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Chronopia => Events, Army Ideas, Battle Reports => Topic started by: joshuaslater on December 21, 2007, 06:53:42 AM

Title: Street fight report. 1000 points!!
Post by: joshuaslater on December 21, 2007, 06:53:42 AM
The Nameless laughed, a dry wheezing sound like wind through a graveyard, and formed his troops up.  On either side of him, there were two units of three demon wings.  Close by were four Dark Eyes.  The Damned was bringing up the rear.

On the right flank, four Jackals and their leader lay hiding with their crossbows.  The Jackal Scout and the Shadow Stalker both were there to see what those foolish Elves of Helios were doing in the jungle.

Initiative was won, but the Devout waited (popped a card of Bryon's!) and revealed a unit of three spearmen and a leader, on the left flank.  The hidden units and dummy cards all moved until the trap could be sprung.  The Jackal Clan Scout was the first model to appear on the board, and the Elves had been all but revealed!!  Mwahahahaha! 

The Helios Elves had two squads of three spearmen, and a leader, two squads of three Keepers of the Flame and a leader, three Archers and a leader.  For individuals, there were one Lotus Eater, one Warrior of the Sun, two Warriors of the Golden Mask, and a Flying Dragonbane, poised in the air in the middle of their ranks.

The first turn set the tone for the game.  I flew my Demon Wings, both squads way out, supported by the fast movement of the Damned and the Dark Eyes.  Of course the Nameless was in the middle of it all to lead from the front.  Initiative was won, as the Dark One smiled favorably.  The Nameless commanded the Dark Eyes and a squad of Demon Wings, and tore into the ranks of Helios.  The Keepers of the Flame fought valiantly and did not break, and the Spearmen managed to bring down the Damned, but ultimately, with the Flying Dragonbane brought down by the spears of the Demon Wings, the flank was won.  Even the Lotus Eater, with her Flame Elemental, was overrun, and brought down. 

The right flank was tied up, with the Elves having to waste time, not knowing what was hidden over there.  They finally committed and made short work of the Jackal Crossbowmen.

At this time, the battle was being fought for a single piece of ground, a large mound, with two giant mushrooms limiting movement along the top of the ring.  The Elves had their archers, the Warrior of the Sun, a squad of Keepers, and a squad of Spearmen.  Again, the Nameless led the charge.  He tore into the Elves hero before finally being brought down by the archers, who continued to shoot, even into close combat, but they were no match for the Dark Eyes the Jackal Clan Scout, and the Shadow Stalker, who appeared late in the game, but provided support at the right time. 

The Elves fled, wondering if a job in sales would be better than fighting the Devout.

All in all a great street fight battle, at 1000 points, in the jungle.  Funny that, in the jungle.  We went with all the same rules, squad size, no standard bearers, rolling for damage, and it still played fairly quickly, and as usual, we had a blast.  Thanks for a great game Bryon, and I'm dreading the day you master another army list. 
Title: Re: Street fight report. 1000 points!!
Post by: PhillySniper on December 21, 2007, 08:04:55 AM
Josh

You earned that win. Your tactics were perfect! Your force comp wish incredible!! Ive never seen so much armor move so fast!

It was a great game clocking in at a little under 2 hours.
Title: Re: Street fight report. 1000 points!!
Post by: joshuaslater on December 21, 2007, 11:29:06 AM
I know our community is small, and people have lives, wives, girlfriends, work, bills, etc.  I am hoping however, that someone on this forum gets to play this alternate on the rules and have as much fun as we're having.  I think I'll see what Bill Meredith is up to this evening.  I've got Jennifer coming over Saturday night, so dorkin' out and gettin' games in tonight is all good.

'Reminds me, I'll have to call Dodger as well. 

As always, Bryon, I have to be on from the first die roll with you.  Have a great holiday, and we'll keep kickin' the tires on this.
Title: Re: Street fight report. 1000 points!!
Post by: DogOWar on December 22, 2007, 11:47:00 AM
Great Batrap Josh.  The 4-State Militia started playing the 1/2 Warband thing about 6 months back, and for the same reasons.  Since we don't get together as often as we like, it sure is nice to be abole to squeeze a couple of games in at one sitting.  Our variation of the rules is pretty close to what you suggest, and it is alot of fun.  Kep up the good work and maybe you should think about running this at Talamania II.
Title: Re: Street fight report. 1000 points!!
Post by: DogOWar on December 25, 2007, 12:12:16 PM
@Joshuaslater--  how tough is it to keep track of the "hit points" for the troops?  It would seem to be detracting and troublesome.  Just curious.
Title: Re: Street fight report. 1000 points!!
Post by: PhillySniper on December 25, 2007, 04:49:35 PM
its actually pretty easy to use 6siders for hit points for the grunts and 20s for the multi-wound models.
With the 1000pt game we just played, units died fairly quickly so there didnt seem to be much extra "book keeping" and it didnt distract from the fun at all.
Title: Re: Street fight report. 1000 points!!
Post by: joshuaslater on December 26, 2007, 07:21:31 AM
I played a 1000 point game yesterday, and even with that many points, the "bookkeeping" was not at all book-ish.  Excuse my poor grammar.

You simply put small six siders next to that grunt that doesn't take 7 points of damage.  We used d8's for my Dark Eyes and d20's for the Troll Deathseeker and big Devout models.   My friend Dalton and I have played maybe one hundred games, prolly more, and this was his first streetfight game.

His observations:
1.  It played just as quickly as a regular game.
2.  The damage roll only occurs if you fail the armor save, so it's not like you're always throwing it, unless you have REALLY bad luck.
3.  At no time did we lose track of who was wounded.
4.  A "1" still guarantees a hit, but now you throw two d6 for damage, so it may not be as lethal, or conversely, it may be more lethal if the 2d6 roll is at the high end of the bell curve.
5.  Because it's a bell curve, the average is 7, so most of the time, probability dictates that it's a "normal" wound anyway, hence, not having dice markers for wounds next to every model; they're usually dead.


  Thom's system has everything balanced by the math for the game as it is.  This fan written, homebrew system, is an easy add on because of the bell curve of two dice: no tinkering with the numbers for the troops is involved.  It's just a fun way to enjoy the game. 

As more people try this and report back, campaign add-ons will start to come into play..........