will you be joining us this sunday?

scenerio title: BRIDES OF DEMNOGONIS
objective: I dont know figure something out sunday.



Title: Re: The maplewood warzone saga
Post by: Topkick on February 09, 2006, 07:39:29 PM
I actually wrote a scenario based on the fluff story of the Zephyr. I called the scenario "An Ill Wind" and it involved the Zephyr re-entering the solar system. It turned out that the computer virus caused the ship's computer to think it was a Nepharite and it created it's robot legions to defend itself. If everyone would like I can post it.
Title: Re: The maplewood warzone saga
Post by: masherking on February 09, 2006, 07:51:45 PM
I actually wrote a scenario based on the fluff story of the Zephyr. I called the scenario "An Ill Wind" and it involved the Zephyr re-entering the solar system. It turned out that the computer virus caused the ship's computer to think it was a Nepharite and it created it's robot legions to defend itself. If everyone would like I can post it.

I kinda like that idea. thanks for sharing it topkick.
Nice way for the machine army to enter warzone and explain their look.

I heard EE has the old legions of steel moulds(I could be wrong on this). Man it would be kool  if they made a machine list for their game engine....I SAID IT WOULD BE REALLY REALLY KOOL IF THEY...oh hell you heard me the first time. :P
Title: Re: The maplewood warzone saga
Post by: Topkick on February 09, 2006, 08:10:13 PM
Told Thom about the scenario a couple of years ago and have modified a few details to make it align with some suggestions he had. He knows it is there and he knows I am interestred in bringing the entire LoS universe into Warzone. Keep watching your funny papers. 
Title: Re: The maplewood warzone saga
Post by: masherking on February 10, 2006, 05:21:39 AM
LOS meets WARZONE
would be.....I really dont have the words.
it..it would just rock

question: the machines would fit very nicely into the warzone framework but how would the other armys play being that everyone is in power armor or is just easier to drop the whole power armor angle.

I always thought a kool edition to warzone gaming engine would be a LOS rulebook.
Worlds dont have to meet in the fluff but both would use the same rules (cant you tell I'm a bit of old LOS fan)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on February 10, 2006, 06:01:40 AM
Not tha I've ever converted stuff to warzone....
 :-X

*hides his covnerted 40k-to-Warzone army lists*

Title: Re: The maplewood warzone saga
Post by: Topkick on February 10, 2006, 12:22:09 PM
LOS meets WARZONE
would be.....I really dont have the words.
it..it would just rock

question: the machines would fit very nicely into the warzone framework but how would the other armys play being that everyone is in power armor or is just easier to drop the whole power armor angle.

I always thought a kool edition to warzone gaming engine would be a LOS rulebook.
Worlds dont have to meet in the fluff but both would use the same rules (cant you tell I'm a bit of old LOS fan)

Off the top off my head the old UNE could be Nemisis or or an ally of Nemisis (the old ones who locked away the Dark Legions), the Black Empire could be an old intersteller enemy of Nemesis, the Infranites could be a race that follows the Zepyr back to our system to gain revenge on the robots for destroying their homeworld and the Fantasians could be a new Dark Eden force that has emerged from the fallout bunkers with a fascist/communist idealology and a need to conquer Dark Eden. It needs some tweaking but.....
Title: Re: The maplewood warzone saga
Post by: masherking on February 20, 2006, 02:16:43 PM
Ok the Maplewood crew tried out the scenraio " DEAD SNAKE WALKING".
we didint get to finish so in 2 weeks we are going to play again to the end.

I must say this is a fun one!
Civilians rules worked great ( slightly more simiple version) it really neat effect that was simiply and alot fun. ***we all got a good laugh with mom and baby crossing the street just as dark legion was moving in***

On the fly to make it a quicker game we all ruled no one could fire on the first turn.
This turned out to work real well. with no incoming fire everyone rushed in hope to grab the baroness before guns were fired. This created (with all the civilians running around) a very neat battle field momnet in the center of the table.

Looking forward to playing this again in 2 weeks and moving the maplewood saga along.

WARZONE a dead game HA!!! we at maplewood laugh at that. :P
Title: Re: The maplewood warzone saga
Post by: Iron Panda on February 21, 2006, 11:39:03 AM
Yep, loads of fun and mayhem that day.

The civilian random movement was a cool idea and made the scenario more drama driven.  Lots of civilians running around screaming and flailing their arms as their idyllic day was brutally cut short by rampaging Capitol, Cybertronic, and Dark Legion hordes.  Scenes include: 

1. Mom and her baby carriage running away from slavering necromuntants and getting back in their path, while being ignored.

2. A cameraman crushed by a paradeploying Praetorian Stalker.  His last footage was a huge metal shod boot getting bigger and bigger....

3. A brave female marketing exec fending off blows from same Stalker and living to tell the tale.

Ah, good times!
Title: Re: The maplewood warzone saga
Post by: masherking on February 21, 2006, 12:25:19 PM
1. Mom and her baby carriage running away from slavering necromuntants and getting back in their path, while being ignored.

2. A cameraman crushed by a paradeploying Praetorian Stalker. His last footage was a huge metal shod boot getting bigger and bigger....

3. A brave female marketing exec fending off blows from same Stalker and living to tell the tale.

Its great to be able look someone in the eye and say this really happen in our game :D
Title: Re: The maplewood warzone saga
Post by: Veez on February 22, 2006, 01:08:18 PM
Oh the humanity!
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on February 23, 2006, 08:30:47 AM
Don't forget the two little children looking to COBRA for protection...
Title: Re: The maplewood warzone saga
Post by: Archer on February 24, 2006, 04:07:55 AM
Don't forget the two little children looking to COBRA for protection...

Now that just sounds way wrong...
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on February 24, 2006, 05:53:03 AM
It is kind of scary that the way-evil terrorist army was the only one NOT shooting civilians.
Title: Re: The maplewood warzone saga
Post by: masherking on February 24, 2006, 06:42:55 AM
CYBERTRONIC is programed to full fill mission objectives no matter the cost.
thats my story and I'm sticking to it. ;)

and as for the DARK LEGION, the big nasty ones with the large guns couldnt beat up a poor woman armed only with a cheap knock-off briefcase and they were too afraid to go after the baby (I case they heard the death baby stories :D).
Sad really. One wonders why they became so feared in the first place.

as for corba. They were to busy handing out recuritment flyers to kill anyone. :P
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on February 24, 2006, 07:08:11 AM
Ya gotta recruit 'em young...
besides, what red-blooded child wouldn't want to be in the Cobra Scouts?
Title: Re: The maplewood warzone saga
Post by: masherking on February 24, 2006, 08:48:27 AM
speaking of little kids ...those same models would make great proxies for the
"vOICE OF DEMONAGONIS"(I know I'm spelling that wrong).
or I can still use those little cupid models from reaper too.

Cute and Evil a lethal combo!
MUHAHAHHAHAHAAHAHAHAHA
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on March 16, 2006, 07:24:32 AM
I just want everyone to know that the Maplewood Warzone will continue to go strong.  I know me, Steve (Masherking), and John (Iron Panda) will keep playing UWZ, so if anyone needs a place to play and gather, Maplewood is your place.
Title: Re: The maplewood warzone saga
Post by: Veez on March 16, 2006, 10:37:27 AM
We are waiting not-so-patiently for the next round...
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on March 17, 2006, 07:14:17 AM
So am I... :)
Title: Re: The maplewood warzone saga
Post by: masherking on March 17, 2006, 07:40:13 AM
I wont be around this sunday (nephews birthday)
but next sunday I'll be free.


Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on March 17, 2006, 11:47:16 AM
Next sunday can be done. :)
Title: Re: The maplewood warzone saga
Post by: Brother Jim on April 04, 2006, 12:52:38 PM
I got a silly question.

Does maplewood hobby do online orders ???

What's the address ??


Thanks,
Jim A.
Title: Re: The maplewood warzone saga
Post by: mchiao on April 04, 2006, 03:18:32 PM
I got a silly question.

Does maplewood hobby do online orders ???

What's the address ??


Thanks,
Jim A.

They dont do online orders.
Title: Re: The maplewood warzone saga
Post by: Veez on April 05, 2006, 05:14:25 AM
It does raise the question of what do they have left in stock and are they willing to sell over the phone?
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 05, 2006, 02:32:51 PM
I sent an e-mail asking about some mini's i was looking for, but got no response.
Title: Re: The maplewood warzone saga
Post by: mchiao on April 05, 2006, 07:21:27 PM
I sent an e-mail asking about some mini's i was looking for, but got no response.

You are better off calling them direct.  It is a very nice store and if you can visit the store, it is definitely worth it.  Most likely you are not within driving distance but if you are, you should.
Title: Re: The maplewood warzone saga
Post by: masherking on April 07, 2006, 05:17:04 AM
I sent an e-mail asking about some mini's i was looking for, but got no response.

What minis was you looking for.
Let me know I'll take a look for you.
I'll be at the store this sunday.

The store is a great little place but john isnt the most tech savy person.
Their working on having a online presence but not anytime soon.
your best bet is to call the store. I dont know if john even knows he has e-mail  ::)

I'll ask john about his mail order policy.
Of course if your in the area stoppng by in person is the best, If we know your coming you can buy some minis and get a game in  ;)

right now Battlefleet gothic is our current game passion but we dont need much incentive to blow the dust off our warzone minis and bring them to the table  8)




Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 07, 2006, 05:42:55 AM
Was there once many moon's ago. it's a long ride from Belmar, NJ but it was a nice store if i lived closer i would go there.
Title: Re: The maplewood warzone saga
Post by: Brother Jim on April 07, 2006, 08:55:23 AM
I would love to go there and play some warzone......but it's a really long drive in my non existant car from san diego (CA). ;D

but if you could PM me the store's phone number i'll be happy to phone in an order after i get paid on monday.
Title: Re: The maplewood warzone saga
Post by: mchiao on April 07, 2006, 11:16:43 AM
I would love to go there and play some warzone......but it's a really long drive in my non existant car from san diego (CA). ;D

but if you could PM me the store's phone number i'll be happy to phone in an order after i get paid on monday.

Brookhurst out in Garden Grove in Orange County still has Warzone/Chronopia stuff.  It would be about 2hr drive for you but it is closer.    :D

If you really have the time then drive up to Pasadena next to Ontario airport (I think).  The store's name eludes me at the moment but they have lots of stock in boxes.  You'll spend quite a few hours to go thru their stuff.  They sell them on eBay but will charge you tax because you are in CA.   ;D
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 12, 2006, 10:36:52 AM
Well, like many things, the Maplewood Warzone refuses to die.

Mchiao stopped by the other week, and we had a fun 4 way brawl between a combined Demnogonis and Algoroth army, and Mchiao's Imperial force joined forces with my Capitol army.  We played on a too huge board, so the fighting was a little sparce. :(  However, the game reminded us why we loved UWZ so much.  Expect further battle reports soon, as COBRA has some scores to settle, and the forces of the Dark Legion attept to swallow humanity.

(Plus, I want to use my Mishima, dammit!)
Title: Re: The maplewood warzone saga
Post by: masherking on July 12, 2006, 07:42:05 PM
"We played on a too huge board, so the fighting was a little sparce"

dont know
I remember dark legion doing a lot of killing
MUHAHHAHHAHAAHAHAHAHAH!!!!!
Title: Re: The maplewood warzone saga
Post by: mchiao on July 13, 2006, 09:26:12 AM
Not to mention someone wouldn't share their love...  Making me go after them really is a pain especially when someone is under a time constraint...

Chronopia will be next...

Hmmm... Should I play SOK? FB? Dwarf? Devout? Elves? Swampies or Stygians...  so little time...
Title: Re: The maplewood warzone saga
Post by: masherking on July 13, 2006, 10:29:57 AM
Not to mention someone wouldn't share their love... Making me go after them really is a pain especially when someone is under a time constraint...


what one voice of demigonis wasnt enough for you   :P
Title: Re: The maplewood warzone saga
Post by: Archer on July 13, 2006, 10:50:33 AM
Not to mention someone wouldn't share their love... Making me go after them really is a pain especially when someone is under a time constraint...


what one voice of demigonis wasnt enough for you   :P

*snicker*

  Sounds painful.
Title: Re: The maplewood warzone saga
Post by: masherking on July 13, 2006, 10:55:42 AM
one of the most underrated power houses in dark legion is a small child.
                                              ....the Voice of Demigonis  8)
                     
Title: Re: The maplewood warzone saga
Post by: mchiao on July 13, 2006, 03:57:17 PM
Not to mention someone wouldn't share their love... Making me go after them really is a pain especially when someone is under a time constraint...


what one voice of demigonis wasnt enough for you   :P

Of course not.  Kid ran away, remember?
Title: Re: The maplewood warzone saga
Post by: Iron Panda on July 14, 2006, 09:19:45 PM
That game rocks!  the DL really gave the corporates a good thrashing.  Quick highlights: the Voice of Demnogonis popped out of the rubble and made a squad of  Imperials doubt the validity of their existence causing havoc and panic checks all around. Hordes of Praetorian Stalkers dropping down near enemy lines and decimating both Imperials and Capitols.  (Man! I love those Stalkers!!)

Awesome game!  Definitely more to come!

Quote
Chronopia will be next...

How about it guys?  A Maplewood Hobby Chronopia campaign sounds good. 
Title: Re: The maplewood warzone saga
Post by: mchiao on July 15, 2006, 06:34:06 AM
That game rocks!  the DL really gave the corporates a good thrashing.  Quick highlights: the Voice of Demnogonis popped out of the rubble and made a squad of  Imperials doubt the validity of their existence causing havoc and panic checks all around. Hordes of Praetorian Stalkers dropping down near enemy lines and decimating both Imperials and Capitols.  (Man! I love those Stalkers!!)

Awesome game!  Definitely more to come!

Quote
Chronopia will be next...

How about it guys?  A Maplewood Hobby Chronopia campaign sounds good. 

You forgot about the Hurricane Walker was about to stump on your Stalkers...  Not to mention the DL player was very cruel to dogs...  SIGH, those monsters...

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 17, 2006, 06:01:34 AM
Now the DL is going to have to deal with an even greater foe, PETA.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on July 17, 2006, 06:39:06 AM
Quote
You forgot about the Hurricane Walker was about to stump on your Stalkers...  Not to mention the DL player was very cruel to dogs...  SIGH, those monsters...

Don't worry. At Dexcon, Jibba's dogs ripped into my Praetorians and a Razide to boot.  One thing I've learned is that once in hand to hand, the Stalkers are useless, as also shooty units.  So in the end, the dogs have done very well for themselves.  As for the Walker,  well, bring it on!! My DL horde will show the Imperials the meaning of  the horror...

the horror...

the horror...

of Apocalypse Now.. 

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 17, 2006, 06:40:54 AM
Hey, those Stalkers and that Razide were yummy. :)

although it takes some time to get through 3-4 wounds.
Title: Re: The maplewood warzone saga
Post by: masherking on July 17, 2006, 09:29:19 AM
soon all shall know the sweetness that is blessed legioners.
pure
pure
sweetness.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 17, 2006, 10:22:47 AM
Your Legionares should be prepared to be turned into doggy chow. :)

Or Katana bait. :)
Title: Re: The maplewood warzone saga
Post by: masherking on July 17, 2006, 10:29:52 AM
blessed legioners fear nothing "Katana Boy".
 
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 17, 2006, 11:01:55 AM
Do not worry.  Soon we will rescue our beloved Baroness, and then take over the World(s)!
Title: Re: The maplewood warzone saga
Post by: masherking on July 17, 2006, 11:49:16 AM
Do not worry. Soon we will rescue our beloved Baroness, and then take over the World(s)!

she'll shamble along with the rest of them.
     ....MUHAHAHAAHHAAHAHAHAHA
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 17, 2006, 12:04:46 PM
No! No achingly hot, latex clad zombie!! Hmmm... perhaps that would be a good thing....
Title: Re: The maplewood warzone saga
Post by: masherking on July 18, 2006, 07:09:17 AM
hey jibba how about some mishma  vrs Dark legion action this weekend
I dont know if serge still wants to play or not. If not we can have a battle for the downed battleship on titan.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 18, 2006, 07:25:37 AM
Hmm.... looks like I'm gonna have to do some gluein' this week. :)
Title: Re: The maplewood warzone saga
Post by: masherking on July 18, 2006, 07:33:04 AM
how many points would you like to play?
                           1000pts

no eviromental effects (battle is inside the battleship).
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 18, 2006, 07:46:54 AM
1000 sounds good.

Want me to bring the Doom tiles? then we can do it in style.  8)
Title: Re: The maplewood warzone saga
Post by: masherking on July 18, 2006, 07:56:44 AM
I would say half the board is a huge ice cave (dug out by corba to get to the ship)
the other half doom tiles.

Dark legion would have kick out Bahaus leaving them the wreck.
DL will come form tile edge and  Mishima would have come from the ice cave edge.

mishma move quickly after bahaus defeat to attack DL before proper defences could be set up.
Title: Re: The maplewood warzone saga
Post by: PhillySniper on July 18, 2006, 08:06:01 AM
Guys if you can figure a way to include Capitol inot your little battle I might be able to swing up that way and join you. PM me with the place and time so I can make sure that Im free.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on July 18, 2006, 08:10:56 AM
Got anymore room for another DL faction?  I don't think I can use my stalkers inside the ship, but I can probably use another DL army list. 

Or maybe its time to be the good guys for once and use my Bauhaus for this scenario.
Title: Re: The maplewood warzone saga
Post by: masherking on July 18, 2006, 08:52:30 AM
Ok I think I can make this work.

3 ways of doing this

1. if its just Jibba, panda, and me it would be a 3 way battle with bahaus(panda) vrs DL (marsher) with
mishma(jibba)  trying to work their way into the ship under their collective noses.

2. 2 battles.
One battle Mishma vrs DL on titan. 
second battle Caps.(philly) vrs DL (iron panda) which would be good follow up from pandas "between a rock a dark place" scenerio. I'm thinking a DL raid on a captiol base.
got some ideas on this.

3. we can do the baroness 4 way scenerio. Jibba plays corba, I'll do DL, panda does Bahaus, Philly does Caps (send by cartel of course  ;))


What do you guys think? any ideas?
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 18, 2006, 09:06:43 AM
Hmmm... sounds like a good couple of options.  I'll throw my box of tiles in my car, just in case.
Title: Re: The maplewood warzone saga
Post by: masherking on July 18, 2006, 09:12:06 AM
yeah they all sound good
I would really like to try the battle on titan
but the "dead snake walking" scenerio was hell of alot fun.

so much gaming so little time.

Title: Re: The maplewood warzone saga
Post by: masherking on July 18, 2006, 09:27:39 AM
I'm waiting for scott to post saying he wants in on  some warzone goodness 8)

its kinda nice seeing the O' saga moving forward again.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 18, 2006, 09:35:17 AM
Stupid employment getting in the way of my gaming!
Title: Re: The maplewood warzone saga
Post by: mchiao on July 18, 2006, 09:49:17 AM
What are we doing this Sunday?  Warzone or Chronopia?
Title: Re: The maplewood warzone saga
Post by: masherking on July 18, 2006, 09:53:52 AM
at this rate its going to be warzone.
are you in?
If so what army?
Title: Re: The maplewood warzone saga
Post by: masherking on July 18, 2006, 10:01:33 AM
Hey archer you want in this
you final can play that brotherhood force. ;D
Title: Re: The maplewood warzone saga
Post by: Archer on July 18, 2006, 10:27:40 AM
Hey archer you want in this
you final can play that brotherhood force. ;D

 Damnit.....

  I am going to be in Reading this weekend cleaning the house to move in.  Otherwise I would soooooooooo be in for this.

  'Hood or maybe some special cargo in the hold of the ship... of the kind that has lots of claws. :)  Btw- you want the (adjusted) stats on those guys again?
Title: Re: The maplewood warzone saga
Post by: masherking on July 18, 2006, 11:16:45 AM
Alright gang.

Who WILL be there on sunday
I'm trying secure enough table space for everyone I need to make sure of number people coming down.
( I know jibba and john will be there, they are always there  :P )

and I like to make sure everyone got someone to do battle with. I know some folks drive a long way.

start time: 12:00
where: Maplewood Hobby at Maplewood NJ

the plan is for me to get their early and setup.
Title: Re: The maplewood warzone saga
Post by: masherking on July 18, 2006, 11:28:23 AM
Hey archer you want in this
you final can play that brotherhood force. ;D

 Damnit.....

 I am going to be in Reading this weekend cleaning the house to move in. Otherwise I would soooooooooo be in for this.

 'Hood or maybe some special cargo in the hold of the ship... of the kind that has lots of claws. :) Btw- you want the (adjusted) stats on those guys again?

Sadly having a home ready is more important then gaming...but not by much! :P

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 18, 2006, 11:42:32 AM

( I know jibba and john will be there, they are always there  :P )

I have nowhere else to go. :(


 :)
Title: Re: The maplewood warzone saga
Post by: mchiao on July 18, 2006, 03:54:28 PM
I'll see if I have enough points in Cybertronics.  Can we start a bit early?  noon is a bit late already especially I have to leave at 4pm.  how is 10am sounds?   ;D
Title: Re: The maplewood warzone saga
Post by: masherking on July 19, 2006, 05:02:51 AM
I'm looking into seeing who can be there at 10:00am.
I should be there, maybe get a 2hour game in and then  play the 12:00 game against jibba.

I'll post here and let you know what the plan is.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 19, 2006, 05:05:11 AM
I could probably wake up early to be there at 10.
Title: Re: The maplewood warzone saga
Post by: masherking on July 19, 2006, 05:30:21 AM
I'm seeing if serge wants to play. (hell he has to be there to open the store).

I think his bahaus vrs scotts Imps would make for a classic face off. ;)
if not either me, you, or john (depending how early he can make it) could beat scotts army silly  :P

if Philly comes down. he can face off against johns stalker army of death (hell it kick dave's butt).

if all goes as planned you and me can face off on titan.

if any one cares to try it ,I can write up some scenerios for them classic "maplewood warzone saga style". 8)

game 1.  "Yorimoto" battle for fallen mishma ship on titan

game 2. "From the Darkest Night they came" a Dark Legion night time raid on corp base.

game 3. "The Nobles War"  classic Bahaus vrs Imps (or as it seems cybertronic) battle

I'll do a write up later tonight.
I like to add a challange beyond the simiple kill'em all.
Title: Re: The maplewood warzone saga
Post by: mchiao on July 19, 2006, 06:51:08 AM
Mashser,

who is playing imps?
Title: Re: The maplewood warzone saga
Post by: masherking on July 19, 2006, 07:01:48 AM
dont you play imps?

I thought you did.
oh wait your playing cybertronic, right

Either way any army would do.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on July 19, 2006, 07:03:37 AM
Quote
I'm seeing if serge wants to play. (hell he has to be there to open the store).

Doh!  I guess my Bauhaus are out.  Might as well, I'm not too inclined about gluing them.  So little time, so &#*(@ hot and humid to do anything else!  If anything,  I'll tweak my DL list and add some new stuff.

Quote
if not either me, you, or john (depending how early he can make it) could beat scotts army silly
 

Ah yes,  DL forces are so awesome.  It's so good to wear black hats!  I'll be there, around 10 or 11 ish to help set up the tables.


Cool scenario titles,  Especially, "From the Darkest Night They Came."  So foreboding, so sweet. 

Anyway,  I'm cool with playing any scenario with any faction.  If need be, I can proxy my DL for ***GASP*** one of the good guys.

Hooray for the Sunday Maplewood Warzone Extravaganza!!!
Title: Re: The maplewood warzone saga
Post by: mchiao on July 19, 2006, 09:21:05 AM
I got 8 more weeks left... Can we do Chronopia after this...

I got into WZ because of Chornopia and yet I play them the least.  Wait... I gotta play my Mishima, Bauhaus and my Dark Legions...  SIGH... not enough time.
Title: Re: The maplewood warzone saga
Post by: masherking on July 19, 2006, 06:57:27 PM
"Yoritomo"

on the ice moon Titan

 Mishima ninja sat on top of large ice shelf. Clad in a uniform that not only blended him to the back ground but protected him from Titan's cold and bitter winds. He spies the battle below
           
               Typing on a small keyboard on its arm. A tight laser message is sent to the Mishima landing craft hiding in near orbit.
             Message reads as follows.
                 "....Battle goes poorly for Bauhaus **end**
                       Dark legion is winning but lacks re-enforcement.**end**
                               what are orders.***end***

     short while later a reply "....hold position**end
                                               we are coming down... **end**"

The cartel has leak the info of downed battleship to Mishima for 2 reason.
     1. that the cartel needs the baroness alive, Bauhaus refused to hand her over. They were warned the info of battleship that was given to them could also  be given to an other. (the series of impossible events was the cartel doing) Bauhaus thought the Cartel was bluffing....Cartel never bluffs.

      2. The downed battleship is a the Mishima flagship "Yoritomo"  thought lost when it went down fighting against impossible odds. this a ship of legend. The cartel handing this info over to Mishma has earned the cartel a hard to get  '"I owe you" from Mishima.

Forces: Mishima (jibba)  Dark legion (masherking)

objective: 1000pt battle for the ship.  with  Dark legion numbers at all time low a Mishima strike force thinks its the best time too strike!

setup: half the  board is a ice cave dug out by Corba and the Yoritomo when it crashed.
The other half is ship/base. (doom tiles)

 ______________________________________________________________________

"From the Darkest night they Come"

thanks to the spy station  " The Rock " the base was given full warning.
Lock down and load up. Dark Legion is coming and their coming Tonight!!
                 
              ---------------------------------------------------------------------

ok when Dark Legion lost the battle "between the rock and a dark place" they lost the ability to land a surpise attack on mars.  knowing this the legion is attacking at night hoping to use the darkness to their advantage, But the base knows their coming and is able to quickly prepare defences.

Forces: Dark Legion (iron panda)  Captiol(philly) or if philly cant make it  which ever army scott wants to play with :P

rules: night fighting and  scenerio one: Hold the line.
               changes: defender 900pts
                              attacker  1400pts. Reason for the point change is I feel night rules swings to the attackers favor..Of course I could use some input on this.
           
also inside the base night rules are ignored due to spot lights


setup 2/3 rds little cover, open ground. 1/3rd is defenders base set up sandbags and makeshift barriers  with a base building or two.

tell me what you guys think.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 20, 2006, 05:23:04 AM
Sounds good to me.  I'm gonna have to start gluein'.
Title: Re: The maplewood warzone saga
Post by: PhillySniper on July 20, 2006, 06:54:27 AM
""From the Darkest night they Come"

thanks to the spy station  " The Rock " the base was given full warning.
Lock down and load up. Dark Legion is coming and their coming Tonight!!
                 
