Excelsior Entertainment Forums

Chronopia => Events, Army Ideas, Battle Reports => Topic started by: canonball on December 02, 2006, 01:53:03 PM

Title: Deathmatch rules look awesome!
Post by: canonball on December 02, 2006, 01:53:03 PM
I was reading the deathmatch rules that are posted and they sound great!  I like the ability to build solid dioramas on basically a 2ft x 2ft section.  How many people have played that way?  Are archery units more scary or less scary in that type of game?

Thanks!
Title: Re: Deathmatch rules look awesome!
Post by: joshuaslater on December 04, 2006, 08:53:12 AM
Are these the Deatmatch rules from Coki's site?  I haven't tried them yet, but I think that's gonna happen real soon.
Title: Re: Deathmatch rules look awesome!
Post by: DogOWar on December 04, 2006, 06:19:44 PM
Are these the Deatmatch rules from Coki's site? I haven't tried them yet, but I think that's gonna happen real soon.
    Yes they are Josh.  I steered the boys to Coki's site because I 've been wanting to try them out for a while now.  We(S.W. MO and S.E.K. crew) don't get together as much as we would like and I wanted a way to squeeze in a couple of games at a time, and give us all a chance to try out all our different forces to see how they work.  We are by no means giving up "regular" games just trying to give ourselves a "crash course" in game mechanics and SA on a limited scale.  Look'n forward to it.
Title: Re: Deathmatch rules look awesome!
Post by: Coki on December 08, 2006, 04:47:56 AM
I was reading the deathmatch rules that are posted and they sound great!  I like the ability to build solid dioramas on basically a 2ft x 2ft section.  How many people have played that way?  Are archery units more scary or less scary in that type of game?

Thanks!
In Germany played a group from us a Dungeongame with the modified Deathmatch rules. That make many fun because the fights are very fast.

See picture:
(http://www.chronopia-deutschland.de/1/berichte/images/demo_06/RIMG0007k.jpg)
More: http://www.chronopia-deutschland.de/1/berichte/berichte_018.php

The archers not to scary. You must have more terrain to break the sightlines.

regards,

Coki
Title: Re: Deathmatch rules look awesome!
Post by: Coil on December 08, 2006, 11:59:17 AM
Deathmatch is a fun way to vary your games of Chronopia.

Nice battle report Coki. The tables look really good too.

Your site is the number one site for Chronopia.
Title: Re: Deathmatch rules look awesome!
Post by: DogOWar on December 08, 2006, 02:16:25 PM
     Coki that looks cool as all get out :D.  I like the dungeon idea, I may have to borrow that one( maybe a fight in a sewer below a city).  We were talking over a few changes to the rules for deathmatch.  What modifications did you guys make Coki?

Those Warboards are excellent, by the way. 
Title: Re: Deathmatch rules look awesome!
Post by: Coki on December 08, 2006, 06:02:57 PM
thx. :)
The games on this tables maked many fun.

@DogOWar
This Dungeon Fight was a 200 point multipart Game. They have four forces (Devout, Sons of Kronos, Elven and Firstborns). In a Dungeonfight is the original initiative-rules from the deathmatch rule not good. They play with the originals Chronopia initiative-rules and the Ini-Winner have the first movement! He cannot order an another Player to activated a unit.

regards,

Coki
Title: Re: Deathmatch rules look awesome!
Post by: DogOWar on December 08, 2006, 06:11:46 PM
thanks Coki, you rock.
Title: Re: Deathmatch rules look awesome!
Post by: DogOWar on December 29, 2006, 10:14:07 AM
     Man, what a crazy holiday season its been.  Between working 60-70 hour weeks, traveling, getting the darn flu the afternoon of X-MAS eve, etc, I'll be happy when its over!  On a happier note, on Sat. the 4-state chapter will be celebrating the new year by playing "TOURNAMENT OF DEATH",  a round robin of deathmatch games!!!  I'll try to remember the camera and take some notes to post a battle report. 

                HAPPY NEW YEAR!!!!!!! :D