Excelsior Entertainment Forums

Chronopia => Events, Army Ideas, Battle Reports => Topic started by: DogOWar on November 02, 2006, 09:50:26 AM

Title: Wake of a Funeral Barge
Post by: DogOWar on November 02, 2006, 09:50:26 AM
     I got this scenario idea while thumbing thru the BIG BOOK.  I always thought that the Funeral Barge was a cool idea and have always wanted to wotk it into a sceario(once I or somebody else had a Devout army).  I just "aquired" (my poor empty wallet) a decent Devout force so here goes.

     STORYLINE:

      The Devout are moving a Funeral Barge(actually a 6"x9" box that I got some minis in) to an old battle site on a "recruiting drive".  With the barge, acting as pallbearers ;D, is a force of devout who will defend this prize to the grave, and beyond.  No race would miss an oppurtunity to disable or destroy such a valuable Devout warmachine.

     GOALS:

      Devout:  Move the barge form one side of table to the other.

      Opponent(s):  Diable the barge(inflict wounds, or kill Necromancer) and destroy Devout "pallbearers".

     WARBOARD SETUP:

     Barge will start 9" out in the center on one side(this will allow barge to cross board in 10 turns).  Deployment zone for devout will be 6" in front and behind barge as well as 3" to either side.  Opponent(s) deployment zone(s) will be any or all the other sides(all other deployment rules still apply).  barge must have a clear path in front to the opposite edge of warboard.  Other than that terrain is to be setup by opponent(must leave atleast 3" to either side of barge).

     FORCE(S) SETUP:

     Devout: 750 pts. (besides Necromancer on barge, see below).
                   Funeral Barge-Necromancer(must spend one action a turn to control barge and keep it moving).  Player may place pieces on barge and are considered in command distance while on barge. The Barge moves 3"a turn(1st action of necromancer), The Necromancer cannot leave barge unless disabled.

     Opponent(s): 1000 pts.

     NOTES: 1 action to climb aboard barge.  Barge "hovers" 1" above ground. Barge immune to missle weapons.


     I could really use some advice on this one.  I'm thinking of using this scenario in a couple of weeks when we FINALLY get to play a game!  I would like some stat suggestions for the barge, although I had thought of just making the goal to kill the Necromancer which would stop the barge in its tracks, but I would still like to get stats for it to use later ;D.  I also thought of using a "breath weapon"(see picture in book) that would use a template (maybe balefire?), that would cost the Necro an action and do 8 dam, if model dies it rises as risen next turn.
     I really like this idea and would like to make it work(and be fare).  I would like to base a couple of battles around this; Devout attempt to recapture barge, another ambush, etc.

                                                                     Thanks
     
Title: Re: Wake of a Funeral Barge
Post by: Topkick on November 02, 2006, 09:58:42 AM
First - Allow me give you some Karma action for this bodaciously cool idea.

Second - Let me get my hands on my Chronopia book to read the fluff text about the barge so I have a clear idea of what it is you re trying to recreate and then I promise to give you some input that you can either accept or reject. It sounds as if the scenario would be a modified version of the Convoy scenario that was included in the Crusader packet and in the Ultimate Warzone book.

Third - PPPLLLEEEAAASSSEEE!!! let me use this scenario in the future possibly at Origins. I like it and think it has major coolnes potential as a scenario.
Title: Re: Wake of a Funeral Barge
Post by: masherking on November 02, 2006, 10:08:53 AM
very kool idea
I like this one alot.
great scenario for my dark stars to be in. 8)

as far as stats go, in the main book it gives stats for buildings. treat it like a moving building
I would use the stats for a Stonebuilding...make one building our serval connecting building (depending how big you want it and how hard you want this scenario to be). that should work...at least in theory  ;)
Title: Re: Wake of a Funeral Barge
Post by: Topkick on November 02, 2006, 10:13:24 AM
very kool idea
I like this one alot.
great scenario for my dark stars to be in. 8)

as far as stats go, in the main book it gives stats for buildings. treat it like a moving building
I would use the stats for a Stonebuilding...make one building our serval connecting building (depending how big you want it and how hard you want this scenario to be). that should work...at least in theory  ;)

And karma to you too bubba - I been toying with a scenario on the high seas but wasn't sure how to treat the ships. Floating buildings works better than trying to come up with "Vehicle Stats" for sailing ships and galleys. It amazes me sometimes that I go for the hard road when the answer is already in the book.
Title: Re: Wake of a Funeral Barge
Post by: masherking on November 02, 2006, 10:23:27 AM

And karma to you too bubba - I been toying with a scenario on the high seas but wasn't sure how to treat the ships. Floating buildings works better than trying to come up with "Vehicle Stats" for sailing ships and galleys. It amazes me sometimes that I go for the hard road when the answer is already in the book.