              ---------------------------------------------------------------------

ok when Dark Legion lost the battle "between the rock and a dark place" they lost the ability to land a surpise attack on mars.  knowing this the legion is attacking at night hoping to use the darkness to their advantage, But the base knows their coming is able to quickly prepare defences.

Forces: Dark Legion (iron panda)  Captiol(philly) or if philly cant make it  which ever army scott wants to play with :P

rules: night fighting and  scenerio one: Hold the line.
               changes: defender 900pts
                              attacker  1400pts. Reason for the point change is I feel night rules swings to the attackers favor..Of course I could use some input on this.
           
also inside the base night rules are ignored due to spot lights


setup 2/3 rds little cover, open ground. 1/3rd is defenders base set up sandbags and makeshift barriers  with a base building or two.

tell me what you guys think.

Ive played this scenario with Dave several times. With 750 to 1400 Points the defender very rarely lasts past round 2 or its soo obvious that its over that its not even funny. I think the 900 to 1400 points gives a better chance. I think the defender should get night vision gear for free since they know they are going to be hit.  ;D

Panda design 2 forces, one attacker and one defender. This will go fast so we can play one game from both sides.
Title: Re: The maplewood warzone saga
Post by: masherking on July 20, 2006, 07:28:45 AM

 I think the defender should get night vision gear for free since they know they are going to be hit. ;D


Thats why I gave the extra points  ;)
this is a tough one. I will honest I never played this scenerio. I was hoping the defender would be smart enough to set up a lot of hard cover and this would balance it out.
   Man I hope this last longer then 2 turns. :o
The extra points was set up to help the defenders because its Night fighting rules. Night vision would swing the advantage back to the defenders as you'll be able to fire into his incomeing forces for a turn or 2 before he fire into yours (make every shot count  ;)).

this is why I like posting the scenerios  head of time. Gives you the chance to make the most effective list you can for crap your army is about to find themselves in. 8)


but if both of you agree to it dont let me stop you :P

p.s.
 its not a bad idea to try both the defender and attacker.
I enjoy writting these up and like to see what works and doesnt.
Title: Re: The maplewood warzone saga
Post by: PhillySniper on July 20, 2006, 09:16:08 AM
I dont mind not using the NVGs. I just hope his Stalkers are up to a little tsate of Orca power  ;D After reading the scenario over, The defender gets hard cover as long as he is in the fortress is that correct?
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 20, 2006, 09:30:41 AM
You know what stalkers hate?


Sunset Stikers. :)

oh, and dogs.
Title: Re: The maplewood warzone saga
Post by: Topkick on July 20, 2006, 09:32:25 AM
If you are going to negate night rules with spotlights in the camp then that would limit or ruin the effectiveness of the night vision equipment for troops in or near the camp. The troops using them would be in effect snow blind as the NVG's would gather in all the available light and white out.

I'd suggest using trip flares or if those aren't in the rules (been too long since my last night fight) combining the rules for flares and minefields to represent trip flares. These little booby traps would cause the approaching enemy to reveal their position - when triggered they would fire a flare that would illuminate the position.

Allow the defender to set ambushes. If you are using deployment cards then allow an extra dummy for each ambush set. If not have the defender note and show to the Judge a diagram the planned ambush. A tree or other nonthreatening terrain piece could represent the ambush point. When the ambush is triggered then set the troops in and let 'em rip. To represent the ambushers advantage allow the ambushers to deploy on wait.
Title: Re: The maplewood warzone saga
Post by: masherking on July 20, 2006, 11:13:22 AM
I dont mind not using the NVGs. I just hope his Stalkers are up to a little tsate of Orca power  ;D After reading the scenario over, The defender gets hard cover as long as he is in the fortress is that correct?

I dont mind not using the NVGs. I just hope his Stalkers are up to a little tsate of Orca power ;D After reading the scenario over, The defender gets hard cover as long as he is in the fortress is that correct?
Good question.
At maplewood what you see is what you get.  General rule for cover is 50% of the model canot  be seen its covered.
depending what your behind tells if its hard or soft (ex: brick wall is hard, thick bush soft) declare what pieces of terrian is what before battle.

AS for this scenerio defender gets to lay out the base as they wish. Meaning if you got sandbag model walls, barrels,  brick walls  (all would be hard cover)  or barbwire; you get to lay them out. If you own some bring them, I know the store has some to play with. Of course you must be behind it to get the cover...just because your in base doesnt mean its a blank check for hard cover no matter what ;)

also in "Hold the line" (you said you played this before so you already know) you get  to use force cards for deployment (include your false leads :)) and the attacker doesnt. 
what you DO get free for just being in the Base is your army is always consired to be in coherency while on Base( "hold the line" in the rule book covers this in detail)

I hope this helps
any other questions let me know.

PS
I too would use some orcas and maybe a sniper(or 3) with night vision (if the army list allows for such things)
Title: Re: The maplewood warzone saga
Post by: masherking on July 20, 2006, 11:29:26 AM
If you are going to negate night rules with spotlights in the camp then that would limit or ruin the effectiveness of the night vision equipment for troops in or near the camp. The troops using them would be in effect snow blind as the NVG's would gather in all the available light and white out.

This very true, I didnt want to bog down the game with xtra night vision rules. I figure they fix that issue with nightvision gear in the far far future  ;)


I'd suggest using trip flares or if those aren't in the rules (been too long since my last night fight) combining the rules for flares and minefields to represent trip flares. These little booby traps would cause the approaching enemy to reveal their position - when triggered they would fire a flare that would illuminate the position.


now this I like.
I too dont know if there in the rules but I will look at see.



Allow the defender to set ambushes. If you are using deployment cards then allow an extra dummy for each ambush set. If not have the defender note and show to the Judge a diagram the planned ambush. A tree or other nonthreatening terrain piece could represent the ambush point. When the ambush is triggered then set the troops in and let 'em rip. To represent the ambushers advantage allow the ambushers to deploy on wait.

this another neat idea.
I would tend to think theres enough for the guys to remember and keep track of now.
But I will use this in the future.

as always thanks Topkick ;)

  On a side not. Every find that Legion of steel conversion to warzone  8)

Title: Re: The maplewood warzone saga
Post by: Topkick on July 20, 2006, 11:43:47 AM
Ran the LoS/Warzone hybrid at Origins
Title: Re: The maplewood warzone saga
Post by: masherking on July 20, 2006, 11:45:14 AM
I would like to see the army list good sir :D
Title: Re: The maplewood warzone saga
Post by: Topkick on July 20, 2006, 11:52:48 AM
I'll re-add it to the list....too much to do - I may have to quit my job to keep all my hobby commitments  ;D
Title: Re: The maplewood warzone saga
Post by: masherking on July 20, 2006, 12:03:45 PM
I'll re-add it to the list....too much to do - I may have to quit my job to keep all my hobby commitments  ;D

How dare real life stand in the way of good gaming!!!
Title: Re: The maplewood warzone saga
Post by: mchiao on July 20, 2006, 12:55:44 PM
Life is too short to waste on job/work/career.

 ;D
Title: Re: The maplewood warzone saga
Post by: Brother Jim on July 20, 2006, 01:37:55 PM
LOS/Warzone would be cool !!!

Do you happen to have the forces from Planetstorm, or is it just the LOS box ??

I ask because I have a good size selection of Infranites.
Title: Re: The maplewood warzone saga
Post by: Veez on July 20, 2006, 04:52:55 PM
Depends on the tech level of the NVGs; low tech and they would blind out; higher tech (with a higher chance of being corrupted by the dark symmetry unless protected by brotherhood spells or cybertronic parts) the goggles would de-gain (although image quality would be lost).  Either way the wearer would just flip them up until the light passed.  Loosing night vision would not be too much of a problem since some is already lost by using the goggles and the eyes would adjust quickly. 

In other words-no real reason to re-write the rules.

Other useless tips; they do not work in absolute darkness (such as a cave or your closet), they must have some sort of light, be it starlight or light in the non-visible but near IR spectrum.
Also, unless you have a linked set, they are hard to walk with because you lose depth perception.







200+ Goggle hours and counting.
Title: Re: The maplewood warzone saga
Post by: masherking on July 20, 2006, 06:17:18 PM
LOS/Warzone would be cool !!!

Do you happen to have the forces from Planetstorm, or is it just the LOS box ??

I ask because I have a good size selection of Infranites.


I have all the armies.
Oh how sweet it would be to use the warzone rules for them.
Title: Re: The maplewood warzone saga
Post by: Topkick on July 20, 2006, 07:37:06 PM
LOS/Warzone would be cool !!!

Do you happen to have the forces from Planetstorm, or is it just the LOS box ??

I ask because I have a good size selection of Infranites.


I have all the armies.
Oh how sweet it would be to use the warzone rules for them.

Project time for me - me thinks
Title: Re: The maplewood warzone saga
Post by: Iron Panda on July 21, 2006, 04:22:27 AM
Quote
You know what stalkers hate?

Sunset Stikers.

oh, and dogs.

Quote
I just hope his Stalkers are up to a little tsate of Orca power 

All this smack talk's riling up my Stalkers!  They will be bringing more friends into the scenario...



   

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 21, 2006, 06:28:11 AM
Oh, the smack talk has not yet begun!!

Prepare for Mishima (or maybe Capitol) death!!
Title: Re: The maplewood warzone saga
Post by: PhillySniper on July 21, 2006, 07:13:36 PM
Quote
You know what stalkers hate?

Sunset Stikers.

oh, and dogs.

Quote
I just hope his Stalkers are up to a little tsate of Orca power 

All this smack talk's riling up my Stalkers!  They will be bringing more friends into the scenario...



   



All I have to say is "Im NOT Dave!!" and  "Stalkers dont like flamers or Orcas!!!"

"Put the women and children to bed cause this aint gonna be pretty... Nite Masher!!!"
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 23, 2006, 05:54:46 PM
Well, today had alot of good Warzone action.  I went up against Mchiao and his Cybertronic with my Bauhaus Dragoon/Jungle Kommando army (my first time out with Bauhaus).  It was.... not pretty, to say the least.  Mchiao's dice were not working for him, and he took a beating (although it might have not been so bad if we had known that Mirrormen had 2 wounds)  However, it was damn good fun for both of us, and a good warm-up for the day.

After that (and after lunch)  Mchiao took on Iron Panda (which I'm sure one of them could decribe better), while I took on Masherking and his Dark Legion with my Mishima (also a first go for me)

All I have to say.  Shadow walkers with their sniper rifles are F'in' MEAN.  It really came down to the wire, with Masherking finally taking me down with only 3 Blessed Legionares and a FT guy still alive.


All in all, it was a good day of Warzone, and I got a bunch of Assault Marines, who are going to have to be tested.
Title: Re: The maplewood warzone saga
Post by: mchiao on July 23, 2006, 07:34:46 PM
Jibba,

How many Jungle Commandos did my death egg killed?  I also realized another mistakes that I made.  I should've charged with my mirrormen when you open that door...  I would have a better chance of killing your Kapitain.

It was my first time with Cybertronics and I enjoyed the spanking every minute of it...  ::)  May I have another SIR!
Title: Re: The maplewood warzone saga
Post by: masherking on July 23, 2006, 07:37:43 PM
More tales of the MAplewood Warzone Saga.

        On the Ice Moon Titan......

last of the Misihma warriors fell, there spilled blood frozen in the time it takes to draw breath.
Warriors of darkness raised their weapons to the air. Their foul cries turning into a fouler pray praising their Dark Lords.
Victory belongs to Evil today and Evil marches towards its prize....

       On the surface of  Titan....
 ...the ground shakes and the thick ice cracks. Jets of water vapor shoot into the air. An Explosion that would forever scar Titans surface can see from orbit. In the Aftermath a large shape fills the titan sky. Its the Yoritomo and it has risen from its frozen grave. But a darkness shrouds this historic moment. The ship of legend ONCE named Yoritomo obeys new more sinster masters. The Dark legion gylps that dot its once proud hull glow with a errie power and it reads AZOGHAR.

=================================================================

Yes Jibba and I had a great game of warzone.
I played a newer version of my Dark legion list and he played Misihma for the first time.
It was down to the wire. First half of the game I would have sworn Jibba was going to win
( I hate..HAAAAAAAAAAATEEEEEEEE those twice damn ninja snipers little buggers killed half my army all on their own ) but my sweet Blight Commandos help pull a win from behind.
the last play was commando tainter flaming the last of the ninja snipers (YEAHHHHHH)
and what was left of my Blessed killing Amaterasu turning her into a zombie :)  then having them kill what was left of Jibbas force.
All told I had 4 guys left on the table
a damn good game.

===================================================================


        ......on broad the AZOGHAR

      Emerging from the shadow the ninjas dispatch the last of the computer core guards.
The skilled Shadow Walkers sunk in during the battle between Misihma and Dark legion when the then named Yoritomo was still trap under the ice. Now that the last of the guards are dealt with the ninjas begin their work. They install a new computer board with Cybertronic markings into the ships computer heart....
                ****computer download  complete****
                          ****AI rebooting***
                         ***AI rebooting***
  ....footsteps echo down the hall more dark troopers are coming.
                     the Shadow Walkers step back into the shadows.
Their skills of stealth has kept them alive this long
                 will it keep them alive a little longer.
Title: Re: The maplewood warzone saga
Post by: Dr. Nick on July 24, 2006, 12:07:18 AM
 :D

no matter what, in the end the evil guys WILL get a bashing.. the rule of tradition, I guess..

(and maybe why noone of my upcoming players wants to play dark legion...)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 24, 2006, 05:08:00 AM
Oh, Aramatsu will be back!!!

Good thing you only managed to kill her body double. :)


Besides, any character that managed to do 19 points of damage in a CC attack is worth taking again.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on July 24, 2006, 05:47:21 AM
Fine game it seems like. Too bad I have to leave early  :-[

Game with Mchiao, eventhough it was only 500 points was quite brutal and see-sawed all the way to the end. 

I fielded:

2 units of 8 Undead Legionaries w/ Necromutant leader and Golem of Darkness.

and a 3 man squad of my ever-present Praetorian Stalkers with an Enforcer.

Scott had:

2 units of 4 Mirror Men.

1 6 man unit of Shock Troopers.

I was unnerved when Mchiao didn't deploy any of his troops at first. ( His army consists of all infiltrate and paradeploy units and can be quite disconcerting.)  So, I hid all my troops in some burned out buildings hoping he doesn't get the initiative.

His Mirrormen infiltrated my left flank while my undead legionnaires popped out and took some of them off with my Stalkers paradeploying close by.  They didn't account themselves well though as they were scattered and failed their LD while landing.  They managed to take one Mirrorman but were chopped up handily in the end.  ( I hate the Mirrormen's residual damage weapon!)

My left flank of undead performed well though as they held those @@^(*&@! Mirrormen at bay and whittled them down considerably but were wiped out in the end.

On the right, my undead took out the paradeploying shock troops in several turns but the remaining Mirrormen, fresh from annihilating my left flank tore into them.  Only two of them left at the end to gain victory for Cybertronic!

Good game, Scott.  The game went nail-bitingly back and forth with victory being denied by both throughout until the end.

There were some civilians on the board and they were quite a nuisance, blocking LOS.  We should have moved them randomly to annoy each other to no end.



Title: Re: The maplewood warzone saga
Post by: Shadow__ on July 24, 2006, 08:59:19 AM
Hello,

Were you playing with special home rules? I ask the question because I noticed that there are only Elite troops in the Cybertronic army, which is not legal in a normal game.

And also, the beautiful CSA-404, favourite close combat weapon of the Mirrormen, has residual damage only against mortal models. Against a corporate foe, it is not a problem, but the Praetorian Stalkers are necrobiotic creatures.

Congratulation to all the players involved in the saga, and special thanks for Masherking for the background of each battle. I hope to read you soon.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on July 24, 2006, 09:22:24 AM
Quote
And also, the beautiful CSA-404, favourite close combat weapon of the Mirrormen, has residual damage only against mortal models. Against a corporate foe, it is not a problem, but the Praetorian Stalkers are necrobiotic creatures.

Doh!  I gotta read the rulebook again tonight!
Title: Meanwhile, on Mercury...
Post by: Jibbajabbawocky on July 24, 2006, 10:10:19 AM
       Hassan Soshuri sat impatiently in his chair, wringing his hands together and hoping the semi-hidden guards standing in the shadows of the cavernous office.  The lights were dimmed, possibly to reflect the artificial night-time of the underground cave systems of Mercury, or perhaps to make him pay more attention to the high-back chair on the other side of the polished Venusian Mahogany desk before him.  The chair was back-lit by the light comming through the wall sized window, a garish display of the various neon signs crowding the view of the pedestrians on the street, many floors below.  Hassans well worded report of the Titan incident lay on the desk, apparently unread.  His Leige Lord had died there, along with Lady Amaterasu, a true hero of Mishima, had reported fallen and ben raised as an undead abomination.

      "So, Soshuri-chan, you have failed."  The voice from behind the chair startled him, not just due to it's suddeness, but also it's youth.  "Shoju-san... my strategy was fool-proof, there was no way it could have failed" Soshuri's voiced faltered, his words seemingly swallowed by the darkness.  A pregnant pause passed.  "The only fool, my dear Soshuri-chan, was you.  You caused the death of a Liege Lord, and if I had fully trusted you, the life of one of our greatest heros, Lady Amaterasu."
     Soshuri was confused.  "B-b-but my Daimyo, Lady Amaterasu was reported to have been raised as Undead..."

     A soft voice from behind him crooned, "Reports have known to be wrong, little man."  Soshuri swiveled suddenly in his chair, and looked into the unmistakable eyes of Amaterasu herself, clad in a conservatively cut priestess robe.  He attempted to stutter out a question, but she interupted him before he could get the words past his tongue.
   "The reason I stand before you, little man, is because I sent one of my doubles out instead, a double, I must say, took many years of training to get to my esteemed rank.  An investment, if you will.  An investment that you foolishly squandered."  Her eyes burned into his, and he turned his view to the carpet, trying to avoid her piercing gaze.  the sound of a throat clearing behind him game him the opportunity to turn his back on the esteemed High Priestess.  The chair behind the desk was turned around, and sitting in it was a boy no older then 18.
    The boy spoke. "Your failure in this endevour has dishonoured not only you, but your family as well.  Since you were too much of a coward to take your own life, and instead send me a detailed lie attempting to cover for your shame, you will leave this place, and go immediately to Yokohama spaceport.  There you will meet your wife, father, and 2 sons, and you will all be taken from there to our processing base on Mars.  No one will aknowlege your existance from this moment on, nor theres.  perhaps your shame will be lifted when you sacrifice your life in service to the Corporation.  Now leave, Sohuri, and may this be the last time you hear your name."

    The sudden shock of all this was too much to bear.  "Dismissed.", The boy said.
Soshuri stood up, cleared his throat, and immediately fainted.
 
    He woke up some time later, the exact amount, he could not say.  the slick grey walls of a transport ship greeted him, along with the eyes of his wife, who wore a simple grey mask over her entire head, as he focused on her, she averted her eyes, and went to the wall of the cargo container, and began weeping softly.  He looked down on himself, and saw the rough brown robes that were so ignored, yet so feared by all Mishimans.  He had become lower then the lowest criminal, more base then the obnoxious Capitolians, and almost more reviled that the hordes of the Dark Legion.  He had become that which was worse then death itself.  That which only the cleansing fire of a redemtion harness could erase.

Faceless.
Title: Re: The maplewood warzone saga
Post by: masherking on July 24, 2006, 10:16:49 AM
Hello,

Were you playing with special home rules? I ask the question because I noticed that there are only Elite troops in the Cybertronic army, which is not legal in a normal game.



Some of us are playing with new armies after not playing in sometime.
Making mistakes on the rules are bound to happen.
Few more games and you'll see less and less rule errors. 
Thanks for pointing it out. We'll be on the look out for that in the future.


Congratulation to all the players involved in the saga, and special thanks for Masherking for the background of each battle. I hope to read you soon.

Thanks for reading  :)
I offen wonder if people like these posts or not.
The players at maplewood enjoy them.  ;)
Title: Re: The maplewood warzone saga
Post by: Dr. Nick on July 24, 2006, 11:04:11 AM
Yes, the story is great... almost to much...

first the bad guys win shock and now this utterly horrible "cultural thing".. sharp story
Title: Re: The maplewood warzone saga
Post by: masherking on July 24, 2006, 11:16:42 AM
Yes, the story is great... almost to much...

first the bad guys win shock and now this utterly horrible "cultural thing".. sharp story

In Warzone. Its the battles we play tell the story and its not always pretty   ;)

Oddly I was routing for Misihma....too bad I had to beat him  8)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 24, 2006, 11:30:16 AM
That's OK, I've got a good reason to field more faceless next game. :)


Faceless: The Other Explosive Meat.
Title: Re: The maplewood warzone saga
Post by: masherking on July 26, 2006, 06:37:05 AM
Hey guys few questions

what armies is everyone playing this weekend ?
             -just glued my new army WOLFPACK MAD MAX ARMY  ;D
                   Humongous comes to maplewood...." DO NOT FORCE ME (long drawn in beath)TO RELEASE MY DOGS OF WAR!!!"


What do guys feel about doing the Baroness scenerio either this weekend or next?
            -kinda curious to see how it would have turned out.

This thread is 14 PAGAES long maybe its time I started a new thread  :P


 
 
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 26, 2006, 06:51:09 AM
I'm all for doing it this week.  It depends if everyone else wants to play as well. (and we do need civilians running around, dammit!)
Title: Re: The maplewood warzone saga
Post by: masherking on July 26, 2006, 07:03:47 AM
Well I figure
You'll be Corba/captial (of course)
I'll do cartel (of course)
John is dark legion (of Course)

and if scott has bauhaus he can get into the sweetness too.

how many points?
I'm tthinking 600 to 650.

that way we can make sure we finish this time ::)
what do you guys think.
Title: Re: The maplewood warzone saga
Post by: mchiao on July 26, 2006, 07:17:40 AM
I got Buahaus.  600 or 650?  Why Bauhaus tho?  The only thing that I dont have is the cartel.  I can help out with Cobra or Dark Legion.
Title: Re: The maplewood warzone saga
Post by: masherking on July 26, 2006, 07:35:50 AM
I got Buahaus. 600 or 650? Why Bauhaus tho? The only thing that I dont have is the cartel. I can help out with Cobra or Dark Legion.

Originally we had a Bauhaus player who droped out .
The scenerio was written in respones to a game the Ex- bauhaus player won.

if you can filll in the bauhaus slot for this one game that would rule.
hopefully this would be a quick enough battle and you can a 2nd game in . With force of your choice to whip my butt with   ;)

After this battle....
         .......I finallly get to rescue AGENT NICK MICHEALS ( sometime in the near future  :P)
   
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 26, 2006, 08:22:46 AM
Can you survive the terrible traps and perils of, THE TERRORDROME!?!?!!
(I actually have a cunning plan for this scenario, I'll explain it further on Sunday)
Title: Re: The maplewood warzone saga
Post by: mchiao on July 26, 2006, 08:53:31 AM
Sure thing.  I'll play Bauhaus.  I guess I have no choice but to play the jungle commandos...  600 or 650 pts?

Title: Re: The maplewood warzone saga
Post by: masherking on July 26, 2006, 09:03:37 AM
Can you survive the terrible traps and perils of, THE TERRORDROME!?!?!!
(I actually have a cunning plan for this scenario, I'll explain it further on Sunday)

Dont you know THE TERRORDOME is the hottest vaction spot on earth. :)
Title: Re: The maplewood warzone saga
Post by: Veez on July 26, 2006, 09:21:35 AM
What happens at THE TERRORDROME stays at THE TERRORDROME.
Title: Re: The maplewood warzone saga
Post by: masherking on July 27, 2006, 05:15:17 AM
What happens at THE TERRORDROME stays at THE TERRORDROME.

thats funny.
Now I got this urge to do a Barter Town scenerio on Dark Eden (earth) one day
Hmmm....maybe it bacome like a backwater netural port  for the whole solar system. A place for all kinds of backwater deals and "off the books" agreements.
yeah I like this
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 27, 2006, 05:22:59 AM
Who contols Barter Town!?!

masta blasta...

WHO!?!!


MASTA BLASTA!!!!
Title: Re: The maplewood warzone saga
Post by: masherking on July 27, 2006, 05:31:07 AM
damn straight
Title: Re: The maplewood warzone saga
Post by: Dragon62 on July 27, 2006, 05:43:04 AM
But MAX ruins barter town!!!!!
Title: Re: The maplewood warzone saga
Post by: masherking on July 27, 2006, 05:45:29 AM
damn straight

damn, you made me quote myself
just earn yourself a kool point
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 27, 2006, 06:22:17 AM
I need to get my Assault marines together, since I really want to try them out.
Title: Re: The maplewood warzone saga
Post by: masherking on July 27, 2006, 06:29:05 AM
I need to get my Assault marines together, since I really want to try them out.

is that what corba going to bring to the four way battle.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 27, 2006, 06:30:22 AM
It depends.  I might need to borrow those Howling Banshees from the case.
Title: Re: The maplewood warzone saga
Post by: masherking on July 27, 2006, 09:11:03 AM
Sure thing.  I'll play Bauhaus.  I guess I have no choice but to play the jungle commandos...  600 or 650 pts?



screw it make it 600pts (unless some feels strongly otherwise)

between the 4 of us puts 2400pts on the table. I think this would be good enough. Besides it make for a good challange to cram all you want into 600pts  ;)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 27, 2006, 09:16:23 AM
Now all I have to do is convince Serge to stay away from the table.


How many times are we going to get into an arguement about CC?

I'm betting on at least 5 times.
Title: Re: The maplewood warzone saga
Post by: masherking on July 27, 2006, 09:37:16 AM
Now all I have to do is convince Serge to stay away from the table.


How many times are we going to get into an arguement about CC?

I'm betting on at least 5 times.

your being kind.
its a silly point he's making. It comes from not playing the game enough to see how well the rules work.
remember he's coming from GW game rules. I've seen alot people do that.

