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Warzone => Game Questions => Topic started by: Dragon62 on April 26, 2007, 04:11:58 PM

Title: Cybertronic Reavers
Post by: Dragon62 on April 26, 2007, 04:11:58 PM
Should'nt Reavers have 2 wounds like there Sgt? Reavers are 34 pts and the Sgt is 40 pts. difference of 6 points Sgt is +1LD, +1WD, and has a UBGL.
Title: Re: Cybertronic Reavers
Post by: Dr. Nick on April 26, 2007, 09:20:19 PM
more likely the sgt should have just 1 wound

they cost 34 points, while eg. BB 31.

they get a LMG instead of rifle (=) & blessed+climb vs. paraD & camo (=)
but also more armor, MV, and a very hard CC (where bb have nothing)

also, phönix samurai (33P) 2 wounds, HMG+noCC vs. LMG+hard CC (=). but PS only have (correctly!?) only 2 A!!

i think 34 P don´t allow for 2 W
Title: Re: Cybertronic Reavers
Post by: Dragon62 on April 27, 2007, 09:31:07 AM
If you want a comparision try The Attila Vs. the Reaver Sgt Attila -1CC, +1RC, +1WD, +2ST. -1MV, +1AR, +1SZ and only 3 points more than the Reaver Sgt.
Title: Re: Cybertronic Reavers
Post by: Dr. Nick on April 27, 2007, 09:39:35 AM
but not that very good CC weapon and no special abilities for the attilas.
the LMG and the AC are very similar, perhaps the LMG even better..
Title: Re: Cybertronic Reavers
Post by: Dragon62 on April 27, 2007, 09:56:43 AM
Attila's have SA: Resolve 3 and the AC is Dam (X2)
Title: Re: Cybertronic Reavers
Post by: Dr. Nick on April 27, 2007, 11:45:00 AM
ok, i forgot the resolve..

but damx2 is not better than lmg shooting x2 (and bigger to hit bonus)

the reavers make no real sense because they are both CC and shooting good.
but their shooting is not better than others guys this p rannge and they are too weak (1lp)
->their cc makes the good shooting useless again and drives their point cost up

-> a broken unit just like the pathfinders.
with 2 wounds they could be useful,
but then i see them more expensive

other example: callistonian intruder: 35 P
the RC is -2 & dam10 with very bad range vs. lmg
CC is equal but dam -3
mv equal
a-1
+1 W = 2 W!
the reavers cost 34 and have blessed+climb vs. infiltrate & secondary

infiltrage&secAttack will be more costly than blessed+climb, but not so much as to compensate the real better weapons..

-> the points must have come from the missing 2. LP..
(why this is constructed this way, i don´t know.. why give a ST8 to a LMG troop?? why not HMG or less S??)
Title: Re: Cybertronic Reavers
Post by: Dragon62 on April 27, 2007, 11:50:41 AM
I'am really only looking for an offical answer not a debate. When you look at the model without 2 wounds it's not worth paying for 3 enhancments when it can be killed with 1 shot.
Title: Re: Cybertronic Reavers
Post by: Dr. Nick on April 27, 2007, 11:57:30 AM
all i wanted to point out is, that "officially" there should be no 2. wound.

i don´t know their answer, but based upon estimation, it can´t be..


of course i agree, a second wound is essential to justify such a huge investment..
Title: Re: Cybertronic Reavers
Post by: Dragon62 on April 27, 2007, 12:48:26 PM
Also look at the Mirrormen +1cc, +2LD, -1AR, has Inflitrate and secondary attack Heatsword, Machine Pistol Chameleon armor and can take 2 enhancments  only has a PC of 39 and has 2 wounds. It's a killer model that can start at range for machine pistol.
Title: Re: Cybertronic Reavers
Post by: Dr. Nick on April 27, 2007, 01:12:14 PM
good call, but the pistol is really worse than the lmg..

i think the difference is again the lmg. the claw hits harder, but only 1 time

anyway, if they decide it is a 2 W model i will perhaps order some viridian schock mariens..

(http://www.urbanmammoth.co.uk/acatalog/13111.jpg)
switch the shield for a gun and you have what you need!
Title: Re: Cybertronic Reavers
Post by: Dragon62 on April 29, 2007, 05:03:08 AM
I'am still looking for an offical answer to my question.
Title: Re: Cybertronic Reavers
Post by: Dragon62 on May 10, 2007, 04:26:11 PM
Still looking for an offical answer on this one.
Title: Re: Cybertronic Reavers
Post by: dmcgee1 on May 10, 2007, 05:07:14 PM
My knee-jerk, impulsive, quick, off-the-cuff answer is...(wait for it)






...no. 


UBGL is zero PC.  It only gives the ability to launch munition - you have to buy those, and most cause no damage.

+1 LD and +1 WD @ 6 PC for a squad leader seems fair to me.  Guys?
Title: Re: Cybertronic Reavers
Post by: Dragon62 on May 11, 2007, 09:43:39 AM
Dave is this your opinion or an offical team answer? Ending with Guys makes me thing your not sure. The issue isn't the PC of the sgt most squads the differance between the troopers and the Sgt is 5 or 6 pts thats why I was asking if the troopers should have 2 WD and for the fact they're more AI then mortal. IMHO without the second wound the squad is to costly to take and give 3 enhancements to. Your looking at 245 PTs for 5 troopers +1 Sgt with Havoc grenade plus all having 3 enhancements thats an expensive squad that has to cross the table to get in opt. range for LMG's and to continue across the table to get into CC.
Title: Re: Cybertronic Reavers
Post by: dmcgee1 on May 11, 2007, 12:23:24 PM
It is my opinion, and not an "official" ruling.  That said, there is nothing more I can offer other than to debate tactics with you.  I'll save that for Talamania I.  ;D
Title: Re: Cybertronic Reavers
Post by: Wedge on May 11, 2007, 12:46:44 PM
It is my opinion that they are as written.  One wound models.  I agree that points seem to be a bit off for what they offer.  However, I cannot without a reasonable amount of playtesting, determine if they are not worth their points.

Using an example from Chronopia (I know wrong system, but I am intimately familiar with its play-testing)... people initially complained about the cost of SoK troops--specifically Berserkers v. Viridian Lords.  They cost almost exactly the same but Berserkers appear to be the weaker unit.  Not so.  We found that both performed relatively equal in multiple similar encounters.

I can only assume that play-testing came to the same conclusion with these warzone units.
Title: Re: Cybertronic Reavers
Post by: Dragon62 on May 22, 2007, 08:42:08 AM
The offical answer gained this weekend at TALAMANIA from Thom was that the Sgt. has 2 WD and the troopers have 1 WD. :'( :'(