Excelsior Entertainment Forums

Warzone => Events, Army Ideas, Battle Reports => Topic started by: Archer on October 25, 2006, 11:43:33 AM

Title: Cartel Elites- Strike Team Green
Post by: Archer on October 25, 2006, 11:43:33 AM
(modified rehash of previous post, as per suggestions)

Strike Team Green
elite unit; 4-8 troopers plus sergeant; up to 3 specialilsts
Trooper:
  cc10 rc10 pw5 ld13 ac3 mv4 s5 w1 ar20 pc 34
  gear:  Bowie Knife, Calix SMG
Sergeant:
 cc10 rc11 pw5 ld14 ac3 mv4 s5 w1 ar20 pc39
  gear:  Bowie Knife, Calix SMG, Underbarrel Launcher (Sgt)

Shotgun Spec: as trooper, pc 38 (up to two)
  gear: Bowie Knife, Remington 12 shotgun

Demolition Spec: as trooper, pc 40 (up to one)
  gear: Bowie Knife, Calix SMG, smoke grenades




Abilities: CC Training 1, Infiltrate.  Sgt: add Tactical Sense
Demo Spec:  add Demolitions

  The Cartel's premere Black Ops stike team, skilled at pulling hostages out of trouble and taking the fight to the heart of the matter.  Called in when no Corporate forces are available and the job needs to get done


Calix SMG- a highly accurate SMG built exclusively for the Cartel, it's special munitions is designed to hammer heavy armored foes and rend light cover enemies hide behind.
cc -2/pb +1 (2)/sr +1(2)/md -1 (1)
dmg 9 (av-1)

Remington 12 shotgun- use stats for Cybertronic shotgun


recommended models- Games Workshop Cadians, with the LasRifle cut down.  Shotgun can be modified Lasgun to look like one or an Arbite Shotgun trooper or you can build one
Title: Re: Cartel Elites- Strike Team Green
Post by: dmcgee1 on October 25, 2006, 12:08:54 PM
Wow - looks like an anti-Vulkan unit, to me.  ;)
Title: Re: Cartel Elites- Strike Team Green
Post by: masherking on October 25, 2006, 12:20:39 PM
First let me say I love the concept. Totally see cartel have a spec ops (beyond doomtroopers).
Demo. spec. is a great add for a unit like this. I sit on the fence about the flamethrower.
and skills seem right, at least it feels that way.

unit like this back by cartel sharpshooter would be pretty sweet. 8)

Ok now for some food for thought:

dont the peacekeepers have rc 10
and AR of 20
shouldnt elites at least match or beat that?
do wonder if they need a backup pistol???

punisher blade is that sword or bowie knife?
Just my personal take on Cartel. They have yet to have a unit with swords ( doomtroopers withstanding).
Dont see Cartel starting down we all carry swords road though a big bowie knife or better yet a pistol would fit.
I see the Cartel elite unit in black carrying smgs, flashbangs back by shotgunner and a demo man.
almost like the cartel poilce force with slightly different load out and SA's

just my 2 cents

Title: Re: Cartel Elites- Strike Team Green
Post by: Archer on October 25, 2006, 01:02:51 PM
First let me say I love the concept. Totally see cartel have a spec ops (beyond doomtroopers).
Demo. spec. is a great add for a unit like this. I sit on the fence about the flamethrower.
add skill seem right, at least it feels that way.

  True.  I'll adjust the flamer.  I was not sure of it when I added it anyway.

Quote
unit like this back by cartel sharpshooter would be pretty sweet. 8)

Yep it would.

Quote
Ok now for some food for thought:

dont the peacekeepers have rc 10
and AR of 20
shouldnt elites at least match or beat that?
do wonder if they need a backup pistol???

  Good point


Quote
punisher blade is that sword or bowie knife?
Just my personal take on Cartel. They have yet to have a unit with swords ( doomtroopers withstanding).
Dont see Cartel starting down we all carry swords road though a big bowie knife or better yet a pistol would fit.