He sooooo wants in on the  maplewood warzone sweetness. He's trying to talk hinmself into not playing for some strange reason.  I've ask him to play but he said no.


Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 27, 2006, 09:42:12 AM
It's for the best, really.

we don't need another nerve gas incident.
Title: Re: The maplewood warzone saga
Post by: masherking on July 27, 2006, 09:58:06 AM
It's for the best, really.

we don't need another nerve gas incident.

Remember the cobra vrs bauhaus fight on titan?

what nerve gas and titan (how can I make it across the board in 6 turns ?) has taught me is to "stick to my guns" on rules call and not give in anymore when I know better.

Lessons learned....just helps us run better warzone games at  Maplewood.  ;D

Title: Re: The maplewood warzone saga
Post by: PhillySniper on July 27, 2006, 10:27:10 AM
I gotta get up there for some games. Are any of you guys available other than Sat and Suns?
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 27, 2006, 10:27:30 AM
I was actually coming up with some vague "campaign Point" rules for the campaign.


Basically, whenever a faction (Corporation or DL faction) wins a scenario, they get a certain number of points that can be spent on future scenarios, for things like buying Barbed wire so it doesn't need to come out of your build point total, to limited contol over a scenario, reinforcements, etc.  I figure with enough points, you can shift allegiences between factions, so you could build your army from different Corporations or somesuch.

(example: Capitol wins enough scenarios to be able to "buy" an alliance with Mishima.  For the next few scenarios, Capitol forces [regardless of player] can take Mishima units in their army build)

I figure this, combined with the narrative connection between scenarios, would make for some interesting strategies.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 27, 2006, 10:28:13 AM
I gotta get up there for some games. Are any of you guys available other than Sat and Suns?

I could probably get up there some friday nights.  It beats driving home through killer traffic.
Title: Re: The maplewood warzone saga
Post by: masherking on July 27, 2006, 10:39:19 AM
I was actually coming up with some vague "campaign Point" rules for the campaign.


Basically, whenever a faction (Corporation or DL faction) wins a scenario, they get a certain number of points that can be spent on future scenarios, for things like buying Barbed wire so it doesn't need to come out of your build point total, to limited contol over a scenario, reinforcements, etc.  I figure with enough points, you can shift allegiences between factions, so you could build your army from different Corporations or somesuch.

(example: Capitol wins enough scenarios to be able to "buy" an alliance with Mishima.  For the next few scenarios, Capitol forces [regardless of player] can take Mishima units in their army build)


I figure this, combined with the narrative connection between scenarios, would make for some interesting strategies.


I like where your going with this.
I like buying barbed wire  (and similar things ) and reinforcements.
Not sure about getting units off list  (this can lead into serious game balance issues)
             -though might change my mind on this...hmmmmm

How about forceing battle field contions...enough points and you can turn the scenerio into night time, Make it a middle of a snow storm or "getting the jump" where you use force cards the other army doesnt. Things like these could give a fun push to win to earn points.
hmmmmm.....we'll talk more on this on sunday.

wonder what people here in forum think.
how would you make this work? or drop the idea?
what do you all think?
Title: Re: The maplewood warzone saga
Post by: masherking on July 27, 2006, 10:41:45 AM
I gotta get up there for some games. Are any of you guys available other than Sat and Suns?


yeah we missed you on  sunday.
Poor iron panda was soooo looking forward into beating you.

bad phillysniper
bad phillysniper

thats ok we know the scenerio was too scary for you
 :P
Title: Re: The maplewood warzone saga
Post by: PhillySniper on July 27, 2006, 10:50:16 AM
I gotta get up there for some games. Are any of you guys available other than Sat and Suns?


yeah we missed you on  sunday.
Poor iron panda was soooo looking into beating you.

bad phillysniper
bad phillysniper

thats ok we know the scenerio was too scary for you
 :P

Yeah I found out I had to work on Sunday late Sat nite.  As far as Panda goes...He beat Dave because he blinded him with all that unpainted metal on the table ;D Ill make sure to wear shades when I play him :) I know he was sobbing with relief when I didnt show ;D
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 27, 2006, 10:59:00 AM
I like where your going with this.
I like buying barbed wire  (and similar things ) and reinforcements.
Not sure about getting units off list  (this can lead into serious game balance issues)
             -though might change my mind on this...hmmmmm
wonder what people here in forum think.
how would you make this work? or drop the idea?
what do you all think?

We can come up with a rough outline for how this can work, and then post that, and see what everyone thinks.
Title: Re: The maplewood warzone saga
Post by: PhillySniper on July 27, 2006, 11:12:11 AM
I think its better to leave the Allies where they lie. I mean can you imagine a 1000 point force with a Capitol and Bauhaus alliance? I mean Strikers and Mortants with Dragoon sniper  and HI RL support? Orcas backed up with a skimmer. AssMars with Venusian rangers?!?!?!? Oh the Horror!!!
 I like the idea of points being used to alter the enviornment tho and slightly alter the scenario. The terrain is the best idea especially when you have to defend something.

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 27, 2006, 11:14:54 AM
*nod*

I think we can get rid of the Alliance bit and not hurt the Campaign Point system.
Title: Re: The maplewood warzone saga
Post by: Dragon62 on July 27, 2006, 11:35:20 AM
If you have a copy of the 1st edition rules there was a section in the very back of the book with campaign rule which gave you experience points you could use to buy all sorts of stuff(abilities, equipment, spec weapons , etc)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 27, 2006, 11:38:15 AM
Hmmm.... I'll have to give that a look.  From what I've seen, the points costs haven't changed too drastically between editions.
Title: Re: The maplewood warzone saga
Post by: masherking on July 27, 2006, 11:43:16 AM
chronopia has campaign rules too.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on July 28, 2006, 07:00:23 AM
Quote
Yeah I found out I had to work on Sunday late Sat nite.  As far as Panda goes...He beat Dave because he blinded him with all that unpainted metal on the table  Ill make sure to wear shades when I play him  I know he was sobbing with relief when I didnt show


Oh no you didn't!!! :o :o :o

Philly, you better bring your shades so next time we meet, my minis won't hurt your pretty l'il eyes.  As for my unpainted metal all over the table,  don't you worry, I'll bring more of them.  They'll be so bright and hot, they will awe everyone with lazy, mediocre painting goodness!!!

Oh Schnap! ;D ;D ;D

Kudos for the smack talk!  Made my Friday here at work bearable!
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 28, 2006, 10:14:38 AM
Oh, there will be smack talked.  Smack like you never heard!

Kapitan Schmidt of the Jungle Kommandos will make his glorious return!!!
Title: Re: The maplewood warzone saga
Post by: mchiao on July 28, 2006, 10:35:15 AM
You mean he is miraculously healed from the wound he got from those single wound Mirrormen?
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 28, 2006, 10:37:05 AM
Yes.

You'd be amazed how lucky he was that they managed to find his torso in that pile of rubble. :)
Title: Re: The maplewood warzone saga
Post by: mchiao on July 28, 2006, 10:39:28 AM
Is it Crispy or Oginal receipe?  It should have a nice caramelize layer from the heatsword.
Title: Re: The maplewood warzone saga
Post by: masherking on July 28, 2006, 10:40:56 AM
BEWARE!!!!!
I will rescue AGENT NICK MICHEALS
and how he will make you all pay MUHAHAHAHAHAAHAHAHAHAHA!!!!!
I have great an glorious plan  oh yes I do

prepare for the kind of Justice that come from Cartel agents well polish boot
                                                       OOOoohhhh YEeaahhhhh !!!!
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 28, 2006, 10:41:07 AM
Honey BBQ, baby.  Just like the ladies like it. :)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 28, 2006, 10:41:39 AM
Your justice will come at a price... and that price... is DOGS!
Title: Re: The maplewood warzone saga
Post by: mchiao on July 28, 2006, 10:42:11 AM
Sigh! He is sleep walking again...


BEWARE!!!!!
I will rescue AGENT NICK MICHEALS
and how he will make all pay MUHAHAHAHAHAAHAHAHAHAHA!!!!!
I have great an glorious plan  oh yes I do

prepare for the kind of Justice that come from Cartel agents well polish boot
                                                       OOOoohhhh YEeaahhhhh !!!!
Title: Re: The maplewood warzone saga
Post by: masherking on July 28, 2006, 10:54:31 AM
NOOOOOOOOOOOOOOO!!!!!!!
not the dogs.....Infamous Cobra boarding Dogs.
Trained since they were pups in Ship boarding tactics and in the ways of EVILLLLLLLLLL!!!!
they are the bane to the cartel agents everywhere......oh the horror.

My only hope...
    .....is my IMPERIAL WOLFPACK MADMAX ARMY.
                   CHEW ON MY NECROMOWER YOU EVIL MUTT!!!!!
                 suck gatling gun you dogs of damnation!!
                                                        you hounds of horror!!
                                                               you poochs of pandemonium!!!!
How does the bumper of a VERMIN APC taste huh!!!!
            
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 28, 2006, 11:04:13 AM
It tastes like chicken. :)

Really, all you're doing is encouraging them to chase after them big tires, and eat the driver.

Kinda poetic for Wolf Pack warriors to be devoured by canines.

You might as well change your clan name to Purina.
Title: Re: The maplewood warzone saga
Post by: masherking on July 28, 2006, 11:13:52 AM
.You might as well change your clan name to Purina.

that one.....that one cut deep man.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 28, 2006, 11:14:52 AM
cut deep..... like a mouth full of Milk Bone scented teeth!!!
Title: Re: The maplewood warzone saga
Post by: masherking on July 28, 2006, 11:32:27 AM
cut deep..... like a mouth full of Milk Bone scented teeth!!!

Humongous isnt laughing

 :P
Title: Re: The maplewood warzone saga
Post by: mchiao on July 28, 2006, 11:43:08 AM
better yet, the chiuaua clan.

www.chiuaua.com home of masher's chiuaua pack... small but leathal
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 28, 2006, 12:12:23 PM
It's the horrifying War Yip that terrifies his opponents.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 31, 2006, 06:25:08 AM
So, the "Rescue The Baroness" scenario was finally played yesterday, with the visiting new Mapewood regular Scott (mchaio) as Bauhaus, Other Steve (masherking) as Cartel, and myself as COBRA (Capitol with the serial numbers filed off)

Basically, a model representing the Baroness was placed in the center of the board, with the objective being to get a model to her, pick her up, and bring her off the table, through the players deployment zone.   Martian Banshees (aka Aero-Vipers) were the real MVPs ofthe scenario, running in, grabbing her, and jumping back out. (After taking pretty heavy casualties.  Thank Thom for Resolve)  Meanwhile, my K-9 units got completely shot up, as the dogs completely failed to hit anything.  On the other side of the board, Scotts GT Off-road shot up an entire Cartel Agent squad in one turn, and a Wolfhead Dragoon rocket launcher took out a bunch of Cartel Police.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 31, 2006, 06:30:07 AM
Later in the afternoon, Me and steve played a 600 pt. DL vs. Capitol game, which ended because Serge needed to close the store (Damn his eyes!!)  A Razide, a few Gamorean Emasculators, some Undead legionaires and a Preatorian Stalker squad went up against 2 squads of light Infantry and 2 Squads of Assault Marines w an Assault Marine Captain.  The LI got shot up my the Stalkers and the Razide, respectively, while the Assault Marines held up in a building and took pot shots at oncoming Necros.

the end of the game was a Razide, an Emasculator, a wounded Praetorian Stalker and a fresh one. and a few Undead Legionaires assaulting the building, with about 7 Assault Marines, a Sgt,and he Captain ready to make their last stand.  We considered it either a draw or a DL victory, as the Assault marines would have gone down fighting to the last man.

A rematch is set for.... sometime, as it was a very fun scenario.
Title: Re: The maplewood warzone saga
Post by: masherking on July 31, 2006, 07:36:31 AM
DEAD SNAKE WALKING  battle report:

  Town square, venus:

         The  Baroness kneeling before the choping block, waiting for the excutioners axe to fall.  In the crowd, behind the reporters and onlookers, stood 7 men in long trenchcoats.  
             "This is Alpha team, target is in sight were moving in."  
        The coats fall to ground, the 7 men reveiling themselves to be cartel police force. Just as they were about to move onto the stage to take the Baroness the Excutioner drops to the ground in front of them. The obvious victim of a bullet to the head.
            "Who F*@%!! fired that shot"
                       "  None of us sir!!! "
                                         "Look to the sky."  
            The Cartel team leader looked up to the sky.
                   he heard them before he saw them.
               " COBRRRRRRAAAAAAAA!!!"
         Touching down around the Baroness .no less then 8 Aero Vipers.
                     " damn snakes!!!"
at that moment the crowd panics. To the cartel's right side he can see Bauhaus Wolfheads working their way down the street responding to the crazed crowd.
                   "This is team leader!!!  Situation is RED HOT repeat RED HOT !!!!"
                            " Its going to hit fan folks and were right in the middle!"
        
         ********************************************************************************            
            JIbba, scott and me (iron panda couldnt make it) played Dead Snake Walking. The fight was short and bloody like I thought it would be. I had Cartel police and Imperial doom troopers (infiltrate them right to the baroness) and 1 squad of peace keepers and 1 squad of agents.
           Jibba had 2 squads of banshees (aero vipers) some dogs squad (evil dog squad) and a charater that gave him unholy initiative.
            scott had wolfheads (with 2 rocket launchers my I add)  2 squads of dragoons???( I think) and GT off road.
            Jibba and I was familar with this scenerio so our forces were geared to grab the baroness and run.
           scott had a more traditional line up ( though I didnt think he would bring a gt off road  :o).
    
By turn 1 one Cartel cop squad, Imperial doom trooper, 2 squads of banshees, squad of dogs and host of civlians were in the center of table surrounding the baroness. since noone is allowed to shot anyone on turn one. (scenerio rule) only some minior HTH, Bauhaus slowly marches up the table.
                 by turn 2   The cops hold ground and shot up a bunch of of Aero Vipers, jibba jumps out with the baroness  
         bauhaus shot some rockets. gt offroad starts an fight with agents in my side of the table.
   Combined fire power of cartel and bauhaus kills the squad with the baroness, droping her on jibba's side of the table. the 2nd squad of Aero vipers jump out to pick her up. Combined Bauhaus and Cartel firepower drops the 2nd
Air viper squad to 2 men (one is still holding the baroness). They pass their moral.
                     Turn 3 Jibba last Aero vipers jump off with the baroness.
                               the rest of jibbas army is killed off (except his charater that lives), Bauhaus and cartel square off for 2 more turns with the target gone and Bauhaus overwhelming firepower, Cartel beat feet.

A fun quick game.
Some quick highlands

all of turn 2...a sweet sweet blood bath  
scott out frustation shoots a civilan so he can get a better line of sight on Jibbas dog  handler.

To bad Iron Panda couldnt make it. His dark legion would've up the chaos level :)
 
 The outcome:
     Jibba wins so he gets his wish. COBRA is now (fluff wise) free to be its own power.
 **************************************************************************************

Next Battle
             ESCAPE FROM COBRA ISLAND
                               Agent nick micheals and fellow prisoners make their move.        

                      



 
                      
 
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 31, 2006, 07:43:27 AM
I can almost taste the sweet sweet taste of my legions of Freedom Brigades.

Oh, and rules-wise, COBRA simply uses the Capitol army list and build structure, with possible Cartel support.  The names are merely changed.  Really I just wanted another faction to throw into the mix, and since I have plenty of Capitol.... voila!
Title: Re: The maplewood warzone saga
Post by: Iron Panda on July 31, 2006, 08:58:46 AM
AAAARRRRGGGGGHHHHHH!!!!

@*&#@*^## Stupid Home Depot and DIY projects!!!!!

The scenario was so much fun!!  To think, I could have unleashed my Semai Heritics and my oh-so beautiful Stalkers into the mix!!!

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on July 31, 2006, 09:10:53 AM
Oh, and on a side note, for the DL/Assault Marine game, me and steve spent the whole time talking like proper Southern Belles.

Serge was very uncomfortable.
Title: Re: The maplewood warzone saga
Post by: masherking on July 31, 2006, 09:47:23 AM
AAAARRRRGGGGGHHHHHH!!!!

@*&#@*^## Stupid Home Depot and DIY projects!!!!!

The scenario was so much fun!! To think, I could have unleashed my Semai Heritics and my oh-so beautiful Stalkers into the mix!!!




next weekend were doing 500pts of chronopia.

If you want you join in chronopia or me and you can do a warzone game (we'll "For the darkest night they come" if you want or hot DL on DL action) while jibba and scott do chronopia.

Let me know

I do have one game of warzone with steve that must be played
Title: Re: The maplewood warzone saga
Post by: Iron Panda on July 31, 2006, 10:07:14 AM
I'm so in for Chronopia.  I'll bring the 500 pts  and I'm also good for warzone for the hot  DL on DL extravaganza.
Title: Re: The maplewood warzone saga
Post by: masherking on July 31, 2006, 10:21:26 AM
I'm so in for Chronopia.  I'll bring the 500 pts  and I'm also good for warzone for the hot  DL on DL extravaganza.

Good I'll bring both.
Title: Re: The maplewood warzone saga
Post by: mchiao on July 31, 2006, 10:37:17 AM
I'll do the same...  We should be able to play 2 games if we start the 1st game like 10:30am sharp.

What Warzone scenario are we doing? kids vs dogs vs faceless?
Title: Re: The maplewood warzone saga
Post by: Iron Panda on July 31, 2006, 03:12:25 PM
Quote
What Warzone scenario are we doing? kids vs dogs vs faceless?

Dude,

that's insane!!

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 01, 2006, 07:56:53 AM
Oh my, yes.  Can you smell the burnt dog and child corpses? it smells like victory.
Title: Re: The maplewood warzone saga
Post by: mchiao on August 01, 2006, 08:02:22 AM
How about a Dark Eden scenario?
Title: Re: The maplewood warzone saga
Post by: masherking on August 01, 2006, 08:48:38 AM
How about a Dark Eden scenario?

Just about done with my mad max army.
Then all about doing some dark eden :)
All I need is 8 more wolfbairn, 3 wolfbarin leaders , 1 to 2 head hunters.  and the list should be done.
thinking of adding berserkers ( + if I have too I can proxie the needed wolfbarin). I figure one more weekend of raiding the warzone stock at the store would do it :)
Title: Re: The maplewood warzone saga
Post by: mchiao on August 01, 2006, 10:34:13 AM
In that case, let me go thru my Wolf Pack stuff and see what I need and what I have for trade.  I know I could use another head hunter chieftain or is it berserker?

After you have completed your acquisition, we can do a Wolf Pack scenario.


How about a Dark Eden scenario?

Just about done with my mad max army.
Then all about doing some dark eden :)
All I need is 8 more wolfbairn, 3 wolfbarin leaders , 1 to 2 head hunters.  and the list should be done.
thinking of adding berserkers ( + if I have too I can proxie the needed wolfbarin). I figure one more weekend of raiding the warzone stock at the store would do it :)

Title: Re: The maplewood warzone saga
Post by: masherking on August 01, 2006, 10:48:07 AM
In that case, let me go thru my Wolf Pack stuff and see what I need and what I have for trade. I know I could use another head hunter chieftain or is it berserker?

After you have completed your acquisition, we can do a Wolf Pack scenario.

that was the  plan for next week.
I know steve is also working on a wolfpack army too.
I wanted to do scenerios on dark eden (barter town anyone :) ) and on  "The Imperial held moon that I cant spell right (geadmyne??!??)".
Title: Re: The maplewood warzone saga
Post by: mchiao on August 01, 2006, 12:15:49 PM
Plan it out accordingly then.  I think I have 6~7 weeks left.  So, pick the scenarios that you wanna play.


In that case, let me go thru my Wolf Pack stuff and see what I need and what I have for trade. I know I could use another head hunter chieftain or is it berserker?

After you have completed your acquisition, we can do a Wolf Pack scenario.

that was the  plan for next week.
I know steve is also working on a wolfpack army too.
I wanted to do scenerios on dark eden (barter town anyone :) ) and on  "The Imperial held moon that I cant spell right (geadmyne??!??)".
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 05, 2006, 01:24:21 PM
I will be unable to attend today, as both mine, and my mothers cars are in the shop. :(

Play on, my friends, play on.

I will return, though, with a furious vengance!
Title: Re: The maplewood warzone saga
Post by: mchiao on August 05, 2006, 04:06:17 PM
are you far away?  I can swing by and pick u up and hopefully masher or panda can drop you off
Title: Re: The maplewood warzone saga
Post by: masherking on August 05, 2006, 05:48:19 PM
I will be unable to attend today, as both mine, and my mothers cars are in the shop. :(

Play on, my friends, play on.

I will return, though, with a furious vengance!

Nooooooooooooo!!!!
these delaying tactics wont help. NICK MICHEALS WILL BE FREED!!!  :P

sorry to hear about the cars I hope it isnt bad.
you did call it though....after buying all those minis you said your car will break ::)


Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 06, 2006, 07:23:51 AM
Well, my car needs a few minor repairs to pass inspection.  My moms van (which I had hoped to use) decided to have it's ignition break while I was at a gas station on the parkway.

I blame the midget.
Title: Re: The maplewood warzone saga
Post by: masherking on August 06, 2006, 07:07:25 PM
BATTLE REPORT:

Scenerio: THEY CAME FROM THE DARKEST NIGHT


they broken though into base.
screams of the dead and dying have been going on for the past hour.
It would only be short while before they found my squad... hiding in the old bunker.
                 
               you know what they say when you speak of devil....

     ...6 of us in old bunker. We sealed the door as best we could...for all the good it did us.
                  The screaming stop
                  There was dead silence.
        It was then I knew our time was up...I just simply knew.
                   They found us....god above they found us.
       
       Bunker door crumpled like tinfoil. All of us fire into the darkness till our rifles barrels were red hot and guns went click. It was then the foul best came. 2 heads higher then a man and twice as wide; its insane huge gun held at the ready.... When it enter the room it was as if time slowed and I was able to capture every detail. First to die was Max fumbling for his spare ammo the beast open up. Hundreds of Teflon tip rounds tearing apart poor Max, limbs fell away as he crumpled were he stood. Next was Jorge, Staring at death in the face he gave a defiant yell and charged. The beast stop him cold, Stabbing him with its weapons bayonet Jorge hung there like a morbid ornament. Swinging its weapon to Hans, it fired. Jorge and Hans where turned to fine red mist. It then turned to Virgo and Markus and did the same to them.
          Even before the last shell hit the ground it turned its evil yellow eyes to my direction. It was then the last treads of my sanity left me and cold madness took its place. The creature saw..no knew.. the horrible scars it left on my mind and soul.
Knowing death would be a blessing it left me to my dementia.
            The Praetorian Stalker turned and went back into the darkness.


...it was a day later when Bauhaus recovery force found my in the corner, holding myself tight, surrounded by the rotting remains of my fellow solider's.
       They ask me what happen, over and over again.
        I gave them same answer every time...
                 ..."they came...they came from the darkest night..."

         ***************************************************************

Iron Panda(Bauhaus) and I (dark legion) played "THEY CAME FROM THE DARKEST NIGHT" with slight change. We played with equal point vaules (1000pts)....MAN what a great came we had. The battle see sawed back in forth. The first half of the game I thought he had me. With night vision rangers and other grunts with tracer rounds he came prepared for a night fight. By the time my forces reach the base he gone and killed half my army. As I prepared for the assualt a squad of P. stalkers para deloyed right into the base. after 3 turns only one was alive ( but they did do their fair share of damage) the last one rush the main base buliding to take on the rangers on the roof. By this time the only thing left was my Behemoth, the stalker and a few undead. to make a long story short johns army was really untouched untill the Behemoth went bug nuts and simiply started killing everything and taking a lot of incoming fire. Using  the detraction the stalker attack the main building and in the process of a few turns end up killing the 2 squads in it ( now down to one wound). 
The Behemoth finally fell to Bauhaus endless rifle fire leaving only 3 Bauhaus squads on the table. At that point the Stalker using the heavy cover of the buliding (and only one wound left) killed off one squad on the ground to the man. Destoryed the other squad that tried to take back the main building and in last turn fired into the last squad hiding in a bunker for cover (it was broken and kept failing to rally) with only one guy left it roll moral again. He rolled a 20 
the last Bauhaus man left on the table became Unhindged!!!

Dark Legion wins with only one wound stalker left on the table.
Man it was great.
The Battle isnt over
till the LAST Stalker sings.
Title: Re: The maplewood warzone saga
Post by: mchiao on August 06, 2006, 07:11:29 PM
Iron Panda,

I'm recalculating your force that you played today and I dont think you have 1000pt
250 = Heartguard - 6/1/1
176 = Warhounds - 8
075 = Hunter - 1
080 = Wyrd - 1
278 = Blade Maden 5/1
-----------------------------
749

I know you bought spell for the Wyrd but you still short.  Unless I left something out?
Title: Re: The maplewood warzone saga
Post by: masherking on August 07, 2006, 03:50:05 AM
Iron Panda,

I'm recalculating your force that you played today and I dont think you have 1000pt
250 = Heartguard - 6/1/1
176 = Warhounds - 8
075 = Hunter - 1
080 = Wyrd - 1
278 = Blade Maden 5/1
-----------------------------
749

I know you bought spell for the Wyrd but you still short.  Unless I left something out?


this can mean only one thing
REMATCH!!!! 8)
and this time we'll double check the list to make sure you dont short yourself out. ;)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 07, 2006, 04:50:00 AM
Oh man, looks like a missed a bunch of good games. :(

Oh well, next week, I shall expose you all to the might of Horrorclix Cthulhu!
Title: Re: The maplewood warzone saga
Post by: masherking on August 07, 2006, 06:06:59 AM
Oh man, looks like a missed a bunch of good games. :(

Oh well, next week, I shall expose you all to the might of Horrorclix Cthulhu!

bro you would of loved the game John and I played.
just watching the Stalker go bat nuts and take names was to kool for words.
then the last bauhaus warrior on the table to end the game unhinged.
it was almost poetic.



