Excelsior Entertainment Forums
Warzone => Events, Army Ideas, Battle Reports => Topic started by: Dr. Nick on April 30, 2007, 11:47:48 AM
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hi,
i thought about this very one-sided, but potentially funny list.
part of its strengh relies on one interpretation:
the sweep attack has 1´reach. polearms do not add range. however, the bio giant gets 3(4?) extra ´ of reach--- in my understanding also in a sweep attack. i also think this is fair, since his RC weapon is pritty bad..
one more question. in sweep they say that one model in CC is first target for sweep. does that mean i need to be in CC to start a sweep attack? even with polearms or range (behemoth)
and another question: does secondary attack attacks come second necessarily? i ask, because it seems better to use the fist secondary attack (beause better to get the penalty here) first and then the sweep-
heres the 1000 p list of awsone swarminess.
1000 Pts - Dark Legion: Ilian Army
4*8 Children of Illian @ 131 Pts
1 Scion of Illian @ [19] Pts
2*1 Praetorian Behemoth @ 158 Pts
Decimator Handcannon; Gaint Azoghar
1 Karak the Keeper @ 80 Pts
Chthonic Transfuser; Tilandra Mounted Autocannon
1 Vahl'Dredd the Hunter @ 78 Pts
Vasa Heavy Machine Gun; Void Bringer Battlesword
Dimensional Storm [6]
Total Army Cost: 998
what do you think??
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Two words: Screeching Projectile ;D
SP
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the kids are fun but as I learn last weekend One really needs some range on the kid list to give them a little help.
One or two units of templars should do the trick.
Also kids in drop pods rock!!
Little pricey but pretty neat way to get them where they need to be.
good choice on Karak, he's a killing machine.
But give some thought to the female character (sinster something..I forget the name) she has awesome set of skills and she has spells (sweet sweet dark lighting).
Ex: used her to "gate" over to the sniper then used her "sinster gaze" skill to have said sniper become her body guard. Thats just too kool a trick.
Praetorian Behemoth are neat (night scenarios 8)) but I find a large enough grunt squad can take them down before they get close to do something, though...if you gate one over......hmmmm..(need to read rulebook and see if theirs a size limit on what can be gated over.)
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Two words: Screeching Projectile ;D
SP
Good one :)
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Children armies are fun. ;)
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the sweep attack has 1´reach. polearms do not add range. however, the bio giant gets 3(4?) extra ´ of reach--- in my understanding also in a sweep attack. i also think this is fair, since his RC weapon is pritty bad..
Almost correct. The sweep attack adds no range, but the polearm does add 1" to the Behemoth's 3" reach, for a total of 4" reach with the Azhogar adding sweep.
one more question. in sweep they say that one model in CC is first target for sweep. does that mean i need to be in CC to start a sweep attack? even with polearms or range (behemoth)
You do not need to be "in CC" to initiate a CC attack, therefore sweep may be used. However, if you move, then initiate a CC attack without being in base to base contact, you get no Charge bonus.
and another question: does secondary attack attacks come second necessarily? i ask, because it seems better to use the fist secondary attack (beause better to get the penalty here) first and then the sweep-
The order does not matter, other than the fact that whichever attack you use second is subject to the secondary attack penalty of -4 CC/RC.
what do you think??
Would be loads of fun if some of those children were undead - undead do not care if you use them as screaming projectiles - no need to knock them out, first.
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Talk about child abuse!
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...give some thought to the female character (sinster something..I forget the name) she has awesome set of skills and she as spells (sweet sweet dark lighting)...
Salandria
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i did not take her because i want some shooting..
the gaze (<= 2xPW!) is very reliable. then again, exept some very sweet specs, not all to efficient..
i think that the templers are a little broken in the illian list, because deadshot and a FT don´t mix very well
-> only Dam10 support shooting..
the Temp-FT would be nice if he only affects the others, but thats not the case..
normally i would also take temlers, but i thought: how to
1. use many children
2. how to support them? -> deadshot seems obviouse, but a) i have a deadshot tactic army (cap), b) not really good, because just dam10, no support weapons (to support children in CC)
=> children are CC, so best to use more CC -> behemoth.
with 4´(thanks for clarification) sweep he can slay a squad in one or two actions (dam18+charge+av!)
@secondary attack: so i can define 1. and 2. attack but not use 2. attack first. the penalty is given the second executed attack, no matter how things are "defined"??