  I'll make it a bowie

Quote
I see the Cartel elite unit in black carrying smgs, flashbangs back by shotgunner and a demo man.
almost like the cartel poilce force with slightly different load out and SA's

just my 2 cents

  And a good two cents.  You and Jibba are my testers for this stuff.  ;D

  btw- Dave, it doe ssorta look like it but its not.  Swear!!!
Title: Re: Cartel Elites- Strike Team Green
Post by: Dr. Nick on October 25, 2006, 01:11:41 PM
They should have RC11, as most of the "super" elites..

also, they seem a bit expensive. Cap AM cost 26(?) points and bring RC11, A22, DAM11(1*), and 2 ablilities

if they should be like a counter-strike force, then the flamer is bad, better a sniper..

what about a bauhaus shotgun spec? they are cartel, they could get it.
perhaps it is an bauhaus guy with cartel duty..

I would also consider fast shot 2 or 3 and perhaps ambush, because this would improve their reactivity potential and their commando-flavor. they go in, and when the enemy stumbles across them, he gets down.

Title: Re: Cartel Elites- Strike Team Green
Post by: Archer on October 25, 2006, 05:39:49 PM
They should have RC11, as most of the "super" elites..

  Ironicly enough, Bauhaus has the most rc11 Elites (3).  House Averages: Bernheim 8.6 (9.5 without the JK's); Sagielli: 9.6; Ricthausen: 10; Romanov: 10.  Non-Aligned is 8 (10 without the shotgun units)
  Capitol average is barely 9.5, with the Navy having a 9.8 and ground having 9.25 (damn Sunsets...).
  Imperial is a strange case- depending on clan, its average varies with the type of coimbat bent- Murdoch has a 10.5, McG a 9.5, Bartholemew an 8.5 and the IMDF an even 10 average.  Take out the CC/Shotgun units and they are the highest average overall.  Wolfpack don't count.
  Cybertronic is 9.75 average.

  Of course the points for each unit are all over the board...

Quote
also, they seem a bit expensive. Cap AM cost 26(?) points and bring RC11, A22, DAM11(1*), and 2 ablilities

if they should be like a counter-strike force, then the flamer is bad, better a sniper..

  Thought about it... but the Corp Snipers are good enough.  Ask Dave or Phil...  Especially Phil.

Quote
what about a bauhaus shotgun spec? they are cartel, they could get it.
perhaps it is an bauhaus guy with cartel duty..

  True- but Capitol is the biggest supplier to the Cartel in terms of Fire-arms. (see all selections)

Quote
I would also consider fast shot 2 or 3 and perhaps ambush, because this would improve their reactivity potential and their commando-flavor. they go in, and when the enemy stumbles across them, he gets down.

  Hmmm....  Fast Shot 2 on the existing stats.  Who wants to try them?
Title: Re: Cartel Elites- Strike Team Green
Post by: dmcgee1 on October 26, 2006, 09:56:23 AM
Ok now for some food for thought:

dont the peacekeepers have rc 10
and AR of 20
shouldnt elites at least match or beat that?
do wonder if they need a backup pistol???


Bauhaus Dagoons (grunts) have 9 RC and 20 AR, while Jungle Kommandos (elites) have 7 RC and 18 AR - something to add to the menu.
Title: Re: Cartel Elites- Strike Team Green
Post by: Dr. Nick on October 26, 2006, 10:31:31 AM
but low armor is fluff -> hot jungle

shotguns and low rc  -> simply to keep the cost down, i guess
Title: Re: Cartel Elites- Strike Team Green
Post by: masherking on October 26, 2006, 10:38:20 AM
Ok now for some food for thought:

dont the peacekeepers have rc 10
and AR of 20
shouldnt elites at least match or beat that?
do wonder if they need a backup pistol???


Bauhaus Dagoons (grunts) have 9 RC and 20 AR, while Jungle Kommandos (elites) have 7 RC and 18 AR - something to add to the menu.