Thank you.
I was always in owe by sheer amount of gaming material in the main rule book. Buildings, jumping, climbing, falling, enviromental, etc etc. All great stuff ripe for crazy gaming goodness
Title: Re: Wake of a Funeral Barge
Post by: DogOWar on November 02, 2006, 10:29:13 AM
      @Topkick- thanks for the cudos(and the karma ;D).  You can use the scenario any time you like, and using it @ a convention would make me grin from ear to ear ;).  As far as fluff for the Barge, all that I can remember is that necromancers ride on them(think that is in Devout fluff in 1st edition) and what the caption says below the picture of one on p161 in the  BIG BOOK(2nd edition).  I'm going to name mine the "S.S. BONEYARD".  
     Another idea for one in a scenario is a raid in force.  Have a Barge docked next to a fort or something and the opponent needs to inflict enough wounds to destroy it and get away.
    
Title: Re: Wake of a Funeral Barge
Post by: Topkick on November 02, 2006, 10:34:02 AM
Among the options I am thinking is a nonstandard one - The Necromancer has captured someone important alive and plans to take him back for questioning by the Devout Lord of your choice. The raiders have to get on the barge, free the prisoner, and then escape.
Title: Re: Wake of a Funeral Barge
Post by: DogOWar on November 02, 2006, 10:40:18 AM
     Yeah, I thought about using stats for building, that was my intention(did I not mention that,oops, need to edit better :-[).  I've got some notes on a Ship-to-ship scenario I messed around with years ago(with deck plans) I need to dig out and review.  I will review the "building" rules and try to hammer something out.  I was thinking of adding SA magic resistance to the barge to make it a tough nut to crack.  I just like the idea of one being swarmed by a buch of attackers hacking away at it 9sort of like thoose stupid ewoks banging away on the imperial walker).
Title: Re: Wake of a Funeral Barge
Post by: joshuaslater on November 02, 2006, 11:31:48 AM
Love the idea.  Don't knock the Ewoks!  DogOWar is bringing some fresh creativity to our board, and his karma will reflect it.  I've got a Devout army, so when the details are put down, I'll play this scenario at home.  You can bet on it.

Cheers.
Title: Re: Wake of a Funeral Barge
Post by: DogOWar on November 05, 2006, 10:08:22 AM
     Still haven't had a chance to knock together stats just yet.  I did pick up a few things to make the Funeral Barge, it'll be a cross between a a twisted parade float and the deathmobile in "Animal House".  I need to find a buch of little bones and skulls to stick all over it :), have to try some place that has jewelry parts. 

     I'm still not sure about points.  Since the devout will be in essence defending a slow moving target, and opponent(s) will be able to attack from 3 sides I'm kind of leaning towards just making this a 1200 vs 900 pt. contest.  I will most likely be facing 2 opponents (Firstborn and Crystal Lotus) so should make for an interesting game.  We will probably run this scenario sometime in Dec. and I keep posting as it develops.

     As always if anybody has any suggestion(s), I'm all ears, or eyes as I have to read it ;D
Title: Re: Wake of a Funeral Barge
Post by: Topkick on November 05, 2006, 11:30:25 AM
Get a box of undead skeletons from GW on Ebay. Lots of skeltal bits for not a lot of money if you can find them on the cheap-cheap. Also talk to your local game store - there are a few companies that make skull markers or small skull jewelry beads.
Title: Re: Wake of a Funeral Barge
Post by: masherking on November 05, 2006, 06:19:35 PM

     I'm still not sure about points.  Since the devout will be in essence defending a slow moving target, and opponent(s) will be able to attack from 3 sides I'm kind of leaning towards just making this a 1200 vs 900 pt. contest.  I will most likely be facing 2 opponents (Firstborn and Crystal Lotus) so should make for an interesting game.  We will probably run this scenario sometime in Dec. and I keep posting as it develops.