Oh yeah I ran a demo a chronopia for a bunch of guys coming to the store now.
looks like we just might  have few new players.
they also to get interest in johns and I warzone game. 8)

Title: Re: The maplewood warzone saga
Post by: Iron Panda on August 07, 2006, 03:50:21 PM
Quote
Iron Panda,

I'm recalculating your force that you played today and I dont think you have 1000pt
250 = Heartguard - 6/1/1
176 = Warhounds - 8
075 = Hunter - 1
080 = Wyrd - 1
278 = Blade Maden 5/1
-----------------------------
749

Thanks for looking out.  I've rechecked the list and I've included the 8 slingers (224), banner of concealment (10) and the Call of Dragon spell for 20 pts.  In total they're  1003 pts. 

I should have used the slingers for full effect so that their deaths will be remembered.

Title: Re: The maplewood warzone saga
Post by: Iron Panda on August 07, 2006, 03:54:16 PM
The Last Stand

   Venusian Ranger Harold Kreichmann deftly loaded his rifle and shot a burst at the incoming horde of Dark Legion.  In the distance, he spotted the looming features of a Praetorian Behemoth, shaking its mighty bladed azoghar.  In his comm unit,he can hear the excited, almost panic-stricken voices of the 82nd Dragoons as the Behemoth strode the battlefield.  Kreichmann holds no fear for these abominations, to him the Dark Legion are an object of hate not fear or awe.  He took aim at an onrushing necromutant, and fired.  He cracked a grim smile as his target fell from his well-placed shot.  All over the compound, Sagielli Dragoons fired withering fusillades into the enemy, cutting them up like so much rotten meat. “These abominations will be stopped, right here, right now.”, Kreichmann, thought as he emptied his clip into the hulking form of Razide.


   He was angry, damn angry.  All he wanted was an uneventful posting at some backwater, ready to serve out his remaining three days of his service unhurt and unharmed.  But instead, he was posted in this isolated frontline hellhole.  Dragoon Sergeant Ira Hayes could never guess why Bauhaus High Command wanted to exert their influence into this sector.  It has no strategic value, no resources, nothing.  His bitter reverie was shaken as, out of nowhere, menacing shapes dropped out of the sky and landed within their own fortifications.  The Praetorian Stalker emerged from the crater it had created, and glared malignantly at the troopers, its huge cannon swiveled towards them. Hayes knew they were dead, but an inner madness took over him.  Abandoning all reason, he charged at the monstrosity, and landed  blow after furious blow at the intruder. Staggering and bloodied, the stalker lurched back , gained its ground and snarled in its own dark tounge.  Taken aback, Hayes was about to leap at the Stalker but the last thing he ever saw was the lurid fire of his enemy’s cannon.

   “Get me another clip!” Private Koch yelled, as he groped clumsily at the offered ammo.  “Sure, keep your pants on!” yelled back Private Vreeland.  Koch and Vreeland have been comrade in arms for a good part of three years, initially meeting each other at indoc and both serving in the Gravesend Archipelago Campaign.  A horrific crash of metal thundered in the distance as it mixed with an unholy howl of the behemoth.  Excited cursing rang around the bunker as all of them ran outside to see the commotion.  The middle fortification was crumpled as men from “D” Squad scattered, some held their ground shooting at the hideous, gigantic form of the Behemoth towering over the ruined bunker.  Its giant blade scything into the midst of the Dragoons, decimating what’s left of “D” Squad.  As the Behemoth plowed further into the compound, it knocked over a trooper, grabbed his prone form and sent him screaming into the command tower. Koch and Vreeland, along with their unit, laid a withering fire into the Behemoth’s massive form, most ricocheting off its huge armored body.  Some rounds, however, penetrated and created numerous bloody craters into its mutated, necrotized flesh.  Round after round, clip after clip, was poured into the Behemoth and finally, after countless barrage of fire, the behemoth lurched violently and fell onto the ground. Its dying howls reducing to gasps. 

   Cheers erupted from the men knowing that the battle was won.
As they regrouped, the command tower exploded with heavy caliber fire.  Dragoon Sergeant  Jabari spotted a bloody form of a Praetorian Stalker, now taking cover in the building.  “Alright men!”, “Time to flush out the vermin!”  Koch and Vreeland provided covering fire as their unit advanced onto the building.  But the Stalker’s reflexes was fast as it laid a withering fire into the incoming Bauhaus troops.  Sergeant Jabari along with several of his squad, were cut down.  Koch and Vreeland, now remaining, were grim.  They have taken an oath as soldiers of House Sagielli to destroy evil such as these and never falter in that credo. They looked at each other, knowing they will never live another day and charged.

   The Praetorian Stalker’s head was neatly separated from its body. Venusian Ranger Al-Tariq sheathed his combat knife and scanned what’s left of the outpost.  Dead Necromutants littered the perimeter as well as smoking bodies of the Razides.  The behemoth lies dead , its wracked body peppered by deadly Bauhaus fire.   Two stalkers also lay dead within the compound except for one.  Stealthily, Al-Tariq’s squad managed to enter the secure the lower parts of the building.  As they reached towards the tower, He saw movement ahead of the corridor into the control room ahead.  Slowly, they entered the room, A stalker rushed by knocking down one of his men, they opened fire into the intruder but they were too slow.  A hail of fire ripped into them, blasting them into oblivion.

   Writings on a bunker wall.  It’s still there, looking for me.  Heinrich, Mannfred, Taka, all gone and I’m all alone.  I can’t leave,  It’s still there..  The horror…. The horror….
Title: Re: The maplewood warzone saga
Post by: Iron Panda on August 07, 2006, 04:06:50 PM
Quote
Oh man, looks like a missed a bunch of good games.

Oh well, next week, I shall expose you all to the might of Horrorclix Cthulhu!


bro you would of loved the game John and I played.
just watching the Stalker go bat nuts and take names was to kool for words.
then the last bauhaus warrior on the table to end the game unhinged.
it was almost poetic.

Steve,

Sorry you missed it.  You have the midget to blame for all your woes.
In short, the game was awesome!!!
It was like the best parts of two movies combined.  First part was Shaka Zulu or Platoon in which hordes of enemy soldiers just comes rushing at you and eventually overwhelming your positions.  The Command Tower scene was cool.  This was the "Full Metal Jacket" moment in which a battered squad gets to storm the building to take the sniper down.

Madness, I tell ya,  Madness!!!
Title: Re: The maplewood warzone saga
Post by: Iron Panda on August 07, 2006, 04:14:49 PM
Steve,

I forgot to mention.  Steve and Scott had a great Chronopia scenario that would be soo cool if you were there or I was playing with Swampies.  It involved some sort of Blackblood goblin incursion into the Fallen Lands and as Swampies,  have to defend our stuff from falling into the hands of the nefarious Blackblood goblins.  Those traitors. 

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 09, 2006, 09:20:22 AM
Sweet!

I shall be there this week, and I will be bringing the Doom tiles for all kinds of indoors madness!


MADNESS!!!
Title: Re: The maplewood warzone saga
Post by: mchiao on August 09, 2006, 10:36:05 AM
Arent you guys doing that 'other' game this coming Sunday?

BTW, the random force card activation is just awesome.  It was Masher's idea.  I think from now on, random force card activation is it!
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 09, 2006, 11:24:25 AM
Blood Bowl?


Eh, that can wait till afterwards.

And my Halflings will be avenged!
Title: Re: The maplewood warzone saga
Post by: masherking on August 09, 2006, 11:37:51 AM
I think he's talking about Battlefleet gothic.
Steve from philly is coming to the store this sunday
Title: Re: The maplewood warzone saga
Post by: masherking on August 09, 2006, 01:31:32 PM
Dear readers after 20 pages I figure it has become time for a re-cap.

On Titan...
The battle on Titan has come to a close. The crashed Mishima battleship "Yoritomo" was used as a Cobra base who where kickout by Bauhaus who in turn where defeated by Dark Legion who defended it against  Mishima's attempt to take it .  Dark legion claims the ship and has renamed it the "AZOGHAR". Freed from it's icy tome it is last seen traveling to points unknown.
Aboard the ship and unknown to the Dark Legion is a small force of Mishima led by Ninja's who snuck aboard at the last battle. Last seen they have down loaded a powerful A.I. into the ships computer core and are now trying to find their way off the ship and back home.

On Venus....

The manhunt for Agent Nick Micheals goes on. Nick believes himself to be captiol prisoner. What nick doesnt know he's part of Cobra ruse.  He is really on Corbra island on Venus. Him along wtih other cartel agents are being interrogated by a Brotherhood inquisitor Brother Coins.
This begs to question. Why is The Brotherhood and Cobra "sharing the same bed" in the interrogation of the cartel agents?
 And why Bother to set up the ruse in the first place? what do they hope to gain in the prisoners believing they are being are being held by Captiol?
 
On the Martian moon Phobos...

The Bleeding Prophet is pleased at the string of victories and what a boon, the Battleship  "Yoritomo"... no correction the battleship "AZOGHAR" such firepower in the hands of the Dark Legions brings mankind closer to their doom MUHAHAHAHAAHAHAHAHAHA
Now only a few loose ends need to be taken care of...yes only a few...should be no trouble at all.....
************************************************************************
Preview of the many things to come.

Dark Eden, Trading post.
           
           Welcome to BARTER TOWN all are welcome here from Brotherhood to Cyertronic, as long as you got Crowns to pay your way.
  So pull up a seat, have a cold one...(thats 2 crowns)...and enjoy the lastest of BARTER TOWN entrainment...THE TERRORDOME!!!!!!
                                                         .....(thats 10 crowns for front row seats)

On Ganymede ....The estate of Thomas Bartholomew.

           " Sir was it wise to promise the hand of your daughter to that...that Wolfpack cheiftain Robert?"
             
           "Dont be foolish, I told him he had do job for me before he can wed Julie. He will fail and die. I've seen to that. Julie will put him behind her, after much tears of course and marry Chester Murdoch like I planned all along." 
Title: Re: The maplewood warzone saga
Post by: masherking on August 09, 2006, 01:50:25 PM
On Cobra island.

          Nick Micheals laid in his cell trying to recover from his latest meeting with Brother Coins When the whole building shock from a ear shattering explosition knocking Nick off his bed.
         Just when he was getting back up and trying figure what hell was going on the celll door open. Standing there was a Mishima Doomtrooper.
                             "Come with me Agent Micheals if you want to live."
                                    with a devilish grin across his brusied face nick replies.
                                               "What hell took you so long?" 

*************************************************************************
   Ok at long last the resuce of Agent Nick Micheals.
Players:
  Masherking (cartel)

  Jibba (cobra/captiol)

Points: I could use some imput...700pts ???

Setup: Doom tiles (think space hulk)

specia rules:  Taking a clue from my Legion of steel game. Ignore unit cohession (its a indoor battle). Cartel gets nick for free.

Mission: cartel is to get to the exits on the otherside of the board. where they will escape cobra island on captured "bubble troubles". (fans of the old show know what I'm talking about  8))
           Cobra is to stop him.

We might base it off on of the legion of steel scenerios...I'll see how jibba feels about it.

Prize:
 cartel gets nick back! yeah baby

  Cobra I dont know....Thinking of one of topkicks ideas will do (see his post below).

Title: Re: The maplewood warzone saga
Post by: Topkick on August 09, 2006, 02:37:16 PM
I would definitely use one of the scenarios from Legions of Steel. The layouts are provided and all you have to do is put it together and deploy. Using the tiles from LoS and the rules from Warzone makes for some kick-ass indoor scenarios.

As for the prizes I would tie this scenario into the next one as you have been doing. If the Cartel wins they get Nick back before Cobra interrogators break him. If Cobra wins then Nick breaks under intense interrogation and reveals a secret that will result in Cobra having an advantage during the next game - possibly during set up. Killing Nick basically ends the campaign before it is all played out.

Possibilities for the next scenario:

- the Cartel has discovered the location of a secret meeting of Cobra bigwigs and thanks to Nick's information Cobra can reinforce the security and turn the tables on the Cartel.

- the Cartel has a top secret base where they are developing a new super weapon. Cobra now has the location and can assault the base to steal the weapon. The info Nick has provided has given them an advantage. to represent this the Cartel may not use deployment cards - they must deploy the actual figs.

- Nick revealed several of the Cartel's long range plans and Cobra is now offering these plans to any Corporation wanting to meet their price. Excellent potential for a multi-player game.
Title: Re: The maplewood warzone saga
Post by: masherking on August 09, 2006, 04:58:50 PM
I would definitely use one of the scenarios from Legions of Steel. The layouts are provided and all you have to do is put it together and deploy. Using the tiles from LoS and the rules from Warzone makes for some kick-ass indoor scenarios.

As for the prizes I would tie this scenario into the next one as you have been doing. If the Cartel wins they get Nick back before Cobra interrogators break him. If Cobra wins then Nick breaks under intense interrogation and reveals a secret that will result in Cobra having an advantage during the next game - possibly during set up. Killing Nick basically ends the campaign before it is all played out.

Possibilities for the next scenario:

- the Cartel has discovered the location of a secret meeting of Cobra bigwigs and thanks to Nick's information Cobra can reinforce the security and turn the tables on the Cartel.

- the Cartel has a top secret base where they are developing a new super weapon. Cobra now has the location and can assault the base to steal the weapon. The info Nick has provided has given them an advantage. to represent this the Cartel may not use deployment cards - they must deploy the actual figs.

- Nick revealed several of the Cartel's long range plans and Cobra is now offering these plans to any Corporation wanting to meet their price. Excellent potential for a multi-player game.

thanks
Really good ideas. If I had more people playing the last one would be very sweet.
I will be using one of those instead of killing off nick.
Sometimes the idea "well"  runs dry and need a little help  :P


I always thought LOS and Warzone go good together also ;)
Title: Re: The maplewood warzone saga
Post by: Topkick on August 09, 2006, 05:58:19 PM
Thanks. You've inspired me to run a Warzone Campaign this fall. I need to outline the storyline and then begin arranging the scenarios.
Title: Re: The maplewood warzone saga
Post by: masherking on August 10, 2006, 04:05:39 AM
Thanks. You've inspired me to run a Warzone Campaign this fall. I need to outline the storyline and then begin arranging the scenarios.

Rock on, I inspired other campaigns...that rules. 8)


When jibba and I started this campaign it was a attempt to get some attention for the Maplewood hobby store and post some new stuff on forum (at time it seemed kinda quite).
We did a battle report of our first game with a little fluffy story to color it up. Fellowed by another battle were we linked the fluff up. Next thing you know the scenerios started writting
themselves.
     Believe me when we started all this there was no great grand story plan, now after
posting 20 pages on the forum I have a rough idea were it's all going but for the most part it still gets written on the fly.
       turns out I kinda like the writting part.   
       
If you can plan ahead on something like this your better man then me  :P

How many players do you have?
 
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 10, 2006, 05:04:07 AM
Yeah, it's really best if you just let it go along on it's own.  That way you don't have people trying to "win" the Campaign, instead they can just focus on the next scenario.
Title: Re: The maplewood warzone saga
Post by: masherking on August 10, 2006, 05:25:53 PM
Thanks. You've inspired me to run a Warzone Campaign this fall. I need to outline the storyline and then begin arranging the scenarios.


Your going to share this campaign on the forum right  ;)
Title: Re: The maplewood warzone saga
Post by: Topkick on August 10, 2006, 05:38:48 PM
The suspense and drama of the Maplewood Saga would be hard to even come close too but I will try. BTW - I haven't forgot the things on my "To Do List" I just need to get some time where I am not putting out fires at work.
Title: Re: The maplewood warzone saga
Post by: masherking on August 10, 2006, 05:55:38 PM
The suspense and drama of the Maplewood Saga would be hard to even come close too but I will try.

your too kind sir.
Title: Re: The maplewood warzone saga
Post by: mchiao on August 11, 2006, 06:30:12 AM
What are we doing this Sunday? Wolfpack? Dark Eden? Kids vs Dogs or you guys doing that other game?
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 11, 2006, 06:37:30 AM
I'm gonna bring my Warzone stuff and my BFG stuff, I'm sure I can do both.

Maybe try out my Imperial army.... Yay golden lions and their SMGs!
Title: Re: The maplewood warzone saga
Post by: masherking on August 11, 2006, 07:05:53 AM
I'm gonna bring my Warzone stuff and my BFG stuff, I'm sure I can do both.

Maybe try out my Imperial army.... Yay golden lions and their SMGs!

damn golden lions and their smgs
dont forget the DOOOOOOOOOOM tiles
Title: Re: The maplewood warzone saga
Post by: mchiao on August 11, 2006, 07:31:25 AM
How about each of us bring 750pt and we can team up or brawl...  Of course, we'll have to use the force card activation.  That method is addictive.

I'll bring my wolfbane then... A couple of babes too... Morning wolves... that is...

Can anyone talk to John (the owner) see if he can stop by?  A few of my Jacksons, Bens don't wanna stay in my wallet...

Thanks
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 11, 2006, 07:59:19 AM
I remember Steve telling me about the random card method, and I thought it was brilliant.  I'll certainly give it a whirl.
Title: Re: The maplewood warzone saga
Post by: mchiao on August 11, 2006, 08:42:37 AM
Oh! you have no idea how great that is.  It was total CHAOS!  Unfortunately, Poor Iron Panda got the short end of the stick.  But he did get his dogs to attack my Myrmadon.  He even held my Mymadon from breaking away.  All of a sudden, it is like a brand new game again!  Cudos to Masher, I said...
Title: Re: The maplewood warzone saga
Post by: Topkick on August 11, 2006, 01:51:57 PM
Did I miss the synopsis of the random card method? Someone enlighten me please
Title: Re: The maplewood warzone saga
Post by: masherking on August 11, 2006, 02:32:51 PM
   You take everyones force cards give them a good mix. Then flip the top card..thats the unit that activates. Repaeat till the deck runs out.
   
   Some historical games do something similar and I believe its also in one of the rulebooks.

Makes for a kool game. It adds a nice touch of chaos to the turn order with no hassle and speeds up game play. I would say for people to give it a try; I like it alot.
The one thing about the force cards I would have really wish for was generic backs on the cards  :P
Title: Re: The maplewood warzone saga
Post by: Topkick on August 11, 2006, 02:34:21 PM
Kinda reminds me of the initiative system for Planetstorm
Title: Re: The maplewood warzone saga
Post by: masherking on August 11, 2006, 02:44:42 PM
Kinda reminds me of the initiative system for Planetstorm

Now that you bring it up it kinda of does.  ;)
Gives a good use for all those force cards,

you'll get the same effect using playing cards ( give each unit a card value and then suffle those cards) like they do in Planetstorm.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 13, 2006, 05:12:23 PM
     Assault Marine Captain Jamison Todds was a veritable wall of destruction while wearing his Fullback armor.  A nightmare of ceramic and metal plates, wielding an M-89 HMG like the Devil's own paintbrush.  Outside of his armor, one would never know he was a decorated war hero, with multitudes of confirmed kills, and enough medals for an entire squad of soldiers.  He stood at parade rest in his snow-white Naval dress uniform, the steel colored Capitol Eagle that represented his Special Forces group stood out proudly on his right breast.  The enlisted man behind the camera finished adjusting the knobs and buttons and gave him a silent "action" signal.

Todds spoke into the camera.  "this is Captain Jamison Todds of the 27th Assault Marine Team reporting.  Hostilities at the Ganymede oil processing plant New Boise ended today at roughly 1630 hours central Luna time.  Squads Alpha, Bravo, and Charlie of Assault Team 27 were dispatched to assist in the defense of the oil refinery, which had been under attack by an Imperial Wolf Pak chieftain who had called himself "The Lord Humongous"  The three squads were fast roped in roughly 2 hours before the outer defenses were breached.  The Lord Humongous demanded the surrender of the soverein held territory of Capitol, which was of course, refused totally.  After conferring with AFC Colonel Anthony Marinelli, a defensive perimiter was set up.  When the Wolf Pak agressors entered the defensive perimeter, they were quickly surrounded and nuetrilized.  Apart from heavy casualties from the Freedom Bridage garrison, actual casualties were minimal.  The Fallen Assault Marines were cremated as per custom, and their dog tags will be sent to Mars at the next convenience fo their next of kin.  The Wolf Pak and Freedom bridage corpses were burned to prevent re-animation.  After careful examination, the Wolf Pak equipment will be transported to Victoria, as a token of good will to Imperial Parliment, along with a drafted resolution for a cease fire over New Boise.  A detailed sit-rep of the surviving Freedom Brigadeers and Assault Marines will be forwarded to AFC command for review and commendation.  Todds, over and out."

A rather fun 1000 point brawl was had today between me and Steve (Masherking).

Things we learned:
Stealth is mean (Wolfbairns are sneaky gits)
Deadshot is good against a CC army. (yay Assault marines!)
One Haedhunter can reach for his dreams... his dreams of hacking apart a bunch of Assault Marines and Freedom Brigadeers.
Title: Re: The maplewood warzone saga
Post by: masherking on August 13, 2006, 06:14:13 PM
Man I got my butt kicked in this game ouch!

First time using wolfpack troops. I think I have a bit of a learning curve with this army.
Not to take anything away from Jibba he beat me hands down.

Things I learned:
Stealth is neat...need to learn how to use this better.
keep my bikes back till the army is in the thick of it, then rush them in, not before. :'(
I love my headhunters. They are so sweet....maybe I'll try berserkers against Jibbas marines and see how they do.

One thing I learn about myself is I'm not use to people having more units then me  :P
being out actived is something I have to get use too.

I like the wolfpack army. Plays very different from my cartel and Dark legion armies.
Need to figure out a way to use them against Jibbas very shooty Captiol....Damn marines.

Good game Jibba
Next time I'll be ready.

Title: Re: The maplewood warzone saga
Post by: Brother Jim on August 13, 2006, 06:38:47 PM
   You take everyones force cards give them a good mix. Then flip the top card..thats the unit that activates. Repaeat till the deck runs out.
   
   Some historical games do something similar and I believe its also in one of the rulebooks.

Makes for a kool game. It adds a nice touch of chaos to the turn order with no hassle and speeds up game play. I would say for people to give it a try; I like it alot.
The one about the force cards I would have really wish for was generic backs on the cards  :P

Confrontation did this too, but yes it would definately speed up play, especially if your opponent takes forever to decide what to do.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 14, 2006, 06:56:05 AM

Things I learned:
Stealth is neat...need to learn how to use this better.
keep my bikes back till the army is in the thick of it, then rush them in, not before. :'(
I love my headhunters. They are so sweet....maybe I'll try berserkers against Jibbas marines and see how they do.

Those Wolfbairns were really giving me worries.  I was hoping to spot them before they snuck up on my Assault Marines and ganked 'em.  Stealth is a mean mean thing.
Title: Re: The maplewood warzone saga
Post by: mchiao on August 14, 2006, 09:59:16 AM
Did you buy any smoke grenades for your Wolfbane? or you just have the wolfbairn?


Man I got my butt kicked in this game ouch!

First time using wolfpack troops. I think I have a bit of a learning curve with this army.
Not to take anything away from Jibba he beat me hands down.

Things I learned:
Stealth is neat...need to learn how to use this better.
keep my bikes back till the army is in the thick of it, then rush them in, not before. :'(
I love my headhunters. They are so sweet....maybe I'll try berserkers against Jibbas marines and see how they do.

One thing I learn about myself is I'm not use to people having more units then me  :P
being out actived is something I have to get use too.

I like the wolfpack army. Plays very different from my cartel and Dark legion armies.
Need to figure out a way to use them against Jibbas very shooty Captiol....Damn marines.

Good game Jibba
Next time I'll be ready.


Title: Re: The maplewood warzone saga
Post by: masherking on August 14, 2006, 11:33:21 AM
Did you buy any smoke grenades for your Wolfbane? or you just have the wolfbairn?

I had 2 squads of Wolfbairn
1 squad of headhunters
1 squad of fenris bikes
1 charcter.
hindsight beign 20/20
In playing the game I finally can see the use of SA warcry.
and smoke would have been very helpfull
Title: Re: The maplewood warzone saga
Post by: mchiao on August 14, 2006, 12:02:46 PM
How many points? 

I brought 750pt with me.
2 Sqaud (1 medium, 1 small) of Wolfbanes with HMG.
1 Squad of Woflbairn.

With 2 Smoke grenades and 1 suppression grenades (point filler).

I figure I'll approach my target in stealth (half movement) mode.  When I'm not, the sergent will pop smoke grenades to give me cover and hopefully that will be enough for me to get close and start the slaughering.  Both Wolfbanes and Wolfbairn dont do enough damage tho.  Anyway, that's my strategy.

Did you buy any smoke grenades for your Wolfbane? or you just have the wolfbairn?

I had 2 squads of Wolfbairn
1 squad of headhunters
1 squad of fenris bikes
1 charcter.
hindsight beign 20/20
In playing the game I finally can see the use of SA warcry.
and smoke would have been very helpfull

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 14, 2006, 12:10:53 PM
that stealth is a mean thing.  You can see them coming, but your squads can't see them until they're right on top of them.  Not so bad if the squad has an HMG or two, but they smack the heck out of alot f Grunts.
Title: Re: The maplewood warzone saga
Post by: masherking on August 14, 2006, 12:28:17 PM
How many points? 

I brought 750pt with me.
2 Sqaud (1 medium, 1 small) of Wolfbanes with HMG.
1 Squad of Woflbairn.

With 2 Smoke grenades and 1 suppression grenades (point filler).

I figure I'll approach my target in stealth (half movement) mode.  When I'm not, the sergent will pop smoke grenades to give me cover and hopefully that will be enough for me to get close and start the slaughering.  Both Wolfbanes and Wolfbairn dont do enough damage tho.  Anyway, that's my strategy.

Sounds like a workable plan.
I find wolfbairn die easily to rilfe fire so smoke is a big help.
4" move is a big help.
I think leader with warcry can be useful. HMG is a must because by themselves (wolfbarins at least) dont dish out alot of damage , except for the wolfbarin leader (I was sold with killing stroke). I think wolfpack armies backbone are their elite choices, an odd army for me because I play very grunt heavy armies. Its the elites ,damage combined with their SA, that can dish out the serious hurt.  At least thats what I think after the first game.

My main wolfpack army is pack with as many bikes, necromowers and vermins I cram into my army List.
I havent played this list yet, Quite curious to see how it will do.

Looking forward to playing this army and trying to make it work.
 
Title: Re: The maplewood warzone saga
Post by: mchiao on August 14, 2006, 06:31:55 PM
It is a bit hard to play the Wolf Pack.  Stealth is neat but it penalize you with the 1/2 movement so you can't rush to your opponent and share the love right away.  On a board that is terrain heavy, I think it is doable.  Otherwise, once the stealth is gone, they are just moving target.  It is an interesting army to play.  Hmmm... 1000pt of Wolfbane vs 1000pt of Suicide Warheads...



How many points? 

I brought 750pt with me.
2 Sqaud (1 medium, 1 small) of Wolfbanes with HMG.
1 Squad of Woflbairn.

With 2 Smoke grenades and 1 suppression grenades (point filler).

I figure I'll approach my target in stealth (half movement) mode.  When I'm not, the sergent will pop smoke grenades to give me cover and hopefully that will be enough for me to get close and start the slaughering.  Both Wolfbanes and Wolfbairn dont do enough damage tho.  Anyway, that's my strategy.

Sounds like a workable plan.
I find wolfbairn die easily to rilfe fire so smoke is a big help.
4" move is a big help.
I think leader with warcry can be useful. HMG is a must because by themselves (wolfbarins at least) dont dish out alot of damage , except for the wolfbarin leader (I was sold with killing stroke). I think wolfpack armies backbone are their elite choices, an odd army for me because I play very grunt heavy armies. Its the elites ,damage combined with their SA, that can dish out the serious hurt.  At least thats what I think after the first game.

My main wolfpack army is pack with as many bikes, necromowers and vermins I cram into my army List.
I havent played this list yet, Quite curious to see how it will do.

Looking forward to playing this army and trying to make it work.
 

Title: Re: The maplewood warzone saga
Post by: Topkick on August 14, 2006, 06:54:02 PM
Invest in a couple of Vermin APC's and after you form fireteam with the heavies rush them forward in the transports to a defensive position and then use them to provide overwatch for the APC's while they bring up the rest of the Wolfbanes.
Title: Re: The maplewood warzone saga
Post by: mchiao on August 15, 2006, 04:54:05 AM
Dont have an APC.  Got a Grizzily tho...

Invest in a couple of Vermin APC's and after you form fireteam with the heavies rush them forward in the transports to a defensive position and then use them to provide overwatch for the APC's while they bring up the rest of the Wolfbanes.
Title: Re: The maplewood warzone saga
Post by: masherking on August 15, 2006, 05:30:51 AM
Dont have an APC. Got a Grizzily tho...

Invest in a couple of Vermin APC's and after you form fireteam with the heavies rush them forward in the transports to a defensive position and then use them to provide overwatch for the APC's while they bring up the rest of the Wolfbanes.

They never made a APC but there is ton of APC made by other companies.
and I can see topkicks point. Vermin would help out alot.
Form Fireteam and making a small squad of HMGS.....now thats a thought.

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 15, 2006, 07:22:21 AM
Hmmm... note to self:
Rocket Launchers

:)
Title: Re: The maplewood warzone saga
Post by: mchiao on August 15, 2006, 08:03:36 AM
Not so sure if RL will help.  Since Wolf pack is close range and rocket is unusable in CC,PB and SR, flamer might be a better choice or HMG...

But you have to spot'em first...


Here is a question, if I'm MP while in Stealth, how fast am I moving?

Hmmm... note to self:
Rocket Launchers

:)
Title: Re: The maplewood warzone saga
Post by: masherking on August 15, 2006, 08:05:15 AM
Hmmm... note to self:
Rocket Launchers

:)

Let the Wolfpack Cold War begin  :P
I'll raise your rocket launcher with a squad of Necromowers MUHAHAHAAHAHHAHAA!!!!
Title: Re: The maplewood warzone saga
Post by: masherking on August 15, 2006, 08:10:10 AM
Not so sure if RL will help.  Since Wolf pack is close range and rocket is unusable in CC,PB and SR, flamer might be a better choice or HMG...

But you have to spot'em first...


Here is a question, if I'm MP while in Stealth, how fast am I moving?

Hmmm... note to self:
Rocket Launchers

:)

I think he wants to RL the vermins not the troops. :P
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 15, 2006, 08:18:05 AM
Ya darn tootin' I do.
Title: Re: The maplewood warzone saga
Post by: masherking on August 15, 2006, 08:25:24 AM
Ya darn tootin' I do.

All I need is one turn to unload my headhunters at your front door.
MUHAHHAHAHAHAHAHAHAHAAHAHAHAHAHA
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 15, 2006, 09:11:01 AM
Damn your headhunters!! damn their eyes!
Title: Re: The maplewood warzone saga
Post by: Topkick on August 15, 2006, 01:40:09 PM
There are several APC's that could work but if you want to come closest to the description of the Vermin check out the Scotia-Grendel ATAC. An US company (MegaMinis?) picked up the rights and will be producing them in the next few months. I plan on picking up one and if I do anything to it I will replace the chaingun it comes with with a plastic charger from the Regulars. Any of the generic or Warhammer ones would work but as a favor to your fellow players eliminate the GW imperial eagle as it seems to cause some players to go into fits.
Title: Re: The maplewood warzone saga
Post by: Gallagher_Standard_Barer on August 15, 2006, 02:56:18 PM
Glad to see someone else playing the wolfbanes, they're a hard army to learn.  Here's a few lessons I've learned.

Be careful with stealth, it can leave your non stealth units open to fire they otherwise wouldn't have recieved, since stealth units don't count when determining target priority.  With stealth grunts this can leave your elites to take all your opponents fire.  Also remember they cannot try to spot you until you are within their leadership in inches, which pretty much guarentees you close range, especially against a low leadership army like Capitol or DL.

Always buy smoke when you can.

Forget the Wolfpack support, at least in my games its never proved effective enough that I would be willing to give up either a Hurricane or a Vermin.  Both of which are outstanding support units for a wolfpack force: The Hurrican can shoot and move with a single action and has that handy smoke launcher that isn't limited to once per turn like your squad leaders UBGL so you can put out a high volume of level 3 smoke to cover multiple angles your opponent might attack from, plus its high armor can let it lead the charge and divert fire from the more squishy wolfbanes its supporting.  The Vermin can get your units up close in a hurry, also I can't remember if loading and unloading from a Vermin gets rid of stealth or not, if not dropping off a still stealthed unit in close range and then activating them can get you a quick means to break an opponents unit, especially effective with headhunters.

As with all CC forces get as much terrain on the board as you conceivably can, and then use it to your advantage.  Staying out of LOS until your within one activation of your opponents is always the best plan when possible.

In my opinion there is no better CC unit in the game than the Mourning Wolves, though the Machinators come close.  They prevent your opponent from breaking away which usually forces them to use a less effective weapon like a pistol, or better yet leaves them without a weapon capable of attacking altogether.

As far as force compositon, my elite choices are usually Headhunters and Mourning Wolves, for grunts I prefer Wolfbains to Wolfbairn for the extra stealth plus the shotgun, though the extra cost is sometimes a factor in this decision.  Remeber that you can choose freely off the IDMF list which gives you a few more creative options, like paradeploying Blood Berets at the back of your opponents lines on the same turn your Wolfpack hits the front, or using regulars for some more fire support.  For individuals you can't go wrong with my namesake, the sole survivor of clan Gallagher, Sean.

Keep at it and post some more reports of your Wolfbanes.  Its just about the closest I get  to playing these days.
Title: Re: The maplewood warzone saga
Post by: Veez on August 15, 2006, 03:08:01 PM
Dont have an APC.  Got a Grizzily tho...

I can take care of that if you are interested...
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 22, 2006, 06:22:15 AM
I'm thinking of bringing the Penal Legion with me this sunday (Freedom Brigades and Free Marines... maybe A Great Grey to keep 'em in line)

Prepare for Operation: PAWN SACRIFICE.
Title: Re: The maplewood warzone saga
Post by: masherking on August 22, 2006, 06:28:11 AM
I'm thinking of bringing the Penal Legion with me this sunday (Freedom Brigades and Free Marines... maybe A Great Grey to keep 'em in line)

Prepare for Operation: PAWN SACRIFICE.

Damn your penal legions
 damn their eyes...

Title: Re: The maplewood warzone saga
Post by: masherking on August 25, 2006, 12:28:23 PM
Phillysniper is coming down this sunday with his Dark Legion and wanted to play in a scenerio....no really it was his idea.

so briefly here its. (I might not have the time to write this later before sunday ::))

Scenerio: Falling Star

   Cartel Securtiy Cruiser carrying something of importance is ambush by Dark Legion spacecrafts .  It crashes on Dark Eden, few Miles outside of BarterTown. The various Factions of Bartertown see the ship go down and race to claim the valuable salvage.
Dark legion ship lands nearby to finish what it started.
Corprate Outposts on Eden see the Dark Legion ship land and race off to confort them and claim what their after.   

Special rules: Desert envirmental rules. Level 6

Players: phillysniper-Dark Legion
              Masherking- Wolfpack aka Mad MAX army
               

pts. 1000pts


I'll Flesh this out a little more when I have more time (and rulebook handy  :P)
   
 
Title: Re: The maplewood warzone saga
Post by: mchiao on August 25, 2006, 07:21:24 PM
I can play Dark Eden (Lutheran, Temlars or Crescentians)  or Dark Legion.  Cartel is on its own, I guess?  Wait, Masher, you the only one that has cartel...

Maybe 750?  I may not be able to finish 1000pt game espeically with 4 or 5 people game...

Use force card?
Title: Re: The maplewood warzone saga
Post by: masherking on August 26, 2006, 06:06:51 AM
I can play Dark Eden (Lutheran, Temlars or Crescentians)  or Dark Legion.  Cartel is on its own, I guess?  Wait, Masher, you the only one that has cartel...

Maybe 750?  I may not be able to finish 1000pt game espeically with 4 or 5 people game...

Use force card?

points not written in stone it depends how many show up to play.
also I know philly wants to get a few games in.
he said he'll be at the store around 11:30.

maybe you and philly can play a 1 on1 game that way ( I know you got time issues).
If not and want to try this scenerio out ALL force are welcome...its dark eden anything goes  8)
Title: Re: The maplewood warzone saga
Post by: mchiao on August 26, 2006, 12:05:45 PM
I thought it is going to be a scenario?  If no preference, I'll play Dark Legion then...
Title: Re: The maplewood warzone saga
Post by: PhillySniper on August 26, 2006, 03:35:59 PM
Well we have at least 3 prob 4 showing up. So lets run the scenario with 750 points. Then if we have time we can do 1 on1s or whatever.
Title: Re: The maplewood warzone saga
Post by: masherking on August 28, 2006, 11:41:45 AM
I was tossing around an idea for a scenario and wanted to see what others would do with this concept.

The Idea: Snake Way
   Corba has few camps on dark eden (who doesnt) and have been using an old rail road system to move supplies, people, weapons between them. the Locals call it "snake way". Some Locals/corpations get in there head to rob the train between camps.

      my thoughts:
1. the terrain would be set up like a train with inside map of the cars and outside map of on top of the cars. the train is motion the whole time.

2. if you fight on the roof and suffer a knock down affect ( some weapons and abilites can do this) you might fall off and die.

3.loot counters you can escape safe off the train with the counters (jump packs come to mind) or kill everyone onboard their stopping the train and unload at your leisure,  drive up a transport and throw the loot over to it.

4. maybe a turn limit,  The train route is only so long before it makes it to the corbra base

I dont know but I think this would fun.
what do guys think.


On a side note.
I'll try to post tonight the battlereport between Phillysniper and I.   THE ROADWARRIORS OF BARTERTOWN  vrs. DARK LEGION
in the Falling Star scenario.
Title: Re: The maplewood warzone saga
Post by: Topkick on August 28, 2006, 01:01:33 PM
The Idea: Snake Way

Cobra has few camps on Dark Eden (who doesn’t) and have been using an old railroad system to move supplies, people, and weapons between them. The Locals call it "Snake Way". Some Locals/Corporations get in there head to rob the train between camps.

 My thoughts:

1. The terrain would be set up like a train with inside map of the cars and outside map of on top of the cars. The train is motion the whole time.
My first thought is that forcing the attacker to assault the train while moving allows the defender to have too many advantages. Defenders will have hard cover from the train cars, and be at minuses to hit for fast moving targets. Once the attackers are onboard these advantages will be negated but it will be a bear to board.

The obvious answer is to find a way to level the playing field. Possibilities would include:     
- Having the troops board from a trestle or bridge as the train goes under it
- Having them jump aboard as the train comes out a tunnel.
- Having the troops in a ravine near a steep upgrade and rush the train while it slowed.
   o greasing the rails would help – (rent Emperor of the North for a visual) as would a diversionary attack.
Maps are okay but it would be cool to have an actual train. Someone on The Miniatures Page dot com made a simple but fine looking monorail bullet train. You might want to look over it to see if you could adapt his plans to have lift off tops and make this a 3D scenario
.  http://theminiaturespage.com/workbench/122571/

2. If you fight on the roof and suffer a knock down affect (some weapons and abilities can do this) you might fall off and die.
Actually any weapon hit would cause a check for falling. Balance on a train would be tricky and the impact of high caliber rounds even if it bounces off would be a severe hazard. I’d recommend a LD check as it would measure if the fig reacted fast enough to grab onto something and save himself. Failure would be falling off the train which regardless of survival would put them out of the game.

3. Loot counters you can escape safe off the train with or kill everyone onboard, stopping the train and unload at your leisure. Or you could drive up a transport and throw the loot over to it while the train is moving.
Good idea – it gives a reason to assault the train.

4. Maybe a turn limit. The train route is only so long before it makes it to the Cobra base.
A turn limit could work but I would probably run this as a variation of the Convoy Scenario provided in the UWZ book. Put 2 or 3 tables together lengthwise and assign the train a movement value. These tables represent the area where the train can safely be assaulted. While in this area the train is too far from a Cobra checkpoint to receive support.  At the end of every turn move the train marker that many inches to the far table edge. When the train reaches the far edge of the board the assault must be broken off.

I don’t know but I think this would fun. What do guys think?
Excellent scenario. Please be sure to include it in the Maplewood Saga Reports. May I run it around here – giving you the writing credit of course?
Title: Re: The maplewood warzone saga
Post by: masherking on August 28, 2006, 04:30:05 PM
thanks topkick
great input as always.

thinking the train is something like 10???cars long plus engine

my first thought the train stays stationary on the table, everything else moves  ;)

I was thinking that maybe the attackers can start the game at the rear car.
deep strikers (para deploy, teleporters, etc etc.) would start  ,If they succeed, something like
d6 cars in.

vehicals need at least a move stat of 5 or be out paced. they can use an action to move up  one car. if at any point they are not faceing forward or spending an action to hold their place they drop back one car.
   ...or something like this. 
transport can move troops in this way but climb checks are need for the troops leaving the transport and jumping on to the train (man that sounds kool)

if you can get to the engine car and lay a demo charge (small charge  :P) stop the train cold.
might drop this idea for it does sound a little silly.

I would like to make the train up as terrain not a mere map. I have idea to do this simiply.

might make enviroment table for the train....if on the roof fail check means low hanging water tower, cave, lights cut out...you get the idea.

I'm gone work on this. Starting to really dig this idea.
make a great con game  ;)

Of course when we play this I'll post it here first.
with details on how we did this.


Title: Re: The maplewood warzone saga
Post by: masherking on August 28, 2006, 06:31:23 PM
Lord Humungus stood at top of the battered armored truck. Though a old mike began to preach to the faithful; the road warriors, drifters, and murders of Barter Town. They listened in awe.

He preach that though him
every man will have food.
 every man would have fuel.
 every man will have Whores!
and when he had their undivided attention.  Lord Humungus, Great Prophet of the Waste, the un- conquerable one, THE ALLATLOH of ROCK n' ROLLA preached of a sign from the heavens would be sent to lite their road to greatness.
          ...as if on cue.
A loud boom followed by long scar of black bellowing smoke and fire cut across the sky dropping out of view.

Lord Humungus not missing a beat.
                          "There my DOGS .... lets Fetch our Destiny!!"
with the sounds of battle cry's, random guns fired into the air and the load roar of engines. The men of Barter Town rode out to fellow the black scar across the sky and meet their fate head on.

on board the doomed Cartel security cruiser.
               "MAY DAY..MAY DAY WE ARE UNDER DARK LEGION ATTACK."
                         "THIS THE CSC RONWELL WE ARE DARK...LEGION...ATTACK..
                                      GONNA...CRASH ON EARTH....HELP US....."

on board the AZOGHAR.
               The Necromutant captain was pleased. On the large sony view screen he watched the ships tubro blasters score a direct hit on the Cartel cruiser sending it crashing into the earth. He turned to his necrobiotic communications officer.
              " Send a message to the Bleeding Prophet. Tell him the cartel ship was where he said it would be and that I'm sending down a force to retrieve what's left of it."

**************************************************************************

Phillysniper and I played the Falling Star scenario. As always it was blast playing him. What I like he comes to a game with plan at sticks to it ,  its Ususally a damn good plan. ;)

the goal of the game was to get within 3'' of the crashed ship placed in the center. The one with the most points within 6 + a die roll turns  wins.
the game was played on 2 tables. Faceing each other the long way.


strangely enough we both decide (without talk about before hand) to try armies neither one us ever played before and it turn out to be a weird mix.

he had a strong Close combat Dark Legion Force and I had My Mad max army loads of grunts
and vehiclals (fenris bikes, Necromowers...you get the idea). Though philly did have stalking units (very scary even for my trucks)  at the end of the day the necromowers,  bikes and cheap grunts ( never underestimate a cheap grunt with smg)  proved to be to much for the all CC army.

Thoughts on the game.
Lots of fun. Desert enviroment rules are brutal (level 6)
I had guys collapse (right when they disembark from my vermin to boot) other units fall into sinkholes.
funnest is seeing the slaughter master drop from the desert heat ;D

I got really lucky if I was playing anything else philly list would be evil.
as it was I had units that can fire and move. With the ultra change I was able to really wear out his troops and my loads of grunts were able to claim the prize.

Also it was neat seeing how other people play the game. at maplewood we are use to playing one way while others have slightly different take.

Philly thanks for coming down to jersey
hope you had fun, and that I see you and the rest of gang down the road one day.

hopefully he'll post and share his thoughts on the game ;)
and ways I can make running games of warzone at maplewood better.


*************************************************************************

On one side Dark Legion.
An army of monsters, fanatic cultist and things better left unsaid.
With an Unholy cry to their dark masters they march foward.

The other side. The harden road warriors of Barter Town.
Tempered by the harsh realities of Dark Eden.
 Led by Lord Humungus.
On bikes and battered trucks they ride.

in the center what's left of the CSC RONWELL. The ship split in half from the crash.
everyone dead or dying....except one.

    The battle raged. Bikers surged forward cutting down everything in their way, man and monster alike.
        Agents of evil appeared out of nowhere. Dripping red with blood from the carnage they caused.
     For hours they fought but in the end it was the guns and will of the men from Barter Town that won. What they didn't kill fled to what ever dark hole they came from.

They began to loot the wreak ship when one of the men called out to Lord Humungus that found something of interest. This part of wreck was an intact section of several a joining rooms.
he  pointed to one with its door ajar.
                 "that one Lord Humungus."

Lord Humungus step up and open the door. Inside, in the center of tossed remains of the room was little dark skinned Girl unhurt and un-phased  by the day's events. Humungus first thought was she make fine trade...after the men were done with her ( he almost giggled to himself ). Reaching in to claim her as his he made eye contact...he stop moving... "why am I stopping"..those eyes..."who is this whore!!" he yelled , everyone around him stopping in their tracks.
    "Help me out here." the little girl said in a little girl voice.
Lord Humungus did as he was  told, pick her up as gentle as he could...it was those eyes...he had no choice. in those eyes lay the fate of everything. He felt it in his bones, though her laid his destiny and more.
                       "You ask me who I 'am"
                           "I'll tell you. I'm the one who would change the face of EDEN!"
                                  " Take me to my new home."
      no one  questioned her, why should they. This was heavens gift to the earth alone. With out it being said They all knew it. There was no dout. just being close to her some thing was different that no one could put their finger on. Maybe it's something in the air around her..maybe it was them. being near her makes them a little different somehow.

                             The men of Barter Town plus one girl rode back home
                                      and nothing will ever be the same again. 

             .....it would be a few years but road warriors would come to  call her
                                                        Auntie.
Title: Re: The maplewood warzone saga
Post by: masherking on August 29, 2006, 05:12:02 AM
Yep... I headed up to Maplewood. I figured that Id play a few games, have some fun and try out a new force comp all in one swoop.

Everything was going great, we decided on 1000points instead of 750 < more units is better right?>, we set up the table and then my heart sank.

 Masher had come to the battle with VEHICLES!!!!! HOW DARE HE!!!!! HOW DARE HE RUIN MY FUN OF AN ALMOST ALL CC BATTLE!!!!!!  < Theres nothing worse than seeing vehicles when you brought almost no shooters  > Note to self, Karnophages dont like HMGs

The scenario was a great idea! Level 6 desert is no joke!  I had a blast. There is nothing like seeing a squad collapse from the heat upon deploying from a transport or a squad fall along with most of another squad into a desert sinkhole or even an Ezoghoul succumb to the desert while in CC with a vehicle and be -4 to CC.

Tho Im not the story teller Masher is I had a blast and highly recommend to anyone that is able to,  go up to Maplewood for a few games. The people are great and the gaming is incredible.


This I swear, I will exact vengence for my bullet riddled Karnos and my heat exhausted Slaughtermaster if its the last thing I do!!!!!!!
 
           -phillysniper


Any time you want vengence you know where to find me
                                  and Lord Humungus will be waiting  ;)
 
Title: Re: The maplewood warzone saga
Post by: masherking on August 29, 2006, 08:07:00 AM
Here at work I was thinking some more on thios

My first thought is that forcing the attacker to assault the train while moving allows the defender to have too many advantages. Defenders will have hard cover from the train cars, and be at minuses to hit for fast moving targets. Once the attackers are onboard these advantages will be negated but it will be a bear to board.

I thinking some train cars would be flat beds (with crates of course) and roofed cars, meaning if your in the car you can only shot out the windows or step between cars , where angle of shots would be an issue. giving the defender a chance. plus attackers have options...read on ;)

Quote
The obvious answer is to find a way to level the playing field. Possibilities would include:     
- Having the troops board from a trestle or bridge as the train goes under it
- Having them jump aboard as the train comes out a tunnel.
- Having the troops in a ravine near a steep upgrade and rush the train while it slowed.
   o greasing the rails would help

I'm on the same page with you on this.
scenario makes the assumption that attackers greased the rails allowing to board d3 units on the last 2 rail cars.
to get rest of the army on board attacker can.

1. paradeploy ...good luck with that scatter with train cars being any where from 5" to 6" wide that would be one impressive stunt for record books.  But man if you can pull it off the post game smack talk.
the avantage of this is you can have your choice of cars you want to land in (except for the first 2).

2. infiltrate. one of the safest ways to get onboard. roll d6 start counting from the 3rd car from the rear. This is how far the unit sneak in before fighting starts.

3. teleport ...might give out negtive modifers to try this, dont know I'll think on this one. but it be the same as paradeploy in your choice of cars you teleport onto.

4. jumping form a overpass (cave,bridge, watertower) train.  safer then paradeploy but still risky , but all so kool.
each unit attempting to jump on to the train roll a d3 this is how many turns it takes before the train has come to an over pass. treat as infiltrate to determine what car they land in they also have to start on the roof if the train car is not a flat bed.
Might make this a LD check what  you miss by is how many inches you scattered.

5. Transports. Using a troop carrier to drive right to car and have a unit troopers climb aboard. The attacker can have his choice any train car (except the first 2). Climbing rolls are need if the model miss the roll it dies. Transport can not ride back bring another unit. The train would long gone by then, but it can have loot toss to it and drive off. 
Toss loot  cost an action no roll is needed but the transport needs to be right next to train car with the loot.
Other vehicals (other then bikes) can carry one loot marker, transports car 3 loot markes???

Defenders:
can set up his units anywhere on the train.
the only other units besides troopers allowed are flying units ( they fly "shotgun" ) along side the train as long as they got movement stat of 5".

what you think. Remember for me the train "model" isnt moving so everything else is acting upon it. 

Quote
2. If you fight on the roof and suffer a knock down affect (some weapons and abilities can do this) you might fall off and die.
Actually any weapon hit would cause a check for falling. Balance on a train would be tricky and the impact of high caliber rounds even if it bounces off would be a severe hazard. I’d recommend a LD check as it would measure if the fig reacted fast enough to grab onto something and save himself. Failure would be falling off the train which regardless of survival would put them out of the game.

I have to think about this. theres alot scenarios rules as is maybe if they pass there armor check by 4 or more their good any less they roll off the roof. maybe give them a LD save if you want to be nice. How does this sound?

Quote
3. Loot counters you can escape safe off the train with or kill everyone onboard, stopping the train and unload at your leisure. Or you could drive up a transport and throw the loot over to it while the train is moving.
Good idea – it gives a reason to assault the train.

thats why you dont blow up the train. You need the goods undamaged. ;)

Quote
4. Maybe a turn limit. The train route is only so long before it makes it to the Cobra base.
A turn limit could work but I would probably run this as a variation of the Convoy Scenario provided in the UWZ book. Put 2 or 3 tables together lengthwise and assign the train a movement value. These tables represent the area where the train can safely be assaulted. While in this area the train is too far from a Cobra checkpoint to receive support.  At the end of every turn move the train marker that many inches to the far table edge. When the train reaches the far edge of the board the assault must be broken off.


I might play this with no turn limit at all now that think about....Hmmmm need to play this out and see how it flows.
usually put a turn limit to force the players to act. Loot counters might be enough to do the trick

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 30, 2006, 05:16:10 AM
Perhaps we could get a game in this sunday, during 40 hours of 40k. :)
Title: Re: The maplewood warzone saga
Post by: masherking on August 30, 2006, 05:44:47 AM
right after Blood bowl

might still do little BFG
feel bad leaving the steve and his crew alone with serge for too long. :P

I think  we should be able to snag some table space.
I mean really how many 40k players can there be :P
Title: Re: The maplewood warzone saga
Post by: masherking on August 30, 2006, 05:54:41 AM
Perhaps we could get a game in this sunday, during 40 hours of 40k. :)


I was planning to make a trip to home depot in a 2 weeks to get what I need  for  the train scenario.
also plan in finaling doing that nick micheals game ::) its the one scenario we just never get too.  :'(
Alas sooooo many games soooooo little time. having that necromunda itch lately isnt helping :P
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 30, 2006, 07:46:44 AM
I'll bring the doom tiles sunday.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on August 31, 2006, 04:24:39 PM
The train idea is sweet! 