I guess their training was in jungle survival not target shooting  ;)
Title: Re: Cartel Elites- Strike Team Green
Post by: dmcgee1 on October 26, 2006, 11:01:07 AM
I was trying to present an example of elites that were not as trained or armored than a grunt unit from same corp.
Title: Re: Cartel Elites- Strike Team Green
Post by: masherking on October 26, 2006, 11:14:28 AM
I was trying to present an example of elites that were not as trained or armored than a grunt unit from same corp.

OHHHHHHHHHHHHh was that what that was.  :P
Title: Re: Cartel Elites- Strike Team Green
Post by: Jibbajabbawocky on October 26, 2006, 11:22:29 AM
Well, really, when you're trained to fire a 12 Guage Minigun, accuracy isn't all that important. :)
Title: Re: Cartel Elites- Strike Team Green
Post by: Archer on October 26, 2006, 11:39:11 AM
Well, really, when you're trained to fire a 12 Guage Minigun, accuracy isn't all that important. :)


  Nope...  Anything with a minigun generally does not need accuracy- volume of fire more than makes up for lack of aim.  Ask any Tourney paintball player.
Title: Re: Cartel Elites- Strike Team Green
Post by: Jibbajabbawocky on October 26, 2006, 11:41:32 AM
Well, really, when you're trained to fire a 12 Guage Minigun, accuracy isn't all that important. :)


  Nope...  Anything with a ninigun generally does not need accuracy- volume of fire more than makes up for lack of aim.  Ask any Tourney paintball player.

The only problem I can see in Jungle kommandos having a low RC, is a game where you can drop and pick up other guns.  (I know one of the scenarios had that rule)
Title: Re: Cartel Elites- Strike Team Green
Post by: dmcgee1 on October 26, 2006, 09:00:17 PM
  Nope...  Anything with a ninigun generally does not need accuracy- volume of fire more than makes up for lack of aim.  Ask any Tourney paintball player.

"Ninigun", eh?  That's explains a lot about your playing, John! ;D
Title: Re: Cartel Elites- Strike Team Green
Post by: Archer on October 27, 2006, 04:02:28 AM
"Ninigun", eh?  That's explains a lot about your playing, John! ;D

 Yeah yeah... when you can't flame skills or ideas, flame spelling.  :P :P

Corrected post. :)

  I thought you were coming up this week?
Title: Re: Cartel Elites- Strike Team Green
Post by: CKGeist on November 03, 2006, 08:37:03 PM
Whatever, when I come out next time. I'll flame some cartel, I ahve some very Hungry Dino's and some ****ed off Arabs who want to have a word with your capitalistic little behind. 
:P
Title: Re: Cartel Elites- Strike Team Green
Post by: Archer on November 04, 2006, 04:36:47 AM
Whatever, when I come out next time. I'll flame some cartel, I ahve some very Hungry Dino's and some ****ed off Arabs who want to have a word with your capitalistic little behind. 
:P

  Chuckie!!

  I am more than willing to entertain your park attractions....  I am certain they will be well received.  ;D ;D ;D  Just let us know when.
Title: Re: Cartel Elites- Strike Team Green
Post by: CKGeist on November 06, 2006, 08:43:37 PM
Not this trip, but I'll bring them when I'm out here next month or January. By the way do you want to feel the Hammer or get stung?
Title: Re: Cartel Elites- Strike Team Green
Post by: Archer on November 07, 2006, 03:15:15 AM
Not this trip, but I'll bring them when I'm out here next month or January. By the way do you want to feel the Hammer or get stung?

Oh you are a funny guy.  I've no fear of yo' Krauts or your jungle pigmies.   :)  Whichever is easier for you to tote out here.
Title: Re: Cartel Elites- Strike Team Green
Post by: Iron Panda on April 28, 2007, 07:56:42 PM
I can almost hear the 70's SWAT theme song in the background.

PC looks too high, but they have some good stats to reflect it.