     As always if anybody has any suggestion(s), I'm all ears, or eyes as I have to read it ;D

try equal points.
have the attackers get surprise turn or 2, "AMBUSH", where they get act freely.
or have it a night time raid where night fighting makes range attacks hard.
these should work to the benefit of the attackers..of course I'm thinking the fighting is happening on the ship itself.
Title: Re: Wake of a Funeral Barge
Post by: DogOWar on November 05, 2006, 07:56:19 PM
    

     I'm still not sure about points.  Since the devout will be in essence defending a slow moving target, and opponent(s) will be able to attack from 3 sides I'm kind of leaning towards just making this a 1200 vs 900 pt. contest.  I will most likely be facing 2 opponents (Firstborn and Crystal Lotus) so should make for an interesting game.  We will probably run this scenario sometime in Dec. and I keep posting as it develops.

     As always if anybody has any suggestion(s), I'm all ears, or eyes as I have to read it ;D

try equal points.
have the attackers get surprise turn or 2, "AMBUSH", where they get act freely.
or have it a night time raid where night fighting makes range attacks hard.
these should work to the benefit of the attackers..of course I'm thinking the fighting is happening on the ship itself.
    This is where I'm getting hung up.  If I use the picture on p.161, the scale would only hold one or two warbands at most and the others would be deployed around the perimeter of the barge.  On the other hand I could scrp that Idea and go for a bigger barge and have all the fighting take place on it.  I like both ideas and I am thinking of doing both.  
Title: Re: Wake of a Funeral Barge
Post by: DogOWar on November 05, 2006, 08:45:09 PM
First - Allow me give you some Karma action for this bodaciously cool idea.

Second - Let me get my hands on my Chronopia book to read the fluff text about the barge so I have a clear idea of what it is you re trying to recreate and then I promise to give you some input that you can either accept or reject. It sounds as if the scenario would be a modified version of the Convoy scenario that was included in the Crusader packet and in the Ultimate Warzone book.

Third - PPPLLLEEEAAASSSEEE!!! let me use this scenario in the future possibly at Origins. I like it and think it has major coolnes potential as a scenario.

     I dug out my Warzone book and the "Convoy" scenario would be perfect!  Thanks Topkick ;D.  Now I just need stats and to mock up a model and I'll be able to put this puppy to bed.  
Title: Re: Wake of a Funeral Barge
Post by: Anomander_Rake on November 08, 2006, 01:54:58 AM
This is where I'm getting hung up.  If I use the picture on p.161, the scale would only hold one or two warbands at most and the others would be deployed around the perimeter of the barge.  On the other hand I could scrp that Idea and go for a bigger barge and have all the fighting take place on it.  I like both ideas and I am thinking of doing both.  

I don't see the barge as a transport vessel. It is only the "tool" a Necromancer uses to move about great distances to raise the dead. I think the barge as a whole channels the power of the Necromancer like some giant magical power focus. A thing you should think about is, the barge should invoke horror or dread at least.

just my two cents...

Anomander Rake
Title: Re: Wake of a Funeral Barge
Post by: masherking on November 08, 2006, 07:33:22 AM
This is where I'm getting hung up.  If I use the picture on p.161, the scale would only hold one or two warbands at most and the others would be deployed around the perimeter of the barge.  On the other hand I could scrp that Idea and go for a bigger barge and have all the fighting take place on it.  I like both ideas and I am thinking of doing both.  

I don't see the barge as a transport vessel. It is only the "tool" a Necromancer uses to move about great distances to raise the dead. I think the barge as a whole channels the power of the Necromancer like some giant magical power focus. A thing you should think about is, the barge should invoke horror or dread at least.

just my two cents...

Anomander Rake

I could be totally wrong here....but I thought thom said the barge is huge warmachine.
At one point EE wanted to add warmachines to chronopia...blimps,  seige cannons, large troop transport and the like. If I recall, the barge was to fall into the warmachine slot and the original idea was to have it be stupid huge ( I think they had to shrink it down from the original idea).

         Memory fuzzy here....but it was to float around a huge battle field and in its wake the dead would raise.
   



Title: Re: Wake of a Funeral Barge
Post by: DogOWar on November 11, 2006, 07:16:29 PM
This is where I'm getting hung up.  If I use the picture on p.161, the scale would only hold one or two warbands at most and the others would be deployed around the perimeter of the barge.  On the other hand I could scrp that Idea and go for a bigger barge and have all the fighting take place on it.  I like both ideas and I am thinking of doing both. 