When will the scenario be set up? 


Quote
Alas sooooo many games soooooo little time. having that necromunda itch lately isnt helping


Yup!  I know the feeling.  I'm having that gaming itch lately after some time off.  As for Necromunda,  my Goliaths are busy hitting the gym and practicing their Schwarzenneger accents.

Come to think of it,  Saturday and Sunday gaming extravaganza once a month at Maplewood would rock!
Title: Re: The maplewood warzone saga
Post by: masherking on August 31, 2006, 08:00:57 PM
The train idea is sweet!

When will the scenario be set up?


Quote
Alas sooooo many games soooooo little time. having that necromunda itch lately isnt helping


Yup! I know the feeling. I'm having that gaming itch lately after some time off. As for Necromunda, my Goliaths are busy hitting the gym and practicing their Schwarzenneger accents.

Come to think of it, Saturday and Sunday gaming extravaganza once a month at Maplewood would rock!

LOL
I got Goliaths (the NRA)
I think steve wants Goliaths too (I told him he can hurl people off roofs he was sold).
now all of us can hurl serges gang off the roof ;D

oh we are doing the train just give me a few weeks to buy some stuff to make the train cars.
Hope home depot still cuts wood.


Title: Re: The maplewood warzone saga
Post by: Iron Panda on September 01, 2006, 04:09:52 AM
Home Depot.... always a good experience going in there, especially returning stuff.

As for Necromunda,  we should do all Goliaths and throw people off the gantries.... and each other.

Wheee!

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on September 07, 2006, 07:20:58 AM
So, Shall we be rescuing Nick Michaels this weekend?
It's been a long time coming. :)
Title: Re: The maplewood warzone saga
Post by: masherking on September 07, 2006, 08:56:36 AM
YES
let this weekend belong to nick. 8)

the only other game this weekend so far is Blood bowl against Whit with my Von Hellsing Hellblazers.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on September 07, 2006, 09:32:58 AM
Hmm.... there needs to be a Warzone version of Blood Bowl.... :)
Title: Re: The maplewood warzone saga
Post by: mchiao on September 07, 2006, 12:27:53 PM
Sorry guys, I wont be able to join you guys.  At least not for a while.  In the mean time, I'll be checking the forum for updates.

SOB...

 :'(
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on September 07, 2006, 12:33:58 PM
That's ok, we'll keep the tables warm for ya. :)
Title: Re: The maplewood warzone saga
Post by: Topkick on September 07, 2006, 03:12:34 PM
Hmm.... there needs to be a Warzone version of Blood Bowl.... :)

Got a copy of the Rollerball rules that were showcased in another thread. Am reviewing them now to see if they are good as is or need adapted to work for Warzone. I remain confident that God never lets anyone die with unfinished business. Looking at my to do list I should live til 4257 AD  ;D
Title: Re: The maplewood warzone saga
Post by: masherking on September 08, 2006, 04:02:52 AM
Hmm.... there needs to be a Warzone version of Blood Bowl.... :)

Got a copy of the Rollerball rules that were showcased in another thread. Am reviewing them now to see if they are good as is or need adapted to work for Warzone. I remain confident that God never lets anyone die with unfinished business. Looking at my to do list I should live til 4257 AD  ;D

I was the one that posted that thread.
I never thought to use the rollar ball rules that guy made up to see if can be adapted to warzone. :-[
You know one doesnt have to be a slave to Warzone rules. Roller ball can be to warzone what blood bowl is to warhammer.
Hell I wonder if theres a way to use the block dice :P



Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on September 08, 2006, 05:02:32 AM
I'm sure we can find a way.


I still need to come up with the Warzone chariot rules.
Title: Re: The maplewood warzone saga
Post by: masherking on September 08, 2006, 05:15:13 AM
I'm sure we can find a way.


I still need to come up with the Warzone chariot rules.

I'm bidding on Circus Imperium Board Game by FASA to see how they did it (and plus I would like to play it too ;))

Also just printed out the rules for rollarball that was done as a press release for the original film.
thinking of twisting blood bowl into this.
but with corporate teams of course  ;D
Title: Re: The maplewood warzone saga
Post by: Veez on September 08, 2006, 07:35:10 AM
Can't you just adapt the rules for chariots from Chronopia?

Title: Re: The maplewood warzone saga
Post by: masherking on September 08, 2006, 07:40:39 AM
Can't you just adapt the rules for chariots from Chronopia?



That was our first thought.
Title: Re: The maplewood warzone saga
Post by: Topkick on September 08, 2006, 10:34:53 AM
I'm sure we can find a way.


I still need to come up with the Warzone chariot rules.

Contact Bill Refsland - he is the guru behind the Chronopia Chariot Race event and knows more about chariot rules than anyone else I've talked to.
Title: Re: The maplewood warzone saga
Post by: Topkick on September 08, 2006, 10:37:16 AM
Hmm.... there needs to be a Warzone version of Blood Bowl.... :)

Got a copy of the Rollerball rules that were showcased in another thread. Am reviewing them now to see if they are good as is or need adapted to work for Warzone. I remain confident that God never lets anyone die with unfinished business. Looking at my to do list I should live til 4257 AD  ;D

I was the one that posted that thread.
I never thought to use the rollar ball rules that guy made up to see if can be adapted to warzone. :-[
You know one doesnt have to be a slave to Warzone rules. Roller ball can be to warzone what blood bowl is to warhammer.
Hell I wonder if theres a way to use the block dice :P

So far the rules seem pretty coherent - I'm thinking of putting together two teams and giving them a complete run thru and if the gang catches on to them I'll start running it at Cons.
Title: Re: The maplewood warzone saga
Post by: masherking on September 08, 2006, 11:06:07 AM
Hmm.... there needs to be a Warzone version of Blood Bowl.... :)

Got a copy of the Rollerball rules that were showcased in another thread. Am reviewing them now to see if they are good as is or need adapted to work for Warzone. I remain confident that God never lets anyone die with unfinished business. Looking at my to do list I should live til 4257 AD  ;D

I was the one that posted that thread.
I never thought to use the rollar ball rules that guy made up to see if can be adapted to warzone. :-[
You know one doesnt have to be a slave to Warzone rules. Roller ball can be to warzone what blood bowl is to warhammer.
Hell I wonder if theres a way to use the block dice :P

So far the rules seem pretty coherent - I'm thinking of putting together two teams and giving them a complete run thru and if the gang catches on to them I'll start running it at Cons.

can you e-mail me the rules there not up on his site no more
Title: Re: The maplewood warzone saga
Post by: Topkick on September 08, 2006, 11:28:14 AM
Hmm.... there needs to be a Warzone version of Blood Bowl.... :)

Got a copy of the Rollerball rules that were showcased in another thread. Am reviewing them now to see if they are good as is or need adapted to work for Warzone. I remain confident that God never lets anyone die with unfinished business. Looking at my to do list I should live til 4257 AD  ;D

I was the one that posted that thread.
I never thought to use the rollar ball rules that guy made up to see if can be adapted to warzone. :-[
You know one doesnt have to be a slave to Warzone rules. Roller ball can be to warzone what blood bowl is to warhammer.
Hell I wonder if theres a way to use the block dice :P

So far the rules seem pretty coherent - I'm thinking of putting together two teams and giving them a complete run thru and if the gang catches on to them I'll start running it at Cons.

can you e-mail me the rules there not up on his site no more

He is in negotiations to get them published. I promised him that I would check with him boefre passing them on to anyone else. I have his email so lemme check
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on September 08, 2006, 11:39:45 AM
Sweet.  We'll totally playtest them for him.
Title: Re: The maplewood warzone saga
Post by: Veez on October 05, 2006, 04:37:31 AM
So what's the latest?  Cobra just lay down their arms and give up?  Who as Nick Michaels?  Did the Barnonesss make a clean getaway?

I need answers!

COBRAAAAAA!*

(If you guys are dry on scenarios I've got a campaign tailor suited for you).










RETREAAAAAT!
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on October 05, 2006, 04:42:24 AM
Recently, our sundays have been consumed my Blood Bowl.

Soon however, the saga will continue!!!
Title: Re: The maplewood warzone saga
Post by: masherking on October 05, 2006, 04:52:04 AM
So what's the latest?  Cobra just lay down their arms and give up?  Who as Nick Michaels?  Did the Barnonesss make a clean getaway?

I need answers!

COBRAAAAAA!*

(If you guys are dry on scenarios I've got a campaign tailor suited for you).

RETREAAAAAT!



Massive, massive amounts of Blood Bowl is being played right now....many game hours spent on my goblin team! and now after the con I'm also feeling the chronopia itch in a big way too.
The saga will be back starting with Nicks big escape!! then move into alot of dark eden...this should happen somewhat soon most likely after Blood bowl season is over....in a few weeks.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on October 05, 2006, 01:09:21 PM
Quote
I'm also feeling the chronopia itch in a big way too.


"Sends in mind control psychic power thingy.."  You will succumb to the power of Chronopia.   You will Embrace Chronopia in all its glory.  Abandon Bloodbowl now for it is passe and overplayed. 


"pets his big burly SOK figs, oh-so lovingly." Soon, my children.  Soon.
Title: Re: The maplewood warzone saga
Post by: masherking on October 05, 2006, 01:13:51 PM
Quote
I'm also feeling the chronopia itch in a big way too.


"Sends in mind control psychic power thingy.."  You will succumb to the power of Chronopia.   You will Embrace Chronopia in all its glory.  Abandon Boodbowl now for it is passe and overplayed. 


"pets his big burly SOK figs, oh-so lovingly." Soon, my children.  Soon.

LOL

I do plan to buy some black blood goblins this weekend (swordmastes,crimson blades)...to hold me off till I get more ripper beast that is.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on October 05, 2006, 01:47:41 PM
Quote
)...to hold me off till I get more ripper beast that is.

Ahh, I see you never gave up your quest for more ripperbeasts.   It seems an ebay arms race has begun..
Title: Re: The maplewood warzone saga
Post by: Topkick on October 05, 2006, 04:18:44 PM
What kind of rippers?
Title: Re: The maplewood warzone saga
Post by: masherking on October 05, 2006, 07:47:04 PM
What kind of rippers?


archers and lancers at least 4 of each
Title: Re: The maplewood warzone saga
Post by: Veez on November 20, 2006, 05:10:26 PM
Crashing through the night
Comes a fear full cry
Jib Jab (erwocky!)
Armies of the night
Evil taking flight
Jib Jab (erwocky!)
No where to run
No where to hide
Panic spreading far and wide
Who can turn the tide?

Capitol- A neo-American hero
Capitol is there


Fighting for profit
Wherever there's trouble
over land and sea and air
Capitol is there

Can the corporate world oppose
Deadliest of foes?
Jib Jab (erwocky!)
Caps will risk it all
To end the evil call of
Jib Jab (erwocky!)
They never give up
They never say die
Walking tall with stock reports high
They sound the battle cry-
Capitol!

Capitol- A neo-American hero
Capitol will dare
Capitol- A neo-American hero
Capitol is there

Fighting for profit
Wherever there's trouble
over land and sea and air
Capitol is there


[Scene shifts to a darkend bar in a backwater Venusian port city]

A man sits by himself  in a table in the back, half hidden in shadows.  Somone observant would notice that he is not truly alone; at tables near enough to strike if he is threatened, yet far enough to allow for some privacy, men with nevrous eyes scan the room.   These men ensure that there is no someone observant. 

The door opens and a man enters.  He makes his way to the corner table and sits.

"Thank you for meeting me here."
"I have taken a awful risk.  This had best be worth it."
"It is.  I have found the individual you are looking for."  He slides a dossier across the tabe.  The other man opens it.  If his face wasn't hidden behind a silver mask, one would notice his eyes widen.  Maj Anderson was forced to use his imagination.
"Tell me major, why are you so interested in helping my...organization."
"VeezCon is tired of being under the yoke of Capitol.  I understand your organization also wishes to become more...independant."
"Very well.  What do you wish in return?"
The major smiled and leaned back in his chair.   "For now, nothing.  Should something come up, I'll let you know.  If you excuse me, we both have much we need to do."
"Very well Major."

The two men walked away from one another.  Ironically they had the both thought, the sooner they were done with this fool the better.


Who is this mysterious individual the Cobra Commander is interested in?  Soon, all shall be revealed.
Title: Re: The maplewood warzone saga
Post by: Archer on November 20, 2006, 08:16:20 PM
*climbs up off of floor, still laughing*

  Dude....  that was f-ing kewl.

  I cannot wait to see more.
Title: Re: The maplewood warzone saga
Post by: Topkick on November 20, 2006, 08:19:20 PM
Now we know and knowing is half the battle  ;D Karma to you for the rocking theme song
Title: Re: The maplewood warzone saga
Post by: masherking on November 21, 2006, 06:03:04 AM
Oh man
people are starting to sing the warzone/GI-joe theme song
very funny good karma ;D


also the destro model looks damn kool.
                 ...when get back to playing the saga, I got plans for destro.
Title: Re: The maplewood warzone saga
Post by: Archer on November 21, 2006, 06:07:52 AM
Oh man
people are starting to sing the warzone/GI-joe theme song
very funny good karma ;D

also the destro model looks damn kool.


Where is the Destro model?
Title: Re: The maplewood warzone saga
Post by: masherking on November 21, 2006, 06:17:16 AM
maybe Veez or Jibba can post a picture of it.

pretty damn good looking custom job.

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 21, 2006, 06:39:03 AM
And you even used the full theme from the Movie!

I love you man!
Title: Re: The maplewood warzone saga
Post by: masherking on November 21, 2006, 06:49:19 AM
almost 7000 read!!!
26 pages
people are writing fluff and theme songs for it that I never played against...
             ....my baby has grown  :'(



Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 21, 2006, 06:57:46 AM
Technically, you played against Cobra in the "Save the Baroness" scenario.
Title: Re: The maplewood warzone saga
Post by: masherking on November 21, 2006, 07:01:34 AM
Technically, you played against Cobra in the "Save the Baroness" scenario.

I should've said:
         " people I never played against are writing songs...etc ...etc..."

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 21, 2006, 07:18:50 AM
This is true.

this thread is truely taken on a life of it's own. :)
Title: Re: The maplewood warzone saga
Post by: Veez on November 21, 2006, 11:14:57 AM
[This is true.

this thread is truely taken on a life of it's own. ]

Speaking of which.

Cobra Commander opened the dossier.

"The individual known as Destro is an independant arms dealer whom the Cartel suspects has been providing weapons to malcontents and insurgents all over the Solar System, although to date, none of this can be proved.  His full name is James McCullen Destro XXIV.  He is the 24th Laird of Clan Destro, a small family once aligned with Imperail until it was discovered that a member of the family was supplying weapons to both sides of the civil conflict now referred to in Imperial circles as the Sad Struggle.  That member was forced to wear a painful mask.  Subsequent generations have taken to wearing the mask upon inheriting the title of Laird as a badge of honor rather than discrace.  In addition, the current Destro has formed his own organizaiton, The Iron Grenadiers.  He is thought to have ties to the baroness.  This is the only known picture:"

(http://hometown.aol.com/veez2/images/destro3.jpg)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 21, 2006, 11:16:25 AM
That file picture is from his victory in the Battle of Computer Desk Hill. :)
Title: Re: The maplewood warzone saga
Post by: Veez on November 21, 2006, 11:19:56 AM
Score!  Direct hit! ;D
Title: Re: The maplewood warzone saga
Post by: masherking on November 21, 2006, 11:32:16 AM
spoiler
.
.
.
.
.
.
.
.
.
.
.
the in saga story one of the possible out comes for Brother Coins is that he really is ....DESTRO.
Destro: independant arms dealer , brotherhood inquisitor, cobra 2nd in commanded and baroness main squeeze...who says you cant have it all  ;)

either that or Dr. Mindbender.....hmmmmm mindbender with access to the arts.
 :P

it is neat seeing other people having fun with this.
Title: Re: The maplewood warzone saga
Post by: Archer on November 21, 2006, 12:33:58 PM

Speaking of which.

Cobra Commander opened the dossier.

"The individual known as Destro is an independant arms dealer whom the Cartel suspects has been providing weapons to malcontents and insurgents all over the Solar System, although to date, none of this can be proved.  His full name is James McCullen Destro XXIV.  He is the 24th Laird of Clan Destro, a small family once aligned with Imperail until it was discovered that a member of the family was supplying weapons to both sides of the civil conflict now referred to in Imperial circles as the Sad Struggle.  That member was forced to wear a painful mask.  Subsequent generations have taken to wearing the mask upon inheriting the title of Laird as a badge of honor rather than discrace.  In addition, the current Destro has formed his own organizaiton, The Iron Grenadiers.  He is thought to have ties to the baroness.  This is the only known picture:"

(http://hometown.aol.com/veez2/images/destro3.jpg)

  nice!!

  now- what is the makeup of the Iron Grenadiers?  A guess...

trenchers
old Special Forces Sculpts (useful as BB's or Dunsirn Hunters)
Maybe ISC agents
Mastiffs.

  Known agents of Destro's employ could be the Dreadnoks, which would be a WB Vanquisher and a bunch of Banes... with bodyarmor.
  Maybe some Fenris bikes/bikers too.
Title: Re: The maplewood warzone saga
Post by: Veez on November 21, 2006, 12:39:15 PM
Not to speak for JJW but when I asked him for the parameters for the figure he wanted it to have an M-89 (or similar) so that it could be an Assault Marine Captain.  The Iron Grenediers are probably going to be Assault Marines.  Bear in mind the core list is based off of Capitol.

Break Break

@Masherking

Now you've got me thinking of how to do a Dr. Mindbender.  Actually, it wouldn't be hard if I had a...
Title: Re: The maplewood warzone saga
Post by: Archer on November 21, 2006, 12:51:24 PM
Not to speak for JJW but when I asked him for the parameters for the figure he wanted it to have an M-89 (or similar) so that it could be an Assault Marine Captain.  The Iron Grenediers are probably going to be Assault Marines.  Bear in mind the core list is based off of Capitol.

  Hmmm... forgot about that.

  Makes sense though- the Iron Grenadiers were supposed to be hard core tough.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 21, 2006, 12:59:42 PM
*nod* The Iron Grenadiers would be Assault Marines.  As for Drednoks, I would think about having them be a bike heavy Wolfbain/Gendairme army, but Masher already has that. :)
(Besides, a stealth heavy army would be perfect for Zartan)
Title: Re: The maplewood warzone saga
Post by: Veez on November 22, 2006, 04:28:37 PM
Speaking of Masherking, I thought he might be feeling left out sooooooo....

Oh, better far to roll the die
Under the brave black flag I fly,
Than play a sanctimonious part,
With a gamer head and a gamer heart.
Away to the mundane world go you,
Where gamers all are well-to-do;
But I’ll be true to the song I sing,
And live and die a Masherking.

For I am a Masherking!
And it is, it is a glorious thing
To be a Masherking!

For I am a Masherking!

You are!
Hurrah for our Masherking!

And it is, it is a glorious thing
To be a Masherking.

It is!
Hurrah for our Masherking!

Hurrah for the/our Masherking!

When I sally forth to seek my prey
I roll the dice in a royal way.
I slay a few more figs, it’s true,
Than a well-bred monarch ought to do;
But many a man on a first-class throne,
If he wants to call his game his own,
Must manage somehow to get through
More dirtygames than ever I do,

For I am a Masherking!
And it is, it is a glorious thing
To be a Masherking!

For I am a Masherking!

And it is, it is a glorious thing
To be a Masherking.

It is!
Hurrah for our Masherking!

Hurrah for the/our Masherking!


I knew all those years in Show Choir would come back to haunt me.
Title: Re: The maplewood warzone saga
Post by: masherking on November 22, 2006, 06:36:24 PM
well good damn its finally happend.
they said it would never happen but it did.
I 've got my own theme song 8)

for you veez good karma and a favorable cameo when my life story is put to flim.

Title: Re: The maplewood warzone saga
Post by: Veez on November 23, 2006, 11:59:46 AM
[for you veez good karma and a favorable cameo when my life story is put to flim]

Immortality!  Sweet!
Title: Re: The maplewood warzone saga
Post by: Dr. Nick on November 23, 2006, 01:57:53 PM
Destro: independant arms dealer , brotherhood inquisitor, cobra 2nd in commanded and baroness main squeeze...who says you cant have it all  ;)

either that or Dr. Mindbender.....hmmmmm mindbender with access to the arts.
perhaps you should drop the brotherhood inquisitor..

these guys (the brotherhood) mean serious buisness..
someone streched so thin (so much responsibilities/jobs) in such a high / important position (a magic user, after all) is difficult to belive.. he would work full time BH, I think

Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 27, 2006, 03:12:08 PM
Destro has arrived, and looks forward to smacking around Masherkings Cartel. :)
Title: Re: The maplewood warzone saga
Post by: Topkick on November 27, 2006, 03:14:38 PM
What was the Destro converted from and what is the big honkin gun he is holding?
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 27, 2006, 05:54:16 PM
What was the Destro converted from and what is the big honkin gun he is holding?

According to Veez, The model is a Syntha Marine with a Dr. Omega head. (Both from Void)  The gun I believe is the Cybertronic HMG from the weapons pack.
Title: Re: The maplewood warzone saga
Post by: Veez on November 27, 2006, 06:11:02 PM
Close, it's a brotherhood weapon with the flame thrower cut off.  Other than that you are right on the money.  The collar has been puttied on.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 28, 2006, 06:09:32 AM
He is now sitting proudly on top of my computer monitor at home. :)
Title: Re: The maplewood warzone saga
Post by: Dr. Nick on November 28, 2006, 06:27:03 AM
no flatscreen?   ;)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 28, 2006, 06:36:42 AM
no flatscreen?   ;)

Unfortunately not. :(
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 30, 2006, 05:54:30 AM
Hmmm.... Major Bludd, eh?  He could work as a Grey Ghost, perhaps...
Title: Re: The maplewood warzone saga
Post by: masherking on November 30, 2006, 06:01:04 AM
Hmmm.... Major Bludd, eh?  He could work as a Grey Ghost, perhaps...
.

I'm sure one of the captial charaters would fit the bill
just add a porn mustache (or was that mind bender) and eye-patch and your good to go.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 30, 2006, 06:03:51 AM
Well, Major Bludd was a merc, so perhaps a Cartel character would fit more. (Cartel can be attached to Corp armies, right?)
Title: Re: The maplewood warzone saga
Post by: masherking on November 30, 2006, 06:06:18 AM
yes
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 30, 2006, 06:15:47 AM
Mwahahahaha, then.

:)
Title: Re: The maplewood warzone saga
Post by: Topkick on November 30, 2006, 01:55:00 PM
And Capitol has a guy with a shotgun and an eyepatch
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 30, 2006, 07:01:37 PM
It's ok.  I'm a font of useless GI Joe Trivia. :)


...sad really.
Title: Re: The maplewood warzone saga
Post by: Topkick on November 30, 2006, 07:07:53 PM
It's ok.  I'm a font of useless GI Joe Trivia. :)


...sad really.

Quick Test - Who supplied the voice for Flint's little brother who was a member of the Joe Team and given to Sgt Slaughter to straighten out?
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on November 30, 2006, 07:22:18 PM
It's ok.  I'm a font of useless GI Joe Trivia. :)


...sad really.

Quick Test - Who supplied the voice for Flint's little brother who was a member of the Joe Team and given to Sgt Slaughter to straighten out?

Lt. Hawk?

voiced by Don Johnson.

Also one of the few Officers to serve in the Joes. (Duke is a Master Sgt.)
Title: Re: The maplewood warzone saga
Post by: Topkick on November 30, 2006, 07:27:23 PM
I bow before His Royal Jibba- Joe-ness. Of all the self proclaimed Joe-ologists I've asked  you are the first who actually got that right.
Title: Re: The maplewood warzone saga
Post by: Veez on December 01, 2006, 05:48:20 AM
He was Duke's half brother (as he was quick to point out).  Either way, he freaked out when Duke took a snake in the heart (by the script he went into a coma but we all know he went the way of Optimus Prime in the Transformers movie).
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 01, 2006, 06:13:53 AM
Lt. Falcon (I think I called him Hawk, before) was really there to fill the "Rebelious Maverick" archetype, which I guess children could identify with, due to his frequent tantrums.  He was pretty much a second stringer in the comics after that, since having Duke's brother on the team was kind of "stupid", since the comic was at least trying to be a little gritty.

Other Officers on the Joe team

General "Tomahawk" Abernathy (General Hawk)
General Flagg (Either the man the USS Flagg is named after, or the son/grandson of)

Admiral "Keel Haul" (came with the Flagg, I forget his actual name)
Ace I believe was an officer in the Air Force
Lt. Gorky was an officer in the russian Army I think.

That's all I can think of right now.  I'll have to fact check on Yojoe.com

Title: Re: The maplewood warzone saga
Post by: Archer on December 01, 2006, 08:16:22 AM
On a lark... 'cause I am bored...

General Lawrence J Flagg- original CO.  Bludd whacked him during escape.
Admiral Evertt "Keel-Haul" Colby
General "Iron Butt" Austin
General Joseph "GI JOE" Colton- the Original GI Joe and current commander of the GI Joe Team
Brigadier General Clayton "Hawk" Abernathy - Former commander of Team.

Chief Warrant Officer 2 Dashiell "Flint" Faireborn
Chief Warrant Officer 3 William F. "Wild Bill" Hardy - Mr "I can't fly a chopper with out wrecking it."

Col. Brekhov- CO of the Oktober Guard (KIA)
LT Gorky- Traitor turned repentant.  (KIA)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 01, 2006, 08:26:00 AM
On a lark... 'cause I am bored...

General Lawrence J Flagg- original CO.  Bludd whacked him during escape.
Admiral Evertt "Keel-Haul" Colby
General "Iron Butt" Austin
General Joseph "GI JOE" Colton- the Original GI Joe and current commander of the GI Joe Team
Brigadier General Clayton "Hawk" Abernathy - Former commander of Team.

Chief Warrant Officer 2 Dashiell "Flint" Faireborn
Chief Warrant Officer 3 William F. "Wild Bill" Hardy - Mr "I can't fly a chopper with out wrecking it."

Col. Brekhov- CO of the Oktober Guard (KIA)
LT Gorky- Traitor turned repentant.  (KIA)

Let's not forget that Gen. Abernathy is now bound to a wheelchair after Cobra Commander put a bullet in his spine.
(It's too bad the current comics are focusing on Snake Eyes [Boo Hiss])
Title: Re: The maplewood warzone saga
Post by: Veez on December 01, 2006, 09:49:33 AM
All this aside, when will we see some Maplewood action start up again?  Nick Michaels is in limbo, Destro in unemployed, Lord Humongous needs batteries for his mike...need I go on?
Title: Re: The maplewood warzone saga
Post by: Topkick on December 01, 2006, 09:58:31 AM
The weather outside is frightful
but inside it is delightful
it's the perfect time of year
To be a war gamer

Bad weather shows no sign of stopping
and my dice are ripe for dropping
so get an army and come over here
and let me kick your rear
  ;D
Title: Re: The maplewood warzone saga
Post by: Veez on December 01, 2006, 10:03:31 AM
Karma and my pen bowed in respect!
Title: Re: The maplewood warzone saga
Post by: Archer on December 01, 2006, 11:08:26 AM
Karma and my pen bowed in respect!

What he said!!
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 01, 2006, 11:43:07 AM
Man, I can't believe I forgot Flint was an officer.  He's been pretty grubby since Lady Jaye got gakked.
Title: Re: The maplewood warzone saga
Post by: masherking on December 01, 2006, 12:11:53 PM
Man, I can't believe I forgot Flint was an officer.  He's been pretty grubby since Lady Jaye got gakked.

Lady jay got gakked??!!
that sassie babe who brought a javalin to a gunfight.
world has changed since the 80's
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 01, 2006, 12:29:44 PM
Yeah, she got stabbed through her diaphram by a member of the Red Shadows (Hey look, we're more EEEEEVIL then COBRA) with a piece of car wreckage.  It was definately one of those moments where you realized that GI Joe was a pretty gritty world. (Until the latest Snake Eyes [Boo Hiss] storyline)

God I hate Snake Eyes.
Title: Re: The maplewood warzone saga
Post by: Topkick on December 01, 2006, 03:25:09 PM
Which one is Snake Eyes - Is he the ninja dude who is either a brother or best friend to the COBRA ninja way back when they were both students at the dojo ala countless sappy Kung Phooey flix?
Title: Re: The maplewood warzone saga
Post by: DogOWar on December 01, 2006, 06:47:40 PM
Yeah, she got stabbed through her diaphram by a member of the Red Shadows (Hey look, we're more EEEEEVIL then COBRA) with a piece of car wreckage. It was definately one of those moments where you realized that GI Joe was a pretty gritty world. (Until the latest Snake Eyes [Boo Hiss] storyline)

God I hate Snake Eyes.

     OK, I know its childish but I gotta ask.  How did Lady Jay put herself in a "position" to get stabbed by a "member" of the Red Shadows in her DIAPHRAM :o!!!!!  I guess GI Joe has got a lot grittier since my day ;D.  By the by, I always had the hots for Lady Jay.  Also my Aunt Janus went to high school with Don Johnson, she herd he was quite the "member" himself.
Title: Re: The maplewood warzone saga
Post by: Topkick on December 01, 2006, 07:02:08 PM
Tonight on Morality Police

Officers of the Purity Squad confront innuendo and lewd, suggestive commentary.

Sgt Gomer Pyle tells the perpetrators - Shame, shame, shame. This is a family forum. and Cpt Roscoe P. Coltrane is heard to say "Shame, shame, shame everyone knows your name". 
Title: Re: The maplewood warzone saga
Post by: DogOWar on December 01, 2006, 07:08:17 PM
Shame on me, I apologize :'(.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 01, 2006, 11:03:17 PM
Which one is Snake Eyes - Is he the ninja dude who is either a brother or best friend to the COBRA ninja way back when they were both students at the dojo ala countless sappy Kung Phooey flix?

Exactly.  AND he can't speak, so he doesn't have much of a personality.  For some reason, GI Joe fans love him.  He's the Boba Fett fo that world.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on December 02, 2006, 07:18:53 AM
Quote
By the by, I always had the hots for Lady Jay.


The  Baroness always did it for me.  Her tight-fighting latex battlesuit and her accent  made my heart a tizzy.  She does not deserve to be with Destro!  Destro never loved her!!!. Errr... Clears throat.

Yea.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 02, 2006, 08:51:02 AM
Hello.

Car wreckage would suggest an explosion, she may have been stunned at the time. It would be a real shame if she was killed by some stupid "right in front of you" crud.

wmeredith.

Yeah, these was a car wreck involving her and Flint.  Lady Jaye then started beating the crud out of the person who caused it. (One of the Red Shadows) as she attempted to help Flint (who was stunned at the time) WHAM! Stabbed in the heart. 
Title: Re: The maplewood warzone saga
Post by: Veez on December 02, 2006, 02:58:25 PM
Sounds more like a morality story about road rage.  The kind of thing that at the end someone would say "and now we know" and a bleeding and dying Lady Jayne croaks "and knowing is half the ba...*"
Title: Re: The maplewood warzone saga
Post by: masherking on December 02, 2006, 04:33:08 PM
Sounds more like a morality story about road rage.  The kind of thing that at the end someone would say "and now we know" and a bleeding and dying Lady Jayne croaks "and knowing is half the ba...*"

he he he
thats kinda funny
Title: Re: The maplewood warzone saga
Post by: masherking on December 03, 2006, 07:22:52 PM
Well it Finally happens
          THE RESCUE OF AGENT NICK MICHEALS:

players
JIbba: Corba loads and loads of free marines
           squad of Assualt marines and Assualt Captian (Destro)

Masherking: 4 units Cartel security Police
                    Mishima Doomtroopers
                   1 unit of agents

points 750pts
terrain:
doom tiles (spacehulk like board)

special rules: cohernce wasnt inforced, and no paradeploy (indoors), one action to open doors.
 ----------------------------------------------------------------------------------------------------------------
Nick Michels was laying in his cell recovering from his latest visit with Brother Coins  when an explosion knocked him off the cold slab he gets to call a bed. Just as he was gathering his wits his cell door opens. Taking a second for to his eyes to adjust, a silhouette of a cartel security police sergeant came into view.
         " No time to be on your ass sir!!
             your in a middle of rescue and we need to move NOW!!"

With a smug grin on Nicks face.
                 " Hell Sergeant what took you so long"

bravo team is down this hallway, my men will stay and guard the rear.
Wasting no time Michael ran meeting up with bravo team. He had all of a second to notice the scores of dead cobra guards
                       ...." damn must been one hell of a fight"
                                     "say something sir..."

                           "no lets keep moving"

     From what nick could see this had to be the smoothest operation he was ever a part of, that is until they meet up with team Charlie. Just as Bravo and nick round the corner Charlie was in fire fight with Iron Grenadiers, Destros elites and behind them was Destro himself. but all wasn't lost, like living shadows Mishima Doomtroopers appeared. Looking like the tide has turned Charlie team rallied and really began to "turn the screws" on so called Cobra elites. That's is until Destro made his move.             
            Unloading his rifle into the one of the doomtroopers with uncanny aim  the trooper was dead before hitting the ground. Knowing that grenadiers just need to hold them long enough for back up. Nick knew he had to end this fight now. Seeing his chance he took it, to the shock of Bravo team he ran forward ignoring the cross fire and charged Destro. They exchanged blows. for every hit landed Destro took and return in kind. With the steam from nick's charge worn out, Destro pressed the advantage.
              Just as he was swinging nick around in a arm lock and bringing a pistol to his head the last of the iron grenadiers fell its body riddled with bullets. Stepping forward with the barrel still smoking was a Mishima Doomtrooper marksman.
            "Take one more step add its bye bye Agent Micheals"
                         " shoot... shoot him don't let destro get away"

             "Your bravado will make a fine scene in a movie someday but..."
                                 -sound of heavy machine gun fire-
                        "..never...take??"
                                   -more machine gun fire-
                           "chance of...hitting...
                                                    you?."
Nick fell forward hard! the shot in the arm spinning him out Destro grasp. Destro slumps against the wall, the holes in his chest leaving fresh red blood on the white paint as he slides down. The Doomtrooper rushed forward and threw Nick over his shoulder with one arm and keeping steady the HMG with the other he then quickly turned to meet up with the others. As they where leaving nick looked up..Destro's body was missing
                   "damn" was all Nick could say before passing out.

            -------------------------------------------------------------------------------------------------------

   Ok my plan was simiple (almost feel quilty about it.)
infiltrators  and loads of them. The ablitiy to cover most of the board at key points before jibba was able to was the plan.  One could almost imagine cartel infiltrators disguised as Corba guards, working their way though air ducts and maintance tunnels to conduct the mother of rescue missions. Plus Police smgs would be perfect in close quarter fighting.
backing them up was Mishiam doomtroopers. with fighting this close I need a HTH edge plus the HMG would come to good use. Lastly agents for quick moving back up.

Jibba's plan it seems was to tie me up with freedoom marines as the assualt marines come in to finish the job.
   not a bad plan but luckly my infiltrators thow a monkey wrench into that.

the board was set. Nick was in his cell at Jibbas side of the table.
within 2 turns I had a the Cartel Sarge free Nick and began to move him out.
Destro and his boys was to my left but would have few turns of movement before they became a issue. this allowed the Cartel police to work on the free marines and boy did they. It was a slaughter. where ever the marines moved there was squad police with their SMG screaming hot lead. when just about all free Marines were dead Destro and his elites finally make it to the fight
at first they were tough killing a cartel cop and a Doomtrooper (damn was looking forward to some HTH) but the tides changed quickly. Cops and agents droping just enough Assualt marines for Nick to make a run for destro. They go into HTH (but fails to hit ???). right behind him though was the remaining doomtrooper. killing whats left of the assualt marines he turns to the Destro/Nick fight and at point blank range shot into HTH  8)  wounding Nick once and wounding Destro twice.
and this point game over
 Cartel wins. ;D

Let me add my dice was hot and Jibbas dice were not. Dont think he made more then two AR saves the whole game.

all and all a quick fun bloody battle.
and NICK is BACK BABY YEAH!!!
 ---------------------------------------------------------------------------------------------------------------

results of the battle
with a cartel win it means I get to field Nick anytime I damn well please :P

       


   






Title: Re: The maplewood warzone saga
Post by: masherking on December 03, 2006, 08:10:16 PM
Jibba and I had a second game.
He won that one....DAMN THAT GREAT GREY!!!!

Write this battle up when I get a chance
Title: Re: The maplewood warzone saga
Post by: Dr. Nick on December 04, 2006, 01:59:34 AM
yeah, under 12´ it is really sweet mit smgs..

our terrain was never so thight, but I bet my capitol army had a real problem.. .
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 04, 2006, 08:27:20 AM
The Ruins of Neo Jersey-- Mars.
8:30pm, local time.

Pvt. Tony Direlli of the AFC Heavy Infantry surveyed his location from the second floor of a ruined building.  The dust from the building and the countless battles that had taken place here couldn't quite cover up the colorful wallpaper from whatmust have been a nursery.  Below him in the street, a medical APC was loading the bodies of the dead, while off in the distance the pyres where they were buring the bodies of the Undead Legionnaires danced in the twilight.  Maria Del Torres was talking to the driver of the APC, a fresh bandage over her midriff where a Dark Legion round had penetrated her armor.  Tony had barely stopped shaking from the battle.  Capitol losses were heavy previous afternoon.  The Dark Legion presence was much stronger then expected, and the appearance of Preatorian Stalkers meant the Dark Legion must have known they were coming.  Unsubstantiated reports that Valpurgis himself was present were sketchy, as no body was recovered, yet Assault Marine Squad 5 and the pilot of the Great Grey both swore they had engaged him.

Tony took one last look at the expanse of ruins that now marked the once proud city of Neo Jersey.  It would be a long, hard road to bring it back under Capitol control, and this was but the first step.
Title: Re: The maplewood warzone saga
Post by: masherking on December 05, 2006, 05:26:47 AM
I dont know I never thought of that before a new front for the Warzone sage.

LET THE BATTLE  FOR NEO JERSEY BEGIN !!!!
                the war for Dark Symmetry free diners starts now :P


Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on December 05, 2006, 06:28:48 AM
I figured since we like playing on the Urban board, might as well give us a fluff reason to fight. :)
Title: Re: The maplewood warzone saga
Post by: masherking on December 13, 2006, 07:35:47 AM
The Director of Division 6 is Standing in front of the holocast(tm) images the Cartel ruling Committee.
         "Report Director. Tell us how we're going to root out Cobra?"
                The Director's response was cool and to the point
        "It is true the successful rescue of Agent Michael's has forced the terrorist back into hiding. Worst yet our informants have told us their working on a new Super Weapon."     
           "But Gentlemen and Ladies I put before you Operation: Bishop."
            "The one good thing out of  Agent Michael incarceration is confirmation of a Rouge Brotherhood fraction that has allied itself with Cobra. We believe finding them would led us to
the snakes."
            one of floating images spoke.
               "but Director if you have difficultly hunting down Cobra what's to say you'll have better luck tracking down a Rouge Brotherhood organization."
                 the Director pressed a button on his conference desk, a new holo image of a pale faced man in brotherhood robes materialized .
                 "We have a lead. This is an image of Brother Coins who led the torture of Agent Michael's during his unpleasant stay at cobra base. He runs a Privately funded Missionary on Earth outside a settlement called Barter town. With the fall of Cobra base he was track retreating there "
                 "Operation: Bishop sets up long term surveillance and eventual raid into Missionary compound with intent to capture Coins. I just need your permission to go ahead sirs"
                        The Holo-images turned off and reappeared ten minutes later.
                     "Permission granted"
               
       after the meeting The director called Agent Michael.
          "Operation: Bishop is a go."
          Michael's response. "time for pay back!"

   --------------------------------------------------------------------------------------------------------------
The fight moves to Dark Eden.
Details soon to follow

But Cobra gets to earn a new prize soon : The ability to field a brotherhood character in their normal army list.
   
Title: Re: The maplewood warzone saga
Post by: Archer on December 13, 2006, 09:52:13 AM
I figured since we like playing on the Urban board, might as well give us a fluff reason to fight. :)

  I so look forward to hearing about these games.
Title: Re: The maplewood warzone saga
Post by: Veez on April 16, 2007, 06:39:53 PM
Okay guys-how about a frakin' update?  Did Nick Michaels ever get rescued?  Will Cobra Commander get his revenge?  What about Lord Humongous and that Brotherhood Renegade on Dark Eden?
Title: Re: The maplewood warzone saga
Post by: masherking on April 17, 2007, 02:54:59 AM
Okay guys-how about a frakin' update?  Did Nick Michaels ever get rescued? 
Yes he did battle report on page 30.
Corba got their butts whoop good  8)


 
Quote
Will Cobra Commander get his revenge?
Theres been no word on the Commander.....hmmmmmmmmm

Quote
  What about Lord Humongous and that Brotherhood Renegade on Dark Eden?

this has yet to be played out.
Honestly didnt think people were still waiting for updates...my bad. :-[
Bill has been coming to play and poor panda been waiting (he's such a good sport) So warzone is being added to normal game rotation again.
I figured out how to make my own "floor" tiles (damn simiple...paint them up and take them to kinkos) so my next project is Painting up some rail car "floor tiles"  to use them in train raid scenerio idea I'm dying to try out 8)

Next battle in the line up will be dark eden
1. Lord H. battle
2. life and Death of one Brother Coins.

 Theres 4 way battle I'm tossing around in my head taking place in Barter town.
  I would also like to see if Ninjas make it off the Dark legion BattleShip  8)

Sorry Veez to keep you waiting blame Blood Bowl.....evil evil game. 


Title: Re: The maplewood warzone saga
Post by: Veez on April 17, 2007, 04:14:32 AM
At least there is hope...
Title: Re: The maplewood warzone saga
Post by: Dr. Nick on April 17, 2007, 04:32:13 AM
Quote
[li]Honestly didnt think people were still waiting for updates...
i also liked your campain. since it was going on it felt like a "scene" of wz players..

here i only play with my group.. impossible to convince people.. even when you propose to proxy with 40k  :'(
Title: Re: The maplewood warzone saga
Post by: DogOWar on April 17, 2007, 06:23:29 AM
MUST.............HAVE............MORE...........UPDATES!!!!!! 8)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on April 17, 2007, 10:20:47 AM
I only have one word for you..



....COOOOOOOOOOOBRAA!!!!
Title: Re: The maplewood warzone saga
Post by: masherking on April 17, 2007, 10:35:19 AM
damn snakes never quit.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on April 17, 2007, 11:31:01 AM
We're too legit.... too legit to quit!
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 17, 2007, 11:41:18 AM
Are you guys doing anything this Sunday at maplewood?
Title: Re: The maplewood warzone saga
Post by: masherking on April 17, 2007, 11:44:29 AM
Are you guys doing anything this Sunday at maplewood?

I'll be there and think jibba and panda are planning on being there.
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 17, 2007, 11:48:32 AM
Are you running any of your scenarios?
Title: Re: The maplewood warzone saga
Post by: masherking on April 17, 2007, 12:13:23 PM
Are you running any of your scenarios?

I could be talk into it  8)

what army would you like to play
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 17, 2007, 12:47:06 PM
What would work well and how many points?
Title: Re: The maplewood warzone saga
Post by: masherking on April 17, 2007, 03:46:43 PM
What would work well and how many points?

ALL armies can be fitted into the saga..
Which ever army you have more fun with is what we play with. 

but with that said
what I have in mind so far

DL vrs DL:  Dark Eden
Lord h. vrs any corp: dark eden
Lord h. vrs brotherhood: dark eden
Jibbas Ninjas Vrs DL :on a battleship.
Corba Vrs anyone (bauhaus woudl be a good fit): venus
Brother hood  vrs Cartel: dark eden
Brother hood vrs anyone else: anywhere
4 way battle in bartertown (anyone vrs anyone)


 
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 17, 2007, 04:01:23 PM
What point range are you looking for?
Title: Re: The maplewood warzone saga
Post by: masherking on April 18, 2007, 05:04:34 AM
What point range are you looking for?

Any where between 750 to 1500 for most battles.

Jibbas ninjas scenario should be around 750 give or take 100pts

Lord h. battles work best around 1000 to 1500pts

4 way battle between 750 to 850pts.

I myself can do up 1500pts of lord h. 
I think I can do 2000pts of dark legion. and cartel

I believe jibba has and insane amount of points in caps and more then enough with others.
and Iron panda has around 1000pts??? of DL  and Bauhaus

Just tell me what army you like play I could write up a scenario for us and offically add you, Phill, to...drum roll...MAPLEWOOD WARZONE SAGA....you see dreams do come true  8)
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 18, 2007, 06:18:08 AM
I'll get back to you later today. I have so many to pic from its had to decide.
Title: Re: The maplewood warzone saga
Post by: Veez on April 18, 2007, 12:00:30 PM
I know I am speaking for Lord H when I say
"Paint is not required for their death!"
Title: Re: The maplewood warzone saga
Post by: masherking on April 18, 2007, 12:20:38 PM
I know I am speaking for Lord H when I say
"Paint is not required for their death!"

Well said  ;D
Title: Re: The maplewood warzone saga
Post by: wmeredith on April 18, 2007, 01:25:38 PM
Hello.

Then we shall show the filthy gaijin our spirit and steel.

wmeredith
Title: Re: The maplewood warzone saga
Post by: Topkick on April 18, 2007, 01:32:22 PM
Hello.

Then we shall show the filthy gaijin our spirit and steel.

wmeredith

You got that right -- they will see your spirits leave your bodies and your steel shall be take as war trophies and displayed on their walls.  ;D

You're getting in after 30+ pages - you are way behind the smack power curve so I thought I'd give an assist.  :D
Title: Re: The maplewood warzone saga
Post by: masherking on April 18, 2007, 01:36:13 PM
Hello.

Then we shall show the filthy gaijin our spirit and steel.

wmeredith

You got that right -- they will see your spirits leave your bodies and your steel shall be take as war trophies and displayed on their walls.  ;D

You're getting in after 30+ pages - you are way behind the smack power curve so I thought I'd give an assist.  :D


LOL
Title: Re: The maplewood warzone saga
Post by: Iron Panda on April 19, 2007, 05:01:53 AM
Doh!,

Just got into the bloodbowl frame of mind and have an entire team primed!  Oh well, THE WARZONE MAPLEWOOD SAGA awaits! 

Hmmm, DL, Bauhaus, or Cartel...(yes, Cartel!  Got a  whole background for them. Cross between, http://www.fxnetworks.com/shows/originals/the_shield/ and http://www.delta-green.com/home.html.  More on the former, though,  don't want them to get all geeky, though)

Title: Re: The maplewood warzone saga
Post by: masherking on April 19, 2007, 06:22:18 AM
Doh!,

Just got into the bloodbowl frame of mind and have an entire team primed!  Oh well, THE WARZONE MAPLEWOOD SAGA awaits! 



finish up your blood bowl...its like jello we can also have room for BB  :P
plus I have DUNGEON BALL its even quicker and more wacky then ever
Title: Re: The maplewood warzone saga
Post by: masherking on April 19, 2007, 06:24:46 AM
 

Hmmm, DL, Bauhaus, or Cartel...(yes, Cartel!  Got a  whole background for them. Cross between, http://www.fxnetworks.com/shows/originals/the_shield/ and http://www.delta-green.com/home.html.  More on the former, though,  don't want them to get all geeky, though)



everyone sooner or later hears the call of the cartel.   :P
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 19, 2007, 06:32:49 AM
If you have a senario thats jungle/underground/interior of ship I have a 1200 pt Mauwijhe Monster army Karno's, Soulslayer's, Slaughter Master, Ezoghoul's or I can bring a 1000 to 2000 pt Semai Inflitration Force whole army infiltrates except support units which Stalk. I will also have up to 1400 pts of Cartel. Plus I will have Bloodbowl with me.
Title: Re: The maplewood warzone saga
Post by: masherking on April 19, 2007, 06:37:25 AM
If you have a senario thats jungle/underground/interior of ship I have a 1200 pt Mauwijhe Monster army Karno's, Soulslayer's, Slaughter Master, Ezoghoul's or I can bring a 1000 to 2000 pt Semai Inflitration Force whole army infiltrates except support units which Stalk. I will also have up to 1400 pts of Cartel. Plus I will have Bloodbowl with me.

I could work with this..yes...
Title: Re: The maplewood warzone saga
Post by: wmeredith on April 19, 2007, 06:48:07 AM
Hello.

Then we shall show the filthy gaijin our spirit and steel.

wmeredith

You got that right -- they will see your spirits leave your bodies and your steel shall be take as war trophies and displayed on their walls.  ;D

You're getting in after 30+ pages - you are way behind the smack power curve so I thought I'd give an assist.  :D


Smack talk? I am just giving out some friendly taps is all . Later comes smake talk after I flay lord humungus and hang his hide on the gates of my estate. I would cut his hands off but Panda already did that.

wmeredith.  :P
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on April 19, 2007, 06:59:11 AM
If you have a senario thats jungle/underground/interior of ship I have a 1200 pt Mauwijhe Monster army Karno's, Soulslayer's, Slaughter Master, Ezoghoul's or I can bring a 1000 to 2000 pt Semai Inflitration Force whole army infiltrates except support units which Stalk. I will also have up to 1400 pts of Cartel. Plus I will have Bloodbowl with me.

I will gladly play against the Chompy Death Brigade. :)
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 19, 2007, 09:41:07 AM
This one is going to be like an Alien Movie.
Title: Re: The maplewood warzone saga
Post by: Veez on April 19, 2007, 12:33:50 PM
This one is going to be like an Alien Movie.
"They can't do that-they're just undead!"
Title: Re: The maplewood warzone saga
Post by: Topkick on April 19, 2007, 06:26:43 PM
Hello.

Then we shall show the filthy gaijin our spirit and steel.

wmeredith

You got that right -- they will see your spirits leave your bodies and your steel shall be take as war trophies and displayed on their walls.  ;D

You're getting in after 30+ pages - you are way behind the smack power curve so I thought I'd give an assist.  :D


Smack talk? I am just giving out some friendly taps is all . Later comes smake talk after I flay lord humungus and hang his hide on the gates of my estate. I would cut his hands off but Panda already did that.

wmeredith.  :P

BA - DAMN  :o

Lord Humongus has been served......possibly with an apple in his mouth.
Title: Re: The maplewood warzone saga
Post by: masherking on April 19, 2007, 08:02:53 PM
NINJA ESCAPE!!! FROM THE DREAD SHIP AZOGHAR

Necromutant Captain of AZOGHAR  yelled from his command chair.
 "CAN SOMEONE TELL ME WHAT IN SWEET HELL'S NAME IS GOING ON"
The eyeless legion tech. tangled in various wires with cables running in and though its body hissed back an  answer.
"an A.I. is attempting to take control of ship systems. We have isolated it and attempting to purge it as I speak. For now it has control of the hanger bay and lower floors."
        ".....it calls itself TEN...what odd little name"
The Captain though clentch teeth speaks. "Dont gave a Bhalaeron Balls DAMN whats its name is. A.I.s dont just pop out of no where. There most be intruders on the ship sent out search parties. FIND THEM!!"

                     ..................................................................................
The mission commander Mamoru Oshii stood in front of the 2 Ninjas, handing each a Data disk.
   Oshii spoke, "you understand what you have to do. We will buy the time you need." 
As the Ninjas disappered into the shadows Oshii turned to his remaining warriors. the inner lights from his Tiger dragon armor  and the soft glow of his powered Duskdealer made him look as somekinda of oni out of legend.
      " We final move to confront our enemy."
               "Today honor awaits us"
with that the mission commander, Tiger Dragon Mamoru Oshii, laid out the plans for a glorious, honorable death.

*****************************************************************************************************************************
Mishima team has been hiding aboard the AZOGHAR all this time gathering intell.
unable to hide any longer on the vast ship the team mounts a daring plan. Waiting for the ship get in fighter range of Mishima friendly planet the team released a modified Cybertronic A.I. in hopes it spread havoc on the ship. Mamoru Oshii will destroy the ships manual targeting controls at same time provide a distraction so the 2 ninjas can escape aboard a capture fighter and report the teams findings.
Oshii knows this a suicide mission but this has the most chance of success.