--> the rule say a player defines prim and sec weapon. the penalty is applied to the secondary weapon.
there is no mention of a penalty applied to the second executed attack! (P. 79)
+ -> can sweep be used to subdue enemies/friends? it just say "if score a wound ... may forgo wound to subdue"
@list: who did use the behemoth (or two) and what were the results/lessions-learned??
the same for 4 units of children. what did you do to put them to work?
-> deadshot templers where proposed, but what else? imho (without playtest...), the templers are not the best supporters. (s.a.)
cu´s
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Templars and Wheeled Templars do not have FT'f they have Void Cannons and the Damage is a LD roll minus 4 to all mortal models under templete. It does not affect Templars who are Summoned.
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Templars and Wheeled Templars do not have FT'f they have Void Cannons and the Damage is a LD roll minus 4 to all mortal models under templete. It does not affect Templars who are Summoned.
Very correct.... and Very Evil.
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Would be loads of fun if some of those children were undead - undead do not care if you use them as screaming projectiles - no need to knock them out, first.
Talk about child abuse!
:o :D :o :D
Must call Division of Children of Ilian Protection Services!
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Must call Division of Children of Ilian Protection Services!
Isnt that what the Maculator is? Child protection as a service?
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Isnt that what the Maculator is? Child protection as a service?
Well.... Damn. Can't get any better than that! :D :D
That's all the little critters need.
And some ice cream, too.
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Isnt that what the Maculator is? Child protection as a service?
Well.... Damn. Can't get any better than that! :D :D
That's all the little critters need.
And some ice cream, too.
Well that and lots of things to play with.... and SWARM!!!!!
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ok, i ment void bringer when i wrote FT..
the book says ai3, necrorganic, vehicles are not effected. P.141
-> summond and necrobiotic (children) ARE affected..
in the army list-pdf´s it also says no effect to necrobiotic. in this case: children no, but templars still yes!
-> is there a correction of VB to not affect necrobiotics?
if they are not affected, however, then that IS a nice combo, "FT"+children...
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any input?
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I'd suggest lots of inch high or so terrain, like hedgerows. These will fully cover your Children, and allow the shooters to stil do their thing.
(if you have to opportunity to design the board)
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Rules for setting up terrain are pretty detailed - you and your opponent take turns placing terrain, and when it is all on the board, you roll to choose which side upon which you wish to deploy.
Obviously, some of don't use those rules, but they are there.
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the book says ai3, necrorganic, vehicles are not effected. P.141
-> summond and necrobiotic (children) ARE affected..
in the army list-pdf´s it also says no effect to necrobiotic. in this case: children no, but templars still yes!
-> is there a correction of VB to not affect necrobiotics?
if they are not affected, however, then that IS a nice combo, "FT"+children...
what is correct?
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Army Builder should never be relied upon o be a final arbiter of any ruling.
That said:
@secondary attack: so i can define 1. and 2. attack but not use 2. attack first. the penalty is given the second executed attack, no matter how things are "defined"??
--> the rule say a player defines prim and sec weapon. the penalty is applied to the secondary weapon.
there is no mention of a penalty applied to the second executed attack! (P. 79)
I fail to see how this changes what I said about the order of the attacks. Am I missing something?
+ -> can sweep be used to subdue enemies/friends? it just say "if score a wound ... may forgo wound to subdue"
I believe that sweep may be used to subdue, as you are scoring a WD, but foregoing it in order to subdue.
Templars and Wheeled Templars do not have FT'f they have Void Cannons and the Damage is a LD roll minus 4 to all mortal models under templete. It does not affect Templars who are Summoned.
Why would they not be affected? I see nowhere that the Void Cannon does not effect Summoned. It does have no effect on Necrorganics.
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the book says ai3, necrorganic, vehicles are not effected. P.141
-> summond and necrobiotic (children) ARE affected..
this info is from the rulebook
in the army list-pdf´s it also says no effect to necrobiotic. in this case: children no, but templars still yes!
-> is there a correction of VB to not affect necrobiotics?
this is not the army builder!
on mutantpedia they host several files, including the whole army lists as pdf incl. erratas (i don´t know if all...)
this info is from this file.
my question: what is correct? are necrobiotic (children) affected.
templers are, as i wrote..
=> this is critical to the VC+children tactic.. template into CC with no effect/effect at children!
@secondary attack: that was cleared, all right..
-> whatever attack is executed second is the "secondary attack" incl. -4 penalty
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I will reprhase; if it isn't in the rules, the FAQ/Errata or the boards (ruled upon by the FAQ Team), then it should never be used to arbitrate a ruling.
Children are necrobiotic, as you stated. Therefore, they would, indeed, be effected by the Void Cannon, by my reading of the rules.