I don't see the barge as a transport vessel. It is only the "tool" a Necromancer uses to move about great distances to raise the dead. I think the barge as a whole channels the power of the Necromancer like some giant magical power focus. A thing you should think about is, the barge should invoke horror or dread at least.

just my two cents...

Anomander Rake

I could be totally wrong here....but I thought thom said the barge is huge warmachine.
At one point EE wanted to add warmachines to chronopia...blimps,  seige cannons, large troop transport and the like. If I recall, the barge was to fall into the warmachine slot and the original idea was to have it be stupid huge ( I think they had to shrink it down from the original idea).

         Memory fuzzy here....but it was to float around a huge battle field and in its wake the dead would raise.
   





     The only thing I've had to go on was the picture from the book.  If anybody has ideas(or gets a chance to talk to Thom :)), I would appreciate any help. 
     I've been thinking this over for a while and have decided to go with the smaller warmachine version(atleast for now).  The barge will not carry any extra troops( but can be boarded?), except for 2-4 risen archers that will provide some protection from flyers, which is what I had intended originaly, until my imagination ran away with me ;D.  I see the necromancer as the weak link in this scenario and don't want to make it too easy!  I really dig the dread/horror idea ( props to anomander) and will steal it wothout a second thought, please forgive me :o.  I'm still toying with the idea of giving it(barge) a "breath weapon"(see previous post) and am thinking of calling it "breath of unlife"(still working on name), just can'y decide if this will complicate things to much. 
     I've been aquiring bits and pieces for the barge( thanks again wmeredith for the bones), and I am almost ready to stick it in the drydock.

    Thanks to all that have posted, keep it coming.
Title: Re: Wake of a Funeral Barge
Post by: Manic _Miner on November 12, 2006, 02:07:39 AM
Hi Dogowar
 McFarlane Toys made a large Skeleton of one of the Spawn characters.GW used a one of them in their terrain pieces a few years ago and they would be a good source of parts for you to use on the Barge.
Title: Re: Wake of a Funeral Barge
Post by: Manic _Miner on January 18, 2009, 05:45:53 AM
 Any updates to this scenario?

 Have you got around to making the Barge yet and if so any pictures?
Title: Re: Wake of a Funeral Barge
Post by: DogOWar on January 20, 2009, 02:02:02 PM
Hell no!!  I'm still about 500 minis behind schedule.  I have a bunch of parts for it but have not found the time.
Title: Re: Wake of a Funeral Barge
Post by: Manic _Miner on January 20, 2009, 02:21:39 PM
 I have posted pictures of the one I have made  ;D.
Title: Re: Wake of a Funeral Barge
Post by: Coldthunder on January 20, 2009, 09:03:35 PM
you might try these for stats.
               CC  RC  PW  LD  AC  WD  ST  MV  AR  DEF  SZ
Barge         -    -    +1   -     -     5     -    4    22   -2/0  5
Bearers     9    8    -    10   2      1    3    2    18    +2   2

 special rules
* immune to handheld missile weapons.  * cannot run. 
*necromancer gains plus one power while in contact with a barge
*barge is susceptible to fire +2 damage.
*if barge  loses over 25% of its bearers movement is reduced to 2 inches
*barge causes Horror

Equipment
bearers are armed with straight sword

I hope this was helpful I put some thought into this.  I have been think about this for quite some time now.  I'm glad somebody has thought to bring it up. the only thing that I have had trouble with is the number of bearers should go with the Barge, I have been considering two units of 8, 1unit on each side.  I considered firstborn Undead for the bearers because I have two units.  I suppose depending on what you have, the stats could change as well as the equipment.
Title: Re: Wake of a Funeral Barge
Post by: Manic _Miner on January 31, 2009, 02:01:36 PM
 Nice to see some stat's for the Barge.Not sure about Bearers for it though.I like the idea of it floating above the battle field.

 Anyone going to give this a shot then?
Title: Re: Wake of a Funeral Barge
Post by: Coldthunder on February 02, 2009, 03:21:59 PM
I like the idea of bearers, the idea that it works like a reversal lawn mower appeals to me.  The site of 2 units of swordsman units pulling a floating barge over bodies that rise up and follow them just appeals to me.