Players Jibba's Mishima army
            Dragons Dark Legion army of Monsters.

Points: 1000pts

Terrain: on board the ship. Using legion of steel tiles. various entrances along the side  with 3 different targeting computers as objectives.

Mishima starts at one end of the map.
Dark legion starts with half his forces on the map.

every turn one unit of dark legion enters the board.
no para-deploy and Mishima gets up to 2 units that can be set up using infiltrate.
Dark legion can have up to 3 units that set up using infiltrate. 

A.I. can on jibba's turn open or close any door on the board.

 
Here it is
Share what you think of it
man its late and I'm bone tired..took a damn long to write this for some reason
Title: Re: The maplewood warzone saga
Post by: Iron Panda on April 20, 2007, 04:32:41 AM
looks good.  Does infiltrate pertains only to units with that skill or any given unit?
Title: Re: The maplewood warzone saga
Post by: masherking on April 20, 2007, 04:43:45 AM
only units with that skill
Title: Re: The maplewood warzone saga
Post by: masherking on April 20, 2007, 05:48:59 AM
not for nothing but "NINJA ESCAPE!!! FROM THE DREAD SHIP AZOGHAR" is a damn kool title.
I think my best one to date  :)

sorry alittle pride showing though  :P
 
                     
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 20, 2007, 06:44:29 AM
Monster Army has no Inflitrators.
Title: Re: The maplewood warzone saga
Post by: Veez on April 20, 2007, 10:21:34 AM
Sounds Sweet!  If there are composition problems, I'm sure they can be bent if all agree for the sake of a good story.
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 20, 2007, 10:44:39 AM
My max Monster Army contains 28 Karnophages, 10 Soulslayers, 2 Slaughter Masters and 2 Ezoghouls. It's more like a force from an Alien Movie.
Title: Re: The maplewood warzone saga
Post by: masherking on April 20, 2007, 10:46:52 AM
Sounds Sweet! If there are composition problems, I'm sure they can be bent if all agree for the sake of a good story.


no problems at all they dont have to use Inflitrators I only put a limit on its use.
for example:
due to the setup if Jibba took a whole army of Inflitrators he would easliy wipe out Dragons force before backup can arrive and meet his objectives. Making it a very one sided battle.
The resoning behind dragon having one extra unit its because its more of a gamble for him. He only starts with half points on the table. If those points were spent on Inflitrators he can try to get the jump on Jibbas but it leaves the objectives lightly guarded and if Jibba wipes them out he can have a easier run to the objectives.
Title: Re: The maplewood warzone saga
Post by: masherking on April 20, 2007, 10:48:31 AM
My max Monster Army contains 28 Karnophages, 10 Soulslayers, 2 Slaughter Masters and 2 Ezoghouls. It's more like a force from an Alien Movie.
 
sweet list
Phillysniper played a list like that one against me once.
Title: Re: The maplewood warzone saga
Post by: Veez on April 20, 2007, 04:10:35 PM
Looks like a real monster mash.
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 21, 2007, 08:59:32 AM
Its looking good for tomorrow. See you guys there.
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 23, 2007, 10:17:57 AM
Monster army kicked butt! Mishiman died valently trying to destroy the weapon control computers. None were destroyed.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on April 23, 2007, 06:12:46 PM
That was painful!  To see those 'phages scamper about like "children of the corn" hopped up on caffeine, tearing stuff up.
Just painful.
Title: Re: The maplewood warzone saga
Post by: Veez on April 23, 2007, 07:10:40 PM
Must...have...battle...reports! :o
Title: Re: The maplewood warzone saga
Post by: masherking on April 24, 2007, 04:20:40 AM
Must...have...battle...reports! :o

coming soon
as Soon as I have time to do it some justice
teaser for veez:
  the Ninjas make it off the ship in fighters but since the guns are still on line are shot down....each landing somewhere different hmmmm what about those data disks.
Title: Re: The maplewood warzone saga
Post by: Wedge on April 24, 2007, 08:03:36 AM
Man I wish I lived even remotely close to you guys... you all have too much fun!  ;D
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 24, 2007, 09:31:38 AM
Monster Army that made sure the guns were still operational to shoot the escapee's down consisted of 3 squads of 5 Karnophages, 2 squads of 5 Soulslayers, 1 squad of Immaculate Furies(1 LD+3 Troopers), 1 Immaculate Imperceptor, 1 Slaughtermaster, and 1 Ezoghoul. In the end the Ezoghoul, the Imperceptor, the Slaughtermaster, 2 Soulslayers, and 2 Karnophages were all that was left on the board.
Title: Re: The maplewood warzone saga
Post by: masherking on April 24, 2007, 10:16:16 AM
It was a good day to be dark legion   8)

damn I was rooting for the ninja's too  :P
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 24, 2007, 03:41:45 PM
What part does Brotherhood play in the senarios? For next time what type of board and how many points of BH are needed?
Title: Re: The maplewood warzone saga
Post by: Veez on April 24, 2007, 05:54:30 PM
Must...have...battle...reports! :o

coming soon
as Soon as I have time to do it some justice
teaser for veez:
  the Ninjas make it off the ship in fighters but since the guns are still on line are shot down....each landing somewhere different hmmmm what about those data disks.

You tease!  You vicous, vicous tease!

*Snif-poor ninjas.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on April 24, 2007, 07:57:38 PM
Quote
You tease!  You vicous, vicous tease!

Masher,

don't you feel like a hot chick?

You teaser, you!
Title: Re: The maplewood warzone saga
Post by: masherking on April 25, 2007, 04:16:59 AM
What part does Brotherhood play in the senarios? For next time what type of board and how many points of BH are needed?

Left alot out there for those who want to do brotherhood.
On earth theres Brother Coins  who heads a little know break away fraction of the Brotherhood. Think Protestant Reformation.

Future ideas would have this break out into a Brotherhood Civil war.

With so much Dark Legion being played ( Iron panada and I do love our Horde army) brotherhood strike force can be any where. The Bleeding Prophet has called up for a new black crusade. Many hot spots can pop-up that needs BH's strong hand.

These are just some of the ideas I had in mind.


ON A SIDENOTE:
I left the door open also for some neat wolfpack action.
wrote this a while back.

On Ganymede ....The estate of Thomas Bartholomew.

           " Sir was it wise to promise the hand of your daughter to that...that Wolfpack cheiftain Robert?"
             
           "Dont be foolish, I told him he had do job for me before he can wed Julie. He will fail and die. I've seen to that. Julie will put him behind her, after much tears of course and marry Chester Murdoch like I planned all along."
 


 
Title: Re: The maplewood warzone saga
Post by: masherking on April 25, 2007, 04:23:08 AM
Quote
You tease!  You vicous, vicous tease!

Masher,

don't you feel like a hot chick?

You teaser, you!

Days like this I feel very pretty.  ::)
Title: Re: The maplewood warzone saga
Post by: masherking on April 25, 2007, 06:25:45 AM
Man I wish I lived even remotely close to you guys... you all have too much fun!  ;D

its what gets me up on a Sunday morning :)

(sunday is game day)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on April 25, 2007, 07:18:29 AM
Monster army kicked butt! Mishiman died valently trying to destroy the weapon control computers. None were destroyed.

It was quite painful, to be sure.  Had I won initiative that last turn, I coulda gotten one of 'em!

Oh well, more Mishima citizens to strike from the Rolls of Honor. :)
Title: Re: The maplewood warzone saga
Post by: masherking on April 25, 2007, 09:20:49 AM
your poor Mishima.
they always get soooo close.
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 25, 2007, 09:27:10 AM
So close yet so far :'( :'( :'( :'(
Title: Re: The maplewood warzone saga
Post by: masherking on April 25, 2007, 09:36:03 AM
burn!!!! :P
Title: Re: The maplewood warzone saga
Post by: Veez on April 25, 2007, 04:06:03 PM
Very shameful-a great dishonor!
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 25, 2007, 04:33:10 PM
Dishonor is the new Screaming legionnaires Muawijhe has aquired from the remains of the fallen Mishiman soldiers. :-[ :'( :o
Title: Re: The maplewood warzone saga
Post by: Dr. Nick on April 25, 2007, 04:40:33 PM
what? they did not die??

they succumbed to madness insted of fighting to the death -> they deseve their fate. they dishonor their comrades, families and all mishima.

they can be exprected to be reduced to undead legionares, at least!!
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 26, 2007, 10:48:51 AM
Work just askedme to come in on saturday so what part of the saga being done sunday? Or should I throw down with Lord H. ;D
Title: Re: The maplewood warzone saga
Post by: masherking on April 26, 2007, 10:56:48 AM
Work just askedme to come in on saturday so what part of the saga being done sunday? Or should I throw down with Lord H. ;D

Wasnt sure if you were coming or not.....Hmmmmmmm.
I'll try to find time and post the update tonight and by tomorrow come up with something. What army are you itch'n to play.

Title: Re: The maplewood warzone saga
Post by: Iron Panda on April 26, 2007, 11:01:59 AM
Everyone wants to play with Lord H.

 ;D

Title: Re: The maplewood warzone saga
Post by: Iron Panda on April 26, 2007, 01:39:00 PM
Quote
I can do a rematch with you to Panda. Jibba and Masherking aren't the only players up at maplewood. I can come up sunday for a game. Just tell me how many points you want and I can bring my bauhas up.
Quote

Cool!  Might be bringing my Bauhaus for some hot Bauhaus on Bauhaus action.  750's a good starting point.
Title: Re: The maplewood warzone saga
Post by: masherking on April 26, 2007, 07:56:58 PM
ok long last here it is the results of:
                                "NINJA ESCAPE!!! FROM THE DREAD SHIP AZOGHAR"

As the AZOHGAR is flying pass Venus hunting its shipping lanes

The Ninjas worked their way into the Hanger with a skill that only desperate men with a life time of training can muster. The A.I. TEN sealing the doors behind them. All the while valiant men are holding back the forces of darkness buying them the time they needed.
       
    In the lower levels of Battleship of AZHOGAR.
         Mamoru Oshii  was bleeding out from a dozen wounds, his breathing labored. His men were dead or dying, their pooling blood making his feet stick to the ground.
        Hungry eyes of evil surrounded him.
                all was lost
                he was the last.
      Mamoru Oshii , tiger dragon, 15 yrs in the honorable service to Mishima drew a deep breath and Charged forward. His last breath a defiant yell. Mamoru Oshii dies standing on his feet, claws tearing away his armor Fangs biting into his flesh, his last thoughts were of a Venusian sunrise, Cherry blossoms in bloom.
    **************************************************************************
    Well Phill (dragon) and Jibba had their battle and what a bloody afair it was.
Jibba had 3 objectives to destroy on a huge Legion of Steel board (space hulk). Though he tried his best
Phill gave nothing up makeing just about every important roll he needed to make. I'll leave it for them to fill in highligts. None of the objectives was reached.

Well what does this mean? Faliure to reach any of the objectives means that none of the ninjas make it back to Mishima with the data disk. 
one is so much space junk and the other crash lands in venus jungles. 
 

     **************************************************************************
On the bridge of AZOHGAR the necromutant techie told the Captain that the Rouge A.I. allowed two fighters to launch from the ships hanger bays.
      " Are our weapons still on-line"
    "yes Captain"
        "THEN FIRE...EVERYTHING"

the Ninjas never made it far. One was caught dead on, its explosion masking the hard turn of the surviving fighter. Yet still it wasn't enough. its left wing was shredded and was down to one engine.
the Ninja onboard prepared for a very, very hard landing.

"Captain enemy ships are tracking us and the A.I. is still lose in our systems"
   "NO Need to push our luck...set course for base"
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Venusian Jungle:

      The crash left a 1/2 mile long gash on the Jungle floor small fires still burning from the impact.
The Ninja crawled 11 1/2 feet before succumbing to his wounds.
                   That night.
            "Unit 5 reporting"
            "we've located the crash what are orders?"

Title: Re: The maplewood warzone saga
Post by: Dr. Nick on April 26, 2007, 10:17:02 PM
:)

i hope that was flash memory, no HD...

stupid old legion again... making the treasure fall to the feet of someone else, not picking it up in space..
always they win the battles, never the war  :D
Title: Re: The maplewood warzone saga
Post by: Iron Panda on April 27, 2007, 04:24:37 AM
Quote
always they win the battles, never the war 
 

That's the fate of all villians.  They kick a%$$# at first, but lose everything in the end.

But there's always a cliffhanger, always!
Title: Re: The maplewood warzone saga
Post by: Archer on April 27, 2007, 07:26:26 AM
Hmmm...

***
"Mace?!?"
  "What?"
  "Do you have that Tactical team of yours operational yet?"
  A snort.  "Sure do..  Why?"
  "Get to the motor pool and take a 'hawk to the following location- there was a crash of some sort of fightercraft being fired on and it appears some corporations are interested.  See if you can get to it before them."

  "Right."


 ***

  If I can make it on sunday or next weekend, I will.  Otherwise...  Evening of Talamania I.  Sound fair?

Title: Re: The maplewood warzone saga
Post by: masherking on April 27, 2007, 07:29:54 AM
Hmmm...

***
"Mace?!?"
  "What?"
  "Do you have that Tactical team of yours operational yet?"
  A snort.  "Sure do..  Why?"
  "Get to the motor pool and take a 'hawk to the following location- there was a crash of some sort of fightercraft being fired on and it appears some corporations are interested.  See if you can get to it before them."

  "Right."


 ***

  If I can make it on sunday or next weekend, I will.  Otherwise...  Evening of Talamania I.  Sound fair?




sounds like a plan. 8)
I'll save what happens to the crash fighter for you then. ;)
If you come down the following sunday (may 6th I think) IM me I might not be a round that day.

what you plan on playing, from the looks of it Cartel or you have something else in mind (Brotherhood, caps)
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 27, 2007, 11:05:57 AM
Coral Beach will be making an appearance on sunday. 8) 8) 8)
Title: Re: The maplewood warzone saga
Post by: masherking on April 27, 2007, 11:16:17 AM
Coral Beach will be making an appearance on sunday. 8) 8) 8)

Nice
Title: Re: The maplewood warzone saga
Post by: Dragon62 on April 30, 2007, 12:43:37 PM
I think your non-warzone battle report is great but I notice you did'nt post 1 here. ;) Coral Beaches Cybertronic Force destroyed the Child Army oy Illian. Only 1 Panicked Child survived by running off the table. :'( It was a Fun and Funny Great game. Both teams had a little over 1000 pts: The Cybertronic Force consisted of:
    Coral Beach
    Cyril Dent
    Dr. Diane
    Surveiller
    Chasseurs:1Sgt+5Troop+1RL w/AP Squad had Steelskin
    Chassuers:1Sgt+5Troop+1Sniper Squad had Steelskin and laser optics
    Mirrormen: 7 Troop with Steelskin and Torso Enhancement
    Attila: 3 Troop+1 Scorpion w/AP

 Masher will have to post his Army.
Title: Re: The maplewood warzone saga
Post by: masherking on April 30, 2007, 01:39:15 PM
I think your non-warzone battle report is great but I notice you did'nt post 1 here. ;) Coral Beaches Cybertronic Force destroyed the Child Army oy Illian. Only 1 Panicked Child survived by running off the table. :'( It was a Fun and Funny Great game. Both teams had a little over 1000 pts: The Cybertronic Force consisted of:
    Coral Beach
    Cyril Dent
    Dr. Diane
    Surveiller
    Chasseurs:1Sgt+5Troop+1RL w/AP Squad had Steelskin
    Chassuers:1Sgt+5Troop+1Sniper Squad had Steelskin and laser optics
    Mirrormen: 7 Troop with Steelskin and Torso Enhancement
    Attila: 3 Troop+1 Scorpion w/AP

 Masher will have to post his Army.

I was working on it (little busy at work today  :P)

Yes its true I got beaten by the cybers.
I had 5 squads of kids
karak, the chick (I forget the name), and Nep..(oh hell I just spell wrong)...of illian.
drop pod.

the battle was on level 6 desert  lots  and lots of terrian.

The battle quickly moved to near center as phill was lineing up shots I was trying to get a quick run in with kids.
early half of battle was going poorly for me. For the record it takes 3 squads of kids too take down one squad of mirror men.
Needless to say with math like that who needs to roll 20's. Yet in mid-game their was small turn around. the kids killed of the mirror men, attilas spend a few turns trying to destory the drop pod (phill hates those things) then the Chick (this took 2 turns to pull off)  "Gated" over to phills sniper and "gazed" him making him a bodyguard ( love it when a plan comes together).
She then dark lighting a grunt squad the following turn kill enough to force a moral check the failed, afterwards they tried to rally becoming broken and then unhinged. Yet the end came Phill had to many forces for the few characters to overcome (not everyone is val :P). Phill earning a soild win.

Thoughts:
Childern of illian
this the first time trying illian and must say was surprized what a neat little list it is.
Kids are kool but they wont win you the game. I do very much like the kids in the drop pod. I see alot use for 2 kid filled drop pods  8) they are very good in tying up a units for a couple of turns.

templars:
I didnt have any on my list but will take a unit two or two next time...must have range combat unit. I believe the wheeled have dead shot (??) this will work well with kids in CC  ;D

Drop pods:
great way to bring kids onto the field and nice way to block line of sight  ;D

Characters:
I would cram as many as I can on the list...illian has some of coolest I played with yet.

The chick rocks, espionage is very kool (though I think was using it wrong).  with a more flexable list I could have really used it better. Sinster Gaze is AWESOME!!

NEp of illian...sweet nice little power house.
KARAK a killing machine.

I didnt used the hunter so I dont know how well he plays out.

Illian spell list is pretty sweet.
Next time I make a Illian list I'm going to have to sit down and give it a good read though. I see some promise here.  8)
 
Title: Re: The maplewood warzone saga
Post by: DogOWar on April 30, 2007, 09:13:01 PM
Nice little battle report Masher.  I've only scanned through UMZ a couple of times, but I like the Illian list very much.  If I were to play DL it would be Illian.  Semai reminds me toooo much of some lawyers I know! ;D
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on May 08, 2007, 05:51:06 AM
So.... Mishima....

Bushido Samurai kick ASS... when they actually get into CC.  I wouldn't use 'em in an open board... but those are rare in Warzone. :)


Also, the Sniper Ninjas are BRUTAL!   Two teams of two were really... way too much.  Maybe next time I'll throw a Dragon Bike in the mix... maybe use it to advance the Samurai.
Title: Re: The maplewood warzone saga
Post by: Iron Panda on May 08, 2007, 06:48:14 PM
Sounds like a cool game!!

Damn, I keep missing the good ones! :'(
Title: Re: The maplewood warzone saga
Post by: Dragon62 on May 10, 2007, 10:46:05 AM
Panda your next when I resume back at Maplewood in 3 weekends. I'll let you pick the terrain and scenario and we can roll for evironmental levels if you wish, and lets say 1000 pts. ;D
Title: Re: The maplewood warzone saga
Post by: Iron Panda on May 10, 2007, 12:40:42 PM
You're on, Phil!

It will be an epic battle worthy of a story for our grandchildren!
Title: Re: The maplewood warzone saga
Post by: Wedge on May 10, 2007, 01:11:02 PM
... Semai reminds me toooo much of some lawyers I know! ;D

We only want you to THINK that....  ;D
Title: Re: The maplewood warzone saga
Post by: Veez on July 20, 2007, 06:45:19 PM
Again, seems like things are a bit slow right now for the Maplewood gang.  Dog days of summer got you guys down or just taking a break from the heat?
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on August 20, 2007, 04:36:40 PM
*nod* We've got some other games vying for our attention, including some RPing.  Don't be discouraged though, Warzone WILL return!!


(Man, I haven't been on this forum in forever! Stupid working for a teachers credit union during the summer...)
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on April 27, 2009, 04:49:26 PM
We interupt this episode of "Mars Has Talent" for a breaking report:


The High Chieftain of the Grand Wolf Council has been dead for less than a month, and already the tenuous peace on Callisto has turned to bloodshed. The Chairman's office has reported that a squad of Capitol Heavy Infantry on patrol was savagely and unwarentedly attacked by forces belonging to Warchief Collum "Ginger" Kidde, of the Red Howlers Wolf Pack.  Warchief Kidde is one of the leading candidates for High Chieftain, along with "The Masher King" Chieftain of the Savage Claws Pack which has been terrorizing the outer colonies for the past few years.  James "Destro" McCullen, CEO of Military Armament Research Syndicate, an independant minor corporation with aledged ties to the terrorist organization COBRA, who is also a contender for the High Chieftainhood due to his hereditary link to the previous High Cheiftain had this to say:

"We at MARS are deeply saddened by this wretched display cowardice by Warchief "Ginger" Kidde.  Therefore, MARS will be deploying it's Iron Grenadiers to support elements from the Capitol Penal Forces 9th Battalion, "The Dismal Dishonored" , which are being dispatched to deal with this new threat."

We now return you to your regular programming.



Sunday, I showed one of the kids at Maplewood how to play.  It was a small 200 point game, between a Wolfhound Commando squad and a Capitol HI squad. "Ginger Kid" as we call him, pulled off the win after mowing down half the squad with his HMG specialist.  He can't wait to play again, and another of the younger guys wants to play too. (Bauhaus for him)


Looks like the saga is BACK!
Title: Re: The maplewood warzone saga
Post by: luckyone on April 27, 2009, 05:43:39 PM
Long live the saga. It has long been missing from the forums pages.
Title: Re: The maplewood warzone saga
Post by: Archer on April 27, 2009, 05:53:38 PM
AMEN!!

Title: Re: The maplewood warzone saga
Post by: masherking on April 27, 2009, 06:12:00 PM
what the deuce?

does this mean I need to bring my minis.
Title: Re: The maplewood warzone saga
Post by: T Prime on April 27, 2009, 06:12:45 PM
I think you've been called out.
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on April 28, 2009, 04:01:08 PM
what the deuce?

does this mean I need to bring my minis.

You could bring them, but I don't know if you're ready to start being humiliated again.
Title: Re: The maplewood warzone saga
Post by: masherking on April 29, 2009, 04:20:14 AM
what the deuce?

does this mean I need to bring my minis.

You could bring them, but I don't know if you're ready to start being humiliated again.

Oh its on sunshine.


Title: Re: The maplewood warzone saga
Post by: masherking on May 10, 2009, 06:16:43 PM
On Ganymede ....The estate of Thomas Bartholomew.

           " Sir was it wise to promise the hand of your daughter to that...that Wolfpack cheiftain Robert?"
             
           "Dont be foolish, I told him he had do job for me before he can wed Julie. He will fail and die. I've seen to that. Julie will put him behind her, after much tears of course and marry Chester Murdoch like I planned all along."


------------------------------------------------------------------------------
Surround by the blood and gore...a blind rage fueling his limbs.
He drew in a deep breath.
Wolfpack Chieftain Robert roared and his War Cry shook the Heavens.
Headhunters to his right and left Charged forward.
....Krarak the Keeper  braced for the end.

-----------------------------------------------------------------------
1500 points of dark legion llian
karak, Mercurian Maculator, VAhl'dreed and rest are children  squads (something like 70+ children)

1500 points of wolf pack
Lots of headhunters, Wolfbarins, gendarmes, vermin apc.

table city board

Great battle between Steve and I.
To my left Karak the Keeper
to my right Mercurian Maculator and VAhl'dreed
everywhere else CHILDERN LOTS AND LOTS OF CHILDERN.

The vermin APC rides up to my left with load of head hunters to take on Karak the Keeper.

in my left deployment zone is a Eldar chieftain, squad of Headhunters and Wolfbarins.
they take on 2 squads of children..... they kill them and run off to help my right flank.

On my right the Mercurian Maculator and VAhl'dreed kill off the gendarmes.
the headhunter squad cuts its way though a squad of Children to get to the Mercurian Maculator killing it.
Children cut though half of a Wolfbarin squad.
Combined elements from my left and right flank finish off Vahl'dreed and children supporting him.
they  run back to my left flank to take on Krarak the Keeper.

Krarak and the children kill of a squad of headhunters and the Vermin APC.

by this time most of my forces (that I had left) make it into charge range.
The elder chieftain gives a war cry 2 headhunter squads charge Karak.
After much dice rolling he falls.

Wolf pack wins.

Thoughts: great game....rules slowly coming back.
in the mid game I thought Steve's swarms will overwhelm my forces....the fact that headhunters have two wounds was big time life saver.....got damn lucky with Mercurian Maculator (almost ran out of attacks to bring it down).
The game had awesome end with Chieftain warcry leading the charge on Krarak.

------------------------------------------------------------------------------------------------------------------------------------------------------

Lud the Headhunter was gleefully stringing together his fresh trophies when he looked up and notice a grim look on chief Roberts face.
"Why the long look Robert...we are at winning end of a Great battle! time for drinking, women,feasting ..."

"Aye Lud, a great battle but this is only the start...now we see if Bartholomew will keep his word
We won here,  will he honor my engagement to his daughter?"

Lud splat "that Bartholomew is a snake."
 "come now lad, save those worries for tomorrow. Lets enjoy the victory"
Title: Re: The maplewood warzone saga
Post by: Veez on May 11, 2009, 03:17:47 AM
The triumphant return of the Maplewood Saga!  Awesome!
Title: Re: The maplewood warzone saga
Post by: masherking on May 11, 2009, 04:54:30 AM
Typos n' all  :P :
took a long enough break......converted some new players,  hopefully they get into playing too.

got a really kool scenario in mind (train raid) that I would love to do.
just got to find some time to hammer out some terrain for it (maybe next sunday I'll have the crew help cut a few boards).

All n' All I see alot warzone being played  ;D

Title: Re: The maplewood warzone saga
Post by: luckyone on May 11, 2009, 05:06:43 AM
Typos n' all  :P :
took a long enough break......converted some new players,  hopefully they get into playing too.

got a really kool scenario in mind (train raid) that I would love to do.
just got to find some time to hammer out some terrain for it (maybe next sunday I'll have the crew help cut a few boards).

All n' All I see alot warzone being played  ;D



Great news! Great news indeed.

Train raid on Mars maybe?
 
Title: Re: The maplewood warzone saga
Post by: Jibbajabbawocky on March 03, 2011, 01:30:07 PM
We gotta get this going again.

Wait, what did I find here in storage... a box labeled Masherking Humiliation...  Hey... all that's in it is a bunch of Capitol